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Daz 3D Forums > Search
  • Keyboard shortcuts stopped working

    Richard Haseltine said:

    Click the Import... button and then select Actions and then the layout you want - probably Default - Advanced.

    This worked for me, but care to tell me why this happened in the first place? I've been using Daz Studio since 2017 nearly every day and I've never, ever encountered this bug and one night it randomly happened. 

    By

    evilcho_ evilcho_ June 2022 in Daz Studio Discussion
  • mcjCylindricalUV: Script exports geometry with Cylindrical-Projected UV map

    Sorry to keep people who are waiting, waiting in utter desperation

    but if it can excuse me, the new version will output the same number and order of the uv coordinates, so you'll be able to import the UV map this way

    the .obj will contain only the facets you selected ( by material or by bone ) , but all the v's and all the vt's will be in the .obj

    The vt's of your facets will have  the new UV-Remapped vt's

    In other news, it went super summerfull here so i kinda was slack

    not as slack as people in The Church of Bob, they are the OG of slackness

    new VIDYO !!!!


    By

    mCasual mCasual June 2022 in Freebies
  • Diffeomorphic DAZ Importer version 1.6.0 released

    Padone said:

    Pose recorder exports a timeline animation for the facial bones, so you just import that in blender with the "import action" tool, as any other animation.

    https://diffeomorphic.blogspot.com/p/posing-panel-version-16.html

    Okay, thanks. I tried it with Import Action and it does import an action and some of the movement, but all movement is very toned down compared to DAZ Studio. The mouth for example does not fully open and the eyes do also not blink. I did also hit the button for "Add Extra Face Bones" in Diffeo. Is there anything else I have to do? Or anything to change in the import settings of the Action? I have it all on the standard settings.
    I also have another question, the teeth of the models are always way to dark (dark yellow) - no matter which method I used (Principled or BSDF). In Principle I could solve it by decreasing SSS but no idea how to do it in BSDF. Is that normal that the teeth are coming in so dark? I tried out different characters and always had that problem.
    Thanks again for all the help, really appreciate it!

    By

    julian_4251591 julian_4251591 June 2022 in Blender Discussion
  • [Released] Turbo Loader Booster Utilities [Commercial]

    kregerse said:

    Hi!

    Somewhat I am not able to load the scene with Turbo Loader Open File. What am I doing wrong?

    Cheers!

     

    2022-06-16 14:55:22.711 [INFO] :: Loading Layout: C:/Users/USER/AppData/Roaming/DAZ 3D/Studio4/layout.dsx

    2022-06-16 14:55:22.937 [WARNING] :: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(660): sync completed successfully, 1 items succeeded, 0 items failed.

    2022-06-16 14:55:22.937 [INFO] :: Metadata update succeeded.

    2022-06-16 14:55:41.731 [DEBUG] :: Turbo Loader Open File START D:/Users/Public/Documents/My DAZ 3D Library/Scripts/RiverSoft Art/Turbo Loader/Turbo Loader Open File.dse

    2022-06-16 14:55:41.736 [DEBUG] :: Enabling morphs for asset, W4D2 4 CA 31: D:/Users/USER/Documents/DAZ 3D/Studio/My Library/Scenes/37 CAFE 2/W4D2 4 CA 31.duf

    2022-06-16 14:55:41.736 [INFO] :: Loading D:/Users/USER/Documents/DAZ 3D/Studio/My Library/Scenes/37 CAFE 2/W4D2 4 CA 31.duf

    2022-06-16 14:55:47.512 [INFO] :: Enabling Morphs...

    2022-06-16 14:55:47.513 [INFO] :: Enabling data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf

    2022-06-16 14:55:47.513 [INFO] ::      data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.tlOff NOT FOUND.

    2022-06-16 14:55:47.514 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf

    2022-06-16 14:55:47.514 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.514 [INFO] ::     

    2022-06-16 14:55:47.515 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.515 [INFO] ::      data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.tlOff NOT FOUND.

    2022-06-16 14:55:47.515 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.516 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.517 [INFO] ::     

    2022-06-16 14:55:47.517 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.518 [INFO] ::      data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.tlOff NOT FOUND.

    2022-06-16 14:55:47.518 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.519 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.519 [INFO] ::     

    2022-06-16 14:55:47.519 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.520 [INFO] ::      data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.tlOff NOT FOUND.

    2022-06-16 14:55:47.520 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.521 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.521 [INFO] ::     

    2022-06-16 14:55:47.521 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.522 [INFO] ::      data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.tlOff NOT FOUND.

