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Daz 3D Forums > Search
  • does anyone knows how to create a character using a 3D scaner???

    Richard Haseltine said:

    There isn't a quick route, one option is to use a moddeling or sculpting applciation (I think Blender will do), import the figure mesh - at base resolution - and your head scan, position the head scan to line up with the figure head, and then use the sculpting or shrink-wrapping tools with the scan as cosntraint to reshape the figure mesh, which you can then export and use as a morph.

    perfect thanks let me try it out if after a few I can't I'll ask you if you know of a tutorial hahaha haven't used blender that much :P

    By

    drbetochas drbetochas June 2022 in The Commons
  • OT a little -- NEW FREE program over at Pilgway

    Catherine3678ab said:

    WendyLuvsCatz said:

    imports Dicom files? 

    I have the Ultrasound medical variety of my knee

    I guess 3D prints of fetuses are more popular

    "Import and view DICOM files (not for medical use). You can change and save the models in .stl and .wrl formats."

    I could be very wrong but somehow I don't think there would be a large market for such 3D prints either ;-) Know I certainly have no intentions to be printing out any fetus models. 

     

     

    some parents actually frame their ultrasound images, it takes all sorts, they didn't give me a link for my gallstone ultrasound so I cannot print that devil

    Googling skulls and teeth seem popular 

    By

    WendyLuvsCatz WendyLuvsCatz June 2022 in The Commons
  • OT a little -- NEW FREE program over at Pilgway

    WendyLuvsCatz said:

    imports Dicom files? 

    I have the Ultrasound medical variety of my knee

    I guess 3D prints of fetuses are more popular

    "Import and view DICOM files (not for medical use). You can change and save the models in .stl and .wrl formats."

    I could be very wrong but somehow I don't think there would be a large market for such 3D prints either ;-) Know I certainly have no intentions to be printing out any fetus models. 

     

     

    By

    Catherine3678ab Catherine3678ab June 2022 in The Commons
  • Anyone know how to fix this iray render error?

    Basically when I go to render, it renders a blank screen and I have to pull up the log to see the error messages.

    The error log makes it seem like my video card is dead but I can run games with it so my take is that the card is still ok'ish?

    gpu - gtx 1080 ti

    ram - 32

    cpu - AMD Ryzen 7 3700X

    I even get this issue when i start a new scene with just a basic cube primitive.

    I saw an earlier forum about the same issue but it was never resolved.

    Anyone know how I can fix?

    Thanks!

    ******* FULL LOG *******

    2022-06-28 17:54:23.266 WARNING: QColor::setRgb: RGB parameters out of range

    2022-06-28 17:54:23.311 Rendering image

    2022-06-28 17:54:23.329 Iray [INFO] - IMAGE:IO ::   1.0   IMAGE  io   info : Loading image "D:\DAZ3D content\Official Daz\Applications\64-bit\DAZ 3D\DAZStudio4\shaders\iray\resources\DTHDR-RuinsB-500.hdr", pixel type "Rgb_fp", 512x256x1 pixels, 1 miplevel.

    2022-06-28 17:54:23.354 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating geometry.

    2022-06-28 17:54:23.354 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating motion transforms.

    2022-06-28 17:54:23.355 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing scene graph.

    2022-06-28 17:54:23.355 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing geometry for motion time 0

    2022-06-28 17:54:23.355 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Geometry import (1 triangle object with 14 triangles, 0 fiber objects with 0 fibers (0 segments), 1 triangle instance yielding 14 triangles, 0 fiber instances yielding 0 segments) took 0.000s

    2022-06-28 17:54:23.355 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating materials.

    2022-06-28 17:54:23.356 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : found 0 textures, 0 lambdas (0 unique)

    2022-06-28 17:54:23.356 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Emitter geometry import (1 light source with 2 triangles, 1 instance) took 0.000s

    2022-06-28 17:54:23.356 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment.

    2022-06-28 17:54:23.365 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate.

    2022-06-28 17:54:23.366 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lens.

    2022-06-28 17:54:23.367 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lights.

    2022-06-28 17:54:23.367 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating object flags.

    2022-06-28 17:54:23.367 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating caustic portals.

    2022-06-28 17:54:23.367 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating decals.

    2022-06-28 17:54:23.373 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using iray core convergence estimate.

    2022-06-28 17:54:23.373 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Allocating 1-layer frame buffer

    2022-06-28 17:54:23.379 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled

    2022-06-28 17:54:23.379 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing local rendering.

