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Daz 3D Forums > Search
  • Remember, "There's Always Another Sale™" (Report sales errors here.)

    On this page? I can't find it. https://www.daz3d.com/genesis-michael-and-victoria-legacy#index=0&order=popular^1&filtered=1

    https://www.daz3d.com/genesis-michael-and-victoria-legacy#p=15&order=price^-1&filtered=1

    Sort by price low high

    Page No. 16 if Hide Items I Own not selected.

    By

    Galaxy Galaxy September 2019 in The Commons
  • Remember, "There's Always Another Sale™" (Report sales errors here.)

    On this page? I can't find it. https://www.daz3d.com/genesis-michael-and-victoria-legacy#index=0&order=popular^1&filtered=1

    By

    Cris Palomino Cris Palomino September 2019 in The Commons
  • Victoria 4

    Victoria 4 base is here: https://www.daz3d.com/victoria-4-2-base

    By

    Leana Leana September 2019 in New Users
  • Victoria 4

    Hi

    I have just purchased some body animation for Victoria4 however I cannot for the life of me find whow to get a victoria4 model.. im VERY new here as you can see.

     

    thanks!

    By

    david_79807623 david_79807623 September 2019 in New Users
  • LOD (level of detail) issue

    All documentation I could find on LOD settings was talking about using the Victoria 4 figure so I'm wondering if the LOD feature even works at all now.

    I am using a Genesis 2 figure. I exported a clean high resolution obj of the base figure. Then I used  Edit -> Figure - Geometry -> Add Level of Detail -> added the obj named as "test". In the Parameters tab under Mesh Resolution -> Resolution Level -> I selected "test". The figure then disappears.

    Am I doing something wrong? Or is the LOD feature something that was abbandoned a while back because the documentation was talking about somefeatures that aren't there anymore.

    By

    Faux2D Faux2D September 2019 in Daz Studio Discussion
  • Does DAZ Studio include clothing magnets?

    If you mean the Magetize clothing poses that you get with Victoria 4 in Poser, I don't think Daz Studio has anything like those. I know they are supposed to make clothes fit better in Poser but they never seem to have much effect when I try them.

    DS can use the poses, I think, but it autmatically applies figure magnets to fitten items so they are not needed.

    DFormers are the Daz Studio equivalent of magnets. They each have a base, field and magnet and if you open the DFormer pane from the Windows menu you can edit the falloff curve.

    They can also be weight-mapped.

    By

    Richard Haseltine Richard Haseltine September 2019 in Daz Studio Discussion
  • Does DAZ Studio include clothing magnets?

    If you mean the Magetize clothing poses that you get with Victoria 4 in Poser, I don't think Daz Studio has anything like those. I know they are supposed to make clothes fit better in Poser but they never seem to have much effect when I try them.

    DFormers are the Daz Studio equivalent of magnets. They each have a base, field and magnet and if you open the DFormer pane from the Windows menu you can edit the falloff curve.

    dForce is similar to the :Poser Cloth Room. Adding a dynamic dForce modifier to something is like clothifying it in Poser.

    Daz Studio has a pane called Dynamic Clothing but this is for Optitex dtnamic clothes, it only works of clothes rigged specially for it. You need the Simulation Settings tab to control dForce.

    What JonnyRay say about using multiple DFormers is right. I sometimes find that I need more magnets or DFormers for fine control in close up renders. If the figure is further from the camera  you can get away with less precise shapeing.

    dForce is great when it works. If the clothes were not designed for dForce they might work or they might not depending on how the mesh was made.

     

    By

    Peter Wade Peter Wade September 2019 in Daz Studio Discussion
  • Artwork from SpaceVagabond

    Here i am

    Content used:

    Victoria 4.2 Base

    Babydoll for Victoria 4

    Amber Hair for V4

    IDG Portrait Studio

    By

    SpaceVagabond SpaceVagabond September 2019 in Art Studio
  • Using Renders in the 'real' World

    Image may contain: text

     

