• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
    • Game Ready
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • Daz Studio 4.21[.0.x] Pro, General Release!

    bishbosch said:

    Is there up-to-date documentation for the new (and old) FBX export settings? The environment I'm trying to transfer to Unreal as an FBX is exploding, with parented things like windows and doors scattering, which wasn't happening before.

    Is this using the DAZ to Unreal bridge? FBX export from DAZ has always been a crapshoot as there hasn't been a way to apply the transforms on export. Has this changed now? Also FBX import into DAZ usually ends up with a spegetti monster in the Scene.

    By

    cain-x cain-x October 2022 in Daz Studio Discussion
  • Solution Share: Import MMD motion into Daz Studio with body, facial and camera motion[Need Blender]

    marble said:

    butaixianran said:

    marble said:

    Looks interesting but a couple of questions spring to mind. Why export back to DAZ Studio? Why not render in Blender using Eevee or even Cycles which is still probably a lot faster than IRay. I hate to imagine how long it would take to render 3000 frames (that was a number mentioned in the video) in IRay. Even at only a minute per frame that's over 2 days. Then there's the version with the dress which needs cloth simulation. Perhaps it isn't possible to do that in Blender with clothing exported from DAZ Studio? So that would require DAZ Studio and dForce over those 3000 frames. OK for someone with a spare PC which happens to have a 3090 installed. Or maybe a professional studio.

    1. Some Daz and MMD user may not familiar blender. But they can handle just import and export a model.

    2. In most cases, after converting motion onto Daz character,  you gonna still want to try other clothes, hairs and stages to find the best choices for your song and animation. In mmd, people may try a dance motion on 30+ characters with different hairs and clothes before rendering. 

    3. People may not want to ajust material again. But if you don't adjust material for cycles, your rendering result won't be as good as in Daz with iray. The converted material is just an ok level, and not very easy to adjust.

     

     

     

    Did you make the video sample (IRay) and, if so, how long did it take to render the one with the dForce dress? Just out of interest - and what GPU do you have? I have a 3090 and I struggle to get a frame in under a minute. I guess in this case with no background props and a single light, sub-one-minute frames might be possible.

    Seems you don't know about this dance animation world. It's ok, this is not for every one. You can just ignore it if you don't need.

     

    For your question:

    There are so many ways to cut down rendering time.

    1. Set max sample to 150, with denoise, you will get a frame about 30-45s. With 1 character and a good enough stage.

    2. Rendering 48 hours for a ray-traced dance animation is normal.

    3. If you do not rotate camera, only push, pull and move, then you can render background scene into an image. And render character's dance motion with alpha backgound in 6-8 hours. Then put them together in video editing tools. That means, you can start rendering at night, then get a full iray rendered dance animation when you wake up in the morning.

     

     

    By

    butaixianran butaixianran October 2022 in Daz Studio Discussion
  • Diffeomorphic DAZ Importer version 1.6.0 released

    @Padone

    Thank you I will try that but I have another problem right now. I think it happened after I change my render settings so IDK what causing this. There are purple or blue lines between uv seams. Do you know what causes this? I guess it probably happens because of volume because when I set my volume to 0 in light path it disappears but dont I need volume? What to do?

    Note: It didn't happen when I tried to import with principled materials selected but Im not satisfied with look when I use principle so I prefer bdsf.

     

    By

    rugeyohe rugeyohe October 2022 in Blender Discussion
  • Solution Share: Import MMD motion into Daz Studio with body, facial and camera motion[Need Blender]

    butaixianran said:

    marble said:

    Looks interesting but a couple of questions spring to mind. Why export back to DAZ Studio? Why not render in Blender using Eevee or even Cycles which is still probably a lot faster than IRay. I hate to imagine how long it would take to render 3000 frames (that was a number mentioned in the video) in IRay. Even at only a minute per frame that's over 2 days. Then there's the version with the dress which needs cloth simulation. Perhaps it isn't possible to do that in Blender with clothing exported from DAZ Studio? So that would require DAZ Studio and dForce over those 3000 frames. OK for someone with a spare PC which happens to have a 3090 installed. Or maybe a professional studio.

