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Daz 3D Forums > Search
  • Daz studio to Marvellous Designer and back again

    Hi all,

    Testing out the trial version of Marvellous Designer 11, which is very impressive. I've watched a few videos on porting stuff from DS to MD and MD to DS. I've not found a "clean" way to import DS clothing into MD to customise or position. 

    This video seemed to be the closest I've come, but still not great https://www.youtube.com/watch?v=M9o8skP9kLc&ab_channel=TheWPGuru

    Has anybody found a easy way to import into MD from DS? It would be great of there was a DS MD bridge like the Z-brush and Photoshop ones.

    Just a thought. 

    By

    decimalpoint999 decimalpoint999 March 2022 in Daz Studio Discussion
  • [Tutorial] Daz hair to Unreal Grooming System (via Blender pit stop)

    Can anyone confirm this works in UE5? Followed the entire video, but when I import the .abc file all I get is a scalp. I'm exporting the scalp with the hair with the settings used in the video. UE5 seems to have a ton more import options than shown in the video, so unsure if my settings are correct.

    By

    st3ph3nstrang3 st3ph3nstrang3 March 2022 in Unreal Discussion
  • How to swap genesis 8 base mesh for higher subD resolution mesh?

    Thank you, Wendy.  Does doing it that way change the vertex order? It sounds like it might in which case this workflow probably wont work for me.  Do you know if there is a way to import a subD2 mesh then have Daz Studio revert it back down to SubD0? Or another solution, is there a way to force a SubD2 morph to load on a SubD0 character?

    By

    mostlyhuman mostlyhuman March 2022 in Daz Studio Discussion
  • Price Adjustment Question

    Write Idea said:

    daveso said:

    Looking at it from what it is, a business, to make and increase revenue, one can expect DAZ to do what they think they need to do. We, as customers, can express dissatisfaction, offer up kudos, buy the stuff, or not buy the stuff. Leave or not leave. We have a ton of choices.  DAZ bottom line will dictate the path forward. We stroll along the path or take a different fork. 

    I agree, @daveso.  In the end, it is only $25.  It just makes me think twice about doing business with DAZ.

    Lucky for them, there are not many competitors that offer what they offer, warts or not. I come from a game design background, so I have TONS of 3D models I can import into DS, or I can make my own if i need, yet I would still be sad if DAZ went out of business for whatever reason. Now imagine what the majority of hobbyists here that rely on DAZ to supply them with everything, even smart content to they don't have to even look for their addons, they would be totally lost.

    By

    FSMCDesigns FSMCDesigns March 2022 in The Commons
  • Mars madness?

    ok it has occurred to me the wall might have a cutout opacity map for the doors, they don't import into Twinmotion 

    since Filament crashed I never looked in studio

    By

    WendyLuvsCatz WendyLuvsCatz March 2022 in The Commons
  • Daz bridge to Blender can't import pose?

    laemander said:

    About importing pose to blender... When I import basic poses that come with gen8 figures, they work fine. (Pic one) But when I try to import my own custom made pose it won't work. (Pic two) Am I doing something wrong?

     

    Does anyone know how to solve this problem? I have the same problem.

    By

    kenponsan kenponsan March 2022 in Daz Studio Discussion
  • diffeomorphic only creates dbz files

    You'd probably want to post this in the actual Blender forum as I'm not sure how many Blender uses frequent the commons, but diffeo only creates the DBZ file. You have to save it first as a Daz file to get the duf, then export with diffeo to get the dbz, and then in Blender you import the .duf that was saved in Daz. 

    By

    benniewoodell benniewoodell March 2022 in The Commons
  • diffeomorphic only creates dbz files

    I don't know what happened, because it was working properly the first time I installed it and now it just won't create a duf file so I can't import stuff into blender, help please.

    By

    wiktor.fryszka wiktor.fryszka March 2022 in The Commons
  • A way to Daz3d be more popular than iclone

    Motionbuilder has the most versatile system.

    and has a realtime viewport display to animate in realtime.

    Reallusion IClone leased the Autodesk human Ik system and also has a realtime engine and free bridge plugin to UE4,Unity and Blender.

    Reallusion CC3 pipeline can import Daz genes characters and convert them to CC3 Avatars for  realtime animation inside  Clone.

