-
What exactly are "Anatomical Elements?"
There is only one set of Anatomical Elements for each base figure. The Anatomical Elements in the Aiko 8 Pro bundle are the same as those in the Victoria 8 Pro bundle, Monique 8, Mrs Chow 8 etc. If you buy one Pro Bundle for Genesis 8 Fermales you can use them on all the others. The same is true for the Male pro bundles and For Genesis 1, 2, and 3.
Pro Bundles for young characters and most Anime or Fantasy chatacters do not include Anatomical Elements.
Kanade 8So... figures without 100% Kanade dialed in.
Here's ChrystalAnn.
https://www.daz3d.com/chrystalann-for-kanade-8I did this setup because the eyebrows were 100% whoa.
Like retro Brooke Shields eyebrows! So I had to see what a more supermodel-ish look would do for her.This is 25% ChrystalAnn, 50% Eva 8, 25% Victoria 8. I dialed up the nose because I always adjust the nose.
First, when ChystalAnn loads in. Big ol'... ugly bags of mostly water. (Ha Star Trek reference.) Bigger than Kanade 8, if that matters.
The skin is neat. Good stuff for more realistic figures - plenty of details and flaws. The mole on the face is what got me.
Makeup options are more fantasy than kawaii style. She's maybe not 100% suited for Kanade that way, but whatever.
There are tattoo options!(I think I will just leave the image as an attachment and not blow it up. She has her bits all covered, but she's not wearing a whole lot...)
(Image removed for nudity. https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest Leaving as an attachment still breaks ToS.)
Lucid Dream problemCurrent DS. The characters in the image are Josie 7 and Victoria 7. Victoria is in one of her basic poses.
REQ: Can we get rainbow stuff for the guys?UV mapping, often. Also tiling shaders mean you lose details that are part of textures. Also just a lack of clothing that would go with the other clothing set in question. We have how many variations on bikinis for each generation of VIctoria, don't see how this isn't a reasonable request.
Yeah, well, there are not five million texture addon packs for the five billion Victoria swimsuits, and people interested in seeing them with a different texture are usually expected to roll their own or use shader presets (maybe leaving the trim surfaces alone if they're concerned about losing details).
I don't have anything useful to say about Clothes That Do Or Do Not Match Party Monster because I'm not into that scene myself and don't know what a guy would be wearing at the event where the women dressed like that. I am only addressing "why don't men have brightly colored clothes in the store" when frankly, even the women's clothes in recent years tend towards rather meh color schemes, unless specifically themed to anime or Kpop.
REQ: Can we get rainbow stuff for the guys?UV mapping, often. Also tiling shaders mean you lose details that are part of textures. Also just a lack of clothing that would go with the other clothing set in question. We have how many variations on bikinis for each generation of VIctoria, don't see how this isn't a reasonable request.
Help with buying the Male Anatomical Elements please!male and female genitialia of Michael 8 Pro Bundle & Victoria 8 are in silver.
How to apply skins' color on their genital ?
Thanks.
The new Centaur 'n stuff thread - reloadedM4 should be possible, K4 is not planned because I do not have the K4 morphs. Is there a hivewire horse foal? Edit: I just discovered the foalI'm super-excited about this as a possibility for me. Is the v4/m4 going to be an available product somewhere? If LAMH could also be incorporated, I'd pay lots of money for the combo.
Keep in mind that this is not a professional product and it will be free. So it has it's limitations.Horse poses that bend, twist oder side-side the neck2 will result in poke through but by resetting these dials this can be compensated. The same will happen for poses that affect the lower body of the human figure.
Here's a WIP (Victoria 4.2 on HiveWire Horse).
DAZ 3D Human Figures - A HistoryOne figure sold by DAZ that had a separate .CR2 file from Victoria 3 was Jim Burton's 'Glamorous Vickie 3'. Was this a different mesh or just a model that was really a morph akin to the current V8 character being a morph for G8? Always been a bit confused by this, especially as in March I downloaded it again after a 12 year break from figure rendering, and forgot to download V3, but GV3 worked properly regardless.
Regards,
Richard.
Based off the Glamorous Vicki Set for Victoria 3.0 product page, it looks like they created a mesh that was very similar to Vicky 3, but didn't actually require the original figure. Especially this line:
A full fledged figure, not a collection of morphs, she uses Victoria III's textures, head morphs and (if desired) body morphs.
Sounds like a kind of product that wouldn't get past the gate today since it would mean you'd have something roughly compatible with V3 without needing to actually own V3. And, given that there seem to be compatibility issues (some items were specifically designated as being compatible with Glamorous Vicki 3), I'm guessing it didn't go over very well in the end anyway.