    Happy Saturday! A few years ago I had an email from a Indian artist who had a residency in Berlin. He wanted to make some monkey scupltures. He'd seen my work and wanted me to help. We would sculpt the monkeys in 3d then do cross sections of the 3d objects and use those to build the monkeys in real life. This is the first mockup I did for him.
    After he'd seen the mockup he wrote back straight away. He needed to stand over my shoulder and direct the process. "What European country was I in?" and he would come over so we could meet up.
    I explained I lived in Australia. So that was that. End of collaboration. I just googled him, he does amazing work .... http://www.victoria-miro.com/artists/36-ns-harsha/

    By

    Headwax Headwax September 2019 in Carrara Discussion
  • [Released] Clothing Converter from Genesis 3 Female to Genesis 8 Female [Commercial]

    As a suggestion for improving this, is it possible to add an option that will strip out the figure morphs for the DO base figures?

    The FBMVictoria7.dsf morphs and the like that persist after conversion cause conflicts with things like the "Victoria 7 for Victoria 8" products; the latter uses exactly the same name for a morph that's very differently shaped, given it's now shaped as a derivative of the Genesis 8 base figure, so the clothing ends up the wrong shape*, meaning that it's better to just rely on auto-follow to do the job (unless you can contrive a better fix).

    * Mendoman posted a picture example of the problem here, although he converted the item manually: https://www.daz3d.com/forums/discussion/352506/victoria7-for-victoria8-morph-problems-with-g3-items

    I also discover from having gone through and deleted all of said G7 FBM morphs from my converted clothing that they were using up a good couple of gigabytes - given these are shapes that either won't be activated or are likely to cause problems when activated, being able to not convert them would be something of a boon to disk space.

    Are you talking about the clothing converters or the character converters?  The only morphs that should be transferred with clothing are the clothing morphs.  Could you explain more please?

    A lot of clothing has a FBMVictoria7 morph (or similar - FBMOlympia7, FBMEva7, etc) intended to improve the fit and reduce distortion when those base figures are dialled in (as compared to just relying on auto-follow). These exist as morph files for the clothing, and can be seen (as hidden morphs) on the clothing even when it is not fitted to these characters.

    As they're morphs that belong to the clothing, they're getting transferred, leading to two main problems:

    - these morphs don't match the identically named morphs used by the Gen 8 conversions of those characters (for example, Victoria 7 for Victoria 8). The G8 version of Victoria 7 now works as a derivative character of Victoria 8, so the actual shape of the morph called FBMVictoria7 is very different for G8F and G3F, so the clothing's original corrective morph now results in completely the wrong fit.

    - Other than for the G7 for G8 characters (where it causes glitches), these morphs probably won't be activated anyway. Only those people who have converted the characters to G8F will use a corrective clothing morph such as FBMRune7 or the like. That makes quite a lot of difference to the disk space used by the conversions, as many clothes have these corrective morphs for several DO base shapes.

    Basically, what I'm suggesting is an option the user can check to have the converter remove morphs called FBMVictoria7, FBMMika7, FBMOphelia7, etc, as it's processing. Presumably this would be done using some kind of "blacklist" of morph names (potentially even editable by the user, should they wish/need to add anything else?).

    Obviously the ideal would be to find a way to "correct" these morphs to still have them retain the correct fit on their updated G8F versions, but removing these morphs and letting DS default to autofollow is better than transferring them verbatim.

    Ah, I see.  That makes sense.  Ok, I will look into it.  Thanks for the suggestion.

    By

    RiverSoft Art RiverSoft Art September 2019 in Daz PA Commercial Products
  • Who's Next to Join the G8 Family?