    2022-06-16 14:55:47.522 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.522 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.523 [INFO] ::     

    2022-06-16 14:55:47.523 [INFO] :: Enabling data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf

    2022-06-16 14:55:47.523 [INFO] ::      data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.tlOff NOT FOUND.

    2022-06-16 14:55:47.524 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf

    2022-06-16 14:55:47.524 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.524 [INFO] ::     

    2022-06-16 14:55:47.524 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.525 [INFO] ::      data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.tlOff NOT FOUND.

    2022-06-16 14:55:47.525 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.526 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.526 [INFO] ::     

    2022-06-16 14:55:47.526 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.527 [INFO] ::      data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.tlOff NOT FOUND.

    2022-06-16 14:55:47.527 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.528 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.528 [INFO] ::     

    2022-06-16 14:55:47.528 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.529 [INFO] ::      data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.tlOff NOT FOUND.

    2022-06-16 14:55:47.529 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.530 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.530 [INFO] ::     

    2022-06-16 14:55:47.530 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.531 [INFO] ::      data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.tlOff NOT FOUND.

    2022-06-16 14:55:47.531 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.531 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.531 [INFO] ::     

    2022-06-16 14:55:47.531 [INFO] :: Enabling data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf

    2022-06-16 14:55:47.532 [INFO] ::      data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.tlOff NOT FOUND.

    2022-06-16 14:55:47.533 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/sugatak/Yamachan Ramen 1961/YR Hashi 1zen/Morphs/sugatak/Base/On Ramen Donburi.dsf

    2022-06-16 14:55:47.533 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.533 [INFO] ::     

    2022-06-16 14:55:47.533 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.534 [INFO] ::      data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.tlOff NOT FOUND.

    2022-06-16 14:55:47.534 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.535 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.535 [INFO] ::     

    2022-06-16 14:55:47.535 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.535 [INFO] ::      data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.tlOff NOT FOUND.

    2022-06-16 14:55:47.536 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall3/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.537 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.537 [INFO] ::     

    2022-06-16 14:55:47.537 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.538 [INFO] ::      data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.tlOff NOT FOUND.

    2022-06-16 14:55:47.538 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/level.dsf

    2022-06-16 14:55:47.539 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.539 [INFO] ::     

    2022-06-16 14:55:47.539 [INFO] :: Enabling data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.539 [INFO] ::      data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.tlOff NOT FOUND.

    2022-06-16 14:55:47.540 [INFO] ::     Loading D:/Users/Public/Documents/My DAZ 3D Library/data/maclean/Everyday Drinks/glassTall1/Morphs/maclean/Base/tilt.dsf

    2022-06-16 14:55:47.540 [INFO] ::     Enabling Morphs...

    2022-06-16 14:55:47.540 [INFO] ::     

    2022-06-16 14:55:47.540 [INFO] :: Enabling data/DAZ 3D/Genesis 3/Female/Morphs/Lyoness/LY_EveryGirl/FBM_EveryGirl02.dsf

    2022-06-16 14:55:47.541 [DEBUG] :: 0 morphs were searched for

    0 Enabled (0 failed to enable)

    0 Disabled (0 failed to disable)

    0 unchanged

    0 skipped

    in 5 secs 809 msecs

     

    Note: Multiple files may exist for a morph if you use Daz Connect

    2022-06-16 14:55:47.542 [WARNING] :: Script Error: Line 407

    2022-06-16 14:55:47.542 [WARNING] :: TypeError: Result of expression 'dir.exists' [undefined] is not a function.

    2022-06-16 14:55:47.542 [WARNING] :: Stack Trace:

    <anonymous>()@D:/Users/Public/Documents/My DAZ 3D Library/data/RiverSoft Art/Common/RSTurboLoaderFunctions.dse:407

    Sorry for just seeing this.  You need to update ALL of your Turbo Loader products.  It looks like TLBU is pulling in an old data/RiverSoft Art/Common/RSTurboLoaderFunctions.dse as that function is not even called in the current version.

    By

    RiverSoft Art RiverSoft Art June 2022 in Daz PA Commercial Products
  • Diffeomorphic DAZ Importer version 1.6.0 released

    Pose recorder exports a timeline animation for the facial bones, so you just import that in blender with the "import action" tool, as any other animation.

    https://diffeomorphic.blogspot.com/p/posing-panel-version-16.html

    By

    Padone Padone June 2022 in Blender Discussion
  • Skin properties missing when exported to Blender

    Padone said:

    As for the wet skins be sure to get the latest version of diffeomorphic that's actually 1.6.2. It does import refractive shells be sure to use the bsdf option for materials and the material option for shells, since the new geonode shells are experimental and may not work fine yet.