    Clone is expensive now and about to become even more so with version 8.

    However Right now Daz studio is superior to poser in every way ( including animation).


    Yet there are still poser users who continue  to pay for poser and various poorly supported figures, rather than switch to an entirely new Character & content eco-system.


    It is not likely that Reallusion users would abandon their content  and switch over to Daz studio for the same  motionbuilder type features we already have in Clone.

    By

    wolf359 wolf359 March 2022 in Daz Studio Discussion
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Io sono partita con Daz che già aveva il database quindi sono abituata a usarlo.

    Avendo migliaia di prodotti non riesco a ricordarmeli tutti, quindi ho bisogno quando dico "okay, mi serve il tal tipo di cosa" di poter andare a un pannello per categorie e vedere che roba ho. Poi sono d'accordo sul fatto che spesso il problema sono i metadata fatti coi piedi; purtroppo anche per sistemarli ci vuole tempo e quello scarseggia sempre.

    Ho visto che disinstallare e reinstallare da DIM funziona per rendere visibili come installati molti prodotti (non tutti); per adesso sto facendo quello, poi vedrò cos'altro inventarmi. ho il Content Wizard di River Soft ma sul mac Pro non riesco a farlo funzionare, mi dà sempre questo errore:

    2022-03-05 15:35:03.866 Loading script: /Volumes/Florentia/DAZ 3D/Studio/My Library/scripts/riversoft art/content wizard/content wizard.dse

    2022-03-05 15:35:04.245 DEBUG: Found: /Volumes/Florentia/DAZ 3D/Studio/My Library/data/RiverSoft Art/Common/RSConstants.dsa

    2022-03-05 15:35:04.267 DEBUG: Found: /Volumes/Florentia/DAZ 3D/Studio/My Library/data/RiverSoft Art/Common/RSSmartContentConstants.dsa

    2022-03-05 15:35:04.311 DEBUG: Found: /Volumes/Florentia/DAZ 3D/Studio/My Library/data/RiverSoft Art/Common/RSBuildPanels.dsa

    2022-03-05 15:35:04.333 DEBUG: Found: /Volumes/Florentia/DAZ 3D/Studio/My Library/data/RiverSoft Art/Common/seedrandom.dsa

    2022-03-05 15:35:04.361 WARNING: Script Error: Line 131

    2022-03-05 15:35:04.362 WARNING: ReferenceError: Can't find variable: sIncludeFileExt

    2022-03-05 15:35:04.362 WARNING: Stack Trace:

    <anonymous>()@/Volumes/Florentia/DAZ 3D/Studio/My Library/scripts/riversoft art/content wizard/content wizard.dse:131

    2022-03-05 15:35:04.362 Error in script execution: /Volumes/Florentia/DAZ 3D/Studio/My Library/scripts/riversoft art/content wizard/content wizard.dse

    Sul mac Mini, invece, funzionava - almeno fino a qualche tempo fa; ho dovuto spostare l'installazione di Daz per problemi di spazio e non ho ancora rifatto la prova

    By

    Ruthven Ruthven March 2022 in The Commons
  • Character morph(s) breaks the clothing mesh (custom-made)

    Aaaaaaand... I think I see what I did wrong. As the rivets are numerous enough, I placed a half of them like I'm supposed to, by polygon, but copied and mirrored it to create the second half; of course, not attaching the second-half ones to the cuirass. Naturally, they move as they want.

    Okay, as I killed the cuirass's geometry in the earlier scene by saving it as a Figure Asset and then replacing its file with an updated version, I'll have to re-import the cuirass mesh, re-rig it, and re-attach the rivets. That's gonna take some time.

    In any case, thank you for the reminder. I'll be back :)

     

    felis said:

    Rigidity nodes, must be created by one or more polygons where the rivets shall be attached.

    This is the method used for buttons on a shirt.

    By

    feldarzt feldarzt March 2022 in The Commons
  • (SOLVED) Poses for G8M on G8F figure without cross-figure?

    NorthOf45 said:

    Okay, so I'll bet you are using the Smart Content window with Filter by Context selected. The male poses are not usually defined to work with the female figures (and vice versa), so they will not display without some tweaking (but that's more advanced). Deselect "Filter by Context" and go to the G8 male poses of your choice (easier to find in Product view), and apply them as you like. The G8 female figure (or any other, for that matter) needs to remain selected so that the pose file knows what to act upon.

