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  • Iray Preview broken?

    Tried to just render a primitive sphere, nothing! Just a blank render window. 

    2022-02-18 10:43:01.257 [DEBUG] :: Loading Json Preset C:/Users/Public/Documents/My DAZ 3D Library/Scripts/RenderThrottleIray/Render Presets/RenderThrottle Render Med.json
    2022-02-18 10:43:01.257 [DEBUG] :: setInteractive: false
    2022-02-18 10:43:01.258 [DEBUG] :: Current draw style: Cartoon Shaded
    2022-02-18 10:43:01.258 [DEBUG] :: Skipping draw style change
    2022-02-18 10:43:01.259 [DEBUG] :: Loading Render Preset C:/Users/Public/Documents/My DAZ 3D Library/Scripts/RenderThrottleIray/Render Presets/RenderThrottle Render Med.duf
    2022-02-18 10:43:01.259 [INFO] :: Prepare asset load (merge): /Scripts/RenderThrottleIray/Render Presets/RenderThrottle Render Med.duf
    2022-02-18 10:43:01.259 [INFO] :: Locking viewport redraw...
    2022-02-18 10:43:01.259 [INFO] :: Viewport redraw locked.
    2022-02-18 10:43:01.302 [INFO] :: Native format content directories: 2
    2022-02-18 10:43:01.302 [INFO] :: Poser format content directories: 2
    2022-02-18 10:43:01.302 [INFO] :: Other import format content directories: 0
    2022-02-18 10:43:01.302 [INFO] :: Begin asset load (merge): /Scripts/RenderThrottleIray/Render Presets/RenderThrottle Render Med.duf
    2022-02-18 10:43:01.302 [INFO] :: Determining missing assets...
    2022-02-18 10:43:01.302 [INFO] :: Setting textures...
    2022-02-18 10:43:01.302 [INFO] :: Processing scene data...
    2022-02-18 10:43:01.303 [INFO] :: Finalizing scene data...
    2022-02-18 10:43:01.303 [INFO] :: Finished asset load (merge): 0m 0.1s - /Scripts/RenderThrottleIray/Render Presets/RenderThrottle Render Med.duf
    2022-02-18 10:43:01.341 [INFO] :: Unlocking viewport redraw...
    2022-02-18 10:43:01.341 [INFO] :: Viewport redraw unlocked.
    2022-02-18 10:43:01.341 [INFO] :: RenderThrottle Render Med
    2022-02-18 10:43:01.413 [INFO] :: Rendering image
    2022-02-18 10:43:01.431 Iray [INFO] - IMAGE:IO ::   1.0   IMAGE  io   info : Loading image "C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\resources\DTHDR-RuinsB-500.hdr", no selector, pixel type "Rgb_fp", 512x256x1 pixels, 1 miplevel.
    2022-02-18 10:43:01.450 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating geometry.
    2022-02-18 10:43:01.450 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating motion transforms.
    2022-02-18 10:43:01.450 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing scene graph.
    2022-02-18 10:43:01.451 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing geometry for motion time 0
    2022-02-18 10:43:01.451 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Geometry import (1 triangle object with 4496 triangles, 0 fiber objects with 0 fibers (0 segments), 1 triangle instance yielding 4496 triangles, 0 fiber instances yielding 0 segments) took 0.001 s
    2022-02-18 10:43:01.451 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating section objects.
    2022-02-18 10:43:01.451 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating materials.
    2022-02-18 10:43:01.452 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : found 0 textures, 0 lambdas (0 unique)
    2022-02-18 10:43:01.453 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Computing 2 flux compensation factors took 0.001 s
    2022-02-18 10:43:01.453 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Emitter geometry import (2 light sources with 3968 triangles, 1 instance) took 0.001 s
    2022-02-18 10:43:01.453 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating volumes.
    2022-02-18 10:43:01.453 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment.
    2022-02-18 10:43:01.461 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lens.
    2022-02-18 10:43:01.461 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lights.
    2022-02-18 10:43:01.461 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating object flags.
    2022-02-18 10:43:01.461 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate.
    2022-02-18 10:43:01.464 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating caustic portals.
    2022-02-18 10:43:01.464 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating decals.
    2022-02-18 10:43:01.468 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using iray core convergence estimate.
    2022-02-18 10:43:01.468 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Allocating 1-layer frame buffer
    2022-02-18 10:43:01.471 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled
    2022-02-18 10:43:01.471 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: Cannot render: found no usable devices. Please update your NVIDIA driver (www.nvidia.com) to at least 471.41, or enable CPU-only rendering.
    2022-02-18 10:43:01.472 [ERROR] Iray :: Invalid parameters (NULL pointer).
    2022-02-18 10:43:01.567 [INFO] :: Saved image: C:\Users\Mikey\AppData\Roaming\DAZ 3D\Studio4\temp\render\r.png
    2022-02-18 10:43:01.570 [INFO] :: Finished Rendering
    2022-02-18 10:43:01.601 [INFO] :: Total Rendering Time: 0.24 seconds

     

    By

    vonHobo vonHobo February 2022 in The Commons
  • Code 66 Billboard Builder graphics plug in issue.

