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Diffeomorphic DAZ Importer version 1.6.0 released
benniewoodell said:
Oh, I see. Okay, that clears it up pretty good. Maybe to make things easier then, I'll just re-import the characters and just have the FACS option checked. And you're right, that controller is totally not what I'm using, I was using the MHX gaze control...where is the button to get the FACS controller in your photo? I've never seen anything like that before in my blender imports. I'll totally use that instead if that's an opton! Again, thank you so much :)
Hi Bennie, you have to load them in Daz before exporting your model. You'll find them in the developer section, face control for 8.1 or so (using my mobile now, not a pc) However you can use them for G8 as well. (You won't see them in Iray). Load them, export your character and under easy import in blender select facs and convert to widgets plus make bones poseable. After importing they're assigned to a separate slot in the bones/rig tab. If you convert the daz rig to rigify, the widgets got replaced, but you can reassign them by hand.
Info: In Blender, you can assign any shape to a bone, these get shown in any modes instead of the bones, except in edit mode :) where you can assign them.
Hth!
The Eiffel Towermemcneil70 said:
I just found that it is no longer named 'The Eiffel Tower' SKU 85819, but has been renamed 'Paris City Center'. I only found that out because I had 'The Eiffel Tower' with empty thumbnails.
I looked it up by way of the bundle, then found the newly named file already installed in my DIM with files installed. But it is not showing up in my Content Library, nor Smart Content.
So, you may have to uninstall in DIM, then reinstall the renamed file. That worked to get it into my Smart Content.
Do you work with Daz Studio online? If not the metadata wouldn't update unless you did a reinstall, and if you install through DIM you don't need to be online.
Diffeomorphic DAZ Importer version 1.6.0 releasedOh, I see. Okay, that clears it up pretty good. Maybe to make things easier then, I'll just re-import the characters and just have the FACS option checked. And you're right, that controller is totally not what I'm using, I was using the MHX gaze control...where is the button to get the FACS controller in your photo? I've never seen anything like that before in my blender imports. I'll totally use that instead if that's an opton! Again, thank you so much :)
Diffeomorphic DAZ Importer version 1.6.0 releasedHey @Padone, thanks for making bitbucket post about this, definitely good points brought up there. I just wanted to link this video I just did to show my exact problem that I was having as it's a little different than what I'm seeing in the bitbucket. Here's the video https://youtu.be/KvK_M5jFE9I Hope this helps and I really appreciate everything you all are doing.
Just one quick thing maybe to help you understand why some folks might use FACS and face controls/expressions. Since I'm doing animations, I use these characters for a hundred plus shots and I'm not going to go through the import process every time so I have a saved character file I append in as well as a version of the character with no hair or clothes at super low res to make animation quicker that I just retarget that skeleton onto the regular version of the character in the shot itself. But some shots I use FACS, and sometimes it's quicker for me to just hand key an expression, so I want that option and so I have both available on the character rig. I don't mix and match the two, once I use one, that's what I go with for that particular shot and then I see what's needed the next time. It's just nice to have the option available at my fingertips every time. It's like some shots FK is better for the arms rather than IK and vice versa. So I hope that gives a little insight as to why someone might have both on the rig.
@Wolf359 the MHX rig is extremely close to the rigs I'm using in my animation class, so it's helping me stay consistent between what I'm learning in class and what I'm doing for my personal projects. Plus, I couldn't find a knee/elbow controller in Rigify for IK. It might very well be there, I just don't know where it is. I might use Rigify for background characters walking through the back of the shot, your video about retargeting Mixamo is awesome and I can see it being very useful, but for my main characters, I hand key everything they do just to keep everyone feeling individualized.
Thanks so much everyone!
Diffeomorphic DAZ Importer version 1.6.0 releasedI believe I got it there's also something to fix and I reported an issue to Thomas. Please see bitbucket. Let me know if something is not clear.
https://bitbucket.org/Diffeomorphic/import_daz/issues/1086/facecap-import-options-dont-work-fine
CARRARA CHALLENGE #63: There be Dragons..... WIPWendyLuvsCatz said:
CMS Content Management service installs with DS AFAIK, or at least DIM I really don't know but Carrara uses it for duf, D|S doesn't need to be open but I do always open it first on a new install and import all the metadata to populate the smart content and that seems to help in Carrara even if I don't use smart content there.
