-
Face Transfer 2
I can confirm, that if ears are covered on the reference image

Face Transfer 2 can recreate the ears from the scratch.
Below are the renders of the untouched Genesis 9 created with FT2,
so areas around the mouth are flat. Also notice stains on the face coming from the hair on reference image.


creating a face from a photoDaz Studio doesn't have a morph creation tool, though a weightmapped Push Modifier may offer some aspects. Most people creating morphs use an external application (e.g. Blender, 3D Coat, ZBrush).
face morph is not loaded V4i bought a v4 character
but the facial morphine is not loaded
v4 pro is installed
i'm a beginner, what can I doDarwins' Schtuff Pt DeuxAnother morph set: Varick-just a head shot this time.
AOBB Babyface G9 head morph based on Jean Harlow. No presets, materials or textures.Here is the new and improved over the G8.1F version Babyface G9 based on Jean Harlow's likeness. This one is for you, perlk!

Babyface's brows are from Ultimate Eyebrows for G8F, Fine Brow-05.
Hair - Ingrid for G8F
Noncommercial use only.
Edit: It is a freebie of course!
I'd love to see your renders with Babyface G9!

Enjoy!
AOBB
Face Transfer 2The new Genesis 9 character generated with Face Transfer 2.
Happy New Year.
Angela 9 hd teen skin add on is there a teen morph for her?I attempted to contact Daz Support about this some time ago, reasoning that if a product is purely a DO, it was reasonably likely to have been done in house or by specific commission - and therefore the information about morph combinations might be available.
I was not spectacularly impressed to be told that they could neither answer it, nor would make any efforts to answer it.
My assumption is that either it involves some of P3D's Teen morphs that came out as a DO around the same time, or Angela and Growing Up morphs, but I've not yet found that close a match.
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]844d1cc615 said:
"Based on the image, it looks like you are trying to get support for ManFriday's product. Please go to his support thread for help."
On the contrary. I am trying not to purchase that product as I already purchased Sickleyield and RiverSoft Art's entire G9 converter suite.
I do see RSC and non-RSC .dsf files. You can tell by the dates on the image attached I tried to convert morph 01 recently to see if I could figure out how to convert just the body. I do not see FHM (head) morphs. Could this be because I didn't use the regular converter script? Can I delete an RSC or non-RSC file to get just the body? I have 1 custom character that was made in part with those morphs. I should probably delete that character prior to deleting any converted morph files. I appreciate the customer support.
I would delete all those files first and then try the regular script (and then post the log of the conversion here). Some vendors do a poor job and don't identify head morphs by using FHM in the name. I don't have this product so I am making guesses here. By posting the log, I can see which morphs that the script were able to detect as the head (if any). If there is no such morph, the script would convert it as a body or whole figure morph.
Angela 9 hd teen skin add on is there a teen morph for her?Hi Happy New year
I picked up Angela 9 and the teen skin add on https://www.daz3d.com/angela-9-hd-teen-skin-add-on in the sales and was wondering where do I get the teen morph from? thats in the demo images?
thanks
Morph Loader Pro and EyeballsIt would be really odd if you found no such an issue before importing morph with HeadSplitter but then got such an issue after importing and dialing the head morph... Have you checked if it was the case ?
And normally if it was the rigging to shape issue, there would be distortion rather than wrong rotations... Pls also check, with Show Hidden Properties, if there's any unexpected properties dialed in Parameters pane - Currently Used...
Morph Loader Pro and EyeballsI feel like half the time I try to create and import a morph using Morph Loader Pro this happens, and the other half of the times MLP works just fine, and I can never figure out what I did to screw things up.
I'll follow along with a good video like this one, and everything works great until I try to move the eyes around.
I saw a post that suggested selecting the eyes in Geometry Editor, converting to vertex selection, and clearing selected deltas from favorites, but that just ends with the eyballs popping out of the skull.
I'm mad at myself for having never figured this out, even after all of these years. :-(
Face Transfer2 for younger folksFace Transfer is only for faces, it doesn't try to adjust bodies. We also have to be realistic, the potential for abuse if it could do this readily is considerable so Daz may not want to make the process work better (but that doesn't mean they definitely won't, and you could report the issues you are having via a ticket.
Help With Creating a Merchant Producth said:
Thanks! I didn't know 1 was so easy.