    2022-06-28 17:54:23.379 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Available GPU memory has increased since out-of-memory failure. Re-enabling CUDA device 0 (GeForce GTX 1080 Ti)

    2022-06-28 17:54:23.384 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing OptiX Prime for CUDA device 0

    2022-06-28 17:54:23.389 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 1 device(s):

    2022-06-28 17:54:23.389 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CUDA device 0 (GeForce GTX 1080 Ti)

    2022-06-28 17:54:23.389 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...

    2022-06-28 17:54:23.389 Iray [INFO] - IRAY:RENDER ::   1.12  IRAY   rend progr: CUDA device 0 (GeForce GTX 1080 Ti): Processing scene...

    2022-06-28 17:54:23.402 Iray [VERBOSE] - IRAY:RENDER ::   1.3   IRAY   rend stat : Geometry memory consumption: 1.469 KiB (device 0), 0.000 B (host)

    2022-06-28 17:54:23.402 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER ::   1.3   IRAY   rend error: OptiX Prime error (Device rtpModelUpdate BL): Memory allocation failed (Function "_rtpModelUpdate" caught exception: Encountered a CUDA error: launchAPMInit() returned (2): out of memory)

    2022-06-28 17:54:23.403 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER ::   1.12  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): Scene setup failed

    2022-06-28 17:54:23.403 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER ::   1.12  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): Device failed while rendering

    2022-06-28 17:54:23.403 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [WARNING] - IRAY:RENDER ::   1.12  IRAY   rend warn : CUDA device 0 (GeForce GTX 1080 Ti) ran out of memory and is temporarily unavailable for rendering.

    2022-06-28 17:54:23.403 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [WARNING] - IRAY:RENDER ::   1.12  IRAY   rend warn : All available GPUs failed.

    2022-06-28 17:54:23.403 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER ::   1.12  IRAY   rend error: Fallback to CPU not allowed.

    2022-06-28 17:54:23.403 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER ::   1.12  IRAY   rend error: All workers failed: aborting render

    2022-06-28 17:54:23.403 Iray Render error: Internal rendering error.

    2022-06-28 17:54:23.536 Saved image: D:\DAZ3D content\Official Daz\Applications\Data\DAZ 3D\\DAZStudio4 Temp\render\r.png

    2022-06-28 17:54:23.542 Finished Rendering

    2022-06-28 17:54:23.570 Total Rendering Time: 0.30 seconds

    2022-06-28 17:54:25.325 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Device statistics:

    2022-06-28 17:54:25.325 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CUDA device 0 (GeForce GTX 1080 Ti): 0 iterations, 0.019s init, 0.000s render

    By

    Schaaka Schaaka June 2022 in Technical Help (nuts n bolts)
  • imported obj not visible in scene

    Odds are 9 to 10 ;-) Is the .mtl a multiword name?

    If so, rename it to be ONE word, can use "-" OR "_" but skip any fancy symbols. So_now_youHave-one_word. Open the .obj file with a text editor [i.e. NoteTab Light] and near the top is the call for the .mtl file, name it to be exactly the same as the freshly named .mtl file. Have the .mtl file and .obj file in the SAME folder. Now import it into D/S and you will have whatever information there was stored for the object loading as well.

    By

    Catherine3678ab Catherine3678ab June 2022 in Daz Studio Discussion
  • does anyone knows how to create a character using a 3D scaner???

    There isn't a quick route, one option is to use a moddeling or sculpting applciation (I think Blender will do), import the figure mesh - at base resolution - and your head scan, position the head scan to line up with the figure head, and then use the sculpting or shrink-wrapping tools with the scan as cosntraint to reshape the figure mesh, which you can then export and use as a morph.

    By

    Richard Haseltine Richard Haseltine June 2022 in The Commons
  • imported obj not visible in scene

    is there data in the obj ? is this something you downloaded or something you created in another program?
    If the file size is suspiciously small there may be nothing to import

    By

    StratDragon StratDragon June 2022 in Daz Studio Discussion
  • OFFICIAL DazToBlender Bridge 2022 (SEPTEMBER UPDATE): What's New and How To Use It

    here are the images, sorry, they didn't attached yestarday correctly :)

    I've tried this with blender 3.1 and 3.2. same thing.

    clicking the rigify button creates a correct rig in blender but you lose the posibility to import poses.

