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Tutorial: Making TriAx Figures from Old Parametric Characters@Eustace Scrubb. Thanks for the info. Never knew about the Gen3 kids being the same mesh and I had entirely forgotten about David 3. Only yesterday I found about the M3 to M2 morph character. I was also totally unaware that V3's shape was the same as V1/2. I knew V2 was an improved rigging version of V1, but I didn't know V1 to V3 all had the same general shape. Interesting how this comes out. Thanks. Regards, Richard.Morph conundrum for G9
Morph conundrum for G9
So I'm having a pretty successful time getting my many many morphs for Genesis 8 moved over to Genesis 9. Issue is the chest. Esp where the nipples land. I thought it would be an easy fix but it's not since there's not allot of geometry to work with in that area, esp if I'm doing breast morphs. Pecs will be slightly easier to rangle into shape but breasts are quite daunting and I have 13 breast shapes and about 10 full females shapes. So wondering from a more pro persepctive, how one goes about working with this mesh to get breasts (and pecs) to line up with the default texture maps for Genesis 9? I THINK I opted for the male maps for the base I'm working with right now and I know the placement of the nipple and areola's are different for both male and female so that's probably contributing to what I'm seeing (and not liking) when morphing up the figure into one of my female shapes.
Thanks for tips, tricks and info.
Richard
Werewolf morphs for g8 femaleI'm looking for a more wolf-faced werewolf (similar in shape to the various Anubis character morphs available here). Werewulf just doesn't have enough of a snoot. I don't currently have what I need to transfer all my characters to G9 (and my laptop definitely can't hold that much), nor will I be jumping back towards G2F, so I'd be interested if anyone has more wolf-like (long snout) morphs for G8F out there.
Star Trek Builders Unite 8: THE REBOOTHi!
A while ago I promised something next to cardassian starships and now I can proudly say I can deliver :-)
I begun to recreate clothing and props from the Game "Star Trek: Infinite" to supplement the Cardassians, but I also took a break in the Delta Quadrant to catch you a Hirogen Armor and Species 8472 (the latter standalone and rigged). Everything free to use and made for G8.
Since downloads on DeviantArt cannot be linked directly, I will just link to my Freebie gallery: https://www.deviantart.com/ryselle-chan/gallery/67668353/ressources-and-tutorials
PS: The Cardassian morph and much more is provided by TheFigureGuy: https://www.deviantart.com/thefigureguy/gallery
Clothing StretchingThat looks more like a post-conversion, or newly Transfer Utilityed, weight issue, needing the weight maps edited to make more sense - the edge of the sleeve may well be weighted for the torso bones, since it was closer to them in the zero pose..
why isn't anybody talking about Daz 4.22?Muon Quark said:
Hylas said:
Any of you handsome fellas and capable ladies who have updated willing to check if GenX is still working? *seductive wink, roguish smile* Thx!
It appears to be working. I did have to reinstall the plug in and the add ons for it to show up though. Did a simple transfer of A5 to Genesis 3 and it transfered just fine. Will test it out more to see if there are any issues.
Many thanks!

why isn't anybody talking about Daz 4.22?Richard Haseltine said:
Muon Quark said:
Hylas said:
Any of you handsome fellas and capable ladies who have updated willing to check if GenX is still working? *seductive wink, roguish smile* Thx!
It appears to be working. I did have to reinstall the plug in and the add ons for it to show up though. Did a simple transfer of A5 to Genesis 3 and it transfered just fine. Will test it out more to see if there are any issues.
It shouldn't have needed that, the minimum SDK version remains at 4.5 so plug-in should all work in later versions than their release version (the reverse won't always be true if they use later additions to the SDK). Both DS 3 and DS 4 have, the odd glitcha side, maintained SDK compatibility across their lives - you'd have to go back to the early stages of DS2 to run itno a situation when all plug-ins needed updating for every release.
Thanks Richard. You reminded me I had copied the DIM files over to this new computer and then installed a new DS. So DIM thought the plug in was installed when it wasn't. I will double check my other plug ins as well. Thanks for the clarification.
