• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
    • Game Ready
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • Hope This is an Easy Question About Content Installation

    Reset database and re-import metadata/

    By

    y3kman y3kman July 2022 in The Commons
  • Hope This is an Easy Question About Content Installation

    Hi, all.  Okay, so I've just gotten a new computer, so I had to move all my Daz stuff over.  DIM install went fine (I really don't like Daz Central) and Daz Studio install went fine.  I directed Daz to find all my content in the external drive where I keep it, and let DIM know to install content to that drive, as well.  All the content is showing up in Smart Content and the Content Library, but all of it is grayed-out.  Obviously I don't want to have to go back to DIM and re-install 8500 or so items of content, so I'm asking if there's another way.  I almost want to say that I remember someone suggesting something like reloading the metadata or...something.  Is there an easy method, or am I looking at a very long content re-installation?  Thanks for any advice and/or wisdom!

    By

    draine761_c7a1098aa1 draine761_c7a1098aa1 June 2022 in The Commons
  • Adobe Substance 3D Stager - Just a general set of questions

    I have been using DAZ for a couple of years now and love the render quality. I recently discovered Substance Stager at a conference and have started to test it out. I was able to import my DAZ avatar into Stager. The body skin maps came in pretty well, but there are issues with hair/eyes. I am researching to see if there are solves, but this might be the issue with the different render options. I am only 1 day into playing with it, so hopefully I can solve some of these issues.

    What excited me about substance was the AI lighting capabilities and perspective. This is outside of HRDIs as I sometimes combine a figure with a flat photograph background. The way Stager adjusted the coloring of the 3D object to match the photograph was pretty amazing.

     

    By

    miguel_3875031 miguel_3875031 June 2022 in The Commons
  • Blender OBJ export - Please help

    Now it is not failing with the Blender export either. I could tear my hair out! I have no clue what changed between me going to bed and getting up just now but it seems to be working. I just exported the dress again to try @PerttiA 's suggestion (which imported fine) and then used the same export to import into Blender which I sent back to DAZ Studio unmodified and lo and behold no error.

    My guess is that while I was sure I remember setting the dress to base resolution yesterday, perhaps I didn't on one occasion and that was the version I was using to test my exports. I can't think of another explanation.

    I wish there was a GoZ equivalent for Blender as I can't afford ZBrush.

    By

    marble marble June 2022 in Daz Studio Discussion
  • Blender OBJ export - Please help

    PerttiA said:

    You can test your DS export/import settings by exporting the OBJ and importing it as a morph right after - It will eliminate problems with Blender settings and ensure that your DS settings match.

     

    Good thinking. It failed with the same error. No Blender involved. Sorry, I imported the wrong version. No it does not fail if I just export and import without going to Blender.

    I'll pick a few other items of clothing and try them.

    By

    marble marble June 2022 in Daz Studio Discussion
  • Blender OBJ export - Please help

    You can test your DS export/import settings by exporting the OBJ and importing it as a morph right after - It will eliminate problems with Blender settings and ensure that your DS settings match.

    By

    PerttiA PerttiA June 2022 in Daz Studio Discussion
  • Blender OBJ export - Please help

    Thanks for the replies. It is just waking up time here in NZ so I will have a look at these suggestions after breakfast. I can say that the G8F I used was the Development model so no brows of lashes. The  dress was a maid's outfit but I will check which one later [EDIT: Nikisatez product]. I also tried on a swimsuit (the High Cut one in the sale these last few days) same results. 
     

    I tried to just export back from Blender without making any modifications. Same error. I was also careful to export only the selected object (clothing) so the G8F should not be an influence on the import back to DAZ Studio. 

    By

    marble marble June 2022 in Daz Studio Discussion
  • Blender OBJ export - Please help

    Number of vertices must be different.

    Try to select the dress in the scene tab and see number of vertices&faces.

    Then try to import your morphed dress and compare with number of vertices&faces.