    You could do the same in the Content Library from the folder where the poses were installed (i.e., DAZ Studio Formats\[yourlibraryname]\People\Genesis 8 Male\Poses\...). That is a direct link to the file system, whereas Smart Content is virtual (metadata database stuff).

     

     

     

    Oh! That worked! Holy hell I can't believe that it was that easy!! I had no idea that silly little filter was preventing me from selecting both the figure and the pose!

    Thank you SO SO Much!!!

    By

    CideQuest CideQuest March 2022 in New Users
  • Sshodan's chitons

    GreyFaun said:

    On an other site, Sshodan released à long while ago beautiful dynamic chitons for V4 and M4, and I haven't found the equivalent since for G3 or G8.

    Since the originals where for poser, is there a way to import them in Daz, and then convert them du dforce ?

    Thanks in advance !

    BTW, Sshodan, if you read this, more greek-looking stuff would be indeed most appreciated !

    I guess I'll have to bump the greek stuff up on the list, if people want it :) Will still take a while thou. And no you can't just convert between poser and Daz dynamics unless it is a VERY basic item thouse chitons have to much self collision for it to work.

    By

    Sshodan Sshodan March 2022 in The Commons
  • Still Images Can Tell Stories

    Maps with metadata. Such a cool idea.  Can't wait to get home and play with it on my computer.

    By

    Diomede Diomede March 2022 in Carrara Discussion
  • Still Images Can Tell Stories

    "Machines Reading Maps (MRM) is delighted to announce a new 1-year collaboration with the David Rumsey Map Collection. Thanks to a generous donation from David Rumsey himself, the MRM teams (including researchers at The Alan Turing Institute, the University of Minnesota, and the Austrian Institute of Technology) will be able to test and expand its tools and methods working  large and diverse collection of 60.000 digitised historical maps.

    This research will make the Rumsey Map Collection the first large digitised map collection in the world to be fully searchable via text. For all the place names, we will also infer the semantic types and the links to external knowledge bases like Wikidata. This will make countless features that did not previously appear in the map’s metadata, finally visible and discoverable. At the same time, the enrichment of the maps will enable, for the first time, complex searches across different map series, like finding saloons in nineteenth-century California or all the businesses found within 2 miles of British railway stations." 

    https://library.stanford.edu/rumsey

    By

    Steve K Steve K March 2022 in Carrara Discussion
  • 4.14.010 pro trouble with RTX 3050 - SOLVED

    Hello,

    please help me I am confused. I got a RTX 3050 yesterday and since installed the card Daz Studio won't render. I have installed the Studio Driver 511.65. I unchecked the CPU fall back option (tried with checked on).

    On a simple scene rendering working fine. On a complex  scene with room and two people the render starts but interrupt itself sometimes rendering is starting but stops after 20 sec.

    The logfile says:

    2022-03-05 15:34:46.580 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : found 1485 textures, 8 lambdas (1 unique)
    2022-03-05 15:34:46.610 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Emitter geometry import (10 light sources with 22 triangles, 1 instance) took 0.000s
    2022-03-05 15:34:46.611 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment.
    2022-03-05 15:34:46.619 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate.
    2022-03-05 15:34:46.621 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lens.
    2022-03-05 15:34:46.622 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lights.
    2022-03-05 15:34:46.622 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating object flags.
    2022-03-05 15:34:46.623 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating caustic portals.
    2022-03-05 15:34:46.623 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating decals.
    2022-03-05 15:34:46.629 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using no convergence estimate.
    2022-03-05 15:34:46.629 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Allocating 1-layer frame buffer
    2022-03-05 15:34:46.635 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled
    2022-03-05 15:34:46.635 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing local rendering.
    2022-03-05 15:34:46.638 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: No device specified or usable
    2022-03-05 15:34:46.638 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 0 device(s):
    2022-03-05 15:34:46.638 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...
    2022-03-05 15:34:46.638 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: No worker to render with: aborting render
    2022-03-05 15:34:46.638 Iray Render error: Internal rendering error.
    2022-03-05 15:34:46.795 Saved image: C:\Users\user\AppData\Roaming\DAZ 3D\Studio4\temp\render\r.png
    2022-03-05 15:34:46.797 Finished Rendering
    2022-03-05 15:34:46.812 Total Rendering Time: 31.91 seconds

    When I load just one figure without any background the rendering is working. The FurMark test detect the GPU and doing the test without any problem.

