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Daz 3D Forums > Search
  • Volumetric Effects in Daz Studio.
    jag11 said:

    Tengu said:

    I've managed to export a frame of smoke sim from Houdini and import it into Daz, but it only shows in the viewport and not the render window.  Any ideas?

    Maybe VDB volume is big, you'll have to rename surface to "Volume" by using Geometry Editor and set Clip to Geometry Off. 

    I've already done that. It's strange. I have the volume and a cylinder in the volume. It renders in the viewport fine, but only the cylinder renders when I hit the render button. Render engine is definitely set to iray!

    By

    Tengu Tengu February 2022 in The Commons
  • Volumetric Effects in Daz Studio.

    Tengu said:

    I've managed to export a frame of smoke sim from Houdini and import it into Daz, but it only shows in the viewport and not the render window.  Any ideas?

    Maybe VDB volume is big, you'll have to rename surface to "Volume" by using Geometry Editor and set Clip to Geometry Off. 

    By

    jag11 jag11 February 2022 in The Commons
  • Volumetric Effects in Daz Studio.

    I've managed to export a frame of smoke sim from Houdini and import it into Daz, but it only shows in the viewport and not the render window.  Any ideas?

    By

    Tengu Tengu February 2022 in The Commons
  • Is the bridge abandoned?

    piefr1 said:

    Honestly export in fbx in you get the same thing no need of this bridge....

     

    Well, no you don't really, because you don't get the full rigging setup with IK etc, which is a huge time saver.

    I just wish there was a similar setup for iClone/Character Creator to import characters with full IK rigs etc, as its a much more advanced set of tools. I just don't want to be animating in iClone personally!

    By

    kromekat kromekat February 2022 in Cinema 4D Discussion
  • Daz Bridges Update!!!

    Padone said:

    As for diffeomorphic, you're probably exporting a dbz with the figure wearing the heels, this way the rest pose is changed that's why it doesn't work. To fix this you have to export the figure with the standard rest pose, that's edit > figure > zero > pose, then you apply the animation or the heel pose the same as daz does. You also have other options with the "copy pose" tool but to zero the pose is easier.

    Of course you can do a lot of things then make it work.

    But my point is, This new official blender bridge handles all that for you. You don't need to do this manually.

    And if you export Character with high heel but with Zero Pose. Then, in blender, what gonna happen if you import a pose file with flat feet? Your character's pose will be like no high heel, right?

     

    That's not a way of handling high heel. That is just ignoring it, not handling it.

    Diff's daz importer should fix this too. High heel is important.

     

     

    By

    butaixianran butaixianran February 2022 in Daz Studio Discussion
  • Alembic Exporter to Cinema 4D R25

    Hey,

    I recently purchased the alembic exporter to export my simulated dForce clothing as an animation.

    I want to import it to Cinema 4D but it keeps saying that C4D can't read the file. 

    Also I can't see any progress UI after hitting the export .abc in Daz. It just freezes for some seconds and generetes the .abc file without showing me any progress.

     

    Does anyone know how to fix it and get it running on C4D R25?

    By

    ivanderr ivanderr February 2022 in Cinema 4D Discussion
  • Daz Bridges Update!!!

    butaixianran said:

    Well, this will be the last new feature for Official Daz to Blender Bridge:

    Now it can import Animations from .duf file!!

    Even better than Diffeomorphic's daz importer is, imported animation will be a clip on a new NLA track, so you can move or delete it very easily, it won't mess up your timelin. This is not easy to achieve, but I get it done.

     

    Check it:

    https://github.com/butaixianran/DazToBlender

     

    Now it is perfect for most cases. So no more new features. I'm satisfied with it now.

     

     

     

    awesome, thanks

    By

    nonesuch00 nonesuch00 February 2022 in Daz Studio Discussion
  • Diffeomorphic Male FACS

    Hmm, when I get home and in front of my computer, I'll check to see if I have to add any extra folders in diffeo. And yeah, I tried both easy import and regular just in case I was doing something wrong on the regular import. Thanks for checking, Padone, fingers crossed I can figure this out. At least I know this is a me issue and not something diffeo isn't capable of doing yet, so now it's just a matter of me figuring it out on my end. I appreciate it! 

    By

    benniewoodell benniewoodell February 2022 in Blender Discussion
  • Diffeomorphic Male FACS

    I don't have any issue here importing facs for 8.1 males. Did you install your figures in the main content folder ? If not you have to add the extra folders in the diffeo settings.

    You may also try the easy import to see if there's any success.

    By

    Padone Padone February 2022 in Blender Discussion
  • Diffeomorphic Male FACS

    So I was googling to find if my issue was a known one and I found this thread. When I load a G8.1 male (so far I've tried Fred 8.1 and Kayden 8.1) and go to import FACS units, it doesn't show any units (photo attached) and when I click okay, it says, "Error: No morphs selected" which makes sense since there's no morphs to import. When I load in a 8.1 Female character (Clara was my test just now), all of the FACS units showed up to import and it worked just fine. Padone, I see in your image above you got it to work, though I'm not looking for the actual FACS rig, I just want to use a FaceCap file which I've done in the past with an 8.1F but never tried a male until last night since I'm starting a new project that I'm using an 8.1 male with. 

    I'm using the current diffeo build from the repository link on the site. Thanks for any and all insight! 

