• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • Mechasar's Characters Catalog: Who's next? (commercial)

    Mechasar said:

    kirbawirba said:

    I just bought the pack recently and am having trouble understanding this.  So, if I try to use the new morph for Beverly without owning all of the products, does that mean the rest of the characters will be distorted?

     

    Also, I'd like to encourage you to keep making stuff.  Gladys is one of my favorite characters.  If you ever do get around to it, do you think you can look at original Beverly's textures?  It seems like she loses SSS properties in her hands.  In some lighting situations they look bleached, or like she was washing dishes all day!  Not something I'd ever let her do, btw! :D

     

    You have some of the most unique and interesting characters on the market. Love them! Someday I will get enough money to buy them all! 

     

    EDIT: just read a post above this that mentions Smart Content.  Can confirm that Smart Content does not show the vast majority of anything installed from the pack.  It takes some hunting through SC to find anything, let alone everything.

    EDIT 2: I CAN'T WAIT for your next release... They look fantastic!

     

    Hi there! Thank you for your kind appreciation!


    The Mega Add-Ons Pack, as the name suggests, consists of add-ons for my characters catalog only. Now, as you can see in your products library, the pack is split into 23 different zip folders, each one related to a different character (keep in mind that some add-on related to a single character can be further divided into 2 folders due to their size, something along the lines “folder 1of2”). This distinction is important because indicates that you should download and install ONLY the add-ons for those characters already installed in your Daz library, leaving aside the other add-ons. If you install an add-on for a character that you don’t yet own, the add-on won’t work and there is a chance that some hidden morphs could cause mesh distortions while you are using your Genesis 8/8.1 models. So, long story short, I strongly recommend to not install an add-on without first installing its related character.


    That said, the “Bryana for Beverly” add-on needs the Beverly character, but  you don’t need Brooke 8.1 in this case. In other words:
    •    Owned: Beverly + Brooke --> Obtainable characters: Beverly
    •    Owned: MMAP1 + Beverly + Brooke --> Obtainable characters: Beverly + Bryana
    •    Owned: MMAP1 + Beverly --> Obtainable characters: Bryana
    •    Owned: MMAP1 + Brooke --> Obtainable characters: none
    •    Owned: MMAP1 --> Obtainable characters: none


    About her hands look, Iray makes the characters skin heavily influenced by the light color. I can suggest you to play with the environment lights, her translucency color, and you can also lower the values of her normal maps to make her skin smoother. These work pretty well. Or you can use the Bryana colors on Beverly, but keeping Beverly's normal maps, personally I love the result ;)

     

    Got it, thanks! I guess I'll try to uninstall the ones I don't have then!  Also, the Bryanna mats are very nice!  All in all, great stuff, and I hope to see a lot more! 

    By

    kirbawirba kirbawirba November 2023 in Daz PA Commercial Products
  • Newbie Tip (Ctrl + L)

    Morph Loader Pro shortcut:

    Right-click on the "Scene" tab > Assets > Morph Loader Pro

    By

    844d1cc615 844d1cc615 November 2023 in New Users
  • ►►► aniMate 2 - Real aniMating Power for Daz Studio!

    Pose Splines

    In my course, we'll be making wonderful Control Dials that allow us to manipulate the outcome of Any joint rotation, shape, or morph. 

    GoFigure has added Amazing functionality to aniMate 2+ that actaully allows us to manipulate the path of motion of the major joints of our figures - visually, directly in our viewport!

    I agree with him: That IS Magic! :)

    By

    Dartanbeck Dartanbeck November 2023 in Daz Studio Discussion
  • Remixing your art with AI

    Stable Diffusion with ControlNet has a menu for loading rigged FBX, JSON, and similar models.  But my custom toon Marx brothers do not appear to transfer correctly from Carrara FBX to Stable Diffusion.  crying

     

    By

    Diomede Diomede November 2023 in Art Studio
  • Remixing your art with AI

    Stezza said:

    Diomede said:

    WendyLuvsCatz said:

    I got errors

    Thanks -

    awesome stuff ... 

    had me thinking if I could do something similar ( Santa on a roof ) in MS Paint... ended up with this after 5 minutes..

    must incorporate this stuff with Carrara ,, hmmmm .  yes 

     

    Beautiful Santa.  yes

    RE: Carrara.  Oh, the missed opportunity for Daz3d (company) becomes all the more glaring.  Carrara is the perfect tool for basic staging, editing, rigging, and posing as part of an AI workflow. Carrara would be perfect to block out concepts, arrange, rig, and pose on the fly, add an arch or a custom tree in the background, then recursively submit to the AI processor.  Apparently, Blender is already being combined in this way.  Daz Studio does not have a true vertex modeler or a tree editor or a landscape editor, etc.  A combo of Studio/Bryce/Hexagon would be great, but they allowed Bryce and Hexagon to whither as well.

