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Daz 3D Forums > Search
  • Off Topic Thread #2

    no Filament hasn't even got compatible shaders in DAZ studio except for some glass ones I bought, not shader bricks for them, DAZ needs to do something about that if they want to keep depriving users of Nvidia cards by supporting the cryptobros with their (3 letter word).

    I use Unreal Engine which has its own dedicated material system and usually need to manually import maps other than diffuse.

    Likewise with Twinmotion which was built using Unreal Engine, is like a game for Achitects to do Archvis!

    By

    WendyLuvsCatz WendyLuvsCatz March 2022 in Carrara Discussion
  • [Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]

    FSMCDesigns said:

    I was excited about this till I read this part

    Products installed manually or with products like Content Wizard do not have morphs recognized by the Daz Studio database. They will be organized as unknown products with a name from their parent directory.

    2/3's of my content is from other stores, installed manually and I never use smart content, so I am guessing this won't be of much use for me

    Same here, majority of figures are either kitbashed or from other stores. You do not need SmartContent at all for TurboLoader to work. As @RiversoftArt already mentioned, the tool will generate an "Unknown Product" with the identified morphs in one directory, and the base directory where the morphs are installed will be shown. As long as you do not install your character morphs all over the place it should be fine.

    I have added a screenshot 

    Bernadina and Naomi are from the other store, Kalea 7 is a Genesis 3 character converted to Genesis 8 (thus, no Daz metadata exist).

    By

    Mark_e593e0a5 Mark_e593e0a5 March 2022 in Daz PA Commercial Products
  • importing 3D models not made specifically for DS

    Lot's of times 3D models from random sources are made with whatever shader settings from the software they were created in.  Depending on what file type the original creator exported them out of the original software many shader settings or even entire shader channels get lost, or botched up somehow.  It sounds like you've already figured out that the model you're using needed to have the Opacity changed from 0 to 100.  I've never figured out why some models have the Opacity at 0, but there's alot of them floating around out there.

    Pretty much every 3D software seems to use a different scale, so sizing issues are almost always a problem.  I find it easiest to create a cube primitive in DAZ that's about the size I think whatever model should be, and then just scale the model until it fits in the cube.

    What file type or types are you trying to import?  Each of them has their own strengths and weeknesses, especially when trying to use them in DAZ.  I usually download as many different file types of the same model as I can, so I can attempt to mix and match various parts from each.

    I like OBJ usually, and will often convert to that in Blender if there isn't an OBJ to start with.  Materials are usually the tricky part, and ObJ isn't the best at carrying all the channels over, so If there's an entire folder of materials included with one of the file types I'll usually manually add them back inside DAZ.

    By

    Spacious Spacious March 2022 in Daz Studio Discussion
  • Survey

    I filled in mine with a migraine and I barely remember what I wrote. But a few things I do remember:
    That scoring chart of sites made no sense to me. I use Daz3D primarily and have issues, I sometimes use Rendo and have to use Content Wizard to upload. The others, some I never heard of. 

    How to improve Daz Studio - bring back the dates that the sort function in Smart Content is based on. It was messed up when the store was 'upgraded' in the Fall of 2020 or 2019 not sure if it was pre-Covid or not. What dates are there are often wrong.

    Get Filament working for the Mac computers since Iray doesn't. I think I also asked if attention could be given to the older software sold by Daz.

    Did ask for documentation, but also tutorials for each section by Jay Versalis (sp?). I found his You Tube sessions highly instructive and easy to follow. (Just at a horribly busy time for me personnally.) He didn't talk down, nor over my head with techno talk and lose me five words in. And yeah, I can see keeping up with what is going on in D|S is probably hard, just look at how many updates we have had in the past few months.

    Clothing for the average, man or boy, either today, historical, or science fiction that is not a noble or a mercenary. (esha did some wonderful medieval ones for M4, would love to see more like that in different periods, ethnicities, regions, seasons.) But women too. Sets for average people in history or in the future. And yeah, women need real working clothes too. Unless they are all hookers or party girls or mercenaries. I also put a word in for aliens that physiology makes sense, with matching males and females. And less monsters for the males and sex pots for the females.

    NFTs are a total buzz kill for me. I don't like to see them on sales pages, on the emails, or shoved down my throat. Same with DAZCentral. Give people a choice and leave them alone. And if they pick that sucky DAZCentral, well, they will learn the hard way like a lot of us. My recommendation is to get rid of it altogether. Stick with DIM or Daz Connect. 

    I am on the borderline right now if I am going to renew my DAZ+ membership. Things are costing more, the two week release price is not lasting even a week, before it gets booted up a dollar. Sales are scewed so our coupons are not able to be used very often. I think 3 months I never used them. But, the freebies are good, but are generally available to non-DAZ+ customers too, if they buy X# items. So what is the incentive?

    Marketing just closed out five reports I made, saying they were fixed. I had to check them out, sent two back to DAZ, one saying I had given up one of them, but with a very pointed comment that this teen looked like a traffick child sex worker, instead of an older sister to other characters, coming in at 3'1" and dark red makeup. Both are back in Tech Support who was very nice about it. Quality control seriously needs to be brought back up to the standards I found when I first started in 2016.

