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Daz 3D Forums > Search
  • Can't create clones of and for g9

    Really, all I did with Hexagon was use it as a method to get the object renamed and sent right back into D/S.

    You can just export the .obj [no groups] out of D/S, rename the file, import that back into D/S using Morph Loader Pro and make the morph. I like using Hexagon because it tends to be more dummy proof for me ;-)

    By

    Catherine3678ab Catherine3678ab October 2022 in Technical Help (nuts n bolts)
  • Create morphs for Daz with Forger or Nomad Sculpt (IOS) is it possible?

    Has anyone done this in Nomad successfully lately? I tried following the directions in the forum link shared, and I'm getting a Geometry does not match error. I'm using the latest version of DS and I tried both G8 and G9. I exported both figures at the base resolutions and deleted the eyelashes for G8. I imported into Nomad with Keep Topology checked, made no changes, and then exported it as an obj. I just get errors when I brought it back into Daz.

    I have no issues doing the same in Blender. I was able to successfully import both figures into Blender, make a small change, and export back into DS with no errors and made my morph. I'm not sure what I'm doing wrong in Nomad. Would like to know if anyone has successfully made any morphs inside Nomad and brought them back into DS.

    By

    Knittingmommy Knittingmommy October 2022 in Daz Studio Discussion
  • importing higher subd meshes as morphs for G9 (and older) figures

    Hello everyone,

    If I export G9 base resolution mesh to Blender, do some sculpting, I can then reimport back into Daz as a morph no problem, everything works fine, works with unmorped base figure, or male/female morphs the same.

    But I want to work in more detail on the figure, exporting higher subd to Blender is not a problem, it does export from Daz and import into Blender ok, but trying to get back into Daz I get the "Geometry did not match".

    I tried googling a solution for this, but couldn't find a solution, though I did see a few hints that Daz by design doesn't permit this, just wanted to confirm if this is the case? The rumour was that some special in house tool is being used to do this sort of thing?

    By

    j11011 j11011 October 2022 in Technical Help (nuts n bolts)
  • G8F/M Pose Transfer to G9

    video

    yeah not many animation options for Genesis 3 onwards in DAZ anyway unless premade 

    like Gofigure's AniBlocks

    can sort of use ones imported on Genesis 1 with footslide issues on 3 and 8

    or unless you own MotionBuilder as the BVH import is terrible

    this figure nothing worked

    I am guessing GoFigue, Bonetech, Reisermocap etc all use MoBu

    By

    WendyLuvsCatz WendyLuvsCatz October 2022 in Freebies
  • Need help with making custom morphs using 3d-scan models

    Hello everyone! I'm using 3d-scan models and Wrap 4D to make some realistic poses and morphs, basically everything works pretty well. but when I do adjust rig to shape, my morph is broken. please help me to find out which of the following steps I did wrong or what else I may forgot

    1: I load the 3d scan obj into daz studio, pose g8f according to the scan's posture.(for more accurately posing, I set all nodes limits off and use some morphs to change the bone scale such as shoulder width or limb length...)save the rusult as a pose and shaping preset, then export g8f as obj

    2: import g8f obj and the 3d scan obj into wrap 4d, try my best to wrap g8f onto the scan, save the geometry(obj) after it's done.

    3: load default g8f in daz studio, select all nodes and turn limits off, apply the pose and shaping preset, then load the wraped geometry as morph using morph loader pro( set overwrite existing: deltas only,reverse deformations:yes).

    4: apply the morph to g8f and it looks amazing, other head morphs and expression dials also work properly. the only problem is the rigging has not been adjusted to fit the shape, but if I do adjust rig to shape. it will distort my shape to fit the rig, instead of adjust rig to fit the shape.

    ps: in step 1, if I didn't pose the figure before export it to wrap, then in step 3, I will not apply pose but directly load the morph and apply it. after adjust rig to shape, seems like this time the rigging are perfactly fitting the shape but the bone nodes have no transforms or rotation informations, so if I make a key animation from default T pose to my morph's pose, the figure's limb will be distorted during animation. wardrobe or accessories and facial expressions are broken even more. 

    I also tried to load 2 figure, one with pose applied before load the morph(as step 1-3, rigging incorrectly), another without pose but only load the morph(rigging correctly), then use transfor rigging try to transfor one to another, but that ended up with a totall mess.

    I took some screen shots, please check them out. any help will be greatly appreciated!

    By

    915106877 915106877 October 2022 in Daz Studio Discussion
  • Blender → DAZ

    So... In addition to DAZ, I also started exploring Blender + Blenderkit a bit. Despite the fact that I do not have much experience, it is quite easy to create, for example, a bedroom that looks really good. But the problem is that if I try to get my creation into DAZ as an OBJ or FBX file, I run into nothing but problems.

    1. If I import something as an OBJ, everything is white. Each object is essentially textureless.

    2. As an FBX file - everything in DAZ "explodes" and remains without textures.

    I get the point that those textures probably don't transfer. I have watched many videos and read articles about how to insert each texture through the "Surface" tab, but for some reason it is not possible either. A couple of people also wrote on this forum to open the OBJ file with NotePad and you can probably get to the textures because the path to them is written there. But the data probably doesn't even come from my PC.

    So is there any solution to this problem? In simplicity - to get a bedroom that I will create in DAZ as I created it in Blender. Thanks for the answers

    By

    radego01 radego01 October 2022 in Blender Discussion
  • Genesis 9 clothing questions & answers

    barbult said:

    @Mada, in tip 3 about draping on templates in MD, do you mean we should make avatars from those templates? How do we bring it back into DS to fit the base G9? Do we have to follow the procedure in Josh Darling's video that you linked? Thanks for all the help you are giving us amateurs.