    This guy has a tutorial on a plugin for Blender.  Studio could do this particular example (pumpkins) because he only uses primitives.  But Blender or Carrara could add an arch or edit a custon tree or a custom landscape.  Studio can only load premade such things.

    I would love to transfer some of my custom toon Carrara characters (the Marx brothers) to AI but Carrara's FBX exporter is old.

    By

    Diomede Diomede November 2023 in Art Studio
  • Morphs for pantyhose, socks and shoes

    I just took a pair of socks.  I would think most socks should be able to use dForce without too much trouble.

    So I applied dForce to it. Changed friction to the lowest.

    Apllied static dForce objest to the character, so I also could set friction to lowest.

    Added a dForce weightmap, so only one sock would simulate. Set expansioncontraction for the socks to 102.

    And simulated. I always use timeline, as I then can follow what happens, and potentially make corrections.

    After I was done, I realised, that if you want to use it as a morph, the character should remain in A-pose, so this can only be used as one-of.

     

    By

    felis felis November 2023 in Product Suggestions
  • question for the Wrap app users

    yuyu.atem said:

    Thank you very much! I saw he used Blender to fix the "last issues" that can happen after wrapping in Wrap, so if I understand well, when I obtain an issue about eyes and mouth postion, I shouln't try to fix it in Wrap and try to fix it in Blender, right? I obtained eyes that go out of the face after using the ApplySubset node, so I was a bit affraid...

     

    I also have two other questions: I found another tutorial that recommands to use the lattice node instead the ApplySubset node:
    https://www.youtube.com/watch?v=nR4_T0gTegI&list=PLPcx_LSSGfZd9iGlTTYWPhIL7chlJ2qPj&index=3&t=3s

    I tried to use it but I encountered another issue on the eyes:

     

    We can see like a fissure on the eyeball... I changed the neighbors parameter to 20 but it didn't fix the problem.

    So, I applied a Selectpolygons node to see better what happend by using the material display mode, and this is what I ontained:

     

    I also compared to the original G8 basemesh, to be sure how it sould be:

     

    So, after using the lattice node, we can see a pink part that sould be behind the eyeball and that seems to appear before. By hidding the eyeballs, I saw there is like a second eyeball inside the first one, so I gess it's a part of this second eyball that passed outside the first one.

     

    So, my questions are:

    - what would be the best way to fix this eye issue that appears after using the lattice node? I didn't find tutorial that mentions this issue...

    - why is there a second eyeball inside the first one? Is it to improve the quality of the eye?

    Thank you in advance for your help!

    Lattice node is somewhat similar to how daz does autofollow morphs for fitted clothing etc. It takes the morph of the character and then applies a corresponding morph to the clothing (or whatever).  I suppose in R3DS Wrap, their lattice node method is making some failed assumptions when applying the wrapping result deformation to the eyes of the original mesh.  Perhaps that is because the eye is complex with internal geometry, not sure.

    I guess if the lattice node are messing up your eyes, then dont use the lattice node on the eyes. If you want to use the output of the lattice node for the body then i guess you can take the part you want (the body) as another subset and apply it to the original mesh (and use the original unadulterated eyes, which you will then have to manually translate into place in Blender etc).

    There isnt a "second eyeball inside the first one". The eyeball is multi-layered with different layers representing distinct anatomical features of the eyeball.  Cornea + Eyemoisture is on top of iris + sclera.  The gen 9 eyeball is more complicated still.

     

    By

    lilweep lilweep November 2023 in New Users
  • Grace Kelly head/face morph for V4?

    (Yes, I still use good old V4!) I seem to remember that there was at one time a face morph - either in a package available through the D3D store (Hollywood something?) or a freebie. Does anyone remember anything like that? I know about AOBB's "Princess" morph for G8.1F, but that's not what I'm looking for unless it can be adapted to V4. Failing a specific morph, is there another existing morph that looks enough like her that it can be dialed to a decent resemblance?