    By

    felis felis June 2022 in Daz Studio Discussion
  • Blender OBJ export - Please help

    It will probably take some 4 hours before I get home to check, but a few things...

    - Ignore invisible nodes, maybe not a good idea if the clothing does have some => Vertex count would not match when importing back
    - Write separate objects... If this meant the exported item is not one object in Blender, there is not one time I had been able to re-import it back to DS (as a morph)
    - If making morphs, no need to include textures, normal maps, UV's etc...

    By

    PerttiA PerttiA June 2022 in Daz Studio Discussion
  • diffeomorphic not whole scene

    Your choice, but if you're like me and don't use HDRIs, or you don't object to leaving linking to it later so as not to overburden the export import process- well, ya know. I have tried to import a daz scene into a procedurally generated night sky- absolute disaster. I'm hoping turning that control off will help.

    By

    Torkuda Torkuda June 2022 in Blender Discussion
  • is this possible?

    TheMysteryIsThePoint said:

    Use a combination of Diffeo for materials and Sagan for pixel-perfect meshes. There's an option in Sagan to utilize Diffeo's materials.

    Import using Diffeo first, and then delete it. It will leave the materials. Then import the Alembic created with Sagan. Then run the "fix normal maps" script or something liket that, that Sagan also creates. Done.

    I'm VERY interested- where are the installation instructions? I'm not sure which zip to use nor which of the ten forum pages to read. Sorry.

    By

    Torkuda Torkuda June 2022 in Daz Studio Discussion
  • Blender OBJ export - Please help

    This is something I have been doing for years but now I can't get it to work.

    I'm exporting clothing from DAZ Studio to Blender to make morphs. It is a while and several updates of both applications since I have exported anything but I have not seen any reports that it has stopped working.

    DAZ Studio 4.20.1.43 and Blender 3.2.0.

    I used to have screen shots of my export/import setting but I lost them and that is probably why I am not getting it right now. Every morph is reported as a geometry mismatch. Please could someone check my settings as shown in the attached screen shots?

     

    By

    marble marble June 2022 in Daz Studio Discussion
  • Diffeomorphic dforce Soft Curls Base not rendering

    Thanks for getting back to me @Padone

    Sorry, that I have taken so long to reply.

    OK, so I installed diffeomorphic 1.6 (Daz and Blender), along with Blender 3.2

    I did a "Import Daz" rather than my usual "Easy Import Daz" - is that what you mean by "It's a straight import"

    When I try to "Make Hair" - the button is greyed out - see screenshot 1

    When I look under "Shading" there is a  Hiar BDSF and Diffuse BDSF - see two screenshots

    Are you saying that I have to change one of those to Principle BDSF?

    I do see the skull cap though but the hair is invisible since I was unable to click on the "Make Hair" button - see attached screen shot (last)

    Once again, thanks in advance

    By

    tam_c3df5332fc tam_c3df5332fc June 2022 in Blender Discussion
  • How to replace a dress mesh with a new mesh and keep the texture settings?

    @felis
    Thank you.


    @Richard Haseltine
    It works.
    The process takes quite a lot of time.
    I wish daz have real time simulation like MD.
    For anyone who maybe going through the same thing.
    1. After retracing on MD, you need to assign each pattern to related fabric.
    If the original cloth has 4 surface groups, than on MD there should be 4 assigned fabrics.
    Look on DAZ which area for each surface group is.
    2. Export it as OBJ
    3. Import it on Blender
    4. Fix the uv, because the uv is messed up - size and position.

    5. Export is as OBJ
    6. Import it on DAZ
    7. Now you can copy paste each surface groups from the orginal to the copy.
    If the surface name is the same, you can do it all at once, but if different you need to copy paste one by one.
     

    By

    James James June 2022 in Daz Studio Discussion
  • diffeomorphic not whole scene

    Diffeo imports everything on the scene. So you have to save your figure separately if you only want to import the figure.

