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Daz 3D Forums > Search
  • looking for a sweater or shirt tied around the waist for G8M

    There is a morph in this addon for Everyday 2 for G8F to have it around the hip. I didn't try it on G8M (it does require the G8F version of Everyday 2 as far as I can tell) but you get access to all textures for Everyday 2 with it.

    https://www.daz3d.com/morphs-for-everyday-2

    By

    Elor Elor September 2025 in The Commons
  • Let's appreciate/discuss today's new releases - more ongoinger thread

    felis said:

    Lorraine said:

    https://www.daz3d.com/tin-summer-radiant-beach-outfit-for-genesis-9-and-genesis-8-female

    Not today's outfit but bought on the 19th and installed and tested today and nearly returned for a refund. The skirt is unusable. It's not dforce, won't fit properly when figure is posed even when smoothing applied and amped. I tried dforcing it using Matew's scripts and all it did was jam up DS till I forced close, twice. So I deleted it from runtime and data. The only reason I didn't return the product was there was a bikini, bag, jandals, earrings and a waist chain in the outfit and they fit ok. I did change the bag to parent to the left hand instead of shoulder and made a morph to move the handles together.

    Crappy forum. I wrote a long text and then it just cleared it when posted.

    I don't have it.

    My guess is it is the belt and knot that is causing problems.

    If it has its own surface zone set Dynamic Strength to 0.

    If not add a dForce weightmap node. Select all and set weight to 0. And then select all the skirt below the belt, and set that to 1. And then smooth.

    Another method is to set self collision to off, but that means it can pass through itself and might not be desired. 

    Thank you, Felis, I'm willing to give it another go after reading that. But tomorrow. If I reinstall it and try again tonight and it fails I may just burst my boiler ;)

    And yes, very crappy forum...I'm trying to remember to copy everything I write before I push the post button. 

    By

    Lorraine Lorraine September 2025 in The Commons
  • Let's appreciate/discuss today's new releases - more ongoinger thread

    Lorraine said:

    https://www.daz3d.com/tin-summer-radiant-beach-outfit-for-genesis-9-and-genesis-8-female

    Not today's outfit but bought on the 19th and installed and tested today and nearly returned for a refund. The skirt is unusable. It's not dforce, won't fit properly when figure is posed even when smoothing applied and amped. I tried dforcing it using Matew's scripts and all it did was jam up DS till I forced close, twice. So I deleted it from runtime and data. The only reason I didn't return the product was there was a bikini, bag, jandals, earrings and a waist chain in the outfit and they fit ok. I did change the bag to parent to the left hand instead of shoulder and made a morph to move the handles together.

    Crappy forum. I wrote a long text and then it just cleared it when posted.

    I don't have it.

    My guess is it is the belt and knot that is causing problems.

    If it has its own surface zone set Dynamic Strength to 0.

    If not add a dForce weightmap node. Select all and set weight to 0. And then select all the skirt below the belt, and set that to 1. And then smooth.

    Another method is to set self collision to off, but that means it can pass through itself and might not be desired. 

    By

    felis felis September 2025 in The Commons
  • Let's appreciate/discuss today's new releases - more ongoinger thread

    https://www.daz3d.com/tin-summer-radiant-beach-outfit-for-genesis-9-and-genesis-8-female

    Not today's outfit but bought on the 19th and installed and tested today and nearly returned for a refund. The skirt is unusable. It's not dforce, won't fit properly when figure is posed even when smoothing applied and amped. I tried dforcing it using Matew's scripts and all it did was jam up DS till I forced close, twice. So I deleted it from runtime and data. The only reason I didn't return the product was there was a bikini, bag, jandals, earrings and a waist chain in the outfit and they fit ok. I did change the bag to parent to the left hand instead of shoulder and made a morph to move the handles together.