DAZ 3D Human Figures - A HistoryOne figure sold by DAZ that had a separate .CR2 file from Victoria 3 was Jim Burton's 'Glamorous Vickie 3'. Was this a different mesh or just a model that was really a morph akin to the current V8 character being a morph for G8?
A bit of both ;)
Nowadays a version for G8F would most probably be a character like V8, but the technology was rather different at the time, so Glamorous Vickie and her friend Ingenue Vickie were created as standalone figures derived from V3. Each of them has her own base obj (a morphed V3 mesh) corresponding to the character, and her own cr2 (V3 cr2 with rigging adjusted for the new base shape, and extra morph channels listed in the cr2 so it can use the additional morphs provided in the pack). That's why you don't need to have V3 installed to use them.
Difference between materials and shaders?This is a seemingly innocuous but divided topic
Jeremy Birn of the Pixar fame even said the terms are interchangeable but so many argue black and blue over shaders, materials, substances, surfaces etc
it varies between software
DAZ can set a standard for studio but every other software suite uses its own conventions
Carrara a prime example a shader in Carrara is a what Studio users would call material hierarchy with inputs as a stand-alone shader simply does not exist or can be saved, likewise Octane Render engine and countless other renderers
thd best one can do is make consistent terms for DAZ studio and then users of other softwares will still get confused
Technically, it's made even more confusing because Iray doesn't have "shaders". It has "materials". That's why they're written in Material Definition Language (MDL).
But, back to the first response, in Daz Studio terms...
- To apply a Shader Preset, you have to select the item AND the surface you want it to apply to.
- To apply a Material Preset, you only have to select the item
- To apply a Hierarchical Material Preset, you would only have to select the parent. So for an HMP, you can select the figure (e.g. Victoria 8) and the preset is smart enough to find the correct clothing and surface to apply the changes to.
DAZ 3D Human Figures - A HistoryOne figure sold by DAZ that had a separate .CR2 file from Victoria 3 was Jim Burton's 'Glamorous Vickie 3'. Was this a different mesh or just a model that was really a morph akin to the current V8 character being a morph for G8? Always been a bit confused by this, especially as in March I downloaded it again after a 12 year break from figure rendering, and forgot to download V3, but GV3 worked properly regardless.
Regards,
Richard.
DAZ 3D Human Figures - A HistoryThe DAZ page for Victoria 4.1 exists on May 27, 2007, but there is no grab for it before then.
TD
S.H.A.D.O.ws from the past - [WIP]On a related note, has anyone managed to get the various sculpted head morphs from Steve Kitt (that are on ShareCG) to work via morph loader pro? I've been trying to get the Ayshea Brough morph from ShareCG to take using Victoria 4.2 as the target figure, but it gives me an error message:
- No deltas for morph, skipping mode
It says that it has created the morph successfully, but (as far as I can see/search) no new morph appears has appeared in my parameters or shaping list...
Just for fun, I tried importing Ayshea's head morph.obj into Daz, which just makes an invisible cube with no features/nodes. Importing or bridging to Hexagon doesn't work (head shape never appears in Hexagon).
Any suggestions?
Did you follow the instructions in the Feedback section?
"Hi Jeremy,You load up V4 in DAZ,then in the scene tab,open up the V4 menu till you get to the head,select it,then use Morph loader to bring the new head on board."
Did you select the head to see whether the morph shows up there?
Geoshell-based wet skin effects on characters with geografted anatomical elements?Has anyone worked out how to get geoshell-based wet skin effects to work on characters which have aftermarket geografted gens? I have tried with a number of different wet skin products, but it seems that none of them accommodate the geografts. I have even tried applying a separate shell to both the character and the geograft, to no avail. Any ideas would be welcome.
There's a thread on the R'otica forum (3feetwolf Product Support) about this problem and the solution. This was 3feetwolf's reply which is described using his product but I think could be a clue for others:
I have been using the following steps to resolve the compatibility issue between NGV8 and Wet Body, please try them to see if they work for you. I will write a script when I have time.
1. Apply NGV8 to your character, for example, V7.
2. Apply Wet Body to your character.
3. Select Wet Body geometry shell node in the Scene pane, then go to the Surfaces pane and change the Shaders of 'new_gens_V8_1840_Anus' and 'new_gens_V8_1840_Genitalia' to 'Iray Uber'. Select 'Torso' surface and copy its material settings and then paste to 'new_gens_V8_1840_Anus' and 'new_gens_V8_1840_Genitalia'.