Generation X2 - Anyone recall this?Leana said:
The eyes of the original character most likely were not moved through a morph but with translation / rotation / scaling, which would not have been transfered by Genx2. So you would need to adjust them yourself.
So position them and size them manually? I can do that, just wanted to make sure there wasn't something I was forgetting. Thanks Leana!
Generation X2 - Anyone recall this?The eyes of the original character most likely were not moved through a morph but with translation / rotation / scaling, which would not have been transfered by Genx2. So you would need to adjust them yourself.
why isn't anybody talking about Daz 4.22?Muon Quark said:
Hylas said:
Any of you handsome fellas and capable ladies who have updated willing to check if GenX is still working? *seductive wink, roguish smile* Thx!
It appears to be working. I did have to reinstall the plug in and the add ons for it to show up though. Did a simple transfer of A5 to Genesis 3 and it transfered just fine. Will test it out more to see if there are any issues.
It shouldn't have needed that, the minimum SDK version remains at 4.5 so plug-in should all work in later versions than their release version (the reverse won't always be true if they use later additions to the SDK). Both DS 3 and DS 4 have, the odd glitcha side, maintained SDK compatibility across their lives - you'd have to go back to the early stages of DS2 to run itno a situation when all plug-ins needed updating for every release.
Generation X2 - Anyone recall this?Was wondering if anyone recalled this issue with Generation X2 and if there was a fix? The attached is the Genesis 3 maile with the Genesis 2 dwarf base dial in. The eyes stay and don't move. I vaguely recall an issue with either the genesis 2 male eyes in Morphs maybe needing an edit or I need to transfer more than the basic dwarf shape? Sorry I can't remember more, just that I had an issue with this when Generation X2 first came out. Thought I would reach out and see if anyone remembered anything. Thanks.
Edited for typo
why isn't anybody talking about Daz 4.22?Hylas said:
Any of you handsome fellas and capable ladies who have updated willing to check if GenX is still working? *seductive wink, roguish smile* Thx!
It appears to be working. I did have to reinstall the plug in and the add ons for it to show up though. Did a simple transfer of A5 to Genesis 3 and it transfered just fine. Will test it out more to see if there are any issues.
Tutorial: Making TriAx Figures from Old Parametric CharactersSomething that will help tremendously with the Aiko morphs before converting to Triax: https://www.renderosity.com/freestuff/items/31148/group-morph-dials-2
It's nearly 20 years old, but it's still there and more importantly, it works in DS 4.22!, grouping the morphs. They work aftrwards, even after changing the rigging to Triax (just tested, as I wasn't sure).
Goblin Pack
Another great morph pack for Genesis, in this pack you will find 9 Character Preset for Genesis, plus 5 head presets for vary your goblin army, npw on Ext3nd Studio
For use this pack you need Genesis Creature Creator Heads and Genesis Creature Creator Bodies
For Goblin M5 you need also Michael 5
For Goblin D5 you need also David 5
For use Goblin Justin you need also Young Teen Justin 5
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Xagrim said:
I have deleted all morphs from this folders in the past.
But i have found the problem. Now Sloane will be converted correct.
The problem was this folder:......data\DAZ 3D\Genesis 8\Female\Morphs\DAZ 3D\Genesis 3
After deleting all morphs in this folder it works good.
Yup. So that is where that V7 converted morph went!
I am glad it is all working.Sorry. More Questions about Genesis versionsGenesis 3 skins can be used on Genesis 8. A few caveats:
- Eye materials won't work properly. Here's a free fix.
- Lash materials won't work.
- For Genesis 3 core character skins to work (Michael 7, Victoria 7, Olympia 7, etc... all the ones with "7" in their name, basically), you need these two items: Character UVs G8M, Character UVs G8FGenesis 3 morphs can be transferred pretty much flawlessly with XTransfer, with only the occasional minor inaccuracy.