    The world option imports the hdri and the backdrop that's useful to get the scene environment. I have it to "always".

    By

    Padone Padone June 2022 in Blender Discussion
  • My export from daz to blender are so weird and also gives some error

    When i try a genesis 8 female export with cloth acc. and hair. It just gives the error that is in the attatchments on this post and just removes all the pose that i added to it and also scales all the things that is exportet from daz. I already find out that the hair makes this happen but i dont know how to fix it. I find out it while deleting only hair and using daz to blender bridge. It works pretty well. Also i looked for error and it says something about material. And also when i try to export character in fbx format withput using any tool it just makes character really weird shaped or posed. So i dont know what to do and how to export this model with hair succesfully.

     

    1. Photo is daz to blender export settings

    2. Photo daz to blender - Blender's phyton error while trying to import

    3. Model's size and resetted pose

    4. Daz fbx format export settings

    5. The model with all the poses that i gave her and hair and all the stuff

    6. Blender fbx import settings

    7. Model when imported to blender 

    By

    alphkunai001 alphkunai001 June 2022 in Daz Studio Discussion
  • importing pre-posed clothed daz figures into c4d r18 HELP!!!!

    everytime i import a preposed (with clothes hair etc) character into cinema 4d it is still in default pose AND warped! How do i fix this????? I DO NOT want to pose add clothing add har add etc etc etc AFTER importing into cinema 4d just to let you know.

    By

    milliethegreat milliethegreat June 2022 in Cinema 4D Discussion
  • Wanted: low poly human FACE model

    I would like to have a low-poly face model - .HXN or .OBJ that I could import into Hexagon and/or Daz Studio. Not too much detail is required at the outset. For further work in Studio I suppose I have "Mesh Grabber".

    Here's my first try at a nose and one "eye". Am I on the right track... it seems to look good with a bit of smoothing?

    I started with only a flat grid which I proceeded to tessellate. Do you usually start with a cylinder or an "egg" shape, to get a bit of camber going?

    By

    Roman_K2 Roman_K2 June 2022 in Hexagon Discussion
  • is this possible?

    Use a combination of Diffeo for materials and Sagan for pixel-perfect meshes. There's an option in Sagan to utilize Diffeo's materials.

    Import using Diffeo first, and then delete it. It will leave the materials. Then import the Alembic created with Sagan. Then run the "fix normal maps" script or something liket that, that Sagan also creates. Done.

    By

    TheMysteryIsThePoint TheMysteryIsThePoint June 2022 in Daz Studio Discussion
  • *Public Build Iray not working

    Richard Haseltine said:

    qgj26703 said:

    Leana said:

    The settings for general release and beta are separate, so them not sharing content would be normal if you didn't set the preferences so that they use the same directories and cms.

    For the record, it's 4.20 (as in "minor version 20 of major version 4") not 4.2. Version numbers are not decimals

    Regarding render, have you tried updating your graphic card drivers?

    How would you change the directories that either build uses? 

    Edit>Preferences, Daz Studio>Preferences for a mac, go to the Content tab, and click the Content Directory Manager button.

    Thanks, that solves one problem. Currently Daz 4.20 will let me Iray Preview, but not render. The Beta can't even Iray Preview. Here's my log file

    2022-06-30 03:25:01.310 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating geometry.

    2022-06-30 03:25:01.312 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating motion transforms.

    2022-06-30 03:25:01.312 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing scene graph.

    2022-06-30 03:25:01.313 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing geometry for motion time 0

    2022-06-30 03:25:40.513 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Geometry import (1 triangle object with 186 M triangles, 0 fiber objects with 0 fibers (0 segments), 1 triangle instance yielding 186 M triangles, 0 fiber instances yielding 0 segments) took 39.194 s

    2022-06-30 03:25:40.515 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating section objects.

    2022-06-30 03:25:40.526 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating materials.