    1. Some Daz and MMD user may not familiar blender. But they can handle just import and export a model.

    2. In most cases, after converting motion onto Daz character,  you gonna still want to try other clothes, hairs and stages to find the best choices for your song and animation. In mmd, people may try a dance motion on 30+ characters with different hairs and clothes before rendering. 

    3. People may not want to ajust material again. But if you don't adjust material for cycles, your rendering result won't be as good as in Daz with iray. The converted material is just an ok level, and not very easy to adjust.

     

     

     

    Did you make the video sample (IRay) and, if so, how long did it take to render the one with the dForce dress? Just out of interest - and what GPU do you have? I have a 3090 and I struggle to get a frame in under a minute. I guess in this case with no background props and a single light, sub-one-minute frames might be possible.

    By

    marble marble October 2022 in Daz Studio Discussion
  • Solution Share: Import MMD motion into Daz Studio with body, facial and camera motion[Need Blender]

    marble said:

    Looks interesting but a couple of questions spring to mind. Why export back to DAZ Studio? Why not render in Blender using Eevee or even Cycles which is still probably a lot faster than IRay. I hate to imagine how long it would take to render 3000 frames (that was a number mentioned in the video) in IRay. Even at only a minute per frame that's over 2 days. Then there's the version with the dress which needs cloth simulation. Perhaps it isn't possible to do that in Blender with clothing exported from DAZ Studio? So that would require DAZ Studio and dForce over those 3000 frames. OK for someone with a spare PC which happens to have a 3090 installed. Or maybe a professional studio.

    1. Some Daz and MMD user may not familiar blender. But they can handle just import and export a model.

    2. In most cases, after converting motion onto Daz character,  you gonna still want to try other clothes, hairs and stages to find the best choices for your song and animation. In mmd, people may try a dance motion on 30+ characters with different hairs and clothes before rendering. 

    3. People may not want to ajust material again. But if you don't adjust material for cycles, your rendering result won't be as good as in Daz with iray. The converted material is just an ok level, and not very easy to adjust.

     

     

    By

    butaixianran butaixianran October 2022 in Daz Studio Discussion
  • Metadata problems - (Reason found)

    NorthOf45 said:

    If the conflict is indeed the GUID, why not simply change it? You are aware that there is a button to generate a new one in the DB Editor (from the Products view)...

    Thx for the suggestion, actually I did change the GUID for the not installed product and DIM was happy. Still it's annoying that in case there should be an update for the package I will have to redo the change. OK it won't probably happen at all, but still...

    If this problem was good for anything then to give me a good grasp of the structure of their metadata, I actually made installation packages for items from other sources without an installer and so far had no further problems.

    By

    mpadubrin mpadubrin October 2022 in Technical Help (nuts n bolts)
  • Looking for a script to identify the selected figure

    This should hekp if you want more than the bare name http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/metadata/list_products_used/start

    By

    Richard Haseltine Richard Haseltine October 2022 in Daz Script Developer Discussion
  • Solution Share: Import MMD motion into Daz Studio with body, facial and camera motion[Need Blender]

    Ok, now this old topic has a good solution. 

     

    If you don't know what is MMD:

    MMD means MikuMikuDance. Most of  its motion files are high quality dance motion. Most of its animations are dance animations. For years, people ask how to convert MMD's dance motion into Daz Studio. Now this issue ends. Because we have a perfect solution now!!

     

    You need Blender to make this work. This solution uses 3 blender addons. These addons do everything for you. You just import a mmd motion, bake motion, then export to Daz Studio. Everything is done.

     

    Just check this video tutorial, it's only 8 minutes, and shows everything.

     

    Result example:

    Following video got about 3million views for using a Daz character and a mmd dance motion. In the past, it takes a lot of effort to achieve this. But by following above tutorial, everyone can do this in a few minutes now. 

     

     

     

     

    By

    butaixianran butaixianran October 2022 in Daz Studio Discussion
  • [Released] RSSY Clothing Converter from Victoria 4 to Genesis 8 Female [Commercial]

    kyoto kid said:

    ...I have the V4 to G3F converter but when I open it for some reason it doesn't see the folder "Poser Formats/Library" where all my Gen4 content is on even though it is mapped in the Content Directory Manager. 

