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Daz 3D Forums > Search
  • Face Transfer

    Face Transfer 2 definitely appears to be a product devleoped by DAZ3D but the artist is not listed as 'DAZ Original' . This prevents using the DAZ+ coupon for DOs; thereby once again limiting the usefulness of the DAZ+ coupon. nono Just another reason to consider not renewing my DAZ+ membership.

    By

    Charlie Judge Charlie Judge November 2023 in The Commons
  • FaceGen Pulled From Store

    Frinkky said:

    According to the store page it only contains the trial version. Presumably that is a mistake? Also the "Link to Blog" doesn't lead to the intended destination - not that I could see a relevant article on the blog anyway.

    Confirmation of its compatibility with G8/G8.1 would also be appreciated. 

    It is pretty clear to me that this is exclusive to Genesis 9. Because of course it would be. Daz wants everybody to move to Genesis 9.

    By

    outrider42 outrider42 November 2023 in The Commons
  • Is Face Transfer 2 really doing a better job than Face Transfer 1?

    There are already other therads discussing the as-yet-unavailable Face Transfer 2, so I am closing this one.

    By

    Richard Haseltine Richard Haseltine November 2023 in The Commons
  • Is Face Transfer 2 really doing a better job than Face Transfer 1?

    While feeling excited about its release https://www.daz3d.com/face-transfer-2, I couldn't judge from the promo photos that Face Transfer 2 could create a more accurate 3D avartar (G9) than Face Transfer 1. It seems that Face Transfer 2 always widen the Y-axis of eyes. What is your opinion?

    By

    Davidbenja Davidbenja November 2023 in The Commons
  • Please - Face Transfer 2

    sirnamedmark said:

    Am I correct in understanding that face transfer 2 will not work with Intel 64bit setups? Is this referring to processors?

    If you are talking about Mac's, you should say so as most of us are on PC. 

    By

    PerttiA PerttiA November 2023 in The Commons
  • Any way to split a morph, like eyeballs

    RAMWolff said:

    Grrrrrrr... my blink morphs will not go into ANY slots I try.  I've tried most of the controller slots once I put in the main left blink morph but any attempts to get my own corrective into the mix is met with an error message.  As you can see it clearly works as a morph as it's applied at 100% on Fuzzy but getting it over to the correct line won't go.  

    See the screen grab.  I really hate this, really I DO! 

     

    but on your screenshot, it shows you do (correctly) have the gen9 left blink morph as stage 1 controller of your corrective.

    So whats the problem? 

    By the way, this is very simple process (should take like 2 minutes once you know what you are doing). So if you are taking long time/struggling it is clear you are misunderstanding or doing something wrong. Crosswind's diagram is very clear i thought

    By

    lilweep lilweep November 2023 in Technical Help (nuts n bolts)
  • Please - Face Transfer 2
    Am I correct in understanding that face transfer 2 will not work with Intel 64bit setups? Is this referring to processors?

    By

    sirnamedmark sirnamedmark November 2023 in The Commons
  • [In store now] Felidae by AM - Kimbo the Lion cub [Commercial]

    Astraffel said:

    I just bought this great little one (along with the base lion, dforce add-on, smilodon, and ensary's wild poses). I may be missing something obvious, yet I'm seeing many of the shaping and pose control morphs are warped or not doing anything. For example: the claws do not protract at all and the lower jaw morph tears the sides of the mouth away from a stationary jaw. Is this expected to happen?

    If it's of note, I've only tried this in Daz Studio 4.22 and have no idea if this is a new thing or has always been this way.

    The product page does list these morphs as included features, yet the index file list doesn't and my data folders only have them in the base.

    Strangely, the eyes actually seem to close better than for the base lion and smilodon shapes which only close 2/3 of the way at 100%.

    I'm curious to know if I'm missing some obvious method or if this is an error somewhere or even if this is just how it is meant to (not) function. I love how the little big cat looks, yet I may need to rethink using it as a main character. I was really excited to use those claw morphs for climbing animations.

    Thanks for any help!

    Hello, I'm not sure why it doesn't work anymore, I swear it did when I released it. Anyway the fix it's quite easy: if you go to Pose Controls and extend the claws, then see the screen attached: check the LionCubJCM_Off slider, set it somewhere between 0 and 60% and you can control how much the claws extend.

