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Daz 3D Forums > Search
  • Headshop 11 or HeadShop OneClick2

    I purchased OneClick 2, because I don't need the extra features of Headshop 11 personally. I also have issues with eyelids and neck deformation, it makes sense, that part of OneClick 2 should be the same portion of the software as in Headshop 11.

    I have a lot of crashes, I tried to get some help from the Creator, but he made it clear he only likes to help if you use skype, so if you want support, be ready to give up on your privacy.

    At first I could not get it to even start, now I managed to get it to start, and it works as long as I do not use the Features tab, as soon as I move a slider there, the whole thing crashes and the torso and head of my figure in daz have disappeared as well. Have not found a solution to that so far. But at least I can use the main feature of the software. The morphs that it creates usually horribly deform the head though. 

    It's a bit of a mess at the moment, I would suggest you wait for the update and get some opinions again. I personally wait for the update and if it does not fix things so it at least works as advertised, I will ask for a refund.

    By

    jinsuaran jinsuaran January 2019 in Technical Help (nuts n bolts)
  • Headshop 11 or HeadShop OneClick2

    I have an early version of Headshop but gave up on it due to technical issue. When I saw Headshop 11 I was intrgued and hopeful but decided to wait to see comments in the forum. It turned out that there were problems concerning the neck and eyes, but I see these have been (or soon will be) fixed.

    Does the OneClick2 version suffer from these (or other) problems?

    Can anyone give a comparison of the two versions? What features does Headshop 11 have that Headshop OneClick2 does not have? Any comments on the two versions are welcome.

    By

    IsaacNewton IsaacNewton January 2019 in Technical Help (nuts n bolts)
  • DAZ Install Manager DIM lists some installed products as Ready to Download

    I didn't mention that after I discovered this behavior the other day, I went to the Ready to Download tab and selected Hide Package for all of the OldReady items.

    Today, I took a look at Ready to Download, and the list was empty. So, I clicked the Show Hidden checkbox. The OldReady packages no longer appear in my Ready to Download list; there were only two packages listed on Ready to Download in total, even with Show HIdden checked! (I expected the two I found: PD Howler 11.4 and Headshop OneClick (WIN))

    So, maybe it's merely an intermittant DIM bug, or maybe I unintentionally changed something and now DIM is building the correct list.

    By

    CO3DR CO3DR January 2019 in Technical Help (nuts n bolts)
  • Headshop 11 Problems

    Neck issue fix involves two small files that needs to be replaced inside the "HeadShop plugin" folder. No need to reinstall anything:-)

    Give us a couple of days - still testing.

    By

    info_b3470fa520 info_b3470fa520 December 2018 in Technical Help (nuts n bolts)
  • Headshop OneClick v 11

    HeadShop or OneClick comes with its own installerQuestion: will DIM install this automatically or will it require the plugin to be manually installed?

    HeadShop and OneClick both come with a non-DIM installer. Installation should be painless to standard (c:/Program Files) or non-standard (b:e:f;etrc/xxx) Studio installations, as long as you select the right destination folder (DAZ 3D). Pls. read README or watch install video: 

    By

    info_b3470fa520 info_b3470fa520 December 2018 in The Commons
  • Headshop OneClick v 11
    It states that the hair features are not present. One thing that gets overlooked about Headshop is that is has Hairshop included with it. It is no big loss, though. I'm not sure what other features would be different.

     

    One thing that was different about the previous One Click was that you could not move any dots manually on the face, which you can in Headshop. It is quite literally "one click". In HS11 it will populate the shaping dots automatically like One Click, but you have the option of manually moving the dots yourself. However, I didn't have great results moving dots manually. I found it generally was best to just let HS11 do its thing. So in that respect, you may not even really want that manual feature anyway.

     

    But there are other questions. Can you choose what texture maps to use? And a big one, is the weird deformation around the head fixed? This issue happens in HS11 when the photo model is not smiling. Oddly enough when model smiles the issue is not present. There is an update in the works that is supposed to fix this, so I want to know if that is coming, and if One Click contains the fix. I have been waiting for this fix to release before making any more HS11 projects.

    Outrider, we found the bug that causes the weird neck wrinkle and it is fixed. Still fine-tuning the math to be perfect. It won't even require to reinstall OneClick or HeadShop, only to exchange a small file in the folder. Maybe a week?