    By

    dorusoftware dorusoftware June 2022 in Blender Discussion
  • Error: "Failed to find any bone hierarchy" for skeletal mesh (G8M)

    Hey, I get some problems when exporting to an older game project that is still in UE 4.27.2 with the newest version of  DazToUnreal. In UE4.27 I get the error message: "Failed to find any bone hierarchy. Try disabling the 'Import As Skeletal' option to import as a rigid mesh". But I'm trying to import a Genesis 8M figure. Any ideas whats wrong?

     

    By

    metaside metaside June 2022 in Unreal Discussion
  • Diffeomorphic dforce Soft Curls Base not rendering

    Below it's what I get with the soft curls. It's a straight import and looks much better than yours. Perhaps you used sparsity to reduce the strands ?

    Also the hair cap looks exactly as daz studio.

    I used cycles with the bsdf option for materials that's required to mimic iray. The principled option is for eevee and it's expected that you may need to fix something, because eevee and the principled shader can't reproduce all the iray features.

    blender 3.2.0, diffeo 1.6.2.1041

     

    edit. note. Added a report for Thomas about multiple materials for dforce hair. Also the resize option seems to take a very long time here so I go without resize.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/1050/multiple-materials-for-dforce-hair

    By

    Padone Padone June 2022 in Blender Discussion
  • OFFICIAL DazToBlender Bridge 2022 (SEPTEMBER UPDATE): What's New and How To Use It

    I've managed to install everithing correctly and import a default genesis figure in unreal. The Hands IK work fine but the legs do not work correctly.

    Please attached image.

    Enabling a leg Ik will add the cube on the leg but on a wrong position. will also move the leg slightly back. If one want to use the cube to bend the leg, the bend is wrong. Both IK legs do this. What could be?

    Thanks for the help.

    By

    dorusoftware dorusoftware June 2022 in Blender Discussion
  • Keyboard shortcuts stopped working

    evilcho_ said:

    Richard Haseltine said:

    evilcho_ said:

    Richard Haseltine said:

    Click the Import... button and then select Actions and then the layout you want - probably Default - Advanced.

    This worked for me, but care to tell me why this happened in the first place? I've been using Daz Studio since 2017 nearly every day and I've never, ever encountered this bug and one night it randomly happened. 

    Perhaps DS crashed on exit, or was force-quit, while writing the file. Perhaps a system tool of some kind (e.g. security software) caused an issue. perhaps there was simply a disc error. It isn't possible to know, probably even if you have the log files from when or immediately after it happened.

    I see. I do force quit it very often, so that is probably why. Interesting that it never happened before though. 

    It would depend on exactly what was happening - hit just the wrong moment and this can happen, or the database can become corrupt. It's much safer not to force quit.

    By

    Richard Haseltine Richard Haseltine June 2022 in Daz Studio Discussion
  • Keyboard shortcuts stopped working

    Richard Haseltine said:

    evilcho_ said:

    Richard Haseltine said:

    Click the Import... button and then select Actions and then the layout you want - probably Default - Advanced.

    This worked for me, but care to tell me why this happened in the first place? I've been using Daz Studio since 2017 nearly every day and I've never, ever encountered this bug and one night it randomly happened. 

    Perhaps DS crashed on exit, or was force-quit, while writing the file. Perhaps a system tool of some kind (e.g. security software) caused an issue. perhaps there was simply a disc error. It isn't possible to know, probably even if you have the log files from when or immediately after it happened.

    I see. I do force quit it very often, so that is probably why. Interesting that it never happened before though. 

    By

    evilcho_ evilcho_ June 2022 in Daz Studio Discussion
  • Keyboard shortcuts stopped working

    evilcho_ said:

    Richard Haseltine said:

    Click the Import... button and then select Actions and then the layout you want - probably Default - Advanced.

    This worked for me, but care to tell me why this happened in the first place? I've been using Daz Studio since 2017 nearly every day and I've never, ever encountered this bug and one night it randomly happened. 

    Perhaps DS crashed on exit, or was force-quit, while writing the file. Perhaps a system tool of some kind (e.g. security software) caused an issue. perhaps there was simply a disc error. It isn't possible to know, probably even if you have the log files from when or immediately after it happened.

    By

    Richard Haseltine Richard Haseltine June 2022 in Daz Studio Discussion
  • Keyboard shortcuts stopped working

    Richard Haseltine said:

    Click the Import... button and then select Actions and then the layout you want - probably Default - Advanced.