    By

    joea64_bdfaa5ca94 joea64_bdfaa5ca94 November 2023 in The Commons
  • Mechasar's Characters Catalog: Who's next? (commercial)

    kirbawirba said:

    I just bought the pack recently and am having trouble understanding this.  So, if I try to use the new morph for Beverly without owning all of the products, does that mean the rest of the characters will be distorted?

     

    Also, I'd like to encourage you to keep making stuff.  Gladys is one of my favorite characters.  If you ever do get around to it, do you think you can look at original Beverly's textures?  It seems like she loses SSS properties in her hands.  In some lighting situations they look bleached, or like she was washing dishes all day!  Not something I'd ever let her do, btw! :D

     

    You have some of the most unique and interesting characters on the market. Love them! Someday I will get enough money to buy them all! 

     

    EDIT: just read a post above this that mentions Smart Content.  Can confirm that Smart Content does not show the vast majority of anything installed from the pack.  It takes some hunting through SC to find anything, let alone everything.

    EDIT 2: I CAN'T WAIT for your next release... They look fantastic!

     

    Hi there! Thank you for your kind appreciation!


    The Mega Add-Ons Pack, as the name suggests, consists of add-ons for my characters catalog only. Now, as you can see in your products library, the pack is split into 23 different zip folders, each one related to a different character (keep in mind that some add-on related to a single character can be further divided into 2 folders due to their size, something along the lines “folder 1of2”). This distinction is important because indicates that you should download and install ONLY the add-ons for those characters already installed in your Daz library, leaving aside the other add-ons. If you install an add-on for a character that you don’t yet own, the add-on won’t work and there is a chance that some hidden morphs could cause mesh distortions while you are using your Genesis 8/8.1 models. So, long story short, I strongly recommend to not install an add-on without first installing its related character.


    That said, the “Bryana for Beverly” add-on needs the Beverly character, but  you don’t need Brooke 8.1 in this case. In other words:
    •    Owned: Beverly + Brooke --> Obtainable characters: Beverly
    •    Owned: MMAP1 + Beverly + Brooke --> Obtainable characters: Beverly + Bryana
    •    Owned: MMAP1 + Beverly --> Obtainable characters: Bryana
    •    Owned: MMAP1 + Brooke --> Obtainable characters: none
    •    Owned: MMAP1 --> Obtainable characters: none


    About her hands look, Iray makes the characters skin heavily influenced by the light color. I can suggest you to play with the environment lights, her translucency color, and you can also lower the values of her normal maps to make her skin smoother. These work pretty well. Or you can use the Bryana colors on Beverly, but keeping Beverly's normal maps, personally I love the result ;)

     

    By

    Mechasar Mechasar November 2023 in Daz PA Commercial Products
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICI

    Anfy said:

    ...senza considerare che hanno tolto, di proposito "se no i niubbi si inkasinavano", la possibilità di regolare i parametri rimuovendo i limiti nel tab Render, così non si può più settare un valore adeguato che sia > 100 ai Min Samples.

    Sono senza parole. 

    Puoi aggirare il limite con l'ennesimo workaround, devi rimuovere il clamp dal file di settaggi del render come si fa con i morph.

    By

    Imago Imago November 2023 in The Commons
  • Zbrush or Blender for creating DAZ morphs ?

    One guy who creates HD morphs for DAZ characters and is not a PA uses GoZ.  He makes it look like a smooth transition back & forth once he does his initial workaround.  I relax to Nikolay Naydenov Blender tuts like he's Bob Ross.  Nikolay doesn't require super high poly figures for his work & says he does most projects in Blender now, but he doesn't use DAZ.  Maxon's 14 day free trial is cringe but better than nothing.  Hard to get used to the software in that time.  I'm sure one could find a workaround if one was so inclined.  I don't think Adobe has bought it yet so $360 USD yearly is fair.  That's like 2 days a year of no DAZ shopping to offset the cost wink.  I've toyed around with Blender a bit & I still accidentally use the "industry standard" hotkeyes for navigating.  Sculpting is easier because of the pen not the mouse.  When I'm doing HS modeling using the mouse that old muscle memory kicks in from time to time.  So annoying I set DAZ Studio navigation to be the same as Blender's to help train my brain.  I brought G9 loading to a crawl a while back OBJ'ing between Blender & DAZ MLP.  Dup morph accident.  Working 45+ hours staight will do that so I understand your inquiry.  If I'm inspired I just want software that doesn't get in the way of what I invision in my mind.  If ZBrush does that then it's worth every penny.  Nikolay says you can't smooth edges in ZBrush the way you can in Blender.  Not sure if that's still true or applicable to your needs.  If you give ZBrush a try I'd be interested in your opinion / review / comparison.