    By

    info_b3470fa520 info_b3470fa520 December 2018 in The Commons
  • Headshop 11 Problems

    Customer reached out to us, stating that he had other photos work OK. Here's the photo in question that did not work (see attached). We could not make it work, either.

    The manual does have a few sentence about this in Troubleshooting: "In general, be prepared that NOT all photos will work equally well. Due to the sophisticated Autodots system in HeadShop which automatically finds features on a face, some variations on a photo can trick the system". 

    OK, picture was too dark. All you have to do is lighten image and it works.

    I think it's likely the brightened photo erased details that were confusing it at the original contrast.

    By

    nonesuch00 nonesuch00 December 2018 in Technical Help (nuts n bolts)
  • Headshop 11 Problems

    Customer reached out to us, stating that he had other photos work OK. Here's the photo in question that did not work (see attached). We could not make it work, either.

    The manual does have a few sentence about this in Troubleshooting: "In general, be prepared that NOT all photos will work equally well. Due to the sophisticated Autodots system in HeadShop which automatically finds features on a face, some variations on a photo can trick the system". 

    OK, picture was too dark. All you have to do is lighten image and it works.

    By

    info_b3470fa520 info_b3470fa520 December 2018 in Technical Help (nuts n bolts)
  • Headshop 11 Problems

    Customer reached out to us, stating that he had other photos work OK. Here's the photo in question that did not work (see attached). We could not make it work, either.

    The manual does have a few sentence about this in Troubleshooting: "In general, be prepared that NOT all photos will work equally well. Due to the sophisticated Autodots system in HeadShop which automatically finds features on a face, some variations on a photo can trick the system". 

    By

    info_b3470fa520 info_b3470fa520 December 2018 in Technical Help (nuts n bolts)
  • Headshop 11 Problems

    I picked HeadShop 11 this morning.  Tried something quick & simple and had no issues.

    Later on, I tried what i thought would be an easy image for it to use and kept getting the message that it couldn't find any faces.

    Forum isn't letting me attach an image.  It's a tight straight on shot, but the subject is wearing a scarf.

    Couldn't find anything in the PDF on this however.  I'll try contacting directly but was hioping to see some other user input.

     

     

    By

    Doc Acme Doc Acme December 2018 in Technical Help (nuts n bolts)
  • Headshop OneClick v 11
    It states that the hair features are not present. One thing that gets overlooked about Headshop is that is has Hairshop included with it. It is no big loss, though. I'm not sure what other features would be different.

    One thing that was different about the previous One Click was that you could not move any dots manually on the face, which you can in Headshop. It is quite literally "one click". In HS11 it will populate the shaping dots automatically like One Click, but you have the option of manually moving the dots yourself. However, I didn't have great results moving dots manually. I found it generally was best to just let HS11 do its thing. So in that respect, you may not even really want that manual feature anyway.

    But there are other questions. Can you choose what texture maps to use? And a big one, is the weird deformation around the head fixed? This issue happens in HS11 when the photo model is not smiling. Oddly enough when model smiles the issue is not present. There is an update in the works that is supposed to fix this, so I want to know if that is coming, and if One Click contains the fix. I have been waiting for this fix to release before making any more HS11 projects.

    By

    outrider42 outrider42 December 2018 in The Commons
  • Headshop 2

    Any plans for a Mac version of Headshop 2?

    By

    fiddleother fiddleother December 2018 in Product Suggestions
  • Headshop OneClick v 11

    Another version of Headshop. Having been bitten somewhat by this over several versions, I hung back for Headshop 11 to see if it worked. Anyone any thoughts on the newest version now in store?

    By

    James_H James_H December 2018 in The Commons
  • Headshop 11 Problems
    I am having huge problems with Headshop too, I have tried Gen, 2,3 and 8 and they all do the same thing. When I go to the second step and try to adjust the sliders, the whole had just gets all out if whack and it won't adjust back. Also 90% of my pics that I try to load say facial recognition did not recognize a face and when I try to export it onto the figure, it just keeps spinning and saying working. I left it for 20 minutes and it still was spinning and trying to load onto the figure! I have Windows 10 and so far this is the worst program I have ever bought, I can't do anything with it at all, but the first step abd I can't even adjust the autodots, when I select and try to move them to adjust thrm, they won't even move or lasso.

    Have you tried to email Abalone tech support at [email protected] before declaring it the worst program? Sounds like an installation mishap...We can help to fix it.