    Get over kids showing shoulders, and make sure Thumbnails show up, or the metadata makes sense or doesn't create new categories or go back to old-style Poser ones. 

    Test things before you install and break the public systems. (Store framework, Forums, Gallery)

    That is what I can remember.

    By

    memcneil70 memcneil70 March 2022 in The Commons
  • importing 3D models not made specifically for DS

    I am having difficulty importing a 3D model into DS.  The cutout opacity is zero which apparently makes the item not show up in the preview scene.  I didn't render it before I made the item visisble in preview.

    Why does the import section make the item so big?  I realized that it was some big percent but when I reduce it to 100% it fit the bird I wanted to sit in it.  (oh the figure is a bird, but the prop is a bird cage.)

    My render is still rendering or I would post it here.  Basically asking what is the best way to import 3D assets from other sources.

    By

    Xyetzt Xyetzt March 2022 in Daz Studio Discussion
  • [Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]

    second_technician_rimmer_9571136c47 said:

    After reading this... I could cry judt because it's too much bliss :D I *never* install products otherwise than manually because I organize with my own custom folders. For example, I could have a People/001 - CHARACTERS/G8F/CAUCASIAN/BLUEJAUNTE/ path, with let's say the character Murphy in there, all done manually with no metadata and I could switch her on/off selectively, effectively including or excluding her of the data that DS loads for G8F?

    ...

    I have died and I'm going to Heaven then? :D

    As long as DS can find the morphs on your G8F/G8M, it doesn't matter where they are.  The script will find them.  And then yes, it would use the parent directory as the "product" name.  The script can then turn them all off (and turn on only what you want).

    By

    RiverSoft Art RiverSoft Art March 2022 in Daz PA Commercial Products
  • [Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]

    After reading this... I could cry judt because it's too much bliss :D I *never* install products otherwise than manually because I organize with my own custom folders. For example, I could have a People/001 - CHARACTERS/G8F/CAUCASIAN/BLUEJAUNTE/ path, with let's say the character Murphy in there, all done manually with no metadata and I could switch her on/off selectively, effectively including or excluding her of the data that DS loads for G8F?

    ...

    I have died and I'm going to Heaven then? :D

    By

    Second Technician Rimmer Second Technician Rimmer March 2022 in Daz PA Commercial Products
  • Best 3dsMax obj export settings for DAZ import?

    One other thing I do is upscale on import to about 1200% depending on what it is. I worked that out awhile ago.

    By

    inception8 inception8 March 2022 in 3ds Max Discussion
  • Daz import does not appear among the tools in Blender

    Hi there

     

    I have followed the procedure but still Daz import does not appear on blender interface.

     

    Any help please?

    By

    Hogyo Hogyo March 2022 in Blender Discussion
  • UltraSceneryXT - large terrain/landscape generator

    This new product is great because I can now use world creator and daz together effectively; I can import the heightmap from WC as seen in the picture, but I want to apply the color map from WC to the terrain in daz. Is there a way to do this in UltraSceneryXT or should I try it with L.I.E? It will be awesome once I get this to work.

    By

    AnEye4Art AnEye4Art March 2022 in Daz PA Commercial Products
  • Rig Humanoide

    And I will try to be even clearer: Daz studio, for me, is complete in absolutely everything. I've been researching a lot of things that automate the work involving modeling, rig, animation, this has been happening for some time and Daz manages to be - for me - perfect, even to work with a 'game engine' (I'm currently studying Unity and C#) . Just export a base model, import it the right way (either via bridge or FBX) and it's all there, so to speak. Just narrating my personal experiences of a mere 'amateur'.

    So I thought, since I like human models, I like 'shapes', I really like 'animations' (philosophy of movement - maybe my personal real-life predilection for dance) and since I like 3d, why not try 're-starting' ' making models for software that I really think is good and has great potential (Daz)? That's what I thought. :)

    Making games, Richard, is a very difficult thing to do - if not 2D games, and yet it requires a lot of coding knowledge. You must have years of experience with this. As for Daz, I've known him the longest (and I always learn something new - which always surprises me). I think I mentioned to you once that I was studying Zbrush. I improved a little on it, managed to make some models - nothing compared to the perfection of a g8 model, of course; along the way, I got to know retopology software - which automatized work time a lot (I used to do it in Maya). Rig, in Maya, is currently something automated, but I thought of Daz for the quality and speed that this gives to the volume of work for those who want to work with it.

     

    Sorry for this long post, Richard :) (google translate)

    By

    jeronimocollares jeronimocollares March 2022 in Daz Studio Discussion
  • Geoshell to geometry/prop?
    Yep, that worked. Thanks! However, I overlooked the fact that geoshell creates separate islands of geometry for the rivets. Oh well, my search continues :)

    felis said:

    Well, I would assume the following should work.

    Create a geoshell, hide the character and eyelashes, and export it as an obj. Then you can import it as a new object.