     

    By

    Alessandro Mastronardi Alessandro Mastronardi November 2023 in Daz PA Commercial Products
  • Let's appreciate/discuss today's new releases - ongoing thread

    paulawp (marahzen) said:

    xyer0 said:

    EVERY time I've pre-purchased an item here, it's left a bad taste. And the fact that this has a limit of 3 faces sans trademark is leaving a bad foretaste.

    Just to clarify, the product text indicates that you're buying the unlimited version, not the trial version: "Purchasing Face Transfer 2 in pre-release means you will get access to the unlimited version in the beta (Public Build) versions, as well as the General Release version which will be launching in the coming weeks ... The trial version allows you to create three saved figure shapes without the watermark, while the unlimited version lets you save as many figure shapes without watermarks as you like."

    Since it only mentions G9 it is much less clear about whether it can do G8/G8.1 as the current one does - a valid concern as many are still using G8.x. And as noted, you cannot reasonably use Face Transfer without Face Transfer Shapes. With no full 3/4 or side profile renders it's uncertain whether FT2 entirely avoids what I call the "Voldemort face" effect of FT1 alone, though I can tell from the head-on comparisons that some of the telltale signs of that deformation at least seem reduced. 

    I have not updated from 4.21 and I've been putting it off, but it looks like this product requires a yet-to-be-released version.I guess I'll have to confront that problem when it arrives. All of my characters are Face Transfer based - of course I will try this out. My current workflow works - basically, I create G9s with shapes from FT (converted to G9), and FaceGen skins, which are simply better than FT1 skins. Bu I'm always on the lookout for better ways to do it.

    Thank you, @paulawp (marahzen), I'd interpreted that as "FT will be the trial version until official release, at which point the pre-purchaser will be unlocked to unlimited."

    By

    xyer0 xyer0 November 2023 in The Commons
  • Please - Face Transfer 2

    RandWulf said:

    I'm confused -- 3 transfers and then a watermark appears on subsequent ones unless you have the ULTIMATE?  Is that sometning you also have to buy extra?

    The 3 transfers without watermark is for the Trial version (just like FT1 included in DS for free)

    https://www.daz3d.com/face-transfer-2

    Details
    Purchasing Face Transfer 2 in pre-release means you will get access to the unlimited version in the beta (Public Build) versions, as well as the General Release version which will be launching in the coming weeks.

    By

    PerttiA PerttiA November 2023 in The Commons
  • The [Disco Chives] Misplaced Parrot Complaint Thread

    WendyLuvsCatz said:

    I have a 4TB drive blush

    I own a crapload of 3D content devil

    is OK just had to juggle it around,

    I am putting it on another 4TB drive that's not full yet wink

    will take a few hours to transfer, easy enough to add to library in content management 

    have 6 drives with some DAZ/Poser content on most of them, as many libraries have had 10 or more at times

    Sounds familiar, I have also one 4TB external drive waiting to be added to my Content Library, which already has six 1TB SSD's, two 4TB USB HD's and has started invading the other seven drives in the system blush

    I was so relieved when the motherboard swap went through without major problems, as now I have 8 working internal SATA ports again (the old board was gradually loosing them) and I can have more drives connected to it cheeky

    By

    PerttiA PerttiA November 2023 in The Commons
  • How do I achieve this effect?

    Normally Shader products don't provide NM/Bump/Disp. maps for wrinkles and creases because the vendors didn't know where you would have them on the wearables...

    If you want to make some wrinkle / creases on a garment... suggest you use Blender, free and fast. Just export the garment as obj file to Blender,  give it a couple of "brushes", send morph back to DS, or Bake a normal map as you wish. Something roughly like down below:

    By

    crosswind crosswind November 2023 in The Commons
  • Let's appreciate/discuss today's new releases - ongoing thread

    xyer0 said:

    EVERY time I've pre-purchased an item here, it's left a bad taste. And the fact that this has a limit of 3 faces sans trademark is leaving a bad foretaste.

    Just to clarify, the product text indicates that you're buying the unlimited version, not the trial version: "Purchasing Face Transfer 2 in pre-release means you will get access to the unlimited version in the beta (Public Build) versions, as well as the General Release version which will be launching in the coming weeks ... The trial version allows you to create three saved figure shapes without the watermark, while the unlimited version lets you save as many figure shapes without watermarks as you like."