    Go to content and the "hamburger menu" and Contenr DB Manitanence and do "Reimport Metadata"

    By

    Totte Totte February 2022 in Technical Help (nuts n bolts)
  • to "Import Custom Morphs" for Muscle Volumes (Flex Control) not working

    Thank you very much! Yes that's the solution. In the "Muscle Volumes"\xenic101\Musculature" all shapekeys are in different folders, also the xflx (flexions) are in a seperate folder. So I copied all shapekeys into one new folder and imported all together with "import Custom Morphs". Now it works! 

    By

    jochensutter jochensutter February 2022 in Blender Discussion
  • Volumetric Effects in Daz Studio.

    WendyLuvsCatz said:

    Ghosty12 said:

    JB007 said:

    Ghosty12 said:

    JB007 said:

    So is the ground fog all that us non-PAs have available or .. is there a button somewhere in 4.20 that I have to press to add Volumetric loveliness ???

    The basic ground fog option is a part of the environment tab..

    Yeah, I saw that .. I take it that's all we get then? And any VDB in the shop is just something that gets added to the scene?

     

     

    Pretty much yeah, a best guess is that the tools to do the fancy stuff will be PA only..

    well the shadermixer options are available to all, as is the Nvidia MDL stuff, it is more brains only and I missed out on that plugincheeky 

    the blessed ones brainswise not just PAs, could cook us up an animated VDB sequence using a job file like Casual's Texanim does with images maybeenlightenedas animated is an option in shadermixer, I just don't now how to do it

    I can make my own VDB files, Blender can do it as can Houdini Apprentice I believe too

    The problem is that there seems to be no information on how to import VDB's into Studio.. We know it can be done due to this product https://www.daz3d.com/ka-rocket-launch-vdb but that is it.. indecision

    By

    Ghosty12 Ghosty12 February 2022 in The Commons
  • to "Import Custom Morphs" for Muscle Volumes (Flex Control) not working

    I tried to import “Muscle Volumes” respectively the “Muscle Flex Control” of this Custom Morphs

     ‌

    The Files are not named with JCM but with xFLX. 

     ‌

    After importing them with “import Custom Morphs” I get a section, but no shapekeys. Is there a way to imort this xFlex file as JCM shapekeys?

     ‌

    By

    jochensutter jochensutter February 2022 in Blender Discussion
  • Is anyone using Nvidia's Omniverse yet?

    Hello everyone,

    I've learned from a YT user that a 'connector' was announced during CES 2022 in January.

    At present time, the basic workflow is the use Omniverse 'Create' to convert fbx assets to USD. In that application, it is possible to assemble and render a complete scene using DAZ assets and Iray shaders. As Wintoons said, there is no issue with DAZ shaders, except for the cornea, as it is the only shader that need a fix by setting Opacity as 0 (You find all surfaces inside the 'Looks' node). From there, you can import into any Omniverse application. In this scenario, still renders will work perfectly with either RTX, Iray or Path Tracing. Also from my tests, animations are not there yet. The matter of fact, I am currently testing DAZ body and facial animations in Machinima, and I have found a small issue. DAZ body animations work fairly in both Create and Machinima, only if the animation file is saved correctly. What I mean by that is, in Create, there are noticeable minor deformations from the original animation file, such as arms rotations may be slightly different. To accomplish that, I have just found out that, in Create, save the (FBX) animation file as *USD using the option: 'Save Flattened As...' instead of 'Save As...'. The USD file will work in both Create and Machinima with slight deviations in the arm joints.

    Below is a short video showing my very first scene in Create, a very basic one. 

     

    Regards,

    Luciano

    By

    LFA3D LFA3D February 2022 in Technical Help (nuts n bolts)
  • Oh, Misty, I forgot my Complaint Thread

    Richard Haseltine said:

    N-RArts said:

    I'm so tired. 

    I was working in Daz Studio when the computer randomly restarted. The computer came back on, and I couldn't find the Daz Studio Iray shaders (PBR Skin, and all of that). So I've had to uninstall then re-install Studio. 

