-
does anyone knows how to create a character using a 3D scaner???
Richard Haseltine said:
There isn't a quick route, one option is to use a moddeling or sculpting applciation (I think Blender will do), import the figure mesh - at base resolution - and your head scan, position the head scan to line up with the figure head, and then use the sculpting or shrink-wrapping tools with the scan as cosntraint to reshape the figure mesh, which you can then export and use as a morph.
perfect thanks let me try it out if after a few I can't I'll ask you if you know of a tutorial hahaha haven't used blender that much :P
OT a little -- NEW FREE program over at PilgwayCatherine3678ab said:
WendyLuvsCatz said:
imports Dicom files?
I have the Ultrasound medical variety of my knee
I guess 3D prints of fetuses are more popular
"Import and view DICOM files (not for medical use). You can change and save the models in .stl and .wrl formats."
I could be very wrong but somehow I don't think there would be a large market for such 3D prints either ;-) Know I certainly have no intentions to be printing out any fetus models.
some parents actually frame their ultrasound images, it takes all sorts, they didn't give me a link for my gallstone ultrasound so I cannot print that

Googling skulls and teeth seem popular
OT a little -- NEW FREE program over at PilgwayWendyLuvsCatz said:
imports Dicom files?
I have the Ultrasound medical variety of my knee
I guess 3D prints of fetuses are more popular
"Import and view DICOM files (not for medical use). You can change and save the models in .stl and .wrl formats."
I could be very wrong but somehow I don't think there would be a large market for such 3D prints either ;-) Know I certainly have no intentions to be printing out any fetus models.
Anyone know how to fix this iray render error?Basically when I go to render, it renders a blank screen and I have to pull up the log to see the error messages.
The error log makes it seem like my video card is dead but I can run games with it so my take is that the card is still ok'ish?
gpu - gtx 1080 ti
ram - 32
cpu - AMD Ryzen 7 3700X
I even get this issue when i start a new scene with just a basic cube primitive.
I saw an earlier forum about the same issue but it was never resolved.
Anyone know how I can fix?
Thanks!
******* FULL LOG *******
2022-06-28 17:54:23.266 WARNING: QColor::setRgb: RGB parameters out of range
2022-06-28 17:54:23.311 Rendering image
2022-06-28 17:54:23.329 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "D:\DAZ3D content\Official Daz\Applications\64-bit\DAZ 3D\DAZStudio4\shaders\iray\resources\DTHDR-RuinsB-500.hdr", pixel type "Rgb_fp", 512x256x1 pixels, 1 miplevel.
2022-06-28 17:54:23.354 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating geometry.
2022-06-28 17:54:23.354 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating motion transforms.
2022-06-28 17:54:23.355 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing scene graph.
2022-06-28 17:54:23.355 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing geometry for motion time 0
2022-06-28 17:54:23.355 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Geometry import (1 triangle object with 14 triangles, 0 fiber objects with 0 fibers (0 segments), 1 triangle instance yielding 14 triangles, 0 fiber instances yielding 0 segments) took 0.000s
2022-06-28 17:54:23.355 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating materials.
2022-06-28 17:54:23.356 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : found 0 textures, 0 lambdas (0 unique)
2022-06-28 17:54:23.356 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Emitter geometry import (1 light source with 2 triangles, 1 instance) took 0.000s
2022-06-28 17:54:23.356 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating environment.
2022-06-28 17:54:23.365 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating backplate.
2022-06-28 17:54:23.366 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lens.
2022-06-28 17:54:23.367 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lights.
2022-06-28 17:54:23.367 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating object flags.
2022-06-28 17:54:23.367 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating caustic portals.
2022-06-28 17:54:23.367 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating decals.
2022-06-28 17:54:23.373 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using iray core convergence estimate.
2022-06-28 17:54:23.373 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Allocating 1-layer frame buffer
2022-06-28 17:54:23.379 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using batch scheduling, caustic sampler disabled
2022-06-28 17:54:23.379 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing local rendering.
2022-06-28 17:54:23.379 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Available GPU memory has increased since out-of-memory failure. Re-enabling CUDA device 0 (GeForce GTX 1080 Ti)
2022-06-28 17:54:23.384 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing OptiX Prime for CUDA device 0
2022-06-28 17:54:23.389 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering with 1 device(s):
2022-06-28 17:54:23.389 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (GeForce GTX 1080 Ti)
2022-06-28 17:54:23.389 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2022-06-28 17:54:23.389 Iray [INFO] - IRAY:RENDER :: 1.12 IRAY rend progr: CUDA device 0 (GeForce GTX 1080 Ti): Processing scene...