    2022-06-30 03:25:43.796 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : Material instance 'DS_CB Sabah EyeBrows__Brows_1837_753' uses MDL JIT compilation.

    2022-06-30 03:25:43.800 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : Material instance 'DS_Ayaan Hair__Hair_1a81_1232' uses MDL JIT compilation.

    2022-06-30 03:25:43.801 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : Material instance 'DS_Ayaan Hair__Hair2_1ac9_1326' uses MDL JIT compilation.

    2022-06-30 03:25:43.875 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : found 680 textures, 15 lambdas (12 unique)

    2022-06-30 03:25:43.898 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Computing 5 flux compensation factors took 0.001 s

    2022-06-30 03:25:43.898 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Emitter geometry import (18 light sources with 5518 triangles, 1 instance) took 0.002 s

    2022-06-30 03:25:43.902 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating volumes.

    2022-06-30 03:25:43.902 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment.

    2022-06-30 03:25:43.902 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lens.

    2022-06-30 03:25:43.903 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lights.

    2022-06-30 03:25:43.903 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating object flags.

    2022-06-30 03:25:43.904 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate.

    2022-06-30 03:25:43.924 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating caustic portals.

    2022-06-30 03:25:43.924 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating decals.

    2022-06-30 03:25:43.952 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using iray core convergence estimate.

    2022-06-30 03:25:43.956 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Allocating 1-layer frame buffer

    2022-06-30 03:25:43.981 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled

    2022-06-30 03:25:43.982 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing local rendering.

    2022-06-30 03:25:44.008 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using OptiX version 7.3.0

    2022-06-30 03:25:44.047 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing OptiX for CUDA device 0

    2022-06-30 03:25:44.943 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 1 device(s):

    2022-06-30 03:25:44.943 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CUDA device 0 (NVIDIA GeForce RTX 3080 Ti)

    2022-06-30 03:25:44.943 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...

    2022-06-30 03:25:44.946 Iray [INFO] - IRAY:RENDER ::   1.12  IRAY   rend progr: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): Processing scene...

    2022-06-30 03:25:47.643 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER ::   1.13  IRAY   rend error: Unable to allocate 9.710 GiB from 3.091 GiB of available device memory

    2022-06-30 03:25:47.660 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER ::   1.12  IRAY   rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): Scene setup failed

    2022-06-30 03:25:47.672 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER ::   1.12  IRAY   rend error: CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): Device failed while rendering

    2022-06-30 03:25:47.807 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - IRAY:RENDER ::   1.12  IRAY   rend warn : CUDA device 0 (NVIDIA GeForce RTX 3080 Ti) ran out of memory and is temporarily unavailable for rendering.

    2022-06-30 03:25:47.870 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - IRAY:RENDER ::   1.12  IRAY   rend warn : All available GPUs failed.

    2022-06-30 03:25:47.870 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER ::   1.12  IRAY   rend error: Fallback to CPU not allowed.

    2022-06-30 03:25:47.871 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER ::   1.12  IRAY   rend error: All workers failed: aborting render

    2022-06-30 03:25:47.883 [ERROR] Iray :: Internal rendering error.

    2022-06-30 03:25:48.501 [INFO] :: Saved image: C:\Users\trevc\AppData\Roaming\DAZ 3D\Studio4\temp\render\r.png

    2022-06-30 03:25:48.539 [INFO] :: Finished Rendering

    2022-06-30 03:25:49.402 [INFO] :: Total Rendering Time: 2 minutes 37.12 seconds

    2022-06-30 03:27:37.307 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Device statistics:

    2022-06-30 03:27:37.307 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CUDA device 0 (NVIDIA GeForce RTX 3080 Ti): 0 iterations, 3.666s init, 0.207s render

     Is this a memory issue? I have 64 GB RAM and I believe 8-12 GB of VRAM

    By

    DefaultName DefaultName June 2022 in Technical Help (nuts n bolts)
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.