    It doesn't see it or it doesn't recognize any of the files as clothing files?  The older stuff is notorious for poor metadata.  Unfortunately, you will need to add them yourself (and uncheck the "Check Content Type")

    By

    RiverSoft Art RiverSoft Art October 2022 in Daz PA Commercial Products
  • Can I delete files in the Daz Connect system folder?

    D|S would be a shortcut way of referring to Daz Studio.

    The CMS Database referrs to the "Content Management System" which is a database that runs on PostgreSQL. It contains data about your installed products which allows the searching and categorisation to work much faster than if Daz Studio had to go through and read all the installed files every time. One of the things it records is the path to a product's main thumbnail. DIM will set this to the file that sits in /Runtime/Support but if you allow Daz Studio to connect to the servers it will download an aditional thumbnail, put it in that folder you found (along with the JSON file) and update the CMS database to specify that this is the true thumbnail to use.

    If you check the date modified on those JSON and image files it should give you a hint as to when your copy of Daz Studio last connected to the servers.

    If you exclusively use DIM to install purchases (as I do also) then AFAIK you should never login on the Daz Studio application itself since it will override and somewhat break things that DIM has done.

    If you do/did delete those files and are indeed missing thumbnail images then it might be possible to fix them by going to the installed list in DIM, checking the box next to the products and selecting Re-install Metadata -> All Selected. However, I have not checked to see if that does resolve that particular issue. A full re-install of the product should definitely do it but that would suck if you don't keep the downloaded packages on your hard-drive.

    By

    SofaCitizen SofaCitizen October 2022 in The Commons
  • Tighter fitting clothes.

    You could create your own custom morphs.  Just export the clothing item as an OBJ and then import it into a 3D modeling software like Blender and then make your modifications and then create a morph out of the modified OBJ using the Morph Loader Pro in DAZ Studio.  Then just dial the morph until the fits is perfect.  I do this a lot with clothing for the Genesis 8 Female figures that I import into Unreal Engine.  Here I have a G8F character whose pantyhose mesh kept poking through the dress.  I fixed the poke through by making custom morph for the dress.

    By

    superlativecg superlativecg October 2022 in Daz Studio Discussion
  • RTX 4000 Officially Revealed

    PerttiA said:

    kyoto kid said:

    It's become like trying to buy a car today that has manual windows and door locks as well as just a simple basic instrument panel instead of all the electronic gizmos and vidscreens they throw in cars today.

    And the funny thing is, that the one with manual windows etc. will live longer than the ones with gizmos. We see it in here as the import taxes together with annual taxes, are keeping the average age of the cars at around 13 years.

    One could say; Keep it simple and live longer cheeky

    ...indeed, if you ended up in the drink, you could still get out. 

    By

    kyoto kid kyoto kid October 2022 in The Commons
  • RTX 4000 Officially Revealed

    kyoto kid said:

    It's become like trying to buy a car today that has manual windows and door locks as well as just a simple basic instrument panel instead of all the electronic gizmos and vidscreens they throw in cars today.

    And the funny thing is, that the one with manual windows etc. will live longer than the ones with gizmos. We see it in here as the import taxes together with annual taxes, are keeping the average age of the cars at around 13 years.

    One could say; Keep it simple and live longer cheeky

    By

    PerttiA PerttiA October 2022 in The Commons
  • Oh, Misty, I forgot my Complaint Thread

    KB3D models come with all textures, they just won't load properly into DS when you import. If you've ever imported an OBJ into DS, you can work with KB3D sets.

    By

    Gordig Gordig October 2022 in The Commons
  • I can't simulate any d-force items anymore

    I’m having trouble simulating all of my d-force clothing in Daz Studio. Even if I remove everything in a scene and just simulate d-force clothing on an unposed figure, I still get a pop-up window that says “Error preparing objects to simulate” or “Error during simulation. See log for details.” I've also closed and restarted Daz, but that didn't do anything to solve the problem either. Daz even crashed a few times when I attempted to simulate a few pieces of d-force clothing. 