    Timeline

      2017 2018 2019
    January   01/09/18 - #11 Owen 8
    01/23/18 - #12 Karyssa 8
    01/02/19 - #34 Christian 8
    01/15/19 - #35 Sydney 8
    February   02/13/18 - #13 Alexandra 8
    02/22/18 - #14 Edward 8
    02/05/19 - #36 Tasha 8
    02/19/19 - #37 Landon 8
    March   03/13/18 - #15 Aiko 8
    03/27/18 - #16 Ollie 8
    03/05/19 - #38 Bridget 8
    03/19/19 - #39 Mrs. Chow 8
    April   04/11/18 - #17 Penny 8
    04/24/18 - #18 Edie 8
    04/04/19 - #40 Mr. Woo 8
    04/25/19 - #41 Tika 8
    May   05/09/18 - #19 Mika 8
    05/22/18 - #20 Floyd 8
    05/09/19 - #42 Sanjay 8
    05/23/19 - #43 Kala 8
    June
    06/15/17 - #01 Victoria 8
    06/05/18 - #21 The Girl 8
    06/19/18 - DAZ Dog 8
    06/06/19 - #44 Elios 8
    06/20/19 - #45 Ellithia 8
    July
    07/25/17 - #02 Olympia 8
    07/03/18 - #22 Teen Kaylee 8
    07/17/18 - #23 Mabel 8
    07/04/19 - #46 Teen Jane 8
    07/17/19 - #47 Kanade 8
    August
    08/22/17 - #03 Michael 8
    08/10/18 - #24 Zelara 8
    08/21/18 - #25 Toon Dwayne 8
    08/08/19 - #48 Gabriela 8
    08/22/19 - #49 Diego 8
    08/29/19 - Centaur 8 (#50 Female and #51 Male)
    September
    09/19/17 - #04 Teen Josie 8
    09/04/18 - #26 Latonya 8
    09/18/18 - #27 The Brute 8
    09/05/19 - #52 Babina 8
    09/19/19 - #53 Silas 8
    October 10/03/17 - #05 Stephanie 8
    10/17/17 - #06 Lucas 8
    10/02/18 - #28 Gia 8
    10/18/18 - #29 Vladimir 8
    10/03/19 - #54 Teen Raven 8
    10/19/19 - #55 Yuzuru 8
    November 11/14/17 - #07 Monique 8
    11/28/17 - #08 Darius 8
    11/06/18 - #30 Mei Lin 8
    11/22/18 - #31 Lee 8
    11/05/19 - #56 Leisa 8
    11/22/19 - #57 Jenni 8
    11/28/19 - #58 Robyn 8
    December 12/12/17 - #09 Charlotte 8
    12/26/17 - #10 Sakura 8
    12/04/18 - #32 Eva 8
    12/18/18 - #33 Nix 8
     

    By

    Noah LGP Noah LGP September 2019 in The Commons
  • I make a COMMISSION offer to any content artist seeing this post - details below

    Morning everyone in this conversation and also you wonderful Daz Admins and content artists.  First off i want to thank all of you profusely who gave me info and insight on the above.  My problem is bc I am a non-professional niece artist and history buff, I often get frustrated in waiting for someone to create the kind of "toys" I like, ie WW1 uniforms, trucks planes etc.  Having followed a number of not so fun conversations other folks have had with each other I realized I am also to blame, so I started to do research (which as ALL of you have pointed out is KEY and PARAMOUNT) if you want to get things you like.  Recently I had a conversation with Turbosquid and asked them if I bought one of their VERY expensive models ie like a French Renault tank (that would be crewed by Victoria 8, and Lt. Parker heheheh) how the duce would I transfer the thing -  They up front told me oh in most cases that won't work - OH GREAT I advised this person, so I buy an expensive British Tank pay on average 200 to 400 bucks then I can't even use it - Wonderful.

    Needless to say I politely told him that if you are going to soak an artist for a fair bit of money - MAYBE you execs "In the High Castle" should start working on strategies whereby this product can be transfer (quickly, painlessly and easily) from TS to Daz or Blender or whatever), but I digress.  So doing my reseach I of course saw pros and cons in any 3D product.  So fair Blender 2.8 is starting to be my new "paramour".  Doing simple projects like wells, Lighthouses and even Tanks (Yes there is a neat modern tank tutorial on it).  The ease of use plus the HUGE community of support for this product (not to mention ENDLESS instructional vids is incredible) is the thing that clinched this for me, also since I do not at this point do animations, and only static DAZ displays - I am reasonable happy with this product.

    Like basic art principles, a British Tank from WW1 is essentially squares and circles, cylinders and the like - RIGHT?! same as a Horse-Drawn Ambulance from that era.  So this is my journey of discovery with 3D art.  pretty good for a doddering bloke of 60 who roughly 7 years ago wanted to get into 3D, but was deathly terrified of it!  I will of course keep you posted how I make out, but before I close I want to AGAIN profusely thank all the content artists who do their best to pitch our ideas to their respective teams and who create the amazing easy to use products of DAZ.  Big thank you for those amazing WWII pilot uniforms. Cheers for now gang, and all the best in keeping the world positive with 3D art!