2022-06-28 17:54:23.402 Iray [VERBOSE] - IRAY:RENDER :: 1.3 IRAY rend stat : Geometry memory consumption: 1.469 KiB (device 0), 0.000 B (host)
2022-06-28 17:54:23.402 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER :: 1.3 IRAY rend error: OptiX Prime error (Device rtpModelUpdate BL): Memory allocation failed (Function "_rtpModelUpdate" caught exception: Encountered a CUDA error: launchAPMInit() returned (2): out of memory)
2022-06-28 17:54:23.403 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER :: 1.12 IRAY rend error: CUDA device 0 (GeForce GTX 1080 Ti): Scene setup failed
2022-06-28 17:54:23.403 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER :: 1.12 IRAY rend error: CUDA device 0 (GeForce GTX 1080 Ti): Device failed while rendering
2022-06-28 17:54:23.403 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [WARNING] - IRAY:RENDER :: 1.12 IRAY rend warn : CUDA device 0 (GeForce GTX 1080 Ti) ran out of memory and is temporarily unavailable for rendering.
2022-06-28 17:54:23.403 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [WARNING] - IRAY:RENDER :: 1.12 IRAY rend warn : All available GPUs failed.
2022-06-28 17:54:23.403 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER :: 1.12 IRAY rend error: Fallback to CPU not allowed.
2022-06-28 17:54:23.403 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER :: 1.12 IRAY rend error: All workers failed: aborting render
2022-06-28 17:54:23.403 Iray Render error: Internal rendering error.
2022-06-28 17:54:23.536 Saved image: D:\DAZ3D content\Official Daz\Applications\Data\DAZ 3D\\DAZStudio4 Temp\render\r.png
2022-06-28 17:54:23.542 Finished Rendering
2022-06-28 17:54:23.570 Total Rendering Time: 0.30 seconds
2022-06-28 17:54:25.325 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Device statistics:
2022-06-28 17:54:25.325 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (GeForce GTX 1080 Ti): 0 iterations, 0.019s init, 0.000s render
imported obj not visible in sceneOdds are 9 to 10 ;-) Is the .mtl a multiword name?
If so, rename it to be ONE word, can use "-" OR "_" but skip any fancy symbols. So_now_youHave-one_word. Open the .obj file with a text editor [i.e. NoteTab Light] and near the top is the call for the .mtl file, name it to be exactly the same as the freshly named .mtl file. Have the .mtl file and .obj file in the SAME folder. Now import it into D/S and you will have whatever information there was stored for the object loading as well.
does anyone knows how to create a character using a 3D scaner???There isn't a quick route, one option is to use a moddeling or sculpting applciation (I think Blender will do), import the figure mesh - at base resolution - and your head scan, position the head scan to line up with the figure head, and then use the sculpting or shrink-wrapping tools with the scan as cosntraint to reshape the figure mesh, which you can then export and use as a morph.
imported obj not visible in sceneis there data in the obj ? is this something you downloaded or something you created in another program?
If the file size is suspiciously small there may be nothing to importOFFICIAL DazToBlender Bridge 2022 (SEPTEMBER UPDATE): What's New and How To Use Ithere are the images, sorry, they didn't attached yestarday correctly :)
I've tried this with blender 3.1 and 3.2. same thing.
clicking the rigify button creates a correct rig in blender but you lose the posibility to import poses.
Error: "Failed to find any bone hierarchy" for skeletal mesh (G8M)Hey, I get some problems when exporting to an older game project that is still in UE 4.27.2 with the newest version of DazToUnreal. In UE4.27 I get the error message: "Failed to find any bone hierarchy. Try disabling the 'Import As Skeletal' option to import as a rigid mesh". But I'm trying to import a Genesis 8M figure. Any ideas whats wrong?
Diffeomorphic dforce Soft Curls Base not renderingBelow it's what I get with the soft curls. It's a straight import and looks much better than yours. Perhaps you used sparsity to reduce the strands ?
Also the hair cap looks exactly as daz studio.
