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Victoria 4.2 skin texture problem
The figure is Victoria 4, not Genesis?
Character identification - who's this?Tara with Kallisto texture?
https://www.daz3d.com/tara-2-hd-for-victoria-7-victoria-8
https://www.daz3d.com/kallisto-for-genesis-3-and-genesis-8-female
maybe lighten up with altern8 or something like that?
Victoria 4.2 skin texture problemHi Everyone,
A few days ago, I opened an old file and noticed an odd occurance to the shoulders texture in V 4.2. White stripes around the shoulders. Today opened a newer file that I've been using regularly, and aw the same problem, although the colors are darker. Any idea whats happening and how to fix it. I did try re-applying the texture already. Didnt seem to help.
Dale
Compatibility chartWhere do I find a chart on which content will work with which figures?
I have content going back to Micheal 4 and Victoria 4. But I am finding that some content doesn't seem to work with some characters.
By the way, how do I parent items like hair to M-V and F4 characters?On the product pages there is a line "Compatible Figures:"
On the Scene Tab, click/drag the hair over to the head.
Loading timeSo even if i am loading only one figure like victoria 8 for example all the morphs installed will be loaded too?Yes. Daz will load all the morphs installed when loading a character even if you do not plan on using all of them. The more morphs installed, the slower the character load time.
It will read the files in, as it needs to know which sliders to show and which trigger which othe sliders, but it won't keep the actual shape changes in memory if the morph is zeroed (it will read and retain any morphs that are embedded in the file, rather than saved as an asset, of course since there isn't an external reference).
but can that make the loading of a character slower if there are more morphs installed even if the character is not using them?
Yes, it can.
Right. Thank you.
Compatibility chartWhere do I find a chart on which content will work with which figures?
I have content going back to Micheal 4 and Victoria 4. But I am finding that some content doesn't seem to work with some characters.
By the way, how do I parent items like hair to M-V and F4 characters?Loading timeSo even if i am loading only one figure like victoria 8 for example all the morphs installed will be loaded too?Yes. Daz will load all the morphs installed when loading a character even if you do not plan on using all of them. The more morphs installed, the slower the character load time.
It will read the files in, as it needs to know which sliders to show and which trigger which othe sliders, but it won't keep the actual shape changes in memory if the morph is zeroed (it will read and retain any morphs that are embedded in the file, rather than saved as an asset, of course since there isn't an external reference).
but can that make the loading of a character slower if there are more morphs installed even if the character is not using them?
Yes, it can.
Loading timeSo even if i am loading only one figure like victoria 8 for example all the morphs installed will be loaded too?Yes. Daz will load all the morphs installed when loading a character even if you do not plan on using all of them. The more morphs installed, the slower the character load time.
It will read the files in, as it needs to know which sliders to show and which trigger which othe sliders, but it won't keep the actual shape changes in memory if the morph is zeroed (it will read and retain any morphs that are embedded in the file, rather than saved as an asset, of course since there isn't an external reference).
but can that make the loading of a character slower if there are more morphs installed even if the character is not using them?
Loading timeSo even if i am loading only one figure like victoria 8 for example all the morphs installed will be loaded too?Yes. Daz will load all the morphs installed when loading a character even if you do not plan on using all of them. The more morphs installed, the slower the character load time.
It will read the files in, as it needs to know which sliders to show and which trigger which othe sliders, but it won't keep the actual shape changes in memory if the morph is zeroed (it will read and retain any morphs that are embedded in the file, rather than saved as an asset, of course since there isn't an external reference).
Loading timeSo even if i am loading only one figure like victoria 8 for example all the morphs installed will be loaded too?Yes. Daz will load all the morphs installed when loading a character even if you do not plan on using all of them. The more morphs installed, the slower the character load time.
That explains it. Thank you.
Loading timeSo even if i am loading only one figure like victoria 8 for example all the morphs installed will be loaded too?Yes. Daz will load all the morphs installed when loading a character even if you do not plan on using all of them. The more morphs installed, the slower the character load time.
Loading timeAlso the notebook has 450 packages installed with DIM while there are 3500 installed on my Desktop SSD.
I am not an Daz expert, but I think this deals with the fact you have 3,500 items with morphs installed VS. the 450 items. Daz loads all the installed morphs which can slow down loading time. Maybe uninstall some products or unlink one of your data bases so that you have the same amount of items installed and see if you see a diffrance. Just my 2cents.
So even if i am loading only one figure like victoria 8 for example all the morphs installed will be loaded too?
I will try to unlink the SSD and install just a few figures on another one to test that. Thank you.
Anyone know what character/outfit is this?Pic by 3D Sugar
https://www.daz3d.com/the-arcanist-props-and-poses-for-victoria-8-and-genesis-8-female
OOT Safyana HairUnsuccessfully tried more morphs; did successfully get the wreath loaded and found and moved it to where I think it should be. I found no list of settings for the DAZ but did find the settings for the prop hair on the product page (I am a firm believer that these things should be in a list of a readme and included in the zip file).but they look like the same morphs listed in the daz hair.
