• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • The Marvelous Designer Thread

    felis said:

    Try to import this, scale 10000%.

    Then run transfer utility, with a G8F as donor and this as target, and then see if it behave if morphed.

    see attached screenshot :-)

    By

    JoJoS JoJoS February 2022 in Technical Help (nuts n bolts)
  • The Marvelous Designer Thread

    Try to import this, scale 10000%.

    Then run transfer utility, with a G8F as donor and this as target, and then see if it behave if morphed.

    By

    felis felis February 2022 in Technical Help (nuts n bolts)
  • Am I missing the point on the new volumetric rendering?

    Petra said:

    I do not even know how to use it at all.

    I have a shader preset in a Folder called Volumetric * I think * but that does nothing.

    If I apply it to a sphere, the whole thing disappears.

    Loaded VDB's, free ones, but no clue where to put them or how to open or import them.

    I wish there were tutorials to follow.:(

    Just to let you know. 

    Apply the Simple OpenVDB MDL Volume shader to an object. Yep. It disappears.

    Then under the Surfaces tab expand the objects surfaces out, and select the Volume node. You should then see a Volume File option. Just select browser and load a .vdb file. Alter the density multiplier for the desired effect. That’s pretty much all you can do at the moment.

    I’ve attached an example. You need to download the Gasoline Explosion from here:

    https://jangafx.com/software/embergen/download/free-vdb-animations/

    Just use one of those .vdb files. I used 72 in my example. 

    By

    decimalpoint999 decimalpoint999 February 2022 in Daz Studio Discussion
  • Weird Loading Times on G8F

    Here's the complete log. Still taking nearly 2 minutes after thinning down the runtime/content directories to the official stuff and my nearly empty (no data folders) "my library"

     