    As for your skin example you probably imported a daz skin with zero specularity in all channels. The plugin actually imports glossy, dual lobe and top coat. Again use the bsd option for the best result.

    Or you can import with the principled option for materials then adjust specular and clearcoat as you wish.

    Thank you so much! Now it works.

    By

    yangq001 yangq001 June 2022 in Blender Discussion
  • Diffeomorphic DAZ Importer version 1.6.0 released

    Padone said:

    You could start with G8FbaseFaceMapS_1001 as shown in the picture above. And yes white is full translucency and black is no translucency.

    As for facial mocap you can use pose recorder that works with any camera/video and doesn't require expensive hardware.

    https://www.daz3d.com/poserecorder

    Oh awesome, will give Pose Recorder a try! Can I directly import the duf. from Pose Recorder with Diffeo? How does one do that? I searched on the Diffeo blog but did not find anything about that.

    Thanks again for your help!

    By

    julian_4251591 julian_4251591 June 2022 in Blender Discussion
  • Diffeomorphic DAZ to Blender not rendering the proper colors of the textures

    Hey guys,

    I have created a figure in DAZ, then used the Diffeomorphic process to import into Blender 2.93.3

    When I view the model in the Shader section, the outfit looks like I want it to look like - black leather outfit - see attached screenshot

    However, when I go to render the model, then the outfit looks like a greyish colored outfit - see attached screenshot

    This does not make sense to me. Why isn't it rendered as a glossy black leather outfit. Please help

    Thanks in advance

    By

    tam_c3df5332fc tam_c3df5332fc June 2022 in Blender Discussion
  • DazToUnity 2022 Bridge (SEPTEMBER UPDATE): What's New and How to Use It

    Ok i knew i wasn't going crazy. It's Unofficial Daz to Unity Bridge Version 1.1. Sending Full Environments works and all the Mats for every object in the scene is created and then the prefab is created. Yeah i guess you forgot to add this in UDTU v1.2 .   And Official DTU 2.x doesn't have it at all unfortunately.

    So i'm gonnna send all my environments with UDTU v1.1, i wonder if i can then move the envieonments to another folder and delete that daz3d folder so i can install UDTU v1.2

    By the way , while it's true Official DTUD newest is a bit good, it lacks some things for example the Height map value you're limited so little the slider just goes to from like 0 to 2 or 3, same for the Roughness..There's a Glossy ROughness slider and it's so limited so you can't reach appearanes of extra moist skin, like you can in UDTU. Here's a pic easy import FG Boxying Gym with  UDTU V1.1, all materialls for all objects inside the gym Plus a prefab for all the environment.

    By

    nokoteb99 nokoteb99 June 2022 in Unity Discussion
  • I think I just lost WEEKS of work. Did I? [Nope. Just a couple of hours.]

    john_antkowiak said:

    Just a thought, any chance you may have saved any work with your modeler?

    Looks like quite the project. Think I'd go with making the entire sheath one piece though.

    Well... Daz Studio IS the modeler. After several years of trying to get to get the hang of it (and also GIMP which I'd never heard of before this, and also a GIS mapping platform for an entirely separte project at the same time) and I'm realizing that I know enough now just to make some of the simple items I can't buy because they're not on the market, I decided I didn't want to start learning yet another platform. One day I'm sure I will. What you see in the screenshot, except for the weapon, is just a few planes, cubes, spheres, and cylinders, which is another reason why it's not just one solid piece. The farther along I get on this and also the spurs I'm making, the more impressed I am with Studio. For me the question isn't whether there's a better modeler, but whether Studio CAN do this at all. I won't really know if they'll be manageable for sharing as freebies until I experiment with the Decimator after they're done. The poly count is entirely too high but I'm figuring that out as I go too. 
    For me, this is fun. I'm weird like that. I've been a scale modeler my whole life, mostly working in plastic kits, and this project is an extension of that.

    Okay. If you want all the pieces to be one object, there is a way to do that using Hexagon - without loosing the uvmaps. 

    In a nutshell, have all parented to one item and send that item over the bridge to Hexagon. In Hexagon give each piece exactly the same name, select all and export out. Then import them back into Hexagon. Send that one item over the bridge back to D/S. Save it as a Prop/Figure file.

     

    By

    Catherine3678ab Catherine3678ab June 2022 in Technical Help (nuts n bolts)
  • Diffeomorphic DAZ Importer version 1.6.0 released

    Also another quick question, I saw one can also important face mocap data  with FaceCap or Live Link, but both of them need an Apple device, right? Is there maybe also a way to import normal webcam video data or from an Android phone? 