What's Included and Features
- Safyrana Hair for Genesis 2 Female(s): (.DUF, .CR2 and .PP2)
- Adjustment, Movement and Style Morphs:
- Adjust BackHead
- Adjust CheeksL
- Adjust CheeksR
- Adjust ForeheadDepth
- Adjust ForeheadWidth
- Adjust FrontOutL
- Adjust FrontOutR
- Adjust FrontUpL
- Adjust FrontUpR
- Adjust HeadSize
- Adjust Neck
- Adjust NeckL
- Adjust NeckR
- Bun Volume
- Front LongerL
- Front LongerR
- Front ShorterL
- Front ShorterR
- Move FrontLToL
- Move FrontLToR
- Move FrontRToL
- Move FrontRToR
- StrayHair Messy
- Tail Longer
- Tail MoveBack
- Tail MoveL
- Tail MoveR
- Volume 1
- Volume 2 L
- Volume 2 R
- Volume 3 L
- Volume 3 R
- Volume Top1
- Volume Top2
- Windy L1
- Windy L2
- Windy L3
- Windy L4
- Windy R1
- Windy R2
- Windy R3
- Windy R4
- Supported Genesis 2 Female Shapes:
- Girl 6
- Giselle 6
- Stephanie 6
- Teen Josi 6
- Victoria 6
- Fiends Forever
- Adjustment, Movement and Style Morphs:
.................................................................................................................................................
I would love to have a fit for all the daz ladies, but lucky for all that I won't be the one making them. BTW, how do you save a fit for a character so I don't repeat the problem next time?
As you can see by the new image, I need to raise the hair a little off the head but can't seem to move it and the Adjust Forehead Depth that worked for me the first time, definitely did not work for me this time. But will save where I am in case someon knows how to rectify the problem.
DAZ 3D Human Figures - A HistoryGenesis 2 (6th Generation) Bases
DAZ Studio 4.x (Contains Genesis 2 Starter Essentials, including the base Genesis 2 Female and Genesis 2 Male figures)
Victoria 6
Gia 6
The Girl 6
Teen Josie 6
Olympia 6
Stephanie 6
Giselle 6
Aiko 6
Lilith 6
Mei Lin 6
Belle 6
Keiko 6Michael 6
Teen Jayden 6
Gianni 6
Lee 6
Brodie 6
Minotaur 6 HD
Reptilian 6 HDI didn't quote your entire post, but I'm very, very confused about why there is no mention about the "7th Generation"—or whatever it's called. For instance:
Where do they fit into this fine madness?
The "seventh generation" are Genesis 3 figures.
DAZ 3D Human Figures - A HistoryGenesis 2 (6th Generation) Bases
DAZ Studio 4.x (Contains Genesis 2 Starter Essentials, including the base Genesis 2 Female and Genesis 2 Male figures)
Victoria 6
Gia 6
The Girl 6
Teen Josie 6
Olympia 6
Stephanie 6
Giselle 6
Aiko 6
Lilith 6
Mei Lin 6
Belle 6
Keiko 6Michael 6
Teen Jayden 6
Gianni 6
Lee 6
Brodie 6
Minotaur 6 HD
Reptilian 6 HDI didn't quote your entire post, but I'm very, very confused about why there is no mention about the "7th Generation"—or whatever it's called. For instance:
Where do they fit into this fine madness?
Josephene 8Can someone please do a render of her with different shapes (Victoria 8 etc). I'm interested in purchasing, but I just wanna she what she looks like with different shapes first.
*Released* dforce Soft Curls {Commercial}https://www.daz3d.com/dforce-soft-curls-for-genesis-8-and-genesis-3-females
YAY for Strand Based Hair!!!
I'd like to include some general information and helpful tips for you to use my new sets in the store :)
What is the difference between strand based hair and fibermesh?
Strand Based Hair is generated inside Daz Studio. Fibermesh is actual mesh generated within Zbrush. Fibermesh can bring even the nicest computers to a painful crawl once it is imported into Daz Studio. Strand Based Hair is so much lighter!! There are a lot less hairs in your viewport, and the rest are generated during the render. I don't know all the magic behind that part, but its really awesome.
SBH ( Strand Based Hair ) is DYNAMIC! - Yes!!!!!!!!!!!!!. As an artist that has been working with Daz Studio and Poser for almost 20 years, this is what I always dreamed of!!!!!! Well I have also dreamed of being a millionaire too, but I'll settle for this
.But what if I don't want to run a simulation? With the ones currently in the store, you do not need to run a simulation unless you want to. There are morphs that will move the hairs around like a traditional hair model too! The coolest part is that you can use the morphs before a simulation, without a simulation, and/ or after a simulation.
How do I use it? Select your figure and load the model like you normally would. Make sure that you do not have the geometry editor tool or the awesome Mesh Grabber Tool selected, pose your figure and render.