    2022-02-20 08:41:47.500 [INFO] :: Prepare asset load (open): /People/Genesis 8 Female/Genesis 8 Basic Female.duf
    2022-02-20 08:41:47.500 [INFO] :: Locking viewport redraw...
    2022-02-20 08:41:47.500 [INFO] :: Viewport redraw locked.
    2022-02-20 08:41:47.694 [INFO] :: Native format content directories: 3
    2022-02-20 08:41:47.695 [INFO] :: Poser format content directories: 3
    2022-02-20 08:41:47.695 [INFO] :: Other import format content directories: 0
    2022-02-20 08:41:47.695 [INFO] :: Begin asset load (open): /People/Genesis 8 Female/Genesis 8 Basic Female.duf
    2022-02-20 08:42:15.414 [INFO] :: *** Scene Cleared ***
    2022-02-20 08:42:15.414 [INFO] :: Determining missing assets...
    2022-02-20 08:42:16.193 [INFO] :: Setting textures...
    2022-02-20 08:42:17.053 [INFO] :: Scanning for addons...
    2022-02-20 08:43:13.218 [INFO] :: Creating node geometry...
    2022-02-20 08:43:13.237 [INFO] :: Creating UV sets...
    2022-02-20 08:43:13.240 [INFO] :: Creating materials...
    2022-02-20 08:43:14.049 [INFO] :: Resolving legacy figures...
    2022-02-20 08:43:14.049 [INFO] :: Preparing modifiers...
    2022-02-20 08:43:14.241 [INFO] :: Creating modifiers...
    2022-02-20 08:43:16.894 [INFO] :: Creating property aliases...
    2022-02-20 08:43:16.989 [INFO] :: Creating sum stage formulas...
    2022-02-20 08:43:37.403 [INFO] :: Creating multiply stage formulas...
    2022-02-20 08:43:37.770 [INFO] :: Processing scene data...
    2022-02-20 08:43:37.770 [INFO] :: Finalizing modifiers...
    2022-02-20 08:43:37.771 [INFO] :: Finalizing channels...
    2022-02-20 08:43:37.771 [INFO] :: Finalizing materials...
    2022-02-20 08:43:37.772 [INFO] :: Sorting property groups...
    2022-02-20 08:43:37.781 [INFO] :: Finalizing scene data...
    2022-02-20 08:43:37.874 [INFO] :: Begin Loading Character Addons...
    2022-02-20 08:43:37.883 [INFO] :: Prepare asset load (merge): /data/DAZ 3D/Genesis 8/Female Eyelashes/Tools/Script Loads/Genesis 8 Female Eyelashes.duf
    2022-02-20 08:43:37.883 [INFO] :: Locking viewport redraw...
    2022-02-20 08:43:37.883 [INFO] :: Viewport redraw locked.
    2022-02-20 08:43:37.886 [INFO] :: Native format content directories: 3
    2022-02-20 08:43:37.886 [INFO] :: Poser format content directories: 3
    2022-02-20 08:43:37.887 [INFO] :: Other import format content directories: 0
    2022-02-20 08:43:37.887 [INFO] :: Begin asset load (merge): /data/DAZ 3D/Genesis 8/Female Eyelashes/Tools/Script Loads/Genesis 8 Female Eyelashes.duf
    2022-02-20 08:43:37.927 [INFO] :: Determining missing assets...
    2022-02-20 08:43:38.075 [INFO] :: Setting textures...
    2022-02-20 08:43:38.423 [INFO] :: Scanning for addons...
    2022-02-20 08:43:38.761 [INFO] :: Creating node geometry...
    2022-02-20 08:43:38.766 [INFO] :: Creating UV sets...
    2022-02-20 08:43:38.767 [INFO] :: Creating materials...
    2022-02-20 08:43:38.841 [INFO] :: Resolving legacy figures...
    2022-02-20 08:43:38.842 [INFO] :: Preparing modifiers...
    2022-02-20 08:43:38.868 [INFO] :: Creating modifiers...
    2022-02-20 08:43:39.049 [INFO] :: Creating sum stage formulas...
    2022-02-20 08:43:39.051 [INFO] :: Creating multiply stage formulas...
    2022-02-20 08:43:39.051 [INFO] :: Finalizing modifiers...
    2022-02-20 08:43:39.051 [INFO] :: Sorting property groups...
    2022-02-20 08:43:39.054 [INFO] :: Setting up follow targets...
    2022-02-20 08:43:39.054 [INFO] :: Start following: Genesis 8 Female << Genesis 8 Female Eyelashes
    2022-02-20 08:43:39.055 [INFO] :: Following started: Genesis 8 Female << Genesis 8 Female Eyelashes
    2022-02-20 08:43:39.055 [INFO] :: Connect base morphs: Genesis 8 Female << Genesis 8 Female Eyelashes
    2022-02-20 08:43:39.104 [INFO] :: Base morphs connected: Genesis 8 Female << Genesis 8 Female Eyelashes
    2022-02-20 08:43:39.113 [INFO] :: Creating morph projection map: Genesis 8 Female << Genesis 8 Female Eyelashes
    2022-02-20 08:43:39.176 [INFO] :: Finished asset load (merge): 0m 1.290s - /data/DAZ 3D/Genesis 8/Female Eyelashes/Tools/Script Loads/Genesis 8 Female Eyelashes.duf
    2022-02-20 08:43:39.276 [INFO] :: Unlocking viewport redraw...
    2022-02-20 08:43:39.276 [INFO] :: Viewport redraw unlocked.
    2022-02-20 08:43:39.279 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/DAZ 3D/Head/PHMEyelashesLengthUpper.dsf
    2022-02-20 08:43:39.284 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/DAZ 3D/Head/PHMEyelashesLengthLower.dsf
    2022-02-20 08:43:39.288 [INFO] :: Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Morphs/DAZ 3D/Head/PHMEyelashesCurl.dsf
    2022-02-20 08:43:39.314 [INFO] :: Loaded morph deltas: 0m 0.4s - /data/Daz 3D/Genesis 8/Female Eyelashes/Morphs/DAZ 3D/Head/PHMEyelashesLengthUpper.dsf
    2022-02-20 08:43:39.322 [INFO] :: Loaded morph deltas: 0m 0.4s - /data/Daz 3D/Genesis 8/Female Eyelashes/Morphs/DAZ 3D/Head/PHMEyelashesLengthLower.dsf
    2022-02-20 08:43:39.333 [INFO] :: Loaded morph deltas: 0m 0.7s - /data/Daz 3D/Genesis 8/Female Eyelashes/Morphs/DAZ 3D/Head/PHMEyelashesCurl.dsf
    2022-02-20 08:43:39.341 [INFO] :: Loaded morph deltas: 0m 0.6s - /data/Daz 3D/Genesis 8/Female Eyelashes/Morphs/DAZ 3D/Base/PHMEyelashesExpand.dsf
    2022-02-20 08:43:39.394 [INFO] :: Prepare asset load (merge): /People/Genesis 8 Female/Materials/Base Materials/Iray/Base MAT Eyelashes.duf
    2022-02-20 08:43:39.394 [INFO] :: Locking viewport redraw...
    2022-02-20 08:43:39.394 [INFO] :: Viewport redraw locked.
    2022-02-20 08:43:39.402 [INFO] :: Native format content directories: 3
    2022-02-20 08:43:39.402 [INFO] :: Poser format content directories: 3
    2022-02-20 08:43:39.402 [INFO] :: Other import format content directories: 0
    2022-02-20 08:43:39.402 [INFO] :: Begin asset load (merge): /People/Genesis 8 Female/Materials/Base Materials/Iray/Base MAT Eyelashes.duf
    2022-02-20 08:43:39.472 [INFO] :: Determining missing assets...
    2022-02-20 08:43:39.808 [INFO] :: Setting textures...
    2022-02-20 08:43:39.810 [INFO] :: Creating materials...
    2022-02-20 08:43:39.894 [INFO] :: Applying animations...
    2022-02-20 08:43:40.235 [INFO] :: Setting up follow targets...
    2022-02-20 08:43:40.235 [INFO] :: Finished asset load (merge): 0m 0.833s - /People/Genesis 8 Female/Materials/Base Materials/Iray/Base MAT Eyelashes.duf
    2022-02-20 08:43:40.262 [INFO] :: Unlocking viewport redraw...
    2022-02-20 08:43:40.263 [INFO] :: Viewport redraw unlocked.
    2022-02-20 08:43:40.266 [INFO] :: Finished Loading Character Addons
    2022-02-20 08:43:41.023 [INFO] :: Finished asset load (open): 1m 53.328s - /People/Genesis 8 Female/Genesis 8 Basic Female.duf
    2022-02-20 08:43:59.788 [INFO] :: Unlocking viewport redraw...
    2022-02-20 08:43:59.788 [INFO] :: Viewport redraw unlocked.
    2022-02-20 08:44:00.217 [INFO] :: Loaded image: G8FBaseLegsMapD_1003.jpg
    2022-02-20 08:44:00.281 [INFO] :: Loaded image: G8FBaseEyes01_1007.jpg
    2022-02-20 08:44:00.494 [INFO] :: Loaded image: G8FBaseArmsMapD_1004.jpg
    2022-02-20 08:44:00.563 [INFO] :: Loaded image: G8FBaseMouthMapD_1005.jpg
    2022-02-20 08:44:00.785 [INFO] :: Loaded image: G8FBaseFaceMapD_1001.jpg
    2022-02-20 08:44:01.001 [INFO] :: Loaded image: G8FBaseTorsoMapD_1002.jpg
    2022-02-20 08:44:01.097 [INFO] :: Loaded image: G8FBaseEyelashes_1006.jpg

