• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • FilaToon / Cell shaded rendering with Filament
    Artini said:

    Very nice images, everyone.

    Do we have any tutorial on how to set up multiple lights with shadows in Filatoon?

     

    All you need to do is set the lights to cast shadows, and then make sure the Filatoon surface has cast shadows and receive shadows turned on.

    The only other thing you need to consider are the limitations of Filament in general. You can only have one direct light period, and iirc you can only have about six spotlights casting shadows. Point lights can't cast shadows in Filament.

    Also, the quality of shadows cast from spotlights depends on both the distance and light spread. The wider and further away the light, the blockier and worse it'll be. At a far enough distance it won't cast shadows at all.

    By

    TheNathanParable TheNathanParable December 2024 in The Commons
  • Soft shadows in Tera's Bedroom?

    Could anyone who has already bought Tera's Bedroom confirm how the soft shadows under the bed and desk are achieved in the promo images (most noticeable in the nighttime promo)? Are they shadows cast by spotlights, or painted onto the textures, or filament's ambient occlusion, etc? Those promo renders are absolutely stunning.

    By

    TheNathanParable TheNathanParable December 2024 in Daz Studio Discussion
  • FilaToon / Cell shaded rendering with Filament
    3Diva said:

    @TheNathanParable That's incredible! Gorgeous work! How did you get the glow on the water ripple line where her body meets the water?

    Funny enough, that's actually a glitch, lol. The 3d ripple (from SY's ripples and wakes) uses an opacity map to blend out the edges. This looks fine in Filament from the top, but from the front you get the usual depth fighting from semi transparent objects.

    I tried to fix this using the same technique I used in the other thread to get that translucent shirt effect; I created a geometry shell with the exact same shader settings as the base, except one has soft transparency while the other has clamped transparency. If tweaked right it's pretty seamless. However, I didn't realise until after I posted that I forgot to adjust the geometry shell to be much closer to the base surface, causing that slightly glitchy 'glow' to appear, lol.

    Edit: Oh, and just in case I misunderstood and you actually just meant the lighting at that part, I think I also added a point light under the water. They don't cast shadows in Filament anyway, making them good for adding a little colour variance to a scene.

    By

    TheNathanParable TheNathanParable December 2024 in The Commons
  • Recent weird behavior with DazStudio 4.23

    I appreciate you responding!

     

    I think there is an onboard GPU; I'm not sure how to change between the nVidia and that in regards to the viewport/draw settings. I scrolled through the various Draw Setting options in the Advanced Tab and don't see any way to pick a different rendering engine. I primarily work in Texture Shaded or Filament and only swap to NVIDIA IRAY to check small things.

     

    Part of the weird behavior isn't even related to loading/slow load of assets. If I change a parameter (such as bending the neck) I can observe the bending in real time, as we always have been, but when I release the slider Daz Studio hangs and the screen squishes. It can last from anywhere between 10 to 40 seconds. It's dramatically slowing down any kind of work.

    By

    Briarcastle Briarcastle December 2024 in Daz Studio Discussion
  • Anime Toons and Filatoon Shader Q&A
    @Moogee Make sure you have shadows turned on for the light. @Oso3D That looks great! I did the same for the strand-bases gnome beard - a line tessellation of 3 and an increase in line width works really well to toonify strand-based dforce hair for filament. :)

    By

    3Diva 3Diva November 2024 in The Commons
  • Need help with Skin Effects: Grease

    nonesuch00 said:

    Are you rendering in Filament or iRay? 

    Iray 

    By

    vonHobo vonHobo November 2024 in The Commons
  • Need help with Skin Effects: Grease

    Are you rendering in Filament or iRay? 

    By

    nonesuch00 nonesuch00 November 2024 in The Commons
  • Hair 3D print

    I used the unified skin feature in Zbrush for the few things I printed before DRM not recognising thier own filament cartridges made my DaVinci printer useless

    By

    WendyLuvsCatz WendyLuvsCatz November 2024 in The Commons
  • figures disappear from Filament view

    I've had this problem every not so often since filament was introduced, too.

    By

    KenYano KenYano November 2024 in New Users
  • FilaToon / Cell shaded rendering with Filament

    Richard Haseltine said:

    3Diva said:

    I think diving into the Filament Draw Options and trying to figure them out is a huge undertaking. So many options - so much to learn! But it's a lot of fun experimenting with the different settings. Being able to see the changes instantly and knowing that what you see in the viewport is exactly what you'll see when you render is pretty awesome! 

    I like how this Draw Options experiment turned out.

    Your upload is AWOL - the forums have taken to leaving the attachment attached to the next post too, so if you clear that you are also deleting the original; refresh the page between consecutive posts to avoid the issue.