As for 2, by cloth door I mean like a curtain (but I'm using it as door for dressing rooms in a retail store). So I wouldn't be opening it like a normal door but having a piece of cloth go from being bunched up to one side to opening up and covering the gap (hope that makes sense). Do I just simulate the two poses with D-Force and then set a control dial on it?
make a morph
Morph will appear in parameters. Can also save as 1-click shaping preset
Problem with morphs is the interpolation between 0% and 100% may end up with something undesirable at, say, 50%. So you may need to add a series of hidden morphs that come into effect as CTRL morph is dialled up, rather than just having 1 morph.
Face Transfer2 for younger folksHave you tried using it with either Growing Up for Genesis 9 or Time Machine or something similar?
I don't have FT2, so I wouldn't know if that would work. But Face Transfer wouldn't get the youthful proportions - I wouldn't think
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]"Based on the image, it looks like you are trying to get support for ManFriday's product. Please go to his support thread for help."
On the contrary. I am trying not to purchase that product as I already purchased Sickleyield and RiverSoft Art's entire G9 converter suite.
I do see RSC and non-RSC .dsf files. You can tell by the dates on the image attached I tried to convert morph 01 recently to see if I could figure out how to convert just the body. I do not see FHM (head) morphs. Could this be because I didn't use the regular converter script? Can I delete an RSC or non-RSC file to get just the body? I have 1 custom character that was made in part with those morphs. I should probably delete that character prior to deleting any converted morph files. I appreciate the customer support.
Face Transfer2 for younger folksI was curious, is there a way to do a face transfer with FT2 for teenagers and kids. I've tried and had some pretty funky results.
Is AI killing the 3D star?I've been using AI for about a year (Midjourney, Stable Diffusion - multple models, LoRAs, etc) and I can tell you AI needs to take a basic Human Anatomy course.
I still go back to DAZ studio and Zbrush to make my morphs and I get the same character in any pose I want. I pretty much have way more control over the characters. I see AI as being a tool to make things easier and faster. If you want cool 1 offs AI opens doors, but until it can do all DAZ can do its not going to replace DAZ or artist anytime soon. In order to have as much control over what you are doing and expected outcome AI would need to fill some pretty big shoes. Face Transfer 2 is a simple example of what is possible using AI as a tool in your workflow. I have been using it, but it has a way to go (cleaning up eyelashes etc and side views). I do like it alot though and its fun to use. I have tried img to img in AI and I get some great results. As stated above its almost like a rendering tool. The hair looked much more realistic, but my V9 eyes from Iray looked better. AI at this point can make vague 1 off's pretty good expecially for portraits (it has improved over the last year). Again I see it as a tool making things quicker and easier for the artist, but not really a replacement. connecting two subsets to make a larger scene.lstubbs2 said:
I can get the subsets merged.....I can even copy and paste entire key segments....
I assume when the subsets merge...you are supposed to transfer keys from say....Cassie 2's timeline to Cassie 1's timeline...Creating One Cassie with all the keys.....
Maybe I'm wrong....again...still noobish.
Merging animated range(s) on Timeline from one figure to another is totally different from "connecting two subsets to make a larger scene"...
Save Cassie2's animated range as a Pose Preset, select Cassie1, Skip to Play Range End or increase Total Frames as needed, load the saved Pose Preset of Cassie2.
If Cassie1 and Cassie2 are in the same scene, copy / paste keyframes.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICITiziano said:
Ho bisogno di un tutorial per risolvere il seguente problema:
Ho un vestito con pochi poligoni, allora l'ho esportato in Hexagon, e gli gliene ho aggiunti un po' col comando SMOOTHING (liv.1).
Ho rimandato il vestito in DAZ, ma mi ha detto che non si può creare un morph perchè la geometria è cambiata, e al massimo può fare un nuovo prop.
Cosa devo fare per avere un vestito indossabile da G8F con la nuova geometria?
^_^;
Importa in nuovo OBJ con i poligoni maggiorati, cairca quello sfascione di G8F ed esegui il Tranfer Utility con i settaggi per le maglie.
Fatto.
Ti invio la fattura a breve.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIHo bisogno di un tutorial per risolvere il seguente problema:
Ho un vestito con pochi poligoni, allora l'ho esportato in Hexagon, e gli gliene ho aggiunti un po' col comando SMOOTHING (liv.1).
Ho rimandato il vestito in DAZ, ma mi ha detto che non si può creare un morph perchè la geometria è cambiata, e al massimo può fare un nuovo prop.
Cosa devo fare per avere un vestito indossabile da G8F con la nuova geometria?
^_^;