4. Select 'new_gens_V8_1840_Anus' and 'new_gens_V8_1840_Genitalia' again, then change their UVs back to Victoria 7. Done.He did write a script which is linked in the forum thread (look back through the forum to about a year ago).
3Delight Laboratory Thread: tips, questions, experimentsI only made one half hearted attempt to see how low you can go with the quality settings with scripted pathtracing/aweSurface. Granted, you can speed up things a fair bit without losing to much in terms of quality.
For video, you could probably up the gaussian filter width which should let you get away with fewer samples...
So I dug out a coupla actual comparisons (not AWE, just my stuff):
https://www.deviantart.com/mustakettu85/art/Subsequent-are-the-revisions-c-660435897 - 52 minutes
https://www.deviantart.com/mustakettu85/art/Victoria-Aeterna-646377536 - 98 minutes (note the mirror wall; the sun is a distant light as well, so suboptimal; and the noise is not that bad, that's film grain added in post; I could upload a "raw" version if anyone doubts)
Oh, and these two were originally rendered to EXR in full 32 bit.
And then this - https://www.deviantart.com/mustakettu85/art/Return-of-the-Champions-260822692 - REYES + AO, 36 minutes.
Yup, so I had a look and get your point:) But the thing with REYES is it can be dumbed down infinitely much and still look clean and (if you do it right) kind of cool. Well that's of course a matter of personal taste. And you can postwork the hell out of it, worst scenario=)) Kettu you had a bunch of really nice renders over there! Also loved the npr ones! Hither shore is just beautiful, and her expression really has some depth.
3Delight Laboratory Thread: tips, questions, experimentsI only made one half hearted attempt to see how low you can go with the quality settings with scripted pathtracing/aweSurface. Granted, you can speed up things a fair bit without losing to much in terms of quality.
For video, you could probably up the gaussian filter width which should let you get away with fewer samples...
So I dug out a coupla actual comparisons (not AWE, just my stuff):
https://www.deviantart.com/mustakettu85/art/Subsequent-are-the-revisions-c-660435897 - 52 minutes
https://www.deviantart.com/mustakettu85/art/Victoria-Aeterna-646377536 - 98 minutes (note the mirror wall; the sun is a distant light as well, so suboptimal; and the noise is not that bad, that's film grain added in post; I could upload a "raw" version if anyone doubts)
Oh, and these two were originally rendered to EXR in full 32 bit.
And then this - https://www.deviantart.com/mustakettu85/art/Return-of-the-Champions-260822692 - REYES + AO, 36 minutes.
Aargh, for some reason can't view them on the laptop
. Figure it could use a number of upgrades:( Nice thumbnails though=)) Will have to wait till I get to my main rig.Motorcycle Helmets for G8One thing that I've been disapointed with since the days of Victoria 3 is the quality of motorcycle helmets for DAZ figures. I'd love to see a collection of high quality helmets in various styles (full face, open face, skull cap, etc...) The ones I've found either have horrid geometry, or just look terible. The last set I liked was for Michael 4, but I'd like something newer with IRay materials. Posable visors would be nice, too.
3Delight Laboratory Thread: tips, questions, experimentsI only made one half hearted attempt to see how low you can go with the quality settings with scripted pathtracing/aweSurface. Granted, you can speed up things a fair bit without losing to much in terms of quality.
For video, you could probably up the gaussian filter width which should let you get away with fewer samples...
So I dug out a coupla actual comparisons (not AWE, just my stuff):
https://www.deviantart.com/mustakettu85/art/Subsequent-are-the-revisions-c-660435897 - 52 minutes
https://www.deviantart.com/mustakettu85/art/Victoria-Aeterna-646377536 - 98 minutes (note the mirror wall; the sun is a distant light as well, so suboptimal; and the noise is not that bad, that's film grain added in post; I could upload a "raw" version if anyone doubts)
Oh, and these two were originally rendered to EXR in full 32 bit.
And then this - https://www.deviantart.com/mustakettu85/art/Return-of-the-Champions-260822692 - REYES + AO, 36 minutes.
If you purchased RY Adeline, can you provide renders of her w/facial expressions?Ha!
Thought you meant https://www.daz3d.com/fwsa-adaline-hd-for-victoria-7. I'd forgotten who made the character, and obviously the spelling too.
One of my favourite characters.
I Forgot What My Complaint Was - Complaint ThreadWhy am I downloading freebies that I can't use? I don't have Victoria 4.