I used cycles with the bsdf option for materials that's required to mimic iray. The principled option is for eevee and it's expected that you may need to fix something, because eevee and the principled shader can't reproduce all the iray features.
blender 3.2.0, diffeo 1.6.2.1041
edit. note. Added a report for Thomas about multiple materials for dforce hair. Also the resize option seems to take a very long time here so I go without resize.
https://bitbucket.org/Diffeomorphic/import_daz/issues/1050/multiple-materials-for-dforce-hair
OFFICIAL DazToBlender Bridge 2022 (SEPTEMBER UPDATE): What's New and How To Use ItI've managed to install everithing correctly and import a default genesis figure in unreal. The Hands IK work fine but the legs do not work correctly.
Please attached image.
Enabling a leg Ik will add the cube on the leg but on a wrong position. will also move the leg slightly back. If one want to use the cube to bend the leg, the bend is wrong. Both IK legs do this. What could be?
Thanks for the help.
Keyboard shortcuts stopped workingevilcho_ said:
Richard Haseltine said:
evilcho_ said:
Richard Haseltine said:
Click the Import... button and then select Actions and then the layout you want - probably Default - Advanced.
This worked for me, but care to tell me why this happened in the first place? I've been using Daz Studio since 2017 nearly every day and I've never, ever encountered this bug and one night it randomly happened.
Perhaps DS crashed on exit, or was force-quit, while writing the file. Perhaps a system tool of some kind (e.g. security software) caused an issue. perhaps there was simply a disc error. It isn't possible to know, probably even if you have the log files from when or immediately after it happened.
I see. I do force quit it very often, so that is probably why. Interesting that it never happened before though.
It would depend on exactly what was happening - hit just the wrong moment and this can happen, or the database can become corrupt. It's much safer not to force quit.
Keyboard shortcuts stopped workingRichard Haseltine said:
evilcho_ said:
Richard Haseltine said:
Click the Import... button and then select Actions and then the layout you want - probably Default - Advanced.
This worked for me, but care to tell me why this happened in the first place? I've been using Daz Studio since 2017 nearly every day and I've never, ever encountered this bug and one night it randomly happened.
Perhaps DS crashed on exit, or was force-quit, while writing the file. Perhaps a system tool of some kind (e.g. security software) caused an issue. perhaps there was simply a disc error. It isn't possible to know, probably even if you have the log files from when or immediately after it happened.
I see. I do force quit it very often, so that is probably why. Interesting that it never happened before though.
Keyboard shortcuts stopped workingevilcho_ said:
Richard Haseltine said:
Click the Import... button and then select Actions and then the layout you want - probably Default - Advanced.
This worked for me, but care to tell me why this happened in the first place? I've been using Daz Studio since 2017 nearly every day and I've never, ever encountered this bug and one night it randomly happened.
Perhaps DS crashed on exit, or was force-quit, while writing the file. Perhaps a system tool of some kind (e.g. security software) caused an issue. perhaps there was simply a disc error. It isn't possible to know, probably even if you have the log files from when or immediately after it happened.
Keyboard shortcuts stopped workingRichard Haseltine said:
Click the Import... button and then select Actions and then the layout you want - probably Default - Advanced.
This worked for me, but care to tell me why this happened in the first place? I've been using Daz Studio since 2017 nearly every day and I've never, ever encountered this bug and one night it randomly happened.
mcjCylindricalUV: Script exports geometry with Cylindrical-Projected UV mapSorry to keep people who are waiting, waiting in utter desperation
but if it can excuse me, the new version will output the same number and order of the uv coordinates, so you'll be able to import the UV map this way
the .obj will contain only the facets you selected ( by material or by bone ) , but all the v's and all the vt's will be in the .obj
The vt's of your facets will have the new UV-Remapped vt's
In other news, it went super summerfull here so i kinda was slack
not as slack as people in The Church of Bob, they are the OG of slackness
new VIDYO !!!!
Diffeomorphic DAZ Importer version 1.6.0 releasedPadone said:
Pose recorder exports a timeline animation for the facial bones, so you just import that in blender with the "import action" tool, as any other animation.
https://diffeomorphic.blogspot.com/p/posing-panel-version-16.html
Okay, thanks. I tried it with Import Action and it does import an action and some of the movement, but all movement is very toned down compared to DAZ Studio. The mouth for example does not fully open and the eyes do also not blink. I did also hit the button for "Add Extra Face Bones" in Diffeo. Is there anything else I have to do? Or anything to change in the import settings of the Action? I have it all on the standard settings.
I also have another question, the teeth of the models are always way to dark (dark yellow) - no matter which method I used (Principled or BSDF). In Principle I could solve it by decreasing SSS but no idea how to do it in BSDF. Is that normal that the teeth are coming in so dark? I tried out different characters and always had that problem.