    By

    Lorraine Lorraine September 2025 in The Commons
  • HS Viola hair parenting issues

    I actually found a use for my Fluffy morph! I applied it full strength to the right side and a little bit to the left side. The I used a timeline simulation on the hair, moving the pillow up into position. Now she has reasonably believable bed head. The pose and props are from https://www.daz3d.com/vicky-leisure-time-prop-and-pose-expansion

    By

    barbult barbult September 2025 in The Commons
  • (SOLVED) Absolute parameters value change

    If you want to tweak the Transforms after rigging / saving the figure asset,  and make the adjustment as Default..., the quickest way (as most of the PAs do for such a fixing...) is to :

    1)  After tweaking the transforms, as you did to the crab by setting its Y Translate to 10, export it to OBJ with Base resolution;

    2) Zero Y Translate, import OBJ to create a morph named as "Fix Base". Dial it. 

    3) Adjust Rigging to Shape, the rigging will follow.  ERC Freeze on "Fix Base" property, set it as Hidden. Resave Figure Asset of the crab.

    Edit: If you need to frequently do such adjustments, always import OBJ to overwrite the "Fix Base" property  (with options in MLP : Reverse Deformations : Yes; Overwrite Exsiting: Delta Only), and repeat the above step  3).

    By

    crosswind crosswind September 2025 in Technical Help (nuts n bolts)
  • Hair products - simple explanation needed

    fibermesh is just polygonal hair. It is made of polygons... but the polygons are tubes. So it can morph just like any other geometry if the vendor decided they would make it do that.  Fibermesh usually is very demanding on your PC because it requires a lot of geometry to make many small fine tubes.  Fibermesh can be realistic, sure, but it is outdated technology. Generally it does not look more realistic than the best strand based hair or hair cards, because fibermesh would often be made with older tech. 

    Another type of polygonal hair could be hair cards. As described by other poster above.  Hair cards are usually the lowest poly, and often seen in games too because they are lighter. They can look very realistic despite being low poly.

    Strand based hair is the best option we have in my opinion because it is just single lines of vertices, not thick polygonal tubes.  Nowadays strand-based hair can emulate a perfectly smooth tube of infinite polygons in iray because we now have the iray curves implemented a few years ago.

    In my opinion the hair typography is like so (only two types)

    1. Polygonal/mesh hair: fibermesh, hair cards
    2. Strand-based hair: SBH, polyline, curves, splines etc

    Both types can be dforced and morphed.

    You can color any of them in Surfaces tab...

    You cannot de facto change length easily for any of them, but you would need to review the product description of each product because maybe the creator will have allowed you to change length by the way they set up morphs or they way they set up opacity maps/shaders.  Export them out of Daz to another software if you insist on changing some aspect that you cant change in Daz.

    By

    lilweep lilweep September 2025 in Daz Studio Discussion
  • [SOLVED] Marvelous Designer to DAZ - Transfer Utility - Shrinking problem

    Leana said:

    Ok so it uses a morph.

    If your item is created for a morphed version of the figure, then you need to run the transfer utility using that version of the figure as the source (which is what you're doing) and make sure you have the "Reverse Source Shape from Target" box checked, and "item shape: current" in the source parameters.

    That way DS knows what modified shape it was made for and can "undo" those modifications to make it fit the base figure.

    I wish I'd read this two days ago!  Very helpful!  Thanksyou!

    --Bex.

    By

    bexley_ef3f70e572 bexley_ef3f70e572 September 2025 in New Users
  • looking for hair like this?

    ...I often do that for fitting older hair content to G3/G8.as that preserves the morph and style bones. Adding a bit of smoothing can help with difficult fits.