    This worked for me, but care to tell me why this happened in the first place? I've been using Daz Studio since 2017 nearly every day and I've never, ever encountered this bug and one night it randomly happened. 

    By

    evilcho_ evilcho_ June 2022 in Daz Studio Discussion
  • mcjCylindricalUV: Script exports geometry with Cylindrical-Projected UV map

    Sorry to keep people who are waiting, waiting in utter desperation

    but if it can excuse me, the new version will output the same number and order of the uv coordinates, so you'll be able to import the UV map this way

    the .obj will contain only the facets you selected ( by material or by bone ) , but all the v's and all the vt's will be in the .obj

    The vt's of your facets will have  the new UV-Remapped vt's

    In other news, it went super summerfull here so i kinda was slack

    not as slack as people in The Church of Bob, they are the OG of slackness

    new VIDYO !!!!


    By

    mCasual mCasual June 2022 in Freebies
  • Diffeomorphic DAZ Importer version 1.6.0 released

    Padone said:

    Pose recorder exports a timeline animation for the facial bones, so you just import that in blender with the "import action" tool, as any other animation.

    https://diffeomorphic.blogspot.com/p/posing-panel-version-16.html

    Okay, thanks. I tried it with Import Action and it does import an action and some of the movement, but all movement is very toned down compared to DAZ Studio. The mouth for example does not fully open and the eyes do also not blink. I did also hit the button for "Add Extra Face Bones" in Diffeo. Is there anything else I have to do? Or anything to change in the import settings of the Action? I have it all on the standard settings.
    I also have another question, the teeth of the models are always way to dark (dark yellow) - no matter which method I used (Principled or BSDF). In Principle I could solve it by decreasing SSS but no idea how to do it in BSDF. Is that normal that the teeth are coming in so dark? I tried out different characters and always had that problem.
    Thanks again for all the help, really appreciate it!

    By

    julian_4251591 julian_4251591 June 2022 in Blender Discussion
  • [Released] Turbo Loader Booster Utilities [Commercial]

    kregerse said:

    Hi!

    Somewhat I am not able to load the scene with Turbo Loader Open File. What am I doing wrong?

    Cheers!

     

    2022-06-16 14:55:22.711 [INFO] :: Loading Layout: C:/Users/USER/AppData/Roaming/DAZ 3D/Studio4/layout.dsx

    2022-06-16 14:55:22.937 [WARNING] :: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(660): sync completed successfully, 1 items succeeded, 0 items failed.

    2022-06-16 14:55:22.937 [INFO] :: Metadata update succeeded.

    2022-06-16 14:55:41.731 [DEBUG] :: Turbo Loader Open File START D:/Users/Public/Documents/My DAZ 3D Library/Scripts/RiverSoft Art/Turbo Loader/Turbo Loader Open File.dse

    2022-06-16 14:55:41.736 [DEBUG] :: Enabling morphs for asset, W4D2 4 CA 31: D:/Users/USER/Documents/DAZ 3D/Studio/My Library/Scenes/37 CAFE 2/W4D2 4 CA 31.duf

    2022-06-16 14:55:41.736 [INFO] :: Loading D:/Users/USER/Documents/DAZ 3D/Studio/My Library/Scenes/37 CAFE 2/W4D2 4 CA 31.duf

    2022-06-16 14:55:47.512 [INFO] :: Enabling Morphs...

    2022-06-16 14:55:47.513 [INFO] :: Enabling data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf

    2022-06-16 14:55:47.513 [INFO] ::      data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.tlOff NOT FOUND.

    2022-06-16 14:55:47.514 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf

    2022-06-16 14:55:47.514 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.514 [INFO] ::     

    2022-06-16 14:55:47.515 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.515 [INFO] ::      data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.tlOff NOT FOUND.

    2022-06-16 14:55:47.515 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.516 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.517 [INFO] ::     

    2022-06-16 14:55:47.517 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.518 [INFO] ::      data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.tlOff NOT FOUND.

    2022-06-16 14:55:47.518 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.519 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.519 [INFO] ::     

    2022-06-16 14:55:47.519 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.520 [INFO] ::      data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.tlOff NOT FOUND.

    2022-06-16 14:55:47.520 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.521 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.521 [INFO] ::     

    2022-06-16 14:55:47.521 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.522 [INFO] ::      data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.tlOff NOT FOUND.