    By

    844d1cc615 844d1cc615 November 2023 in New Users
  • Morphs for pantyhose, socks and shoes

    It would be really nice to see some products that include dress/undress morphs for pantyhose/stockings, socks and shoes, similar to the ones published by @Aeonsoul. There are plenty of similar products for shirts and jeans, and even bra/panties, but nobody seems to have realised a morph for dangling shoes, etc. It would be a nice addition to my collection!!! :) (citing General Grievous)

    By

    Matronius Matronius November 2023 in Product Suggestions
  • Mechasar's Characters Catalog: Who's next? (commercial)

    Mechasar said:

    Fae3D said:

    I have a question about "Cathy for Yvalanore".  Will the fur and materials only work on Yvalanore specifically, or can I use them on other G8F if I don't have Yvalanore?  Same thing with Hitoshi Sensei, do I have to have him specifically to make the tree work, if I'd rather use a different face?  I have several of your products, and am especially interested in the morphs for Caryn and Tobyn, as I use them very often, but I don't have all of them.

    Well, Cathy’s dForce hair is designed to match her shape. Without the Yvalanore character maybe you'll get some fiber distortions, especially on her face and ears. But other than that I should discourage you from installing any add-ons if you’re not going to install the related basic character first, that’s because there could be some hidden auto-corrective morphs included which are connected in glove with the new character shape. That means that, if the auto-corrective morph can’t find its linked shape, it will be activated in any case for every shape you use, causing mesh distortions for every character. So, you can give it a try, but I can not guarantee in this case, and if you notice any distortion on meshes be sure to uninstall the add-on.

    I think the only add-ons you can use alone without incurring problems are the SlimeAttack and Hitoshi Sensei.

     

     

    I just bought the pack recently and am having trouble understanding this.  So, if I try to use the new morph for Beverly without owning all of the products, does that mean the rest of the characters will be distorted?

     

    Also, I'd like to encourage you to keep making stuff.  Gladys is one of my favorite characters.  If you ever do get around to it, do you think you can look at original Beverly's textures?  It seems like she loses SSS properties in her hands.  In some lighting situations they look bleached, or like she was washing dishes all day!  Not something I'd ever let her do, btw! :D

     

    You have some of the most unique and interesting characters on the market. Love them! Someday I will get enough money to buy them all! 

     

    EDIT: just read a post above this that mentions Smart Content.  Can confirm that Smart Content does not show the vast majority of anything installed from the pack.  It takes some hunting through SC to find anything, let alone everything.

    EDIT 2: I CAN'T WAIT for your next release... They look fantastic!

    By

    kirbawirba kirbawirba November 2023 in Daz PA Commercial Products
  • Growing Up Genesis 9 Issue

    Sevrin said:

    von Hobo said:

    Sevrin said:

    von Hobo said:

    I purchased Growing Up for Genesis 9 but can't seem to get it to work.

    I also own the Genesis 8 version of this product. It works fine. You select a G8 figure and click one of the G8 morphs. It changes the figure. Easy!

    However, in the Genesis 9 version, I tried the same thing... I select a G9 figure and click one of the G9 morphs. Nothing happens.

    Am I missing something?

     

    IIRC, for G9, you need to apply the "GU youth base morph", even if it's at only 1%, in order for the other sliders to do anything.  That's different from G8.  Be prepared for many morphs for G9 not working at all like the ones from previous versions.

    OK. Not sure where to apply that from but it certainly explains why. Thank you.

     

    It's a slider labeled "GU Youth Base Morph". 

    Ahh Yes. I think I had searched for "growing up", and "youth", and "gu" and found nothing but I will try again. It has to be there and I'm sure I'm just overlooking it somehow. 

    By

    vonHobo vonHobo November 2023 in The Commons
  • Growing Up Genesis 9 Issue

    von Hobo said:

    Sevrin said:

    von Hobo said:

    I purchased Growing Up for Genesis 9 but can't seem to get it to work.

    I also own the Genesis 8 version of this product. It works fine. You select a G8 figure and click one of the G8 morphs. It changes the figure. Easy!