     

    By

    Depa3D Depa3D February 2022 in Technical Help (nuts n bolts)
  • DAZ To Blender doesn't work for me

    DAZStudio 4.15.0.30
    Menue=>Scripts=>Blender=>Daz To Blender
    Select Export Type
    Genesis8/3 Checked
    Subdivision Level0 Checked =>accept
    Over to Blender 3.0
    DazToBlender
    Import New Genesis 3/8
    Popup in Blue "Import New Genesis 3/8/
    Nothing happens, no pop up, no figure, no message nada.
    What ever has to do with Blender, just doesn't work for me.
    Any idea, what is going wrong here?

    By

    Masterstroke Masterstroke February 2022 in Blender Discussion
  • Diffeo and VDB

    @brainmuffin Now I see the new 4.20 supports vdb with some limited features. And no animation. As for "rocket launch" by its description it uses an emissive mesh for the fire and vdb for the smoke. The emissive mesh should import into blender, though the new iray in 4.20 treats the emissive opacity differently. This also breaks any previous daz asset using emissive meshes, so most "baked effects" in the shop will not work fine anymore with 4.20.

    So long story short. For now it is better to use vdb directly in blender, rather than importing it from daz.

    edit. note. And, if you want your old scenes to work fine, do not update to 4.20 since it breaks both emission and top coat, other than tone mapping.

    By

    Padone Padone February 2022 in Blender Discussion
  • Am I missing the point on the new volumetric rendering?