Only caveat is that geografts won't transfer, so things like Star 2.0 or Centaur 7 won't work.To transfer skins and morphs from Genesis 2 and earlier to Genesis 8 you'll have to work a little harder, and the results won't always be very accurate.
For morphs you will need various "GenX" products by Dimension3D.
For skins you will need various Legacy UV products by Cayman Studios.Good luck!
Is there any need for classic Hollywood G9 head morphs?Another finished head morph: this time it is Grace Kelly (Princess G9). Image also available in my gallery.
I want to return the "New" Scene menu item to the old behavior. How?This is defnitely one of the most annoying changes in the new version so far... I seriously dislike it, already went over the "About plugins" section in hopes that we might be able to prevent the whole wizzard pane from loading but no such luck it seems. I also completely fail to understand the logic here.. when I want a new scene I want just that: a new scene, and a bit quickly if it can be helped.
I think this pane would have been much more useful as an extended load option. I mean, there is some value in being able to quickly open scenes you previously worked on, but NOT when all I want is to quickly clear my current scene in order to continue working by dragging a new figure in and work on a new pose or morph or whatever.
Of course the Daz documentation site decided to give up on me with errors making it even more difficult to check up on how I should create such a custom action, which only adds up to my agitation. Never done this before... ugh! Eventually I figured it out, thanks to Google and another 3D website...
SO... here's to those of us who like me never created a custom action before while also wondering how to get rid of this annoying wizzard:
- Fire up Daz Studio where you should be met with an empty scene; if not empty then you'll have to go through this annoying new scene wizzard.
- Immediately use: File => Save as.. => Scene. Name it "Empty scene" or something.
- Optionally (but highly recommended): Go to your content library pane, find this new empty scene in "My Daz Library => Scenes" and after you confirmed its existance: create a new folder in your library called "Templates" then move the empty scene file in there. For 2 reasons: by moving it you'll break the metadata path which means this empty scene won't show up in the "Saved Files" section of the smart content pane (which would be even more annoying!). Second: by using a dedicated "templates" folder it'll be much easier to remember why there's an empty scene file when you look into this at a later time.
- Either way.. in that same content library pane right click on the empty scene file, then use "Create custom action". You can pick whatever menu you'd like, I went for "Favorites" with the label "New scene".
- Now follow up on what Crosswind mentioned above: press F3 to open the customization screen, then you'll find your new custom action under the "Custom" header. Here you can assign the Control + N shortcut to it.
- Also optional: this custom action works independent of any menus. So if you want your pulldown menu to return the way it was you could consider removing the Favorites or Scripts menu. Press F3 and then check the "Menu" tab on the right. Here you'll find "Main menu bar" which will now contain "Favorites" or "Scripts" or whatever. From here you can easily remove the menu item entirely.
Annoying for sure but fortunately also easily remedied. Thanks for the initial tip Crosswind!
The Girl (Gen 3) Expansion Kit and Other Old AssetsWhen I looked at my Boopsie zip, I noticed that there is a Boopsie CR2.
Do you have that?
Can you load it?
If you look at Parameters > General are there 50 or so dials? (The Girl Originally had 4).
That may be the entire Boopsie morph package pre installed.
The only functionality you'll lose is the ability to pick & choose which morphs are injected.
I can't really judge from my computer because I already have the pose injections installed.
removing a stuck morphHi,Im wondering if anyone can help me. A while ago I was trying to save a morphed character,like a character preset but I didnt know what I was doing and did something that makes all my genesis nine figures carry Mia head body and details. Everytime I open a clean gen 9 ,I have to go to shaping and remove the Mia morph. Im trying to bring some morphed genesis 8s forward with Man fridays figure converter into genesi 9s,and they end up with Mia in them and are useless . I have uninstalled the whole program and reinstalled it,do I need to go in and remove my basic genesis 9 folder and reinstall that ,or is there a way inside Daz that will allow me to remove this consistent morph? Help please :)