    By

    info_b3470fa520 info_b3470fa520 December 2018 in Technical Help (nuts n bolts)
  • Headshop 11 Questions

    We discovered this issue with the non-smiling heads. It is a bug but hard to find. The models made from open-smile photos don't have this problem.

     

    What is happening is that the entire head is moving down as the morph is dialed up. So there is a bone that is being effected by the morph that should not be. This effect also impacts hair. The hair will not fit properly over the ears, it is far too high above the ear. If you apply any hair, and the dial the headshop morph up and down, you can watch the head move up and down the neck, while the rest of the body and even the hair remain in the same location. This is a major bug that must be addressed.

     

    This looks like a lot of fun and might be my Christmass present to myself. So I have not messed around with making my own morphs yet so I am ignorant about these things, but is there a work around to fix the effects of the non-smile bug mentioned above in something like Hexegon?

    This is a bug that effects the "non-smiling" heads and we are working to fix it. The current workaround is to dial back the morph (Parameters/Morphs) from 70% to 35%. This should get rid of the wrinkle in the neck. (BTW: the issue has nothing to do with the bones). We expect this bug to be fixed before New Years.

    Great to know, that you are working on the fix. Looking forward to it, when fixed.

    All the best.

     

    By

    Artini Artini December 2018 in The Commons
  • Headshop 11 Questions
    Will that include fixing the teeth? The teeth also warp as part of this morph. Also, when this fix comes, do we need to redo our headshop characters?

    I think the product "X-Morphs" may be able to fix the issue in the short term. It is capable of splitting morphs apart.

    By

    outrider42 outrider42 December 2018 in The Commons
  • Headshop 11 Problems
    I am having huge problems with Headshop too, I have tried Gen, 2,3 and 8 and they all do the same thing. When I go to the second step and try to adjust the sliders, the whole had just gets all out if whack and it won't adjust back. Also 90% of my pics that I try to load say facial recognition did not recognize a face and when I try to export it onto the figure, it just keeps spinning and saying working. I left it for 20 minutes and it still was spinning and trying to load onto the figure! I have Windows 10 and so far this is the worst program I have ever bought, I can't do anything with it at all, but the first step abd I can't even adjust the autodots, when I select and try to move them to adjust thrm, they won't even move or lasso.

    By

    afterdeath666 afterdeath666 December 2018 in Technical Help (nuts n bolts)
  • Headshop 11 Questions

    We discovered this issue with the non-smiling heads. It is a bug but hard to find. The models made from open-smile photos don't have this problem.

     

    What is happening is that the entire head is moving down as the morph is dialed up. So there is a bone that is being effected by the morph that should not be. This effect also impacts hair. The hair will not fit properly over the ears, it is far too high above the ear. If you apply any hair, and the dial the headshop morph up and down, you can watch the head move up and down the neck, while the rest of the body and even the hair remain in the same location. This is a major bug that must be addressed.

     

    This looks like a lot of fun and might be my Christmass present to myself. So I have not messed around with making my own morphs yet so I am ignorant about these things, but is there a work around to fix the effects of the non-smile bug mentioned above in something like Hexegon?

    This is a bug that effects the "non-smiling" heads and we are working to fix it. The current workaround is to dial back the morph (Parameters/Morphs) from 70% to 35%. This should get rid of the wrinkle in the neck. (BTW: the issue has nothing to do with the bones). We expect this bug to be fixed before New Years.

    By

    info_b3470fa520 info_b3470fa520 December 2018 in The Commons
  • Headshop 11 Questions

    We discovered this issue with the non-smiling heads. It is a bug but hard to find. The models made from open-smile photos don't have this problem.

     

    What is happening is that the entire head is moving down as the morph is dialed up. So there is a bone that is being effected by the morph that should not be. This effect also impacts hair. The hair will not fit properly over the ears, it is far too high above the ear. If you apply any hair, and the dial the headshop morph up and down, you can watch the head move up and down the neck, while the rest of the body and even the hair remain in the same location. This is a major bug that must be addressed.

     

    This looks like a lot of fun and might be my Christmass present to myself. So I have not messed around with making my own morphs yet so I am ignorant about these things, but is there a work around to fix the effects of the non-smile bug mentioned above in something like Hexegon?

    By

    Mr Scott Mr Scott December 2018 in The Commons
  • Does anyone have experience using Headshot by Abalone?

    Thanks much! Somehow I did not find it when I searched. 

    Myabe try searching for HeadShop instead?

    By

    info_b3470fa520 info_b3470fa520 December 2018 in The Commons
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