    Does anybody has any tip what to do? Install new Daz or display driver?

    Thanks.

    By

    mattocean mattocean March 2022 in Daz Studio Discussion
  • [Released] Smart Collections [Commercial]

    kerry said:

    Thanks @Mark_e593e0a5 very good to know, my content library is now just that bit better organised.

     

    Mark_e593e0a5 said:

    DoctorJellybean said:

    Does the removal of the metadata also removes the database entries?

    Yes, removing the product entry should remove all related entries in the database. 

    Good question @DoctorJellybean 

    Yes, it should.  However, it seems like for the product record itself something is retained.  When I go to create a Smart Collection product with a different name but the token id is the same, I can get the old name back sometimes.  That is why I added a New button for the token in case this issue came up.

    By

    RiverSoft Art RiverSoft Art March 2022 in Daz PA Commercial Products
  • [Released] Smart Collections [Commercial]

    Mark_e593e0a5 said:

    kerry said:

    This was the tool that managed to pry open my wallet after months of not spending!

    Love it, feeling super organized it's already making the creation process feel way smoother, more fun, and less of a chore of wading through irrelevant items. You can see how I'm using the product in the attached pic. 

    The one thing I'm not sure about is how to delete any products created that I don't want anymore, as I got used to using this tool I started to develop a naming convention and a system for organising myself. Actually, now I have a better idea of what I want from my library if I could I would just delete the whole lot and start over. sure it's possible to override stuff but some tool created products i just plain don't want anymore. 

    Now I have a bunch of stuff cluttering up my smart content that I wish I could delete but don't know how. 

    Exactly the same thing is happening with content wizard too. Had a few fails as I figured it out and now I can't get rid of them in my smart content. 

    You can remove the product basically like any other product in DS (you might want to clean up the directory where the shortcuts will be located afterwards, or just leave them, tehy are not taking up a lot of space)

    As for the product deletion, select the SmartCollections product in the SmartContent pane. Right-clicking should produce a menu. From that popup-menu, choose "Show Product in Content Library". 

    This will take you to the "Products" section on your content library pane, with the product selected. Sometimes, this does not work on the first attempt. Either try to manually locate the product in the library pane, or retry from the SmartContent pane

    One you have the product selected in the library pane, right-click on it. A popup menus shows up. From that popup menu, select "Delete".

    You will be asked if you really want to remove that product. Select OK. Your SmartCollections product is gone.

    This only removes the metadata. For the shortcuts that SmartCollections is creating, you have to remove them from the file system. 

    @RiverSoftArt: could a "Remove SmartCollection" be a potential option for the next version?

    Thanks @Mark_e593e0a5 for all the help!  

    As far as your question, I looked into an uninstall option and Daz recommended doing exactly what you described but through a script.  It was error prone enough that I decided to leave it out.

    By

    RiverSoft Art RiverSoft Art March 2022 in Daz PA Commercial Products
  • [Released] Smart Collections [Commercial]

    Thanks @Mark_e593e0a5 very good to know, my content library is now just that bit better organised.

     

    Mark_e593e0a5 said:

    DoctorJellybean said:

    Does the removal of the metadata also removes the database entries?

    Yes, removing the product entry should remove all related entries in the database. 

    Good question @DoctorJellybean 

     

    By

    kerry kerry March 2022 in Daz PA Commercial Products
  • Zepplin Star does not install correctly

    Yes, that looks like a classic case of fairling to decrypt. Do try uninstalling, then fuidnign the product, right-click>Delete, then refresh metadata (or log off and log back in) from the Connect emnu and reinstall. If that doesn't fix the issue please open a suport ticket; in the meantime you can download the zip from your account, open it and then the Content folder in the zip, and copy everything in the Content folder to C:/Users/Owner/Documents/DAZ 3D/Studio/My Daz Connect Library/data/cloud/1_13945/

    By

    Richard Haseltine Richard Haseltine March 2022 in The Commons
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