Thanks again for all the help, really appreciate it![Released] Turbo Loader Booster Utilities [Commercial]kregerse said:
Hi!
Somewhat I am not able to load the scene with Turbo Loader Open File. What am I doing wrong?
Cheers!
2022-06-16 14:55:22.711 [INFO] :: Loading Layout: C:/Users/USER/AppData/Roaming/DAZ 3D/Studio4/layout.dsx
2022-06-16 14:55:22.937 [WARNING] :: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(660): sync completed successfully, 1 items succeeded, 0 items failed.
2022-06-16 14:55:22.937 [INFO] :: Metadata update succeeded.
2022-06-16 14:55:41.731 [DEBUG] :: Turbo Loader Open File START D:/Users/Public/Documents/My DAZ 3D Library/Scripts/RiverSoft Art/Turbo Loader/Turbo Loader Open File.dse
2022-06-16 14:55:41.736 [DEBUG] :: Enabling morphs for asset, W4D2 4 CA 31: D:/Users/USER/Documents/DAZ 3D/Studio/My Library/Scenes/37 CAFE 2/W4D2 4 CA 31.duf
2022-06-16 14:55:41.736 [INFO] :: Loading D:/Users/USER/Documents/DAZ 3D/Studio/My Library/Scenes/37 CAFE 2/W4D2 4 CA 31.duf
2022-06-16 14:55:47.512 [INFO] :: Enabling Morphs...
2022-06-16 14:55:47.513 [INFO] :: Enabling data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf
2022-06-16 14:55:47.513 [INFO] :: data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.tlOff NOT FOUND.
2022-06-16 14:55:47.514 [INFO] :: Loading D:/Users/Public/Documents/My DAZ 3D Library/data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf
2022-06-16 14:55:47.514 [INFO] :: Enabling Morphs...
2022-06-16 14:55:47.514 [INFO] ::
2022-06-16 14:55:47.515 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf
2022-06-16 14:55:47.515 [INFO] :: data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.tlOff NOT FOUND.
2022-06-16 14:55:47.515 [INFO] :: Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf
2022-06-16 14:55:47.516 [INFO] :: Enabling Morphs...
2022-06-16 14:55:47.517 [INFO] ::
2022-06-16 14:55:47.517 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf
2022-06-16 14:55:47.518 [INFO] :: data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.tlOff NOT FOUND.
2022-06-16 14:55:47.518 [INFO] :: Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf
2022-06-16 14:55:47.519 [INFO] :: Enabling Morphs...
2022-06-16 14:55:47.519 [INFO] ::
2022-06-16 14:55:47.519 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf
2022-06-16 14:55:47.520 [INFO] :: data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.tlOff NOT FOUND.
2022-06-16 14:55:47.520 [INFO] :: Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf
2022-06-16 14:55:47.521 [INFO] :: Enabling Morphs...
2022-06-16 14:55:47.521 [INFO] ::
2022-06-16 14:55:47.521 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf
2022-06-16 14:55:47.522 [INFO] :: data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.tlOff NOT FOUND.
2022-06-16 14:55:47.522 [INFO] :: Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf
2022-06-16 14:55:47.522 [INFO] :: Enabling Morphs...
2022-06-16 14:55:47.523 [INFO] ::
2022-06-16 14:55:47.523 [INFO] :: Enabling data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf
2022-06-16 14:55:47.523 [INFO] :: data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.tlOff NOT FOUND.
2022-06-16 14:55:47.524 [INFO] :: Loading D:/Users/Public/Documents/My DAZ 3D Library/data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf
2022-06-16 14:55:47.524 [INFO] :: Enabling Morphs...
2022-06-16 14:55:47.524 [INFO] ::
2022-06-16 14:55:47.524 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf
2022-06-16 14:55:47.525 [INFO] :: data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.tlOff NOT FOUND.
2022-06-16 14:55:47.525 [INFO] :: Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf
2022-06-16 14:55:47.526 [INFO] :: Enabling Morphs...
2022-06-16 14:55:47.526 [INFO] ::
2022-06-16 14:55:47.526 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf
2022-06-16 14:55:47.527 [INFO] :: data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.tlOff NOT FOUND.
2022-06-16 14:55:47.527 [INFO] :: Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf
2022-06-16 14:55:47.528 [INFO] :: Enabling Morphs...