    However, in the Genesis 9 version, I tried the same thing... I select a G9 figure and click one of the G9 morphs. Nothing happens.

    Am I missing something?

     

    IIRC, for G9, you need to apply the "GU youth base morph", even if it's at only 1%, in order for the other sliders to do anything.  That's different from G8.  Be prepared for many morphs for G9 not working at all like the ones from previous versions.

    OK. Not sure where to apply that from but it certainly explains why. Thank you.

     

    It's a slider labeled "GU Youth Base Morph". 

    By

    Sevrin Sevrin November 2023 in The Commons
  • Growing Up Genesis 9 Issue

    Sevrin said:

    von Hobo said:

    I purchased Growing Up for Genesis 9 but can't seem to get it to work.

    I also own the Genesis 8 version of this product. It works fine. You select a G8 figure and click one of the G8 morphs. It changes the figure. Easy!

    However, in the Genesis 9 version, I tried the same thing... I select a G9 figure and click one of the G9 morphs. Nothing happens.

    Am I missing something?

     

    IIRC, for G9, you need to apply the "GU youth base morph", even if it's at only 1%, in order for the other sliders to do anything.  That's different from G8.  Be prepared for many morphs for G9 not working at all like the ones from previous versions.

    OK. Not sure where to apply that from but it certainly explains why. Thank you.

     

    By

    vonHobo vonHobo November 2023 in The Commons
  • Growing Up Genesis 9 Issue

    von Hobo said:

    I purchased Growing Up for Genesis 9 but can't seem to get it to work.

    I also own the Genesis 8 version of this product. It works fine. You select a G8 figure and click one of the G8 morphs. It changes the figure. Easy!

    However, in the Genesis 9 version, I tried the same thing... I select a G9 figure and click one of the G9 morphs. Nothing happens.

    Am I missing something?

     

    IIRC, for G9, you need to apply the "GU youth base morph", even if it's at only 1%, in order for the other sliders to do anything.  That's different from G8.  Be prepared for many morphs for G9 not working at all like the ones from previous versions.

    By

    Sevrin Sevrin November 2023 in The Commons
  • Feet thru floor

    If just with feet pose, Ctrl + D plus some tweaking to make the figure with high heels right on the floor, then export to Blender. No issue with DTB bridge or Diffeomorphic Daz Importer...

    If with feet morph esp. toe morph, only Diffeomorphic works well...Import the toe morph(s) and dial it.

    By

    crosswind crosswind November 2023 in Technical Help (nuts n bolts)
  • Daz to Unity 2019/2020+ Standard Shaders are broken

    I am still using Daz Studio 4.21.0.5 and after Daz bridge transfer to Unity with built-in pipeline

    the materials are not showing properly.

    I remember, that this issue started to appear after last update to Daz to Unity bridge.

     

    By

    Artini Artini November 2023 in Unity Discussion
  • [Fisio SB addOn released] Fisio: Physics Simulator

    Hi Alberto, hey finally made time to try this SoftBody toolset.
    Bought way back when you released as support, but summer was busy so left this to now.

    Objective was a hand on a breast.  And breast was a geograft.
    Followed your Ollie-nose example to start.
    Ended up shell did not work for hand. Deforms were just wrong for a hand.  Used springs, and then instant worked! Yay!
    Took a few hours to figure out.
    Before that had to test quite a few different settings.

    This will save me TONS of time now.  
    Takes like less than 10 seconds to sim on timeline a 22 frame collision.
    To sculpt that would take forever for hands.  Even arms will be so much faster etc.

    Made a hand-arm with changed origin for quicker easier posing to act as rigid node, so quite a few polygons. Changed timeline to Linear for O and finish positions for posed hand-arm.

    And to finish using your create Morph function worked flawless!

    So anyway, wanted to THANK YOU for this product!  heart

    Ps. should also mention.  When did a quick rough test this summer, FisioSB worked.
    Just knew it was too involved without spending lots of hours and focus.
    So, today when I started to reproduce your Ollie-Nose tut, it said no FisioEngine.dll (see screenshot)
    Yet had worked this summer.
    Looked and there was no such file.
    Manual DL'd the files and copy and pasted that file and sorta worked.
    The selected facets kept falling to figure origin.
    So copied and pasted the content and plugin files too, and now it all worked!
    That was a new one and have seen some wierd ones.
    Anyway just to let you know.

    By

    Saxa -- SD Saxa -- SD November 2023 in Daz PA Commercial Products
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.