-
diffeomorphic not whole scene
You can set "world = never" in the global settings if you don't want to import the HDRI environment.
DazToUnity 2022 Bridge (SEPTEMBER UPDATE): What's New and How to Use ItVery nice we no longer have to google "how to fix eyebrows" for new users with daz to unity import. lol
Poser 8 items in Daz StudioPoser 6 rigging is the limit as far as DS is concerned, any changes in the rigging from P7+ is basically ignored by the import plugin.
Sci-fi Rebel Rider Outfit for G8.1F Bundle messed up my Smart ContentAll your previous Smart Content is under Default. The Product in question has added a new category with a non-standard placement, instead of in the Default category. If all categories are under Default, that would be all you see, without the Default category actually showing. The metadata needs to be corrected. Officially, that would require a help ticket...
Tutorial or any help on how to import XPS models to DAZ?If you load the XPS file into free XNA/Lara, you can export as .MESH.ASCII which includes rigging.
Free Noesis can then read this, export as FBX, still with rigging. IIRC, DS can then import this, although scaling may take some trial & error...
Two gotchas: First, you'll probably have to copy folder containing XPS file and its textures into the XNA/Lara 'data' folder for that to find it. Eventually....
Second, the FBX may load into your DS or Poser as a 'wild bunch' of sub-rigs. Usually, first in list is the 'base', allowing moving, posing etc. If there are just too many sub-rigs for convenience, parent all of them to a place-holder which you can hide or make invisible...
Using Diffeomorphic just for rendering?Just wondering if there is a way to import just the G8 HD figure. With no rigging, just the geometry. What I need to do is to import the G8 figure in subdivision 4 just for rendering but I want to use diffeomorphics material conversions into my advantage and I just want to render the figure in Blender so I'm not interested in the rigging. Is it possible?
Thanks in advance,
Martha,
Adding Dual Quaternion support to UnrealEngine4 (Images inside)yaruuvva said:
Hello AlienRenders,
If you export Genesis 3 Female as FBX and import it into UE5 (your DQS mod) this is how a character's head looks.
Stock UE5 does not have this problem.
Try enabling unlimited bone influences
CARRARA CHALLENGE #63: There be Dragons..... WIPWendyLuvsCatz said:
Bunyip02 said:
WendyLuvsCatz said:
well I just found one (duf props) that stuffs up Carrara though it loads in the scene outliner
I have found a few that won't load. Also a problem with some figures after converting to blended weight the skeletons/rigging refuse to work in Carrara.
Normally resort to obj export/import for those ones....
converted all the figures to props inD|S and saved a scene subset which works
Nice work around !!!
CARRARA CHALLENGE #63: There be Dragons..... WIPBunyip02 said:
WendyLuvsCatz said:
well I just found one (duf props) that stuffs up Carrara though it loads in the scene outliner
I have found a few that won't load. Also a problem with some figures after converting to blended weight the skeletons/rigging refuse to work in Carrara.
Normally resort to obj export/import for those ones....
converted all the figures to props inD|S and saved a scene subset which works
Can no longer show compatible content after updateI haven't noticed any differences.
Is it for all items it doesn't work?
There was a case where some metadata was messed up, but that was only for particular items.
CARRARA CHALLENGE #63: There be Dragons..... WIPWendyLuvsCatz said:
well I just found one (duf props) that stuffs up Carrara though it loads in the scene outliner
I have found a few that won't load. Also a problem with some figures after converting to blended weight the skeletons/rigging refuse to work in Carrara.
Normally resort to obj export/import for those ones....
Merging Geograph from Daz character with DiffeomorphicThe other method with Diffeomorphic Easy Import options also works correctly. I was wrong because I didn't select the custom part before importing the custom morphs.
Here's the correct method captured in the images, images has been censored for the Golden Palace geograft:
(Mod edit: duplicate post was removed. Images with nudity were removed. Please see https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest )
Merging Geograph from Daz character with DiffeomorphicAlternatively the geograft morphs can be added using Diffeomorphic "Easy Import" option in Blender. Check the "Use Favorite Morphs" option and include a link to the file which saves the favorite morphs. ( Refer to the Diffeomorphic documentation "Import Into Blender" page )
Link to documentation as a zip file: https://www.dropbox.com/s/yllqktxscidw7ha/Diffeomorphic documentation.zip ( For Diffeomorphic stable version 1.6.1 with Blender 2.93 LTS )
After importing into Blender with Diffeomorphic there're many powerful tools to use, then use the Blender "Send to Unreal" plugin to export into Unreal 5.
(mod edit to fix formatting)
Introducing the Daz to Blender Bridge & native Blender File FormatsDaz Studio: 4.20.0.17
Blender: 3.2.1
Daz Studio Plugin: 2022.1 revision 15.38
Blender Plugin: 2022.1.15.38
When trying to import a pose, tried with CD Dakota 8.1 and Base Genesis 8 female I get a traceback error
Traceback (most recent call last):
File "C:\Users\wsx2k\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\DTB\DtbOperators.py", line 415, in execute
pose.pose_copy(durPath)
File "C:\Users\wsx2k\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\DTB\Poses.py", line 347, in pose_copy
transform = sep[3].split(":?")[1]
IndexError: list index out of rangeImport Morphs?So, I found a guy on DeviantArt doing Celebrity Morphs for DAZ. I downloaded a few and drag-and-dropped them into the DAZ Library. They seem to go to Data>Daz 3D>Genesis 8>Male>Morphs>Magnus1781
However, when loading a G8M Base or any other G8M, the morph is nowhere to be found. Is there some sort of import process I need to follow? I cannot see it in the Content Library, I can't see it in any of the morph dials under heads, Body, All, etc. I am stumped. I have used user-created content before without issue, but I can't seem to figure this one out.Is there a tutorial on changing the face by sculpting?And remember to "Keep vertex order" on both import and also export. The option is in slightly different places for import/export.
How to make large sea plane with waves (animated)under edit object morphloader, you import as many objects with the same vertex count as you wish to create morphsliders, make sure you choose Carrara scale
Puppeteer is under windows, you set a dot for each slider slid to 100 (same as puppeteer in Carrara) then record
animated normals or any textures harder
need a DAZ script
free https://sites.google.com/site/mcasualsdazscripts/texanimfords3
sadly I deleted my video, it was 2014
https://www.daz3d.com/forums/discussion/comment/678894/#Comment_678894
there is this, I don't own it but I think he created it the same way using Cinema 4D
Python: Traceback (most recent call last): error when importing with diffeomorphicWorks fine here, tried both manual import and easy import with merge geografts. No errors. Test scene included golden.duf it's G8F with golden palace.
blender 3.2.1, diffeomorphic 1.6.2.1068
daz is changing percentages (again)?I just started using the heck out of 20 and since it's been a long time since I saw that happen that' why I thought it might have been related to the update to 420.
As for the ones that change may have to save? and reload...maybe if they're in a group? amd a parameter is changed on the group? I'll try to spot more details.
it's not when exported to an object because that sets all to 100
when I'm in a modeling session I may load 40 cubes and bend fold mutilate and spitdle them export, import, duplicate, subseting to move from one place to another.
---
Loading a backdrop/background imageBrand new DS user here, just by a few days. I've done a little searching of the forum and come up with a blank on this....
How do I import or load a background image, say or photo or bryce image. When I load up the backgrounds in DS they change the lighting.









