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The Amazing PD Howler Dogwaffle Tips, Tricks, and Discussion Thread
The best way to open a png is to open it using the brush menu.
Brush>Open
Once you have it in the brush, then you can store the brush as an image, and from there it should import directly to your main buffer image.
Sometimes, the codex just isn't "right" for the image buffer because it uses Image Magix, but the Custom Brush tool handles things in a different manner. And also, loading a png through the brush is the only way to preserve the transparency.
Hope that helps!
(But you really should upgrade to the newest version of PD Howler/Artist for all the new shinies! You can go to the author's website (name of program dot com) to find the most most recent version)
IF you have any other questions just holler!Blender Addon: Daz For Blender Bridge: Everything from DTB 2022 + 14 more featuresUpdate:
Now you can import Genesis 9 without error.
Custom shape does not work on G9. You have to wait for Offcial DTB 2022's update. I won't waste my time on that just because Daz changes Genesis's bone name again.
Genesis 9 clothing questions & answersThe weightmap is for quick and fast poke through fixes, especially after layers in dforce or extreme poses. If you want to use the fix in multiple scenes then its better to export a morph and import that into your clothing.
The Mac FAQjays222 said:
Totte said:
OK, so just to recap the current state of your vs. my system, to see if I forgot something:
- [Your system] The content is now on a remote drive (size and type unknown to me)
- [My system] The content is on a remote 4TB SSD drive
- [Your system] CMS has been "reset" and metadata reimported.
- [My system] CMS has been "reset" and metadata reimported.
What file system are you using on the external drive?
I use AFPS (no encryption and no case sensitive <--- Very important)
Thats right Totte, I mentioned that I just realized my Sandisk SSD was formatted MAC OS extended (case sensitive). I would never have imaged that path references or file names in DS would (or could) ever be different than the names in the library files. Makes no sense to me why that would be, but it is in fact the "case"! I'll post here if reformatting does in fact clear everything up, or not. Thanks again for your time, very much appreciated...
The issue is that historically there have been a directory named for example Runtime/Textures/SomePA, but on the PAs machine it was Runtime/textures/SomePA , that causes all the internal content links to look that directory, but on a case sensitive system these two are different. Later validator (a PA tool) do check for this, but only the past two-three years.
Face Transfer on Genesis 9So when do you think we'll be able to use Face Transfer on Genesis 9? I tried and all it did was import a clothed Genesis 8 Male figure and applied the transfer to it. I haven't tried again to see if that was just a fluke.
Gen8 Poses on Gen9?I do use Cascadeur, which disappointingly does not have BVH export, and I no longer have access to MotionBuilder. I've only done BVH import to DS on G8, and that's worked out fine for me the few times I've done it. I think that might have been with Mixamo animations remapped to G8 in MotionBuilder, though.
Gen8 Poses on Gen9?Gordig said:
I've never had a problem with BVH import, but admittedly I haven't done a whole lot of it.
legacy figures and Genesis 1 & 2 never were a problem for me
Genesis 3+ with the twist bones broke it
I worked around using G1 but now that's not possible
of course if you have something like MotionBuilder that's a whole different story
I admit I never tried Cascadeur which if I am not mistaken you use
Gen8 Poses on Gen9?I've never had a problem with BVH import, but admittedly I haven't done a whole lot of it.
Gen8 Poses on Gen9?I thought optimisticly maybe BVH import had improved
silly me
I had no issues retargeting in3DX6 but zero luck getting the animations back into DAZ
Genesis 9 we are back in the game Carrara usersBunyip02 said:
WendyLuvsCatz said:
Bunyip02 said:
WendyLuvsCatz said:
mmm wonder why mine fail to import, shall try my other computer Win10, was my Win 7
same thing i/0 error
maybe upload your eye duf (it's just a character preset so OK)
Here you go, was for the female morph applied to one - also shaders need some work to get to operate okay.
works