    By

    feldarzt feldarzt March 2022 in Technical Help (nuts n bolts)
  • How to use vMaterials 2 library in Daz Studio?

    https://www.daz3d.com/forums/discussion/315701/how-to-import-a-mdl-file-into-daz-studio

    This appears to be useful thread regarding this topic, still trying to figure it all out.

    By

    EZ3DTV EZ3DTV March 2022 in Technical Help (nuts n bolts)
  • Geoshell to geometry/prop?

    Well, I would assume the following should work.

    Create a geoshell, hide the character and eyelashes, and export it as an obj. Then you can import it as a new object.

    By

    felis felis March 2022 in Technical Help (nuts n bolts)
  • Adobe Substance 3D Stager - Just a general set of questions

    My first thought is I did not see any use of rigged models in the intro video.  Doesn't mean it isn't possible, just odd that they would not pose and change the pose of an imported character asset if it is possible.  Seems like it would be an important promotional point.  

    I did not see FBX or Collada among the file formats.  There are plenty of converters out there, but would you have to change poses externally and import a new file every time you wanted to change?

    Don't know.  Just asking questions.

    By

    Diomede Diomede March 2022 in The Commons
  • Adobe Substance 3D Stager - Just a general set of questions

    Hello folks.
    I just have a general set of questions/thoughts and wanted to bounce off some ideas before I start paying Adobe so much for this thing. I have always felt Daz 3D is like a 'first' step into the world of photorealism. It's fun playing around with attractive female figures in a variety of clothing and posing them around. However, I am also interested to learn what other 'photorealism' tools are out there which are easy to use, like Daz 3D.

    For instance, I liked how easy to use Sketch Up + V Ray to create some super cool photorealistic building and neighborhood scenes. I spent a few days on that, with the trial, and came off very impressed. I also understand, Blender has a lot of 'Arch Viz' plugins and ready to use scenes/assets that can be purchased for some super cool, photo real indoor/outdoor visualizations. I plan to explore them eventually.
    Now, I have bumped into Adobe Substance 3D Stager. They have put a nice little video right there on the front page - https://www.adobe.com/in/products/substance3d-stager.html#concept-video

    The video reminds of Daz more than anything else. Mix and match models, and arrange them and do some photo realistic renders. What fascinates me is that, Stager has a 'collision' system which means, real physics interaction between models. it also has an asset library. and I am sure, there will be ways to import 3D models from online marketplaces.

    Ultimately, I just want to explore photorealism as a hobby, and I want to learn more tools, simply as a hobby. Daz 3D is already doing it. I have already sampled SketchUp and V-Ray, which looks good.

    So, would Substance 3D Stager, be a good next step for me?
    Note : I am probalby just rambling here. For that I apologize. But, that is where I am. Just, exploring these tools. Further, I have looked at the high tools like Maya, which are beyond my scope and ability and pricing right now. So, I have to stick to relatively easy and cheaper tools like Daz and SketchUp + VRay.

     

     

     

    By

    vijayasimhabr vijayasimhabr March 2022 in The Commons
  • Was anyone able to successfully import and render third party VDBs?

    I am trying to import VDBs generated by third party software, e.g. EmberGen or others, or content packages form PixelLab or elsewhere.
    The VDBs import but all fiddling with scattering and other shader settings do not create the intended loook. Also even if there are definitely channel informations available in the VBD file, none of that is showing up in the channel dialog.

    In other DCCs I can work with those VDB files just fine.

    Is there any official documentation by DAZ about the VDB import somewhere or is this an undocumented new feature, as usual?

    By

    Xanathon Xanathon March 2022 in Daz Studio Discussion
  • Blender Addon: Daz For Blender Bridge: Everything from DTB 2022 + 14 more features

    Honzo said:

    I know that, and it works fine in 2.92, but not in 3.0.1 or 3.1.  In 3.x I get some bones but no rig, and no go to rigify option in pose mode or anywhere else. Have you personally used it on figures in blender 3.1?

     

     

     It is developed in Blender 3.0, and I'm using Blender 3.1 with it for a week. Also test it again after viewing your reply. It is fine.

    Claim "it does not work" won't help you get a solution. You need to tell us what happened after you click the import button. What error you get. And are you using the latest version of this blender addon?

    Is there any screenshot?

    Offer more details to get a solution.

     

    By

    butaixianran butaixianran March 2022 in Blender Discussion
  • [Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]

    evacyn said:

    Now this is something to get excited about. Love your products and can't wait for this one! For products installed manually, is there a way to edit them so that they will appear in this product (and something like Character Mixer)? Or is the morph metadata not easily editable? Thanks!

    I am glad you like it and thank you for your support! smiley

    If there is no metadata for the morphs, Turbo Loader will make a "product" using the name of the parent directory of the morphs.  If you look at the "Turbo Loader for Genesis 8" promo, there is a "product" named Bambi which does not have metadata.

    By

    RiverSoft Art RiverSoft Art March 2022 in Daz PA Commercial Products
  • [Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]
    Now this is something to get excited about. Love your products and can't wait for this one! For products installed manually, is there a way to edit them so that they will appear in this product (and something like Character Mixer)? Or is the morph metadata not easily editable? Thanks!

    By

    evacyn evacyn March 2022 in Daz PA Commercial Products
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