    I recently installed a new driver for my NVIDIA GeForce 1660 Super graphics card. I’m not sure if the new driver has anything to do with this problem. But below is I think the most relevant information from the log for the scene I want to render. I’ve never had this problem with d-force before. Does anyone know how I can solve this?

    I might not respond immediately to anyone's comments, since I'm posting this early in the morning before I go to bed. But I'll respond eventually. 

    2022-10-14 02:03:10.296 [INFO] :: Prepare asset load (merge): /People/Genesis 8 Female/Clothing/dForce Roman Clothing/SYdGR 07 Loincloth Genesis 8 Female.duf
    2022-10-14 02:03:10.296 [INFO] :: Locking viewport redraw...
    2022-10-14 02:03:10.296 [INFO] :: Viewport redraw locked.
    2022-10-14 02:03:10.357 [INFO] :: Native format content directories: 3
    2022-10-14 02:03:10.357 [INFO] :: Poser format content directories: 3
    2022-10-14 02:03:10.357 [INFO] :: Other import format content directories: 0
    2022-10-14 02:03:10.357 [INFO] :: Begin asset load (merge): /People/Genesis 8 Female/Clothing/dForce Roman Clothing/SYdGR 07 Loincloth Genesis 8 Female.duf
    2022-10-14 02:03:10.367 [INFO] :: Determining missing assets...
    2022-10-14 02:03:10.387 [INFO] :: Setting textures...
    2022-10-14 02:03:10.392 [INFO] :: Scanning for addons...
    2022-10-14 02:03:10.406 [INFO] :: Creating node geometry...
    2022-10-14 02:03:10.406 [INFO] :: Creating UV sets...
    2022-10-14 02:03:10.406 [INFO] :: Creating materials...
    2022-10-14 02:03:10.412 [INFO] :: Resolving legacy figures...
    2022-10-14 02:03:10.412 [INFO] :: Preparing modifiers...
    2022-10-14 02:03:10.412 [INFO] :: Creating modifiers...
    2022-10-14 02:03:10.432 [INFO] :: Finalizing modifiers...
    2022-10-14 02:03:10.432 [INFO] :: Finalizing simulation providers...
    2022-10-14 02:03:10.432 [INFO] :: Sorting property groups...
    2022-10-14 02:03:10.441 [INFO] :: Setting up follow targets...
    2022-10-14 02:03:10.441 [INFO] :: Start following: Priya << SYdGR Loincloth Genesis 8 Female (3)
    2022-10-14 02:03:10.441 [INFO] :: Following started: Priya << SYdGR Loincloth Genesis 8 Female (3)
    2022-10-14 02:03:10.441 [INFO] :: Connect base morphs: Priya << SYdGR Loincloth Genesis 8 Female (3)
    2022-10-14 02:03:10.441 [INFO] :: Creating morph projection map: Priya << SYdGR Loincloth Genesis 8 Female (3)
    2022-10-14 02:03:10.456 [INFO] :: Base morphs connected: Priya << SYdGR Loincloth Genesis 8 Female (3)
    2022-10-14 02:03:10.457 [INFO] :: Creating morph projection map: Priya << SYdGR Loincloth Genesis 8 Female (3)
    2022-10-14 02:03:10.461 [INFO] :: Finished asset load (merge): 0m 0.104s - /People/Genesis 8 Female/Clothing/dForce Roman Clothing/SYdGR 07 Loincloth Genesis 8 Female.duf
    2022-10-14 02:03:11.106 [INFO] :: Unlocking viewport redraw...
    2022-10-14 02:03:11.106 [INFO] :: Viewport redraw unlocked.
    2022-10-14 02:03:11.273 [INFO] :: Processing morph projection queue: Priya << SYdGR Loincloth Genesis 8 Female (3)
    2022-10-14 02:03:11.345 [INFO] :: Loaded first morph deltas: 0m 0.2s - /data/DAZ 3D/Genesis 8/Female/Projection Morphs/xenic101/Musculature/Hip/xPBMGluteusMaximusR_proj.dsf
    2022-10-14 02:03:11.349 [INFO] :: Loaded first morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Projection Morphs/xenic101/Musculature/Hip/xPBMGluteusMaximusL_proj.dsf
    2022-10-14 02:03:11.426 [INFO] :: Morph projection queue processed: Priya << SYdGR Loincloth Genesis 8 Female (3)
    2022-10-14 02:03:14.593 [INFO] :: Stop following: Priya << SYdGR Loincloth Genesis 8 Female (3)
    2022-10-14 02:03:14.594 [INFO] :: Following stopped: Priya << SYdGR Loincloth Genesis 8 Female (3)
    2022-10-14 02:03:16.533 [INFO] :: Prepare asset load (merge): /People/Genesis 8 Female/Clothing/dForce Roman Clothing/SYdGR 06 Bra Genesis 8 Female.duf
    2022-10-14 02:03:16.533 [INFO] :: Locking viewport redraw...