    As far as I understand things, the reason the iPhone is able to give the mocap data is because it utilizes the facial recognition software in the iPhone itself and there is no equivelent in an Android phone. So unless something has come out in the last six months that I'm not aware of, you need an iPhone or iPad to access the app that's used to give the FBX keys. 

    By

    benniewoodell benniewoodell June 2022 in Blender Discussion
  • Diffeomorphic DAZ Importer version 1.6.0 released

    Padone said:

    Yes you paint your map over the daz template and plug it in the translucent node. There are also a number of nodes that can be useful to tune the map, as bright/contrast for example. You can do the same for any channel you wish to control.

    As for bsdf vs principled. In general you go for bsdf to get the best iray fidelity with cycles. You go for principled when you work with eevee where matching iray would not be possible anyway because of the eevee limitations. Or you go for principled when you're not interested too much in matching iray and you want to edit your own materials instead.

     

     

    Great, thanks for your reply.
    Just a quick follow up question, what map do I need to take to paint over? I guess it needs to be a black and white map (where full white would be a fac of 1 with full SSS and black 0 with no SSS). Just not sure which map I have to take to edit since there is of course no map plugged into the fac.
    Also another quick question, I saw one can also important face mocap data  with FaceCap or Live Link, but both of them need an Apple device, right? Is there maybe also a way to import normal webcam video data or from an Android phone? :)

     

    By

    julian_4251591 julian_4251591 June 2022 in Blender Discussion
  • Do I need this Library?

    Catherine3678ab said:

    Yes you can manually download most items from your Product Library in your Account. May have to twig the CMS to reread all the metadata to have them seen in Smart Content.

    I have no Idea where to finde the default rescources in my Product Library, I looked and not Idea how to tweak the CMS thing and I do not use Smart Content.

    By

    Petra Petra June 2022 in Daz Studio Discussion
  • Do I need this Library?

    Yes you can manually download most items from your Product Library in your Account. May have to twig the CMS to reread all the metadata to have them seen in Smart Content.

    By

    Catherine3678ab Catherine3678ab June 2022 in Daz Studio Discussion
  • What are the steps to send animations that use morphs to UE5?

    kaotkbliss said:

    I've been fighting with this for a while now but can't seem to get animations that use morphs sent over to UE5 (such as breathing morphs or expression morphs)

    I've used the fbx 2014 ascii and binary options (maybe I need to use an earlier fbx option?) included all morphs as well as tried just the appropriate moprhs in both the skeletal mesh export as well as the animation export but no matter what I try, only bone movements are sent over.

    I'm on the latest DS (4.20.0.17)

    the latest DS to UE Bridge (2.0.15.2)

    The latest UE5 (5.0.2)

     

    Any help would be wonderful!

    Sorry you are having problems.  Try enabling the Fbx Options checkbox in the Advanced Settings Section, and then double-checking that both Animations and Morphs are checked and that all your desired morphs are appearing in the Fbx Options Window during the export process.  The version of DazToUnreal that you are using should correctly transfer both animations and morphs in the Fbx that is generated, but it's possible that there may be an issue in the Unreal plugin that's preventing both things from being imported together. 

    Please let me know this information so I can try to reproduce your issues and find where the bugs are:

    1. Daz Figure being used
    2. Exact Animations and Morphs being used
    3. Screenshots of DazToUnreal window
    4. Screenshots of Morph Selection window
    5. Screenshots of Fbx Options window
    6. Screenshots of Unreal windows that are not showing morphs

    Also, this may not help in your case, but the latest bugfixes for DazToUnreal are posted here: https://github.com/daz3d/DazToUnreal/releases and can be installed manually.

     

    EDIT:

    Here is a workaround that may work for you:

    1. Load your Figure with desired animations and animated morphs
    2. Import "Skeletal Mesh" with morphs enabled using Send To Unreal
    3. Import "Animation" with morphs enabled using Send To Unreal
    4. In Unreal, create an empty folder in the Content Browser
    5. Open File Explorer to your "Documents\DazToUnreal\<asset name>" folder
    6. Drag the <asset name>.fbx file into the Unreal Content Browser
    7. The FbxImport window should open: select the same Skeleton that is being used for the asset from step 2
    8. Make sure Import Animations and Import Morph Targets are checked
    9. Click Import, then click Yes whenever it asks to regenerate skeleton
    10. You should now have a new animation that displays the morph target animation curves in the animation editor

    By

    danielbui78 danielbui78 June 2022 in Unreal Discussion
  • Moving library to second hard drive

    KlaudM said:

    Hi guys, 
    I've many custom material presets and also many custom figures that now use textures located in C, what happens to them if I move DAZ to another hard disk?
    I work with DAZ since 2016 and I'm terrified of losing all my work blush

    As long as Daz Studio knows where your content is located, it can access it and load it.  This is done via the Content Directory Manager.