I consider DAZ studio a useful Carrara plugin and it really doesn't take up much space.
Plus the fact that they have to give DAZ Studio away for free for anybody to use it....
CARRARA CHALLENGE #63: There be Dragons..... WIPCMS Content Management service installs with DS AFAIK, or at least DIM I really don't know but Carrara uses it for duf, D|S doesn't need to be open but I do always open it first on a new install and import all the metadata to populate the smart content and that seems to help in Carrara even if I don't use smart content there.
I consider DAZ studio a useful Carrara plugin and it really doesn't take up much space.
QT and panel in DSHas anyone run across a video tutorial .. ParticleFX has its own Panel when installed properly we can import and export I want to enhance the capabilities to include combining my effects with VDB and since we already can save as a preset internally with DS...This project has been on going since 2012 it is a long story and I wont bore you all with details..
CARRARA CHALLENGE #63: There be Dragons..... WIPDiomede said:
Steve K said:
Diomede said:
Steve K said:
Diomede said:
I picked up the new Paris city center and am thinking of ways to give it a go.
Is that the "Paris City Center" model by Matej Vodnik? How did you import it to Carrara? Collada?
Thanks for the comments on Paris dragons, everyone. Steve K, the Paris tower loads directly from the content folder without having to convert to another format.
Okay, thanks. I've never had luck loading a .DUF file into Carrara, and quit trying long ago. Has something changed? Or are some .DUF files Carrara compatible while others are not?
Sorry, SeveK, I think I missed this question. I have never had problems with the DUF format itself, although some content that is problematic is in DUF format. Just make sure to load DUF files from the Daz format content folder, not the Poser Runtime format content folder. I have made freebies for Carrara that I have saved in DUF format. Seems to be OK. For example, this gingerbread man that I made and saved in DUF format will load and operate in Carrara. https://sharecg.com/v/94581/gallery/21/DAZ-Studio/Gingerbread-Man-daz-Studio
Only a few of the DUFs that I have tried did not work. A fair few need to be converted to blended weight in DAZ Studio before opening in Carrara.
CARRARA CHALLENGE #63: There be Dragons..... WIPSteve K said:
Diomede said:
Steve K said:
Diomede said:
I picked up the new Paris city center and am thinking of ways to give it a go.
Is that the "Paris City Center" model by Matej Vodnik? How did you import it to Carrara? Collada?
Thanks for the comments on Paris dragons, everyone. Steve K, the Paris tower loads directly from the content folder without having to convert to another format.
Okay, thanks. I've never had luck loading a .DUF file into Carrara, and quit trying long ago. Has something changed? Or are some .DUF files Carrara compatible while others are not?
Sorry, SeveK, I think I missed this question. I have never had problems with the DUF format itself, although some content that is problematic is in DUF format. Just make sure to load DUF files from the Daz format content folder, not the Poser Runtime format content folder. I have made freebies for Carrara that I have saved in DUF format. Seems to be OK. For example, this gingerbread man that I made and saved in DUF format will load and operate in Carrara. https://sharecg.com/v/94581/gallery/21/DAZ-Studio/Gingerbread-Man-daz-Studio
Diffeomorphic DAZ Importer version 1.6.0 released@wolf359 I was looking at a youtube video about that the other day, glad to know that it's a must have. I'll snag that for sure this week now, thanks for the recommendation!
@Padone I just checked Blender and yeah, the make bones posable is automatically checked for me when I click easy import, I know I didn't uncheck it. Like I said, the face moved just fine, the eyes just reset after I added in the facecap FACS file and tried to adjust a morph afterwards. But as long as I don't move a morph, it works as intended.
Is there something else I can do to fix the metadata?Quasar said:
Thanks for the help @NorthOf45. This has helped me see where there is an issue with my content directory. At some point, a long time ago, I started installing content straight into my library folder but not into the content folder in my library folder. The manifest files are looking for content in the content folder, but now I'm not sure what folders are supposed to be in the content folder and what ones aren't. I might have to download and reinstall all my content over again anyway to fix this. It's strange that metadata works for so much of the content even though its not in the content folder.
The Content folder is just a placeholder in the zip, it should not appear in the isntalled content (unless you make the Content folder your content directory and not the parent folder, but that would break existing installations).