    I hope the SSD isn't on the way out (one year old). If it is, I'm giving up, and I'm not replacing it.

    I can't deal with anymore of this cr@p!

    Might have been a corrupt database if DS was closed mid-write. If you install using DIM/Daz Central/Manually and the files were missing only from the Smart Content pane, Presets tabs, and Categories or Products in the Content Library you might be able to get them back by reimporting metadata or - if everything was gone - by doing a database reset and then reimporting. I do recommend backing up the database, and doing an export of user data, as protection.

    It was just things that were related to the program itself, that went missing from my Content Library (I don't use Smart Content). I don't know what else went missing, but what I couldn't find were Daz's own Iray Shaders - PBR Skin, Iray: Gold, Rubber, Plastic, Architectural, Stucco, etc. However, the program still managed to open, and my customised layout loaded, too. 

    All of my Daz Content is on an External HDD, so I haven't lost any content there... Although thinking about it, I better check it out again. :/

    ~~~~~~~~~~~~~~~~~~~~~~~~~~

    Rant: I'm never sure if i say, or do the right thing. Maybe I should've just said a straight "no", instead of, "I'll consider it". I said no last time, why bring it up again? 

    I've done a lot of dumb things in my 34 years on Earth, but that was the worst. I've only ever got two things right, and both of them were cats. 

    Yay! Another crappy horror movie, and my Father has gone to sleep... I should've recharged my Switch earlier.

    Here comes Storm Eunice. 80-90 mph gusts for where I live. They say it's the worst storm for 30-something years. Under normal circumstances, I'd say, "Bring it on"... But with the way things have lately... I better not.

    Aww, my money tree is bare... And I really wanted the Soft Skin Transitions, too (they look fantastic!). 

     

    By

    N-RArts N-RArts February 2022 in The Commons
  • Plask.ai - Need help with bvh retargeting

    Is anyone using the free app plask.ai for full body motion capture?

    I was able to load a video file into plask, etxract the animation successfully, export as bvh and import into DAZ on a Genesis 1 figure. But then the animation was an absoute mess! My guess is I didn't retarget correctly before I exported the bvh. Problem is, I'm a total newb to retargteting.

    Anybody had success with this process?

     

    By

    rilla rilla February 2022 in Daz Studio Discussion
  • Daz imported everything at 50% scale

    It appears the Blender import and export scales are still wrong.  A unit in Blender is 100 cm not 50.  The developers got it wrong because they failed to notice that when you create a cube in Blender the program is asking for the radius so if you input 1 you are creating a 2 meter cube.

    By

    jestmart jestmart February 2022 in Daz Studio Discussion
  • IRAY Photorealism?

    Rendering in Iray spectral rendering (natural 1964)
    rec709 left and aces right
    Import exr files => Exposure -12.5 = > convert to 8 bit in Photoshop.

    By

    Masterstroke Masterstroke February 2022 in Daz Studio Discussion
  • Daz imported everything at 50% scale

    Captain obvious here, the import options have a blender preset.

    If the scale in blender is set to 1, it should import correctly with the preset.

    Using the default 'box' exported from blender, with default scale at 1, the import option for blender loads the 'box' properly, as a 1m cube.

    The black cube is the import, the white/gray is a primative created in DS with a 1m size.

    They're exactly the same size.

    So the 5000% associated with the blender preset is correct, if using default 1 scale in blender.

    If you've changed that setting, then you'll need to adjust accordingly.

     

     

    By

    DrunkMonkeyProductions DrunkMonkeyProductions February 2022 in Daz Studio Discussion
  • Daz imported everything at 50% scale

    h said:

    yeah it says 100% but still comes in at 50%.

    If you have 100% set in the parameter but your obj comes in at 50% then set the import scale to 200%.

    By

    cgidesign cgidesign February 2022 in Daz Studio Discussion
  • Daz imported everything at 50% scale

    h said:

    cgidesign said:

    I assume you import obj.

    If it comes in at 50% size, double the value you have in the scale field.

    '


    yeah it says 100% but still comes in at 50%. Annoying cause I modeled it at scale and didnt realise it had imported at 50% until after I had set everything up, exported and tested on a laptop with with a figure loaded.

    OBJ has no scale, it uses abstract units which different aplications treat as different values. Many use the meter, but it isn't universal. Daz Studio uses the centimeter. The scale in the import options is relative to Daz Studio's own scale, units are centimeters. If it's loadign at 50% of the intended size that means the OBJ is using one unit as 2cm, which is weird.