    1. Go to your Content Library tab.
    2. Click on the menu (“hamburger) icon located at the uppermost right corner of the Content Library.
    3. In the pop-up menu, click on Content Directory Manager.
    4. In the Content Directory Manager window, you will see your Current Directories.  I believe that the three Formats directories  (Daz Studio, Poser, and Other Import) are present when you install Daz Studio.
    5. Click on the plus symbol next to any Formats directory to expand it.  Click on the Formats directory name and the Add button becomes active so that you can add content directories to a Formats directory.
    6. Click on any content location directory to either Edit it or Remove it.

    The WP Guru explains the process briefly in at least two of his YouTube videos:

    • Installing Content in a Second Directory (starting at time 4:20) - https://www.youtube.com/watch?v=t8eiIhiSAcs
    • Content and Smart Content explained (starting at time 26:40) - https://www.youtube.com/watch?v=6MX3v5LfxcU

     

    By

    jjoyner jjoyner June 2022 in The Commons
  • Daz to Photoshop bridge does not update after first im-/export

    cant find any work around that doesnt require to import a new file each time, only thing I was able to do was import all the textures and save them as PSD and manully attached them to each material input but that not work the time and effort.

    By

    dustinmeyer1234 dustinmeyer1234 June 2022 in New Users
  • Nothing showing up in Smart Content

    Fixmypcmike said:

    On the Content Library tab, click on the Options menu (the rectangle with horizontal lines in the upper corner) and choose "Content DB Maintenance" > "Re-Import Metadata".

    If that doesn't fix it:

    Make sure you Stop the CMS before uninstalling it, and either delete the databases or install them to a different location when you reinstall DS4. When you start up DS4, if you are not prompted to import the metadata, do the Re-Import described above.

    Also want to say thank you for this. I spent an hour scouring forums trying to find an answer. Worked for me!

    By

    natalou natalou June 2022 in New Users
  • FLUIDOS II for Daz Studio - update 2.2 [commercial]

    Jovanni said:

    Alberto said:

     

    Copy the renamed vdb files to a subfolder named "bakefiles". In the mesher, set the Baked files folder to the parent folder (for example, select  "MySimulation" if the path of "bakefiles" is "/MySimulation/bakefiles"). 

    About the ply files, in Blender, you have to export them manually. Be sure the Add-on "Export-import: Standford PLY format" is enabled.

     

    Thank you for your explanations. I tried to do everything according to the instructions but unfortunately it did not help.
    After renaming the files I got a dialog box saying that the .vdb files were not found. With the old name format it was not a problem and Fluidos found the .vdb files, but after all the dialogs nothing happened.
    I chose a different folder for Domain. After executing all dialogs, typical folders were created in his folder, but they were all empty. I also tried making the same folders for Mesher and Domain.
    All in all, I haven't made any progress yet.  

    You don't need a Fluidos Domain to see your files (Moreover, if you run a simulation on the folder with your files, Fluidos will overwrite them).

    Only create a Fluidos Mesher,  then:

    1. Set the proper Baked files folder.
    2. Set Completion to 100 %  at the last frame and 0 % at the first frame. 
    3. Apply a VDB shader (there are some included in Fluidos II) to the Mesher.
    4. Enable the Mesher.

     

    By

    Alberto Alberto June 2022 in Daz PA Commercial Products
  • PostgreSQL Error

    druc said:

    Situation sorted, a very large thank you to both Richard and Fishtales. Between the two of you and your input I was able to diagnose the issue. I am no tech guy so I have no hair left  laugh and I have no idea why my computer file structure is as it is, but I have  C:\Users\me\AppData\Roaming and also C:\Users\me.000\AppData\Roaming.

    I opened cmscfg.json in C:\Users\me.000\AppData\Roaming and it was the right port but pointing at C:\Users\me\AppData\Roaming etc. so I added ".000" after my computer name and saved and open Daz and it asked for my username\email and password and is now loading metadata.

    Just want to say, in 2022 this is EXACTLY the issue I was having and I had been troubleshooting on/off trying to resolve this for months. Thank you thank you thank you!

    By

    ee_hee269 ee_hee269 June 2022 in Daz Studio Discussion
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