    I do not even know how to use it at all.

    I have a shader preset in a Folder called Volumetric * I think * but that does nothing.

    If I apply it to a sphere, the whole thing disappears.

    Loaded VDB's, free ones, but no clue where to put them or how to open or import them.

    I wish there were tutorials to follow.:(

    By

    Petra Petra February 2022 in Daz Studio Discussion
  • Workflow Question - New Pose Shape Keys

    That will work fine. You just have to use "erc morphs" in the global settings to fit the armature. The main drawback is that every figure has its own materials, so it's not just a matter of morphs. Also every figure usually has it own custom jcms that you may want to import to get the exact figure deformations.

    There's a new tool to import materials but it has issues and Thomas didn't fix it yet.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/857/material-import-issues

    By

    Padone Padone February 2022 in Blender Discussion
  • Workflow Question - New Pose Shape Keys

    Daz to Blender workflow for me is currently just like it is set up in Diffeo - Import Character from Daz, Corrections, Materials, Import Morphs, Finishing, and Rigging.

    I was wondering if anyone has tried keeping a base G8 in Blender with all shape keys and morphs applied, then morphing that G8 base with each new imported character using a 'join as shapes' shape key.  For example, let's say I set up a G8 base with all my favorite morphs, shape keys, custom shape keys, and corrective pose shape keys (new with Blender 3.1, see link below).  I don't want to have to do that with every character, right?  So can I import a custom character, let's say Victoria 8, and morph my finished G8 base to the Victoria 8 shape?  Diffeo allows us to morph the armature and retarget the outfit.  The lashes, brows, and hair would need re-parented.  We could merge geografts last so we have a G8 base that we can constantly import new shape keys as they come out on the Daz store if we want, and also create our own. 

    Has anyone tried this or see any reason why it might not work?

    https://studio.blender.org/training/blender-studio-rigging-tools/pose-shape-keys/

    https://diffeomorphic.blogspot.com/2021/09/morphing-armatures.html

    https://diffeomorphic.blogspot.com/2021/07/changing-outfits.html

     

    By

    Krys Kryngle Krys Kryngle February 2022 in Blender Discussion
  • Diffeo and VDB

    SDev said:

    brainmuffin said:

    I'm in the process of learning smoke and flames in Blender, but I do wonder if perhaps Diffeo can convert the VDB based items in KA Rocket Launch VDB (https://www.daz3d.com/ka-rocket-launch-vdb) to something usable. Anyone have a notion?

    If it uses OpenVDB then have a look here (embergen import): 

    I prefer a more or less khaotic approach :)

    Thanks for the vids. This is Blender 2.83. I wonder if it still works in 3.x.

    By

    brainmuffin brainmuffin February 2022 in Blender Discussion
  • Diffeo and VDB

    brainmuffin said:

    I'm in the process of learning smoke and flames in Blender, but I do wonder if perhaps Diffeo can convert the VDB based items in KA Rocket Launch VDB (https://www.daz3d.com/ka-rocket-launch-vdb) to something usable. Anyone have a notion?

    If it uses OpenVDB then have a look here (embergen import): 

    I prefer a more or less khaotic approach :)

    By

    SDev SDev February 2022 in Blender Discussion
  • How to make all edges straight when opening an area

    One thing to check, you see on the first image you have the 2 export options, the right hand one is what I use. The thing is the "collect" option saves a file in the folder you exported to called Maps, in there you will find the textures DS exported.

    As you will see from the screen grab when I import the prop I choose "plastic1" from the Shading Domains, this highlights the material and I choose load texture and open the Maps folder then I just select the texture. Remember to Flip Vertically.

    Note, I keep getting a weird error message while typing this so I better post this before anything goes wrong :)

    By

    Wee Dangerous John Wee Dangerous John February 2022 in Hexagon Discussion
  • Daz Studio Pro BETA - version 4.20.0.17! (*UPDATED*)

    Slippery_Jimm said:

    superzairus said:

    Slippery_Jimm said:

    superzairus said:

    But how to import the .vdb files, i have some for example, but the normal importer doesn'r allow to import the vdb, with some plugin?

    I imported on via the Volume File button in Surfaces tab

    Have you create a primitive, applied volume shader and load the vdb file in the surface tab?

    Yes, that's how I did it

    Thanks for the clarifications, doesn't work with me, for some reasons.