    Thank you, Richard! I fixed the post. :) Thank you for letting me know about the issue and how to fix it. Hopefully I'll remember to refresh the page between consecutive posts in the future. :)

    By

    3Diva 3Diva November 2024 in The Commons
  • FilaToon / Cell shaded rendering with Filament

    3Diva said:

    I think diving into the Filament Draw Options and trying to figure them out is a huge undertaking. So many options - so much to learn! But it's a lot of fun experimenting with the different settings. Being able to see the changes instantly and knowing that what you see in the viewport is exactly what you'll see when you render is pretty awesome! 

    I like how this Draw Options experiment turned out.

    Your upload is AWOL - the forums have taken to leaving the attachment attached to the next post too, so if you clear that you are also deleting the original; refresh the page between consecutive posts to avoid the issue.

    By

    Richard Haseltine Richard Haseltine November 2024 in The Commons
  • FilaToon / Cell shaded rendering with Filament

    I think diving into the Filament Draw Options and trying to figure them out is a huge undertaking. So many options - so much to learn! But it's a lot of fun experimenting with the different settings. Being able to see the changes instantly and knowing that what you see in the viewport is exactly what you'll see when you render is pretty awesome! 

    I like how this Draw Options experiment turned out.

     

     

    By

    3Diva 3Diva November 2024 in The Commons
  • Problem with G9 eyes

    Obviously it is not Calypso 9 Mermaid character as default... is it a customized character mixed with other characters' head morphs or something ?

    And if you intended to render it with Filament, some settings of surfaces would have to be tweaked.

    By

    crosswind crosswind November 2024 in Daz Studio Discussion
  • Problem with G9 eyes

    the tearline doesn't render properly in filament. something with the transparency afaik.

    By

    topherstrudel topherstrudel November 2024 in Daz Studio Discussion
  • FilaToon / Cell shaded rendering with Filament
    3Diva said:

    TheNathanParable said:

    vrba79 said:

    I think you can increase the shadow resolutions in the Filament options node.

    Like I said, the quality of the shadows cast from spotlights don't seem to be affected by that.

    Have you tried these settings to see if they help: https://www.daz3d.com/forums/discussion/706131/solved-with-how-to-workflow-how-do-i-get-a-less-blurry-pixelated-filament-filatoon-render

     

    Unfortunately that seems to be about general image quality, not blocky shadows.

    By

    TheNathanParable TheNathanParable November 2024 in The Commons
  • FilaToon / Cell shaded rendering with Filament

    TheNathanParable said:

    vrba79 said:

    I think you can increase the shadow resolutions in the Filament options node.

    Like I said, the quality of the shadows cast from spotlights don't seem to be affected by that.

    Have you tried these settings to see if they help: https://www.daz3d.com/forums/discussion/706131/solved-with-how-to-workflow-how-do-i-get-a-less-blurry-pixelated-filament-filatoon-render

     

    By

    3Diva 3Diva November 2024 in The Commons
  • FilaToon / Cell shaded rendering with Filament

    Rod Wise Driggo said:

    Boy, with all that filament/filatoon stuff coming in I really feel left out as a Mac user. And all I know is that I'll probably have to wait until Studio 5 (whenever that thing might surface) to run filament on Mac. Bummer, especially since even the naughty bits from a site I cannot mention are now featuring an addon with filament support.

    Don't worry. You know Daz is working hard to get it done, as in "soon". With some luck it will come with the next blue moon. 

    By

    felis felis November 2024 in The Commons
  • FilaToon / Cell shaded rendering with Filament
    Phloki3d said:

    Pulled in some hair and accessories from various non-daz sources and love that Filatoon just works 

    Yep! Been raiding my old off-site purchases to see how well they work with FilaToon, especially all the old Anime Doll Kit stuff. Gorgeous render btw!

    Rod Wise Driggo said:

    Boy, with all that filament/filatoon stuff coming in I really feel left out as a Mac user. And all I know is that I'll probably have to wait until Studio 5 (whenever that thing might surface) to run filament on Mac. Bummer, especially since even the naughty bits from a site I cannot mention are now featuring an addon with filament support.

    Lol, I've seen that too. Let the FilaToon hentai commence! xD

    By

    TheNathanParable TheNathanParable November 2024 in The Commons
  • Render Engine Option

    So. The goal is to render filatoon and/or filament. All referenes I have read, are to:

    1) Set the viewport to filament 

    2) Go to Render Settings -> General and change the Render Engine to Viewport 

    Problem is I don't have a Render Engine dropdown in general settings and I am using the latest public release of Daz3d. Can't find it searching for it in the render settings either. So where is it at or how do I get it to be showing in the Render Settings so I can select it.

    By

    creativeguy creativeguy November 2024 in Technical Help (nuts n bolts)
  • The Mac FAQ

    Given that Studio 5 might be a thing, wouldn't it make sense for DAZ to eventually provide a first alpha with filament so that folks could test it out.
    Having nothing in terms of an at least rough roadmap is what sucks most.

    By

    Rod Wise Driggo Rod Wise Driggo November 2024 in Technical Help (nuts n bolts)
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.