    By

    benniewoodell benniewoodell February 2022 in Blender Discussion
  • Zbrush

    ZBrushCore does not support GoZ.

    Here is a link to the feature comparison (look in the import/export section):

    https://zbrushcore.com/compare.php

     

     

    By

    galien galien February 2022 in Daz Studio Discussion
  • The custom character is lying down and texture looking wrong?

    OBJ has no explicit scale or orientation, so assumptions have to be made - that is what the import options are for. How are you covnerting from .dae, and where is the model from?

    The textures lok to be a UV or surface grouping issue, again without knowing more about what the model actually is it is not possible to be more specific.

    By

    Richard Haseltine Richard Haseltine February 2022 in Daz Studio Discussion
  • Daz Bridges Update!!!

    As for diffeomorphic, you're probably exporting a dbz with the figure wearing the heels, this way the rest pose is changed that's why it doesn't work. To fix this you have to export the figure with the standard rest pose, that's edit > figure > zero > pose, then you apply the animation or the heel pose the same as daz does. You also have other options with the "copy pose" tool but to zero the pose is easier.

    https://diffeomorphic.blogspot.com/p/corrections-section-version-16.html

    As for animation you can use the "import action" tool that will create a new NLA action.

    By

    Padone Padone February 2022 in Daz Studio Discussion
  • Daz Bridges Update!!!

    Well, this will be the last new feature for Official Daz to Blender Bridge:

    Now it can import Animations from .duf file!!

    Imported animation will be a clip on a new NLA track, so you can move or delete it very easily, it won't mess up your timeline. 

     

    Check it:

    https://github.com/butaixianran/DazToBlender

     

    Now it is perfect for most cases. So no more new features. I'm satisfied with it now.

     

     

     

     

    By

    butaixianran butaixianran February 2022 in Daz Studio Discussion
  • Mysteries of Rigging: Why does a button have hips and a neck?

    Thanks - I had thought it would be something like that.  Horriffic, if you want an item to be somewhere else on the clothing, or course. :(  Probably faster to just export it, import it again, re-texture it, and place it for render. 
    Thanks again :)

    By

    DigitalSteam DigitalSteam February 2022 in Technical Help (nuts n bolts)
  • Lots of stuff now broken

    alisa53 said:

    Following the download of new beta AND non-beta versions, I find lots of my content is absent and files are missing.  Some items I can now only find on beta, some only on non-beta.  I use Li Incandescent to light many of my renders.  Now the system tells me files are missing.  Initially this was just on beta, but now following latest system download, also on non-beta.  Any suggestions?  Solutions?  Thanks.

    Just tested that light set on my system with Daz 4.20 without any problems.  I would try doing Content DB Mantainace - Re-Import Metadata, as it sounds like your Database file has been corrupted doing the update process.

    By

    Platnumk Platnumk February 2022 in The Commons
  • [Released] Unofficial DTU Bridge v1.2 (2021-10-31)

    nokoteb99 said:

    I have a question. When i export Environments as FBX and import into my Unity Project. they all import weird with buch of parts sticking out and stuff.

    So i was wondering if Environments and not just Characters can be sent to Unity projects using UDTUbridge 1.2? Can they? Or is UDTUbridge only to send characters?

     

    I dont test meshs yet, UDUT can export just mesh, 'static mesh', but i dont have experience about. Try create a empty object in DAZ (group) set this empty object like zero in X,Y,Z and put all meshs inner and test it. on UDUT windows, select the litle box to show up FBX export, select 'no hiden object' in that windows (FBX windows).

    By

    jeronimocollares jeronimocollares February 2022 in Unity Discussion
  • [Released] Unofficial DTU Bridge v1.2 (2021-10-31)

    I have a question. When i export Environments as FBX and import into my Unity Project. they all import weird with buch of parts sticking out and stuff.

    So i was wondering if Environments and not just Characters can be sent to Unity projects using UDTUbridge 1.2? Can they? Or is UDTUbridge only to send characters?

     

    By

    nokoteb99 nokoteb99 February 2022 in Unity Discussion
  • Translucency Map not working

    tz68 said:

    Hi, I am new to daz and when I tried to import models from daz to unity, the materials are not imported correctly: translucency map is not included in the imported material, and I have to manually find this map in daz library folder. However, even after I inserted this translucency map into the IrayUberSpec material, it does not affect anything of the material, and the gloves I am trying to import still looks completely opaque, I tried to change this map to pure white or black as well as dragged the translucency weight but the material seems to be unresponsive. Is this some sort of a bug in the current version of Daz2Unity bridge? If not what should I do to fix it?

    Hi

     

    First of all, what render pepiline you are working on Unity, Built in, URP or HDPR? 

    By

    jeronimocollares jeronimocollares February 2022 in Unity Discussion
  • Translucency Map not working

    Hi, I am new to daz and when I tried to import models from daz to unity, the materials are not imported correctly: translucency map is not included in the imported material, and I have to manually find this map in daz library folder. However, even after I inserted this translucency map into the IrayUberSpec material, it does not affect anything of the material, and the gloves I am trying to import still looks completely opaque, I tried to change this map to pure white or black as well as dragged the translucency weight but the material seems to be unresponsive. Is this some sort of a bug in the current version of Daz2Unity bridge? If not what should I do to fix it?

    By

    tz68 tz68 February 2022 in Unity Discussion
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