     

    By

    AmazonLover08 AmazonLover08 September 2019 in Product Suggestions
  • [Released] Clothing Converter from Genesis 3 Female to Genesis 8 Female [Commercial]

    As a suggestion for improving this, is it possible to add an option that will strip out the figure morphs for the DO base figures?

    The FBMVictoria7.dsf morphs and the like that persist after conversion cause conflicts with things like the "Victoria 7 for Victoria 8" products; the latter uses exactly the same name for a morph that's very differently shaped, given it's now shaped as a derivative of the Genesis 8 base figure, so the clothing ends up the wrong shape*, meaning that it's better to just rely on auto-follow to do the job (unless you can contrive a better fix).

    * Mendoman posted a picture example of the problem here, although he converted the item manually: https://www.daz3d.com/forums/discussion/352506/victoria7-for-victoria8-morph-problems-with-g3-items

    I also discover from having gone through and deleted all of said G7 FBM morphs from my converted clothing that they were using up a good couple of gigabytes - given these are shapes that either won't be activated or are likely to cause problems when activated, being able to not convert them would be something of a boon to disk space.

    Are you talking about the clothing converters or the character converters?  The only morphs that should be transferred with clothing are the clothing morphs.  Could you explain more please?

    A lot of clothing has a FBMVictoria7 morph (or similar - FBMOlympia7, FBMEva7, etc) intended to improve the fit and reduce distortion when those base figures are dialled in (as compared to just relying on auto-follow). These exist as morph files for the clothing, and can be seen (as hidden morphs) on the clothing even when it is not fitted to these characters.

    As they're morphs that belong to the clothing, they're getting transferred, leading to two main problems:

    - these morphs don't match the identically named morphs used by the Gen 8 conversions of those characters (for example, Victoria 7 for Victoria 8). The G8 version of Victoria 7 now works as a derivative character of Victoria 8, so the actual shape of the morph called FBMVictoria7 is very different for G8F and G3F, so the clothing's original corrective morph now results in completely the wrong fit.

    - Other than for the G7 for G8 characters (where it causes glitches), these morphs probably won't be activated anyway. Only those people who have converted the characters to G8F will use a corrective clothing morph such as FBMRune7 or the like. That makes quite a lot of difference to the disk space used by the conversions, as many clothes have these corrective morphs for several DO base shapes.

    Basically, what I'm suggesting is an option the user can check to have the converter remove morphs called FBMVictoria7, FBMMika7, FBMOphelia7, etc, as it's processing. Presumably this would be done using some kind of "blacklist" of morph names (potentially even editable by the user, should they wish/need to add anything else?).

    Obviously the ideal would be to find a way to "correct" these morphs to still have them retain the correct fit on their updated G8F versions, but removing these morphs and letting DS default to autofollow is better than transferring them verbatim.

    By

    Matt_Castle Matt_Castle September 2019 in Daz PA Commercial Products
  • duplicate formulars found in files

    1.I uninstall DAZ , and later install DAZ , but content is still there , problem is still .

    2.I uninstall DAZ , and later install DAZ , go to content manager ,clear all ,creat a new blank content , problem solved.

    3.After step 2 , everything is OK. And I copy a 【ContentDirectoryManager.dsx】back up into 【C:\Users\rika\AppData\Roaming\DAZ 3D\Studio4】, problem comes again !

    4.I clear content ,load 【Genesis 8 Female Starter Essentials】into content,add G8F from it to scene, it's OK

    but when I load my own document named【A】, add G8F from 【Genesis 8 Female Starter Essentials】 into scene ,problem comes.

    So, I guess it's a bug of content structuresad, my 【A】is broken ,it will confuse everything about G8F , and nothing concern about victoria 8

    By

    kyoreona kyoreona September 2019 in Technical Help (nuts n bolts)
  • duplicate formulars found in files

    The could not find messages mean just that - there's a link, in this case to Victoria 8, from the Smoother V8 20L ansd Smoother V8 20R morphs which cannot be resolved as you don't have Victoria 8 installed. Since it's a correction morph that is needed only when Victoria 8 is installed and applied that is harmless.