    By

    superzairus superzairus February 2022 in Daz Studio Discussion
  • Daz Studio Pro BETA - version 4.20.0.17! (*UPDATED*)

    superzairus said:

    Slippery_Jimm said:

    superzairus said:

    But how to import the .vdb files, i have some for example, but the normal importer doesn'r allow to import the vdb, with some plugin?

    I imported on via the Volume File button in Surfaces tab

    Have you create a primitive, applied volume shader and load the vdb file in the surface tab?

    Yes, that's how I did it

    By

    Unspecified Unspecified February 2022 in Daz Studio Discussion
  • Daz Studio Pro BETA - version 4.20.0.17! (*UPDATED*)

    Slippery_Jimm said:

    superzairus said:

    But how to import the .vdb files, i have some for example, but the normal importer doesn'r allow to import the vdb, with some plugin?

    I imported on via the Volume File button in Surfaces tab

    Have you create a primitive, applied volume shader and load the vdb file in the surface tab?

    By

    superzairus superzairus February 2022 in Daz Studio Discussion
  • Daz Studio Pro BETA - version 4.20.0.17! (*UPDATED*)

    superzairus said:

    But how to import the .vdb files, i have some for example, but the normal importer doesn'r allow to import the vdb, with some plugin?

    I imported on via the Volume File button in Surfaces tab

    By

    Unspecified Unspecified February 2022 in Daz Studio Discussion
  • Daz Studio Pro BETA - version 4.20.0.17! (*UPDATED*)

    But how to import the .vdb files, i have some for example, but the normal importer doesn'r allow to import the vdb, with some plugin?

    By

    superzairus superzairus February 2022 in Daz Studio Discussion
  • Daz Studio 4.20[.0.x] Pro, General Release! (*UPDATED*)

    Daz 3D is pleased to announce Daz Studio 4.20 Pro General Release!

     

    • Version: 4.20.0.17
    • Date: April 29, 2022

     


    Highlights:

     

    • See the Highlights thread (and/or Change Log) for details.
    • See the NVIDIA Iray thread for additional information.

     


    Important Notes:

     

    !! IF YOU HAVE NOT UPGRADED TO THE 4.9 GENERAL RELEASE, IT IS HIGHLY RECOMMENDED THAT YOU BACKUP YOUR CONTENT DATABASE IN DAZ STUDIO 4.x BEFORE LAUNCHING THIS VERSION !!

    How do I backup my User Data in Daz Studio?

     

    !! IF YOU HAVE NOT ALREADY MIGRATED FROM THE VALENTINA DB BASED CMS, IT IS HIGHLY RECOMMENDED THAT YOU MIGRATE TO THE POSTGRESQL BASED CMS BEFORE LAUNCHING THIS VERSION !!

    Has the Content Management Service (CMS) changed?

     

    For anyone using a pre-4.9.x build of Daz Studio:

    • The first time you launch Daz Studio 4.9+, any data that exists in the content database is migrated so that it can be used in Daz Studio 4.9+.
    • The amount of time the database migration operation takes is proportional to the amount of data to be migrated.
    • The database migration operation does not delete the data that it migrates from the previous location so that it remains accessible by earlier versions and other applications, such as Carrara.
    • Daz Studio 4.9+ uses the same PostgreSQL database as Daz Studio 4.6 and later, and/or other applications, such as Carrara.
    • A portion of the data contained within the database is shared amongst versions but not entirely. For example:
      • Creating a category in either Daz Studio 4.9+ or 4.8 will cause that category to exist in the other version
      • Assigning a file to that category in Daz Studio 4.9+ will NOT cause that file to be assigned to that category in Daz Studio 4.8
      • Assigning a file to that category in Daz Studio 4.8 WILL cause the file to be assigned to the category in Daz Studio 4.9+
    • Reseting the database in any version of Daz Studio that uses PostgreSQL (e.g., 4.6 or later) will purge all of data in the database, including any data that may be used by earlier versions or other applications, such as Carrara.
    • After the initial migration operation, edited metadata in Daz Studio 4.8 will not be migrated to Daz Studio 4.9+.
      • A workaround is to export User Data from Daz Studio 4.8 and reimport User Data in Daz Studio 4.9+.