    2022-10-14 02:03:16.533 [INFO] :: Viewport redraw locked.
    2022-10-14 02:03:16.595 [INFO] :: Native format content directories: 3
    2022-10-14 02:03:16.595 [INFO] :: Poser format content directories: 3
    2022-10-14 02:03:16.595 [INFO] :: Other import format content directories: 0
    2022-10-14 02:03:16.595 [INFO] :: Begin asset load (merge): /People/Genesis 8 Female/Clothing/dForce Roman Clothing/SYdGR 06 Bra Genesis 8 Female.duf
    2022-10-14 02:03:16.600 [INFO] :: Determining missing assets...
    2022-10-14 02:03:16.629 [INFO] :: Setting textures...
    2022-10-14 02:03:16.643 [INFO] :: Scanning for addons...
    2022-10-14 02:03:16.649 [INFO] :: Creating node geometry...
    2022-10-14 02:03:16.650 [INFO] :: Creating UV sets...
    2022-10-14 02:03:16.650 [INFO] :: Creating materials...
    2022-10-14 02:03:16.656 [INFO] :: Resolving legacy figures...
    2022-10-14 02:03:16.656 [INFO] :: Preparing modifiers...
    2022-10-14 02:03:16.656 [INFO] :: Creating modifiers...
    2022-10-14 02:03:16.668 [INFO] :: Finalizing modifiers...
    2022-10-14 02:03:16.668 [INFO] :: Finalizing simulation providers...
    2022-10-14 02:03:16.668 [INFO] :: Sorting property groups...
    2022-10-14 02:03:16.668 [INFO] :: Setting up follow targets...
    2022-10-14 02:03:16.668 [INFO] :: Start following: Priya << SydGR Bra Genesis 8 Female
    2022-10-14 02:03:16.668 [INFO] :: Following started: Priya << SydGR Bra Genesis 8 Female
    2022-10-14 02:03:16.669 [INFO] :: Connect base morphs: Priya << SydGR Bra Genesis 8 Female
    2022-10-14 02:03:16.672 [INFO] :: Creating morph projection map: Priya << SydGR Bra Genesis 8 Female
    2022-10-14 02:03:16.692 [INFO] :: Base morphs connected: Priya << SydGR Bra Genesis 8 Female
    2022-10-14 02:03:16.692 [INFO] :: Creating morph projection map: Priya << SydGR Bra Genesis 8 Female
    2022-10-14 02:03:16.697 [INFO] :: Finished asset load (merge): 0m 0.101s - /People/Genesis 8 Female/Clothing/dForce Roman Clothing/SYdGR 06 Bra Genesis 8 Female.duf
    2022-10-14 02:03:17.341 [INFO] :: Unlocking viewport redraw...
    2022-10-14 02:03:17.341 [INFO] :: Viewport redraw unlocked.
    2022-10-14 02:03:17.346 [INFO] :: Loaded morph deltas: 0m 0.4s - /data/SickleYield2017/dForceGreekAndRomanG8F/SYdGR 06 Bra Genesis 8 Female/Morphs/SickleYield2017/Base/FBMFitnessSize.dsf
    2022-10-14 02:03:17.351 [INFO] :: Loaded morph deltas: 0m 0.4s - /data/SickleYield2017/dForceGreekAndRomanG8F/SYdGR 06 Bra Genesis 8 Female/Morphs/SickleYield2017/Base/FBMFitnessDetails.dsf
    2022-10-14 02:03:17.355 [INFO] :: Loaded morph deltas: 0m 0.4s - /data/SickleYield2017/dForceGreekAndRomanG8F/SYdGR 06 Bra Genesis 8 Female/Morphs/SickleYield2017/Base/FBMBodybuilderSize.dsf
    2022-10-14 02:03:17.359 [INFO] :: Loaded morph deltas: 0m 0.4s - /data/SickleYield2017/dForceGreekAndRomanG8F/SYdGR 06 Bra Genesis 8 Female/Morphs/SickleYield2017/Base/FBMBodybuilderDetails.dsf
    2022-10-14 02:03:17.360 [INFO] :: Loaded morph deltas: 0m 0.0s - /data/SickleYield2017/dForceGreekAndRomanG8F/SYdGR 06 Bra Genesis 8 Female/Morphs/SickleYield2017/Base/Clip Fix Front Layers.dsf
    2022-10-14 02:03:17.529 [INFO] :: Processing morph projection queue: Priya << SydGR Bra Genesis 8 Female
    2022-10-14 02:03:17.586 [INFO] :: Loaded first morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Projection Morphs/xenic101/Musculature/Hip/xPBMGluteusMaximusR_proj.dsf
    2022-10-14 02:03:17.590 [INFO] :: Loaded first morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Female/Projection Morphs/xenic101/Musculature/Hip/xPBMGluteusMaximusL_proj.dsf
    2022-10-14 02:03:17.651 [INFO] :: Morph projection queue processed: Priya << SydGR Bra Genesis 8 Female
    2022-10-14 02:03:17.790 [INFO] :: Loaded image: SYdGR01_Bra_Diffuse01.jpg
    2022-10-14 02:13:47.741 [WARNING] :: ..\..\..\src\dzopenclkernelfactory.cpp(32): Open CL notify: Unknown error executing clFlush on NVIDIA GeForce GTX 1660 SUPER (Device 0).