    The messages have nothing to do with the Duplicate Formulas alert, you should be able to find log entries for those too.

    It's so strange

    I don't remember that I have changed my content...

    And why do a base G8F needs victoria 8 ...?

    It doesn't mean that Victoria 8 is needed - it means that if Victoria 8 were installed that product would have extra morphs already in place to make sure it worked properly with Victoria 8.

    I can never understand this strange thing...

    It never alert when I load a base G8F , but recently it alert

    And today ,I add victoria 8 into my content , it still alert "duplicate formulas found in files" when I load any G8F characters ,even a base G8F

    Even stranger,it's OK when I load G8M ,nothing wrong happened, and I'm quite sure I have not install any Michael 8 into my content, why...?

     

    By

    kyoreona kyoreona September 2019 in Technical Help (nuts n bolts)
  • LilSideChallenge #08: theme - Babsarella vote starts the 21st oct !

    Yet another quick render by me using a bunch of Daz assets clogging up my disk space.  I did model the books.  Rest is Genesis 2 female and genesis teen justin.

    Genesis 2 Victoria 6, Sexy Librarian for G2F, Jewell Hair for G2F, Genesis Teen Justin, B25 Preppy for Genesis

    JoAnn the Librarian

    not to be confused with

    Conan the Barbarian

    By

    Diomede Diomede September 2019 in Carrara Discussion
  • [Released] Clothing Converter from Genesis 3 Female to Genesis 8 Female [Commercial]

    As a suggestion for improving this, is it possible to add an option that will strip out the figure morphs for the DO base figures?

    The FBMVictoria7.dsf morphs and the like that persist after conversion cause conflicts with things like the "Victoria 7 for Victoria 8" products; the latter uses exactly the same name for a morph that's very differently shaped, given it's now shaped as a derivative of the Genesis 8 base figure, so the clothing ends up the wrong shape*, meaning that it's better to just rely on auto-follow to do the job (unless you can contrive a better fix).

    * Mendoman posted a picture example of the problem here, although he converted the item manually: https://www.daz3d.com/forums/discussion/352506/victoria7-for-victoria8-morph-problems-with-g3-items

    I also discover from having gone through and deleted all of said G7 FBM morphs from my converted clothing that they were using up a good couple of gigabytes - given these are shapes that either won't be activated or are likely to cause problems when activated, being able to not convert them would be something of a boon to disk space.

    Are you talking about the clothing converters or the character converters?  The only morphs that should be transferred with clothing are the clothing morphs.  Could you explain more please?

    By

    RiverSoft Art RiverSoft Art September 2019 in Daz PA Commercial Products
  • Daz Shop issue - Victoria 4 free with debut item not working?

    It is Victoria 8 that is free not Victoria 4.

    I meant to say Victoria 8.. it didn't show up as free in the cart despite adding other items in the sale. (I already paid for 4 years ago - though I haven't had much time with Daz over the years...) 

     

    Was anyone able to get the sale to work? 

    By

    inacentaur inacentaur September 2019 in New Users
  • How Many Pages in Your Product Library?

    75 pages since 2002, Products were on CDs before that.. yes, I have Victoria 1 on a CD

    By

    JVRenderer JVRenderer September 2019 in The Commons
  • duplicate formulars found in files

    The could not find messages mean just that - there's a link, in this case to Victoria 8, from the Smoother V8 20L ansd Smoother V8 20R morphs which cannot be resolved as you don't have Victoria 8 installed. Since it's a correction morph that is needed only when Victoria 8 is installed and applied that is harmless.

    The messages have nothing to do with the Duplicate Formulas alert, you should be able to find log entries for those too.

    It's so strange

    I don't remember that I have changed my content...

    And why do a base G8F needs victoria 8 ...?

    It doesn't mean that Victoria 8 is needed - it means that if Victoria 8 were installed that product would have extra morphs already in place to make sure it worked properly with Victoria 8.

    By

    Richard Haseltine Richard Haseltine September 2019 in Technical Help (nuts n bolts)
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