    By

    kyoto kid kyoto kid September 2025 in The Commons
  • The 'Eat Your Food and Like It' Complaint Thread

    Complaint:  My bank changed its rules:  I've had lots of banks over my lifetime, everything from the Riggs Bank in Washington, DC (known as the bank that financed the purchase of Alaska in 1868), to the modern Bank of America (known for various scandals), to various regional banks in Florida that kept getting bought out by bigger conglomerates, and most recently a small regional bank in western NY State.  I've been very happy with this little bank.  No monthy fee on my checking account, the tellers all know me, and it's convenient to the various places I manage to get to using the local ancient person's bus.  I hated the big national banks, they had fees for everything and money evaporated spontaneously, but have been very happy with my current little bank until recently.  They decided that I now need to keep a minimum balance in my checking account.  Not just $20, or $50, but a whopping $500.  Otherwise they would charge me $4.50 per month if even for a minute I dipped below the $500 minimum.  Grrrrr....angry  Yeah, yeah, it's possible, I could (and did) just transfer a good sized chunk of my savings account into checking but that makes it too easy to forget, and end up spending money that really should have been moderately inaccesable to my spending whims.  I keep a spreadsheet accurate to the penney and never overdraft (a $50 feefrown), so running the checking account total down to even $10 or $20 doesn't scare me, I'd still know that I was OK.  And I've now even added a line that accounts for the $4.50 fee when necessary, but I would rather see that $500 sitting in my savings account generating interest instead of in the checking account where it is tempting me to overspend.no  A looming $20 balance scares me into frugality more than a $520 balance does.sad  And hey!  $4.50 is almost enough to do laundry or a little more than two rides on the bus.

    Incidentally, the bottom line on my spreadsheet is "Checking Balance If All Credit Cards Paid Off" I try to keep that a positive number.enlightened I've had lots of problems with credit over my life.  Been there done that, burned the T-shirt.cheeky  Or in the words of Mr. Horse: No sir, didn't like it!  Back when I was making big money if I had kept careful track of my money as carefully as I do now, I wouldn't have to be keeping as careful track of my money as I do now.  Lessons learned too late.blush  However, I did have a lot of fun with that money, and lots of stories to reminisce over .devil

     

    By

    LeatherGryphon LeatherGryphon September 2025 in The Commons
  • HS Viola hair parenting issues

    Thank you to everyone who helpd figure out why I couldn't upload the zip files. I created a free Dropbox account to share these files. I hope it works 

    Vilola Hair Left Morph Open the zip file and copy the barbult folder and its contents into the data\Hair Studio\HS Viola Hair G9\HS Viola Hair L G9\Morphs folder in your Content Library. You will find the Fluffy morph in Actor/Adjust when the HS Viola Hair L G9 object is selected in the Scene pane.

    Viola Hair Right Morph  Open the zip file and copy the barbult folder and its contents into the data\Hair Studio\HS Viola Hair G9\HS Viola Hair R G9\Morphs folder in your Content Library. You will find the Fluffy morph in Actor/Adjust when the HS Viola Hair R G9 object is selected in the Scene pane. This zip file also contains the previously shared Move Away From Eye morph. If you already have that installed, you can overwrite it or skip it.

    By

    barbult barbult September 2025 in The Commons
  • face transfer 2

    I got 3 freebie face transfers from photos of me and family, and then it stopped. so i gotta buy face transfer 2 in order fo make lots more. i'm saving my pennies. in meantime, is there a user grooup of folks using it, who can share some info?

    don

     i made the hitler below from gen 9 and free face transfer.

    By

    dondraw dondraw September 2025 in Daz Studio Discussion
  • HS Viola hair parenting issues

    I tried again. The failure scenario changed. This time it said Uploading for a few seconds and then that went away. I think felis is probably on the right track. The files are probably too big. So. I'll just try attaching a smaller file, a render or two here, to see if that works. OK that works, so file size is probably the problem.

    The attached renders use by new left and right Fluffy morphs and the right Move Away From Eye morph.

    1. No morphs
    2. Away From Eye 100% Fluffy 25%
    3. Away From Eye 100% Fluffy 50%
    4. Away From Eye 100% Fluffy 100%

    100% Fluffy is pretty wild, but a lower value is not bad. I don't know if they are useful to anyone, but since I made them, I thought I'd share them. I'll find some other place to upload them and share a link.