    2022-06-16 14:55:47.522 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.522 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.523 [INFO] ::     

    2022-06-16 14:55:47.523 [INFO] :: Enabling data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf

    2022-06-16 14:55:47.523 [INFO] ::      data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.tlOff NOT FOUND.

    2022-06-16 14:55:47.524 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf

    2022-06-16 14:55:47.524 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.524 [INFO] ::     

    2022-06-16 14:55:47.524 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.525 [INFO] ::      data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.tlOff NOT FOUND.

    2022-06-16 14:55:47.525 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.526 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.526 [INFO] ::     

    2022-06-16 14:55:47.526 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.527 [INFO] ::      data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.tlOff NOT FOUND.

    2022-06-16 14:55:47.527 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.528 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.528 [INFO] ::     

    2022-06-16 14:55:47.528 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.529 [INFO] ::      data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.tlOff NOT FOUND.

    2022-06-16 14:55:47.529 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.530 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.530 [INFO] ::     

    2022-06-16 14:55:47.530 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.531 [INFO] ::      data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.tlOff NOT FOUND.

    2022-06-16 14:55:47.531 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.531 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.531 [INFO] ::     

    2022-06-16 14:55:47.531 [INFO] :: Enabling data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf

    2022-06-16 14:55:47.532 [INFO] ::      data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.tlOff NOT FOUND.

    2022-06-16 14:55:47.533 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf

    2022-06-16 14:55:47.533 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.533 [INFO] ::     

    2022-06-16 14:55:47.533 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.534 [INFO] ::      data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.tlOff NOT FOUND.

    2022-06-16 14:55:47.534 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.535 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.535 [INFO] ::     

    2022-06-16 14:55:47.535 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.535 [INFO] ::      data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.tlOff NOT FOUND.

    2022-06-16 14:55:47.536 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.537 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.537 [INFO] ::     

    2022-06-16 14:55:47.537 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.538 [INFO] ::      data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.tlOff NOT FOUND.

    2022-06-16 14:55:47.538 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.539 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.539 [INFO] ::     

    2022-06-16 14:55:47.539 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.539 [INFO] ::      data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.tlOff NOT FOUND.

    2022-06-16 14:55:47.540 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.540 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.540 [INFO] ::     

    2022-06-16 14:55:47.540 [INFO] :: Enabling data/DAZ 3D/Genesis 3/Female/Morphs/Lyoness/LY_EveryGirl/FBM_EveryGirl02.dsf

    2022-06-16 14:55:47.541 [DEBUG] :: 0 morphs were searched for

    0 Enabled (0 failed to enable)

    0 Disabled (0 failed to disable)

    0 unchanged

    0 skipped

    in 5 secs 809 msecs

     

    Note: Multiple files may exist for a morph if you use Daz Connect

    2022-06-16 14:55:47.542 [WARNING] :: Script Error: Line 407

    2022-06-16 14:55:47.542 [WARNING] :: TypeError: Result of expression 'dir.exists' [undefined] is not a function.

    2022-06-16 14:55:47.542 [WARNING] :: Stack Trace:

    <anonymous>()@D:/Users/Public/Documents/My DAZ 3D Library/data/RiverSoft Art/Common/RSTurboLoaderFunctions.dse:407

    Sorry for just seeing this.  You need to update ALL of your Turbo Loader products.  It looks like TLBU is pulling in an old data/RiverSoft Art/Common/RSTurboLoaderFunctions.dse as that function is not even called in the current version.

    By

    RiverSoft Art RiverSoft Art June 2022 in Daz PA Commercial Products
  • Diffeomorphic DAZ Importer version 1.6.0 released

    Pose recorder exports a timeline animation for the facial bones, so you just import that in blender with the "import action" tool, as any other animation.

    https://diffeomorphic.blogspot.com/p/posing-panel-version-16.html

    By

    Padone Padone June 2022 in Blender Discussion
  • Skin properties missing when exported to Blender

    Padone said:

    As for the wet skins be sure to get the latest version of diffeomorphic that's actually 1.6.2. It does import refractive shells be sure to use the bsdf option for materials and the material option for shells, since the new geonode shells are experimental and may not work fine yet.

    As for your skin example you probably imported a daz skin with zero specularity in all channels. The plugin actually imports glossy, dual lobe and top coat. Again use the bsd option for the best result.

    Or you can import with the principled option for materials then adjust specular and clearcoat as you wish.

    Thank you so much! Now it works.

    By

    yangq001 yangq001 June 2022 in Blender Discussion
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