I wonder why mine doesn't though, 2 computers, 2 installs, 2 libraries
mmm D|S4.21?
Good to hear that it works for you !!!
Am running DAZ Studio 4.10
AHa
that could be the secret sauce, I have 4.11 on my Win7 but used the 4.21 beta
same error basic wear but autofitted stuffs saved as support assets work
and grew a nice mane of dynamic hair on him (simulated animation ) Mimic plugin works with 8.1 configuration dmc too!
Genesis 9 we are back in the game Carrara usersWendyLuvsCatz said:
Bunyip02 said:
WendyLuvsCatz said:
mmm wonder why mine fail to import, shall try my other computer Win10, was my Win 7
same thing i/0 error
maybe upload your eye duf (it's just a character preset so OK)
Here you go, was for the female morph applied to one - also shaders need some work to get to operate okay.
works

I wonder why mine doesn't though, 2 computers, 2 installs, 2 libraries
mmm D|S4.21?
Good to hear that it works for you !!!
Am running DAZ Studio 4.10
Genesis 9 we are back in the game Carrara usersBunyip02 said:
WendyLuvsCatz said:
mmm wonder why mine fail to import, shall try my other computer Win10, was my Win 7
same thing i/0 error
maybe upload your eye duf (it's just a character preset so OK)
Here you go, was for the female morph applied to one - also shaders need some work to get to operate okay.
works

I wonder why mine doesn't though, 2 computers, 2 installs, 2 libraries
mmm D|S4.21?
Genesis 9 we are back in the game Carrara users0oseven said:
If only Carrara could be provided with updated FBX import/export - maybe that would fix things. Seems to be the default transfer method these days.
We want Carrara 9 !!!!!!!!!!!!
Genesis 9 we are back in the game Carrara usersWendyLuvsCatz said:
mmm wonder why mine fail to import, shall try my other computer Win10, was my Win 7
same thing i/0 error
maybe upload your eye duf (it's just a character preset so OK)
Here you go, was for the female morph applied to one - also shaders need some work to get to operate okay.
Genesis 9 we are back in the game Carrara usersIf only Carrara could be provided with updated FBX import/export - maybe that would fix things. Seems to be the default transfer method these days.
Importing MetadataIs it possible to speed up this import?

Thanks for the tips and advice
The Mac FAQTotte said:
OK, so just to recap the current state of your vs. my system, to see if I forgot something:
- [Your system] The content is now on a remote drive (size and type unknown to me)
- [My system] The content is on a remote 4TB SSD drive
- [Your system] CMS has been "reset" and metadata reimported.
- [My system] CMS has been "reset" and metadata reimported.
What file system are you using on the external drive?
I use AFPS (no encryption and no case sensitive <--- Very important)
Thats right Totte, I mentioned that I just realized my Sandisk SSD was formatted MAC OS extended (case sensitive). I would never have imaged that path references or file names in DS would (or could) ever be different than the names in the library files. Makes no sense to me why that would be, but it is in fact the "case"! I'll post here if reformatting does in fact clear everything up, or not. Thanks again for your time, very much appreciated...
Importing OBJ. Files.........???If the OBJ and MTL have the same name and are in the same folder, then DS will load the MTL at the same time as the OBJ.
Textures not loading is down to the pathways inside the MTL, and how you are Importing the OBJ into DS.
Using "File >> Import" means that DS has no idea where to start looking, so the pathways in the MTL need to be the full pathway including drive letter of the textures location.
You can also load OBJ from within the Content Library tab in DS, using the "Other Import Format" directory. From here DS takes the location of the MTL as it's starting point, so yet again the pathways need to point to the right location but you wont need the drive letter this time.
Is there a photoshop that doesn’t require a subscription?TraceSL said:
I use elements 11, for PS Brushes about the only thing I need from PS.
I can easily import Photoshop brushes (,abr) into Affinity Photo.
The Mac FAQOK, so just to recap the current state of your vs. my system, to see if I forgot something:
- [Your system] The content is now on a remote drive (size and type unknown to me)
- [My system] The content is on a remote 4TB SSD drive
- [Your system] CMS has been "reset" and metadata reimported.
- [My system] CMS has been "reset" and metadata reimported.
What file system are you using on the external drive?
I use AFPS (no encryption and no case sensitive <--- Very important)