    By

    Richard Haseltine Richard Haseltine February 2022 in Daz Studio Discussion
  • No one asked me - Diomede screenshots on whatever - Warning AI Discussion OK

    WendyLuvsCatz said:

    Headwax said:

    WendyLuvsCatz said:

    well you can load the presets that exist already too such as David5, V5 etc

    I thought you meant a bespoke one with mixed

    mixed uvees, now you are doing my head in! 

    I see you and ub 1984k elsewher

    Apologies for that

    yes in the Carrara plugin/bridge that saves duf files for us you can have different UV mapping on different surfaces and import your own via obj too, I do it a lot. cheeky

     

    ha ha thanks Wendy, now I get it!

    By

    Headwax Headwax February 2022 in Carrara Discussion
  • Daz imported everything at 50% scale

    cgidesign said:

    I assume you import obj.

    If it comes in at 50% size, double the value you have in the scale field.

    '


    yeah it says 100% but still comes in at 50%. Annoying cause I modeled it at scale and didnt realise it had imported at 50% until after I had set everything up, exported and tested on a laptop with with a figure loaded.

    By

    PersepolisG PersepolisG February 2022 in Daz Studio Discussion
  • Daz imported everything at 50% scale

    Ascania said:

    Or you actually use an import setting that puts them at the correct size.

    Yep, its just annoying that EVERY other softawre imports at the proper scale. SO MANY TINY things in this software and, of course, only way to fix is to REDO THE ENTIRE THING! Be far too easy to change the scale like in Blender!

     

    Thanks for absolutey no help though :) Great comment!

    By

    PersepolisG PersepolisG February 2022 in Daz Studio Discussion
  • No one asked me - Diomede screenshots on whatever - Warning AI Discussion OK

    Headwax said:

    WendyLuvsCatz said:

    well you can load the presets that exist already too such as David5, V5 etc

    I thought you meant a bespoke one with mixed

    mixed uvees, now you are doing my head in! 

    I see you and ub 1984k elsewher

    Apologies for that

    yes in the Carrara plugin/bridge that saves duf files for us you can have different UV mapping on different surfaces and import your own via obj too, I do it a lot. cheeky

    By

    WendyLuvsCatz WendyLuvsCatz February 2022 in Carrara Discussion
  • DS Zip Files

    Using advice that I read in a forum last year, I stopped logging into Daz Studio upon boot up so that the insidious updates from Daz Connect would not wreak havoc with my database or content library.  I never liked Daz Central when it was launched and have never used it to install content.

    I trust the Daz Install Manager (DIM), though, as it installs well to the locations that I have entered into the Advanced Settings in DIM.  On very rare occasion does something not install correctly via DIM.  A nice benefit of using DIM, though, is that it creates a list of installed files with a live hyperlink to each file's install location.  I use that at times to find or verify a file’s installation and/or location.

    Most of my manual installs are usually for products purchased at Renderosity although I recently discovered that I can use the Install from Zip Archive feature in Poser to install to any directory that I choose.  Some care needs to be take to ensure that unnecessary folders or files have been removed from the zipped folder first otherwise they will be installed.  For example, I installed a zipped folder for a Renderosity product recently where all of the desired content files were in folders that were inside of a Content folder; the Poser installation process created a new folder called Content and placed the underlying folders in it; not what I wanted.

    Once I manually install a product in Daz Studio, I create a Product for it using the Content Library.  That creates an item in Smart Content that has no product thumbnail and very limited metadata.  I use a product image that came with the product or which I downloaded from the product’s parent site (or which I create from a quick render in Daz Studio) to manually create and place a thumbnail in the Runtime/Support folder.

     

     

    By

    jjoyner jjoyner February 2022 in Daz Studio Discussion
  • Sculpting Your Own Character?

    PerttiA said:

    If I was making a baby*, I would dial the shape and height in DS as close as possible first, export to Blender, make the changes and import back to DS with reverse deformations.

    *I have tried finding DIY instructions for making a baby, but the ones I have found so far, all require two persons of opposite sex, so can't help you more, sorry...

     

    Oh yes - that "Try This at Home" method? My results with that were somewhat better than I expect to achieve using DAZ Studio (and maybe even more fun at the time). Certainly much better looking than the commercially created DAZ babies.

    By

    marble marble February 2022 in Daz Studio Discussion
  • Sculpting Your Own Character?

    If I was making a baby*, I would dial the shape and height in DS as close as possible first, export to Blender, make the changes and import back to DS with reverse deformations.

    *I have tried finding DIY instructions for making a baby, but the ones I have found so far, all require two persons of opposite sex, so can't help you more, sorry...

    By

    PerttiA PerttiA February 2022 in Daz Studio Discussion
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