Diffeomorphic DAZ Importer version 1.6.0 releasedOh, I don't know. I did easy import and checked off pretty much everything. I know before I started using easy import, I always clicked make all bones posable. I'll have to look to see if there's a make bones posable box in the easy import later on. If not, I'll make a video so you can see what's happening.
Is there something else I can do to fix the metadata?Thanks for the help @NorthOf45. This has helped me see where there is an issue with my content directory. At some point, a long time ago, I started installing content straight into my library folder but not into the content folder in my library folder. The manifest files are looking for content in the content folder, but now I'm not sure what folders are supposed to be in the content folder and what ones aren't. I might have to download and reinstall all my content over again anyway to fix this. It's strange that metadata works for so much of the content even though its not in the content folder.
Is there something else I can do to fix the metadata?DIM makes a manifest of the installed products in the Manifest Archive. Make sure that DIM is looking in that folder.
The install manifest contains the full path of where the product was installed, including the drive. I have changed drive letters in the past and DIM had no trouble finding assets after I changed the value of the path in those manifests. Look for <UserInstallPath VALUE="drive:/yourOldLibraryPath"/> and change it to the new drive and path. You can do it with something like Notepad++, Find in Files and a global replace in all .dsx files in the Manifest Archive folder.
The metadata has a relative path, so maybe this will bridge the gap between the logical and the real.
What happened to Mimic Live, the lip syncing software/plug in?I was going to use the program for an animated project, export then import into Blender. As I'm trying out the plug in in Daz, the mouths weren't moving. Went to try and fix it and saw the program was gone from the store. Has their been any new alternatives besides for the face motion one? The face motion one is good but sadly, I don't have an Iphone.
Is there something else I can do to fix the metadata?Recently, I got a new computer, so I installed DIM, DS, plugins and the required features to make it work. However, instead of downloading all my content over again, I transferred it all from the old computer to the new computer (I hope I got it all), and pointed DIM and DS to the new content folders. DIM recognizes all my content, and shows everything that was installed before (even things that I knew weren't like DS and plugins that I removed from DIM to install them). All the content directories are the same as before except the drive letter changed from E on the old PC to D on the new PC. After resetting the DS database, and re-importing all the metadata, I'm still getting errors in the log saying it can't find files that are related to the metadata. I've even uninstalled and reinstalled some of the products it's listing in the log, and it still can't find all the files even though I can go to the directory and see them there. There's a lot it has found, just not all of it. Is there something else I can do to fix the metadata? The log file is attached.
There's another odd thing I've noticed in DIM since the transfer as well. When I've uninstalled some content to reinstall it, I get a notice that there's no uninstaller, and it asks me if I want to continue. Yet, many others have uninstalled without any such warning. Wouldn't all of the uninstallers for each product be in the same directory?
.Your help is appreciated.
CARRARA CHALLENGE #63: There be Dragons..... WIPDiomede said:
Steve K said:
Diomede said:
I picked up the new Paris city center and am thinking of ways to give it a go.
Is that the "Paris City Center" model by Matej Vodnik? How did you import it to Carrara? Collada?
Thanks for the comments on Paris dragons, everyone. Steve K, the Paris tower loads directly from the content folder without having to convert to another format.
Okay, thanks. I've never had luck loading a .DUF file into Carrara, and quit trying long ago. Has something changed? Or are some .DUF files Carrara compatible while others are not?
Fangtastic not showing anything but "reset" optionsI don't own it, but the online readme says:
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You can find new icons for loading this product in the following DAZ Studio Folders:
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“People:Genesis 3 Female:Shapes:FangTastic”
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You can find new icons for this product in the following DAZ Studio Categories:
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“Poses:By Region:Partial Body:Head”
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“Poses:Other:Reset”
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“Shaping:Remove:Partial Head”
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Try looking in the Content Library in "People:Genesis 3 Female:Shapes:FangTastic" folder. Smart Content and Content Library product views rely on metadata. Maybe the metadata is bad.
Backing up DS customisationRichard Haseltine said:
The Content Cluster is the database, not metadata (metadata is read from the database on export and imported to the database on import). The /Runtime/Support folder has the product metadata and the exported userdata. The Userdata_Daz3d_Product name files do seem to be the modified vesions, I wasn't aware that it did that.
This is a not-very-new behaviour that I had missed/misunderstood - http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_9_2_70#4_9_2_53 . Holding down ctrl/cmd while selecting the export option gives more control.