     


    Known Issues:

     

    • General
      • ​UI customizations in new installations are not being preserved *fixed in the current version (4.20.0.17)*
        • Fixes for this issue are available via the Public Build and are being verified
        • Executing (opening) the script attached to the bottom of this post (Ensure_UI_Session_Files _Exist.dse) will attempt to create the necessary files
    • Windows
      • Executables are unsigned
        • UAC prompt is yellow with unknown publisher instead of blue with publisher name
    • macOS
      • Big Sur
        • Styling issues on (horizontal) tabbars, (horizontal) tabs, buttons, frames
        • Interactive Lessons draw opaque over the UI, obstructing view of the UI
        • Color selection uses Qt (4) standard color picker - not the macOS native color picker
      • Installation via Install Manager or DazCentral is recommended
        • Installation via standalone application/plugin installers may require an addition to Gatekeeper's exceptions and approved application launch list (via the Command Line)

     


    Frequently Asked Questions:

     

    • Daz Studio Pro - FAQ
    • Daz Connect - FAQ

     


    Public Beta Threads:

     

    • 4.21.0.5 (October 12, 2022)
      • 4.20.1.91 (October 5, 2022)
      • 4.20.1.88 (September 28, 2022)
      • 4.20.1.78 (September 7, 2022)
      • 4.20.1.58 (July 27, 2022)
      • 4.20.1.43 (June 3, 2022)
      • 4.20.1.38 (May 20, 2022)
      • 4.20.1.34 (May 13, 2022)
    • 4.20.0.17 (April 21, 2022)
      • 4.20.0.12 (April 8, 2022)
      • 4.20.0.11 (March 25, 2022)
      • 4.20.0.8 (March 17, 2022)
      • 4.20.0.6 (March 11, 2022)
      • 4.20.0.5 (March 9, 2022)
      • 4.20.0.4 (March 3, 2022)
      • 4.20.0.3 (February 24, 2022)
      • 4.20.0.2 (February 17, 2022)
      • 4.16.1.47 (February 14, 2022)
      • 4.16.1.43 (February 4, 2022)
      • 4.16.1.40 (January 31, 2022)
      • 4.16.1.34 (January 21, 2022)
      • 4.16.1.31 (January 14, 2022)
      • 4.16.1.21 (December 22, 2021)
      • 4.16.1.17 (December 17, 2021)
      • 4.16.1.6 (December 1, 2021)
      • 4.16.1.2 (November 22, 2021)
      • 4.15.1.96 (November 12, 2021)
      • 4.15.1.91 (November 3, 2021)
      • 4.15.1.84 (October 29, 2021)
      • 4.15.1.72 (October 7, 2021)

     


    Previous General Releases:

     

    • ...
      • 4.20.0.2 (February 18, 2022)
    • 4.16.0.3 (November 22, 2021)
      • 4.15.0.30 (September 2, 2021)
      • 4.15.0.2 (January 7, 2021)
    • 4.14.0.10 (December 2, 2020)
      • 4.14.0.8 (November 10, 2020)
    • 4.12.1.118 (June 29, 2020)
      • 4.12.0.86 (September 24, 2019)
    • 4.11.0.383 (June 12, 2019)
    • 4.10.0.123 (December 8, 2017)

    By

    Daz Software Daz Software February 2022 in Daz Studio Discussion
  • How to make all edges straight when opening an area

    My export box looks the same as yours John, I dont have to put it on custom do I?

    heres also image of hex import box, there are 2 matreials, the body and the little glass dome but theye are not coming in seperated

    thanks

    By

    VicS VicS February 2022 in Hexagon Discussion
  • Iray Preview broken?

    Tried to just render a primitive sphere, nothing! Just a blank render window. 