How do I use the morphs? These SBH hair models are currently in pieces to add more versatility. Selecting it in the scene tab will make the morphs appear in the parameters tab ( They are parented to the head) . Keep in mid that because these hairs are separate pieces they are grouped. So you will have to expand the options in the scene tab to find the individual pieces. Then just play with the sliders to your liking!
How do I simulate the hair? Welll there are several ways to do this, but the easiest way is to click on the simulate tab and click simulate. No extra settings needed. You can also use a timeline animation, or use the settings provided to use just gravity.
There will be so much versatility!! I have added a ton of separate surfaces so you will be able to easily kitbash these. Shut off certain surfaces to combine them with other SBH hairs orrrr maybe even combine them with some of the regular 3d hair models in the store and make a hybrid!
Technical Stuff:
Line Start With & Line End Width - This is how thick your hair is and how it tapers. I kept mine slightly thicker @ .09. and .03 to keep the amount of generated hairs to a minimum. If you want the hair to be thinner or taper more, you can turn this amount down, but oviously you will have to add more hairs.
Root Radius - This is the mode I have chosen to favor. It doesn't require painted maps or interpolation algorithms ( where hairs can go off in crazy directions for almost no good reason) and it is much more predictable for me when I import my hair from outside programs. With that said, there are no options for the cool stuff like frizz. Sorry guys :(
PS Points (per hair) - for those of you that model this is similar to CVS in a curve. It can control how smooth the hair will look. If you do a simulation and the hair just turns to a straight mess, try turning this down. The lower the setting, the more stiff the hair itself will behave and keep it's shape. Too low and you may end up with some jaggy edges. I feel like 20 to 30 is a good start for these stiffer styles.
PS Hairs (Per guide)- This is fairly self explanatory. If you want a fuller look, you can try adding more hairs. More hairs will probably require more computing power. But feel free to play with the setting.
PS Hair Tip Separation - This is a clumping option. Positive direction moves the hair away from the tip. Negative direction forms a clump at the tip.
Bias and Gain - This also has to do with clumping.
Bias is where along the hair shaft the clumping/non clumping starts. The lower the number the higher up the hair shaft the tip separation starts and vice versa.
Gain is how the bias transitions along the hair shaft.
I don't bother messing with these too much, but feel free to play with them.
PS Hairs and PR Hairs - PS hairs are supposed to be more accurate when simming than PR hairs. Also, I have found that PS hairs have a more delicate, natural look to them. PR hairs are great for adding a little extra bulk or frizz depending on how you use it. To get hair more dense looking, you can add PR hairs one or two at a time. I like to think of PR hairs as a multiplier, so you don't need to add a whole lot. If you want to make the hair appear a little more frizzy, you can play with the distribution radius and the tip separation for the PR hairs.
More Technical Questions * This will be added to as questions come up so all info can be placed in one convenient place
I want a certain section of my hair to drape more. Is there a way to do that? Yes! There are a few options you can use to adjust the draping so it suits your particular scene better. You can adjust the PS Points on the surface you select to something higher. The double dutch braids in particular are kept fairly low around 20. This keeps the whole hairstyle fairly stiff. I would start fairly high at maybe 60 and see what results you get and what you are exactly looking for. If it drapes better but its lost too much of your shape you can adjust other options as well.
You can also adjust the Local Shape Constraint Stiffness. Turning this down lower will also make the hair drape more while keeping the shape of the hair more in tact.
You can also adjust the tips of the hair with Local Shape Constraint Tip Stiffness. This will loosen up how the tips drape more. A lower number will spread those tips out more during a simulation.
All of this is a process of trial and error and what exactly you are looking for in an end result.
I want to simulate hair on a figure that is on a floor. When I sim the hair it makes an explosive mess. Help! This wasn't a question posed here yet but I know it's on the way :) You have a few options to handle this situation. If you are on an older computer that doesn't do so well with simulations, try keeping the model's head height as the same level the default figure loads in. I hope that makes sense. When a simulation is going it is essentially pulling those hairs to the end pose. Further away from default equals more pulling.
If you have a decent computer and you don't have an issue with simulations then you can simply change the simulation settings - Pose Transition Time to something higher than 1. The promos I did with Victoria on the floor all had a pose transition time of 3 - but I believe 2 probably would have done just fine.
Now go have some fun and be creative already!
I will be here checking this thread as often as I can to help, should you get stuck, have questions, or just wanna show off pretty pictures :
Josephene 8It's like Victoria's taller and younger looking sister. Put CJ and Victoria in at about 50% (and 20% of Edie) and you've basically got her.
She's the same height as me at least (people will likely complain about this), and the outfits and hair all look of good quality.
[Released] RSSY Clothing Converter from Victoria 4 to Genesis 8 Female [Commercial]I just bought RSSY Clothing Converter from Victoria 4 to Genesis 8 Female a couple of days ago and cannot get this to work. I read the manual and tried different things but it didn't work. Any suggestions?
I need more information. What error are you getting?