2022-06-16 14:55:47.528 [INFO] ::
2022-06-16 14:55:47.528 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf
2022-06-16 14:55:47.529 [INFO] :: data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.tlOff NOT FOUND.
2022-06-16 14:55:47.529 [INFO] :: Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf
2022-06-16 14:55:47.530 [INFO] :: Enabling Morphs...
2022-06-16 14:55:47.530 [INFO] ::
2022-06-16 14:55:47.530 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf
2022-06-16 14:55:47.531 [INFO] :: data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.tlOff NOT FOUND.
2022-06-16 14:55:47.531 [INFO] :: Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf
2022-06-16 14:55:47.531 [INFO] :: Enabling Morphs...
2022-06-16 14:55:47.531 [INFO] ::
2022-06-16 14:55:47.531 [INFO] :: Enabling data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf
2022-06-16 14:55:47.532 [INFO] :: data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.tlOff NOT FOUND.
2022-06-16 14:55:47.533 [INFO] :: Loading D:/Users/Public/Documents/My DAZ 3D Library/data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf
2022-06-16 14:55:47.533 [INFO] :: Enabling Morphs...
2022-06-16 14:55:47.533 [INFO] ::
2022-06-16 14:55:47.533 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf
2022-06-16 14:55:47.534 [INFO] :: data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.tlOff NOT FOUND.
2022-06-16 14:55:47.534 [INFO] :: Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf
2022-06-16 14:55:47.535 [INFO] :: Enabling Morphs...
2022-06-16 14:55:47.535 [INFO] ::
2022-06-16 14:55:47.535 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf
2022-06-16 14:55:47.535 [INFO] :: data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.tlOff NOT FOUND.
2022-06-16 14:55:47.536 [INFO] :: Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf
2022-06-16 14:55:47.537 [INFO] :: Enabling Morphs...
2022-06-16 14:55:47.537 [INFO] ::
2022-06-16 14:55:47.537 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf
2022-06-16 14:55:47.538 [INFO] :: data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.tlOff NOT FOUND.
2022-06-16 14:55:47.538 [INFO] :: Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf
2022-06-16 14:55:47.539 [INFO] :: Enabling Morphs...
2022-06-16 14:55:47.539 [INFO] ::
2022-06-16 14:55:47.539 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf
2022-06-16 14:55:47.539 [INFO] :: data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.tlOff NOT FOUND.
2022-06-16 14:55:47.540 [INFO] :: Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf
2022-06-16 14:55:47.540 [INFO] :: Enabling Morphs...
2022-06-16 14:55:47.540 [INFO] ::
2022-06-16 14:55:47.540 [INFO] :: Enabling data/DAZ 3D/Genesis 3/Female/Morphs/Lyoness/LY_EveryGirl/FBM_EveryGirl02.dsf
2022-06-16 14:55:47.541 [DEBUG] :: 0 morphs were searched for
0 Enabled (0 failed to enable)
0 Disabled (0 failed to disable)
0 unchanged
0 skipped
in 5 secs 809 msecs
Note: Multiple files may exist for a morph if you use Daz Connect
2022-06-16 14:55:47.542 [WARNING] :: Script Error: Line 407
2022-06-16 14:55:47.542 [WARNING] :: TypeError: Result of expression 'dir.exists' [undefined] is not a function.
2022-06-16 14:55:47.542 [WARNING] :: Stack Trace:
<anonymous>()@D:/Users/Public/Documents/My DAZ 3D Library/data/RiverSoft Art/Common/RSTurboLoaderFunctions.dse:407
Sorry for just seeing this. You need to update ALL of your Turbo Loader products. It looks like TLBU is pulling in an old data/RiverSoft Art/Common/RSTurboLoaderFunctions.dse as that function is not even called in the current version.
Diffeomorphic DAZ Importer version 1.6.0 releasedPose recorder exports a timeline animation for the facial bones, so you just import that in blender with the "import action" tool, as any other animation.
https://diffeomorphic.blogspot.com/p/posing-panel-version-16.html
Skin properties missing when exported to BlenderPadone said:
As for the wet skins be sure to get the latest version of diffeomorphic that's actually 1.6.2. It does import refractive shells be sure to use the bsdf option for materials and the material option for shells, since the new geonode shells are experimental and may not work fine yet.
As for your skin example you probably imported a daz skin with zero specularity in all channels. The plugin actually imports glossy, dual lobe and top coat. Again use the bsd option for the best result.
Or you can import with the principled option for materials then adjust specular and clearcoat as you wish.
Thank you so much! Now it works.