    2022-02-18 10:43:01.257 [DEBUG] :: Loading Json Preset C:/Users/Public/Documents/My DAZ 3D Library/Scripts/RenderThrottleIray/Render Presets/RenderThrottle Render Med.json
    2022-02-18 10:43:01.257 [DEBUG] :: setInteractive: false
    2022-02-18 10:43:01.258 [DEBUG] :: Current draw style: Cartoon Shaded
    2022-02-18 10:43:01.258 [DEBUG] :: Skipping draw style change
    2022-02-18 10:43:01.259 [DEBUG] :: Loading Render Preset C:/Users/Public/Documents/My DAZ 3D Library/Scripts/RenderThrottleIray/Render Presets/RenderThrottle Render Med.duf
    2022-02-18 10:43:01.259 [INFO] :: Prepare asset load (merge): /Scripts/RenderThrottleIray/Render Presets/RenderThrottle Render Med.duf
    2022-02-18 10:43:01.259 [INFO] :: Locking viewport redraw...
    2022-02-18 10:43:01.259 [INFO] :: Viewport redraw locked.
    2022-02-18 10:43:01.302 [INFO] :: Native format content directories: 2
    2022-02-18 10:43:01.302 [INFO] :: Poser format content directories: 2
    2022-02-18 10:43:01.302 [INFO] :: Other import format content directories: 0
    2022-02-18 10:43:01.302 [INFO] :: Begin asset load (merge): /Scripts/RenderThrottleIray/Render Presets/RenderThrottle Render Med.duf
    2022-02-18 10:43:01.302 [INFO] :: Determining missing assets...
    2022-02-18 10:43:01.302 [INFO] :: Setting textures...
    2022-02-18 10:43:01.302 [INFO] :: Processing scene data...
    2022-02-18 10:43:01.303 [INFO] :: Finalizing scene data...
    2022-02-18 10:43:01.303 [INFO] :: Finished asset load (merge): 0m 0.1s - /Scripts/RenderThrottleIray/Render Presets/RenderThrottle Render Med.duf
    2022-02-18 10:43:01.341 [INFO] :: Unlocking viewport redraw...
    2022-02-18 10:43:01.341 [INFO] :: Viewport redraw unlocked.
    2022-02-18 10:43:01.341 [INFO] :: RenderThrottle Render Med
    2022-02-18 10:43:01.413 [INFO] :: Rendering image
    2022-02-18 10:43:01.431 Iray [INFO] - IMAGE:IO ::   1.0   IMAGE  io   info : Loading image "C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\resources\DTHDR-RuinsB-500.hdr", no selector, pixel type "Rgb_fp", 512x256x1 pixels, 1 miplevel.
    2022-02-18 10:43:01.450 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating geometry.
    2022-02-18 10:43:01.450 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating motion transforms.
    2022-02-18 10:43:01.450 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing scene graph.
    2022-02-18 10:43:01.451 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing geometry for motion time 0
    2022-02-18 10:43:01.451 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Geometry import (1 triangle object with 4496 triangles, 0 fiber objects with 0 fibers (0 segments), 1 triangle instance yielding 4496 triangles, 0 fiber instances yielding 0 segments) took 0.001 s
    2022-02-18 10:43:01.451 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating section objects.
    2022-02-18 10:43:01.451 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating materials.
    2022-02-18 10:43:01.452 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : found 0 textures, 0 lambdas (0 unique)
    2022-02-18 10:43:01.453 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Computing 2 flux compensation factors took 0.001 s
    2022-02-18 10:43:01.453 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Emitter geometry import (2 light sources with 3968 triangles, 1 instance) took 0.001 s
    2022-02-18 10:43:01.453 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating volumes.
    2022-02-18 10:43:01.453 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment.
    2022-02-18 10:43:01.461 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lens.
    2022-02-18 10:43:01.461 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lights.
    2022-02-18 10:43:01.461 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating object flags.
    2022-02-18 10:43:01.461 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate.
    2022-02-18 10:43:01.464 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating caustic portals.
    2022-02-18 10:43:01.464 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating decals.
    2022-02-18 10:43:01.468 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using iray core convergence estimate.
    2022-02-18 10:43:01.468 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Allocating 1-layer frame buffer
    2022-02-18 10:43:01.471 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled
    2022-02-18 10:43:01.471 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER ::   1.0   IRAY   rend error: Cannot render: found no usable devices. Please update your NVIDIA driver (www.nvidia.com) to at least 471.41, or enable CPU-only rendering.
    2022-02-18 10:43:01.472 [ERROR] Iray :: Invalid parameters (NULL pointer).
    2022-02-18 10:43:01.567 [INFO] :: Saved image: C:\Users\Mikey\AppData\Roaming\DAZ 3D\Studio4\temp\render\r.png
    2022-02-18 10:43:01.570 [INFO] :: Finished Rendering
    2022-02-18 10:43:01.601 [INFO] :: Total Rendering Time: 0.24 seconds

     

    By

    vonHobo vonHobo February 2022 in The Commons
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.