    2022-10-14 02:13:48.308 [WARNING] :: ..\..\..\src\dzopenclkernelfactory.cpp(32): Open CL notify: Unknown error executing clFlush on NVIDIA GeForce GTX 1660 SUPER (Device 0).

    2022-10-14 02:13:48.308 [WARNING] :: ..\..\..\src\dzdynamicsengine.cpp(2489): ERROR: clEnqueueMapBuffer (-36)
    2022-10-14 02:13:48.488 [WARNING] :: ..\..\..\src\dzopenclkernelfactory.cpp(32): Open CL notify: Unknown error executing clFlush on NVIDIA GeForce GTX 1660 SUPER (Device 0).

    2022-10-14 02:13:48.491 [INFO] :: Total Simulation Time: 0.75 seconds

    By

    Epic82 Epic82 October 2022 in The Commons
  • Oh, Misty, I forgot my Complaint Thread

    Gordig said:

    You can import KB3D assets as OBJ, but you're definitely best off using an intermediary program to open the scene/project file, then export out individual assets. Once that's done, you're in for a decent stretch of applying maps. 

    yeah I lied, DAZ imports it untextured

    I think the 4K textures are the problem, should have grabbed the 2K ones

    I am retrying now on my other computer with 32GB RAM, the first one has only 16GB and cannot run Blender 3 as Win7

    Carrara loaded my previous 2 freebies perfectly on that PC

    By

    WendyLuvsCatz WendyLuvsCatz October 2022 in The Commons
  • Oh, Misty, I forgot my Complaint Thread

    You can import KB3D assets as OBJ, but you're definitely best off using an intermediary program to open the scene/project file, then export out individual assets. Once that's done, you're in for a decent stretch of applying maps. 