     

    By

    barbult barbult September 2025 in The Commons
  • Transfer Data from G9 to New Figure Mesh

    Yes, making a geo-graft of faceless head or a pure faceless geo-graft will be much much easier, like : https://www.daz3d.com/fpe-faceless-for-genesis-9

    https://www.daz3d.com/forums/discussion/comment/9247746/#Comment_9247746

    If your remade OBJ is welded, and you DO want to make a standalone faceless G9 figure, when rigging with Transfer Utility, you need to uncheck Fit to Source Figure and Parent to Source Figure. Then rebuild the base joint corrective system by using Transfer Utility > Morph Targets, i.e. transfer all corrective relevant modifiers from G9 to the rigged target, as well as set up all the ERC links related to Correctives. That'll be a very very tedious work...

     

    By

    crosswind crosswind September 2025 in Daz Studio Discussion
  • Transfer Data from G9 to New Figure Mesh

    Hey there!  I created a body shape in Daz Studio with a G9 figure.  I then exported an OBJ into Blender, and created a whole new head on the character.  The body is point-for-point exact.  Is there a way to transfer all data from the G9 character to my imported mesh so that I can pose it?  I've searched YouTube, the web, and everywhere I can think of with no success.  I tried using the Transfer Utility, but it transfers all data, but the new mesh is just connected to the original, like clothing.  It ends up "kind of" working, but if I remove the original G9 figure, all the JCMs go away.  I'm really just trying to create a new character with a different head.  

    Any suggestions?  Thanks!

    By

    b17zulu b17zulu September 2025 in Daz Studio Discussion
  • Issues with clothes animation/rendering

    I only applied a morph. Well, I fear I have to deal with it, as usual. Thank you for your time.

    By

    linoge8888 linoge8888 September 2025 in Technical Help (nuts n bolts)
  • FE Strand-Based Bubble Bob Hair for Genesis 9 character in promo

    The skin and brows are from Victoria 9: https://www.daz3d.com/victoria-9-hd

    Maybe it's her head morph too, but she felt a bit younger than she usually is. I can't say it's because FeSoul blended her with other character or if it's the hairs or her expression.

    Product: https://www.daz3d.com/dforce-fe-strand-based-bubble-bob-hair-for-genesis-9

     

    By

    Elor Elor September 2025 in The Commons
  • where do I find realistic nails got g8?

    felis said:

    If you have a character, with long nails or similar, click on parameter 'currently used'. It is likely that there is applied a morph to the nails.

    I think most PAs apply nail lenght as a seperate morph.

    Alternatively search in Parameters > Actor for nails and see if you can find something to help it out.

    Are morphs textures? Cause I dont care about the morph, I want color. The nails come up black

    By

    ubergamer62 ubergamer62 September 2025 in Technical Help (nuts n bolts)
  • The 'Eat Your Food and Like It' Complaint Thread

    Complaint I need a new phone to replace my iphone se.  Monday night, I called TMobile to see what can be done.  It was suggested that I put in a claim for the phone with the monthly insurance thing I might have been using.

    Complaint that got canceled some time ago.  I suggested that we put the insurance thing back on.  I was told I had to go in person to get it looked at.  I could not go yesterday due to ride issues.  Can´t schedule rides after4-40  pm or something like that.  I did schedule rides for today.  I slept in so I did not have breakfast.  But at least I brought some fruit gummies. I got to the tmobile store and forgot the gummies in the taxi.  I went back to the taxi got the gummies and a big bottle of water.  Then I went back into the tmobile store.

    I finally saw someone.  I also needed to set up a payment arangement.  I got the insurance back on the phone and was asked to come back next week.  I also asked the agent to set up a payment arangement for me.

    I got home and messed up somehow cooking something to eat.  I might have to go back to the kitchen and cook something else.

    Yesterday, I tried out Face Transfer.  It gave the character an interesting tattoo on the forehead.

    By

    TSasha Smith TSasha Smith September 2025 in The Commons
  • Lip Sync, Viseme (Diffeomorphic imported characters).

    NVM I found I can morph to shapekey in the setup tab, and select the Visemes.  Then I can map them to more or less the correct values.

    By

    Pickle Renderer Pickle Renderer September 2025 in Blender Discussion
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