    Since it only mentions G9 it is much less clear about whether it can do G8/G8.1 as the current one does - a valid concern as many are still using G8.x. And as noted, you cannot reasonably use Face Transfer without Face Transfer Shapes. With no full 3/4 or side profile renders it's uncertain whether FT2 entirely avoids what I call the "Voldemort face" effect of FT1 alone, though I can tell from the head-on comparisons that some of the telltale signs of that deformation at least seem reduced. 

    I have not updated from 4.21 and I've been putting it off, but it looks like this product requires a yet-to-be-released version.I guess I'll have to confront that problem when it arrives. All of my characters are Face Transfer based - of course I will try this out. My current workflow works - basically, I create G9s with shapes from FT (converted to G9), and FaceGen skins, which are simply better than FT1 skins. Bu I'm always on the lookout for better ways to do it.

    By

    paulawp (marahzen) paulawp (marahzen) November 2023 in The Commons
  • How to apply G8(.1) Geoshell items to G9?

    Blender, Ultimate Unwrap 3D, Blacksmith 3D, Zbrush

    anything that does vertex colours and you can bake textures 

    use your clone shapes to transfer, workflow varies between apps

    By

    WendyLuvsCatz WendyLuvsCatz November 2023 in The Commons
  • The [Disco Chives] Misplaced Parrot Complaint Thread

    I have a 4TB drive blush

    I own a crapload of 3D content devil

    is OK just had to juggle it around,

    I am putting it on another 4TB drive that's not full yet wink

    will take a few hours to transfer, easy enough to add to library in content management 

    have 6 drives with some DAZ/Poser content on most of them, as many libraries have had 10 or more at times

    By

    WendyLuvsCatz WendyLuvsCatz November 2023 in The Commons
  • How to apply G8(.1) Geoshell items to G9?

    I have, although I've yet to sort out a practical way to share that method.

    I created a modified version of Cayman Studios' Legacy UV product so I have one mesh that has full access to all the standard G3, G8, G8.1 and G9 UVs, at which point I can use DS's Map Transfer to bake over maps, with considerably less fuss than having to export to Blender or the like to do a texture bake.

    By

    Matt_Castle Matt_Castle November 2023 in The Commons
  • Please - Face Transfer 2

    Greybro said:

    "Learn more about Face Transfer 2 here: LINK TO BLOG"
    Links back to the same page. Nice work someone. He He! Gotta proof that code, Yo.

     

    At least It did not open infinite tabs

    By

    Tomhip Tomhip November 2023 in The Commons
  • There's Always Another Sale Thread -- Discussions Only Pt 2

    Charlie Judge said:

    kyoto kid said:

    ...was holding them for the Black Friday/Cyber Monday sales to get the maximum discount I could before my memebrship expires next Saturday.

    Im getting fed up with the DAZ+ coupons. I saved mine for the Black Friday sale and now they do not fully apply -- Only getting $3.89 off for the $6 DO one. Grrr! nono 

    And on top of the coupon not working properly when I wanted to use it it appears that DAZ has chosen to not allow its use on Face Transfer 2 by designating it as  a new artist even though it most likely is a DAZ owned product. 

    By

    Charlie Judge Charlie Judge November 2023 in The Commons
  • There's Always Another Sale Thread -- Discussions Only Pt 2
    Face Transfer 2 preorder is quite nice - with current discounts, it's more-or-less preorder and get a free Pro bundle, and the selection includes recent releases (up to Amelia 9).
    I was able to shape a *very* nice cart, even without the T-day coupon (which I'd already used three times since I wasn't expecting it to run this long).

    By

    doubledeviant doubledeviant November 2023 in The Commons
  • Let's appreciate/discuss today's new releases - ongoing thread

    honestly.. i got me the viking mega bundle + 2 Daz-lightning deal items for ~5$ + 22.x$ for face transfer 2.
    While i have to admit, that it was unlikely for me to purchase the viking bundle and/or face transfer, i practically got one of them free.
    i think its a good deal.

    By

    f.boschanski f.boschanski November 2023 in The Commons
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