    By

    Gordig Gordig October 2022 in The Commons
  • Unreals RGB Mask textures

    https://www.reddit.com/r/unrealengine/comments/fdzkxd/how_to_store_height_roughness_and_ao_in_a_single/
    There are three methods mentioned from the above post to combine height, roughness and AO into single texture:
    1. Any graphics editor that lets you manipulate color channels - just copy textures into image while having only one color channel enabled for each one
    2. In UE5 - make a material with AO, Roughness and Height all packed into one float / Constant1Vector, assign it to BaseColor and use Bake Materials
    3. In Substance Designer - import all three into new substance, combine with RGBA merge, save
    Always put your Roughness into G, it's the least compressed channel, minimal artefacts after the packing

    Unreal Engine 5 & Photoshop - Packing PBR texture maps to RGB channels for Unreal Engine 5:

    By

    catmaster catmaster October 2022 in Unreal Discussion
  • [Released] Content Wizard [Commercial]

    SofaCitizen said:

    OK, done some more testing and have the following updates:

    Editor:

    I have the following value set in data/RiverSoft Art/Common/RSSmartContentConstants.dsa:

    var sEditor = "/Applications/Visual Studio Code.app"

    Obviously this will only work if you have VSCode installed at this location but if not then atleast this gives you a format that SHOULD work. Note, if you are looking in the Terminal in your Applications folder you will notice that Apps are actually folders but don't put the trailing slash in variable value. With this value set I was able to double-click on the File Type column to open the duf file in VS Code - not sure how useful that is but it demonstrates the setting is understood.

    Multi-Select:

    I just removed what I typed earlier as I realised I mis-read what you said the first time. I can now confirm I have the same issue in that I cannot originally select multiple items in the Smart Content tab window - as soon as you click the first item then all the other items dissapear. Shift-Click and Apple-Click have no effect, Ctrl-Click does not do anything and Option-Click says it will remove the item from the category.

    I can confirm this.  Multi-Select works in Content Library tab though.

    However - after poking about and switching between the Smart Content and Table View a few times the behaviour changed. At some point when I started clicking the items they did not disappear and so I could click multiple items and when shift-clicking another category they all were added to it. However, there was no indication of which items were selected (e.g. no yellow border like in table view) and I have no idea what I did to make the behaviour change :/

    Save Button:

    I have some-what figured out what is causing this by tailing the Daz log. When I was opening Content Wizard there was a whole bunch of spam about images from a product that it was looking for in the temporary folder that were obviously no longer there. While this situation was in place, hitting the Save button resulted in a ~3min lock-up/beachballing while it was doing the "SaveInfoToSettings" function.

    I was able to "fix" this by loading a mostly-empty configuration file using the "Load Configuration file" button and then clicking Save - this then beachballed for 1 or 2 seconds before giving back control of Daz Studio.

    It seems like the "New Product" button is not correctly clearing the '<Setting Type="SubSetting" Key="Product Files"/>' value (as I would assume it should do) and so the file metadata for this is Saved when you hit the Save button - not sure why it takes so long to parse them tho. You can check this by loading up Content Wizard and clicking "Save Configuration File" before doing anything else. If you save the file to your hard drive and open it in a text editor you will see all the data that is being parsed at launch and when you hit the Save button. In my case I had 1,670 lines of configuration data for the last product I imported before hitting Save.

    I will investigate.

     

    Those are just my observations/testing as a fellow Mac end-user.

    By

    RiverSoft Art RiverSoft Art October 2022 in Daz PA Commercial Products
  • Virtual Reality and DAZ Studio

    FSMCDesigns said:

    Expozures said:

    There's one I've been following on Steam for a while...development is super slow on it, almost to the point of being vapourware.  But, developer says that soon(TM) you'll be able to export your scenes back into Daz.

    Right now, it's pretty much just a porn VR game, but he's releasing the importer soon(TM) for Genesis 3, and 8/8.1 shortly after, then claims that he'll have an exporter as well.

    Would be cool to be able to import characters and scenes into a VR world, pose things life-sized, then export back out and render up the image.

    What is the game? Mirage??

    That's the one.  I'm holding my suspicions on it.  Developer seems to be taking a very long time with releasing the importer alone, dragging his heels and coming up with several excuses as to why it's delayed.  Been delayed for a couple of years now with excuse after excuse.  But, I also want to give him the benefit of the doubt since he's only one guy programming.

    By

    Expozures Expozures October 2022 in The Commons
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.

Create An Account