    The shirt looks great :)
    You export the template as an obj and import it into MD as an avatar, then drape against it. Then export the garment as an obj to bring into DS and use transfer utility as before. If you're draping against the male or female morph dialed up in the template then you will use the same method as in the video to get the base shape (using G9 of course, not the template).

    By

    Mada Mada October 2022 in The Commons
  • I've messed up so bad I don't even know what I've done.

    barbult said:

    From your comments above, I believe your Daz Studio installation on drive G is the one launched from your desktop icon, and it is working. It is the installation that was done by Daz Central. Drive G is the one you want to use. So all that is very good news. Correct me if I got any of this wrong.

    No, I think you're absolutely right! It really looks like the entirely external Install A is funtional! That's exactly how I want it, if I can keep it like this. laugh

    1) Are you confident that your external drive always mounts as drive G? Does it ever mount with any other drive letter?

    Yes, I'm about 99% sure I've never seen any external device connected to this computer show up as anything but G. Then again, every single external device I have takes the G: slot, but since I only ever connect one at the time that's probably fine?

    Some people have problems with using an external drive for Daz Studio, because the drive letter would change from time to time. The content Directory Manager is being told to look at G. If your same external drive mounts to a different drive letter in Windows, Daz Studio won't be able to find your content. Since your desktop icon for Daz Studio also points to drive G, if the drive letter changes, that could explain why sometimes you can't launch Daz Studio from that desktop icon. A  drive letter issue could be the root of some of your mysterious intermittent problems. I believe there is a way to ensure that it always mounts as drive G, but I need to research that.

    Back when I had the second icon, and an .exe in B that connected to it, I could not see the content installed in the A system when I launched it. Maybe I just didn't looks closely enough, but it looked like it only had access to the "custom" folders I'd connected to it. A has access to both its own content (that DC installed) and the folders that used to belong to B. But, since A seems to be functioning on its own, I really don't need to keep anything on the F: drive at all, do I? Can't I just move what's left in those folders into the corresponding folders in the A installation?

     

    2) Your Content Directory Manager is telling Daz Studio to look for content on drive F and drive G. You want all of your content on G because you need F for other things. So we need to correct the Content Directory Manager paths. I like to be conservative and as safe as possible, so first we will create a backup content set that we can just restore if necessary. This does not back up your content files!

    That's fine. I have a whole second external drive full of back-up files already. 

    It only backs up the list of places where Daz Studio looks for content.

    1. Launch Daz Studio from the icon on your desktop.
    2. Open the Content Directory Manager again (directions above on October 19 if you forgot how to open it)
    3. In the Content Directory Manager window, at the top, you will see "Content Sets". Right now you have only one content set which is named "Current Directories". We are going to make a copy of that set as a backup before we change it.
    4. Click on "Current Directories" to select it.
    5. Once you have selected "Current Directories, the Copy button on the left side becomes active.
    6. Click the Copy button.
    7. A new set will be created called "Current Directories Copy".
    8. Click the Accept button. The Content Directory Manager window will close.
    9. Open the Content Directory Manager again.
    10. Verify that the original "Current Directories" is still the active one (it has the highlighted dot beside it) and there is a new content set named "Current Directories Copy" that has an empty (not highlighted) dot next to it.
    11. Now, if our attempt to fix the paths where Daz Studio looks, is unsuccessful, you can go back to what you had in the Content Directory Manager before.

    Got it!

    3) In your first message, you mentioned that install B on the F drive was completely empty. If that is accurate, then those Content Directory Manager entries for paths on the F drive aren't contributing anything useful, and we can remove them from "Current Directories".

    I was going to ask if I couldn't do that. laugh

    We probably need to be a little careful about the Daz Connect Data path. If you ever logged in to Daz Studio, I would expect to find files in the F drive folder listed for the Daz Connect Data. Even if you never installed anything inside Daz Studio, if you are logged in, Daz Studio automatically downloads metadata files. They are small. but they are configured to go on your F drive right now. If you use Daz Central for content installation, there is no need to log in to your Daz account from inside Daz Studio.  If you are set up to automatically log in, we should change that to avoid other troubles.

    I don't have automatic log-in. OK, the Daz Connect Data can stay. So now I just toss out all the paths to old F: that's not the DCD?

    By

    WinterMoon WinterMoon October 2022 in Technical Help (nuts n bolts)
  • Missing Product Icons in Smart Content

    It should be a metadata update that will affect everyone, once installed.

    By

    Richard Haseltine Richard Haseltine October 2022 in Technical Help (nuts n bolts)
  • I've messed up so bad I don't even know what I've done.

    I meant to comment earlier that you should feel free to redact any sensitive personal data, so good for you for doing that.

    From your comments above, I believe your Daz Studio installation on drive G is the one launched from your desktop icon, and it is working. It is the installation that was done by Daz Central. Drive G is the one you want to use. So all that is very good news. Correct me if I got any of this wrong.

    1) Are you confident that your external drive always mounts as drive G? Does it ever mount with any other drive letter? Some people have problems with using an external drive for Daz Studio, because the drive letter would change from time to time. The content Directory Manager is being told to look at G. If your same external drive mounts to a different drive letter in Windows, Daz Studio won't be able to find your content. Since your desktop icon for Daz Studio also points to drive G, if the drive letter changes, that could explain why sometimes you can't launch Daz Studio from that desktop icon. A  drive letter issue could be the root of some of your mysterious intermittent problems. I believe there is a way to ensure that it always mounts as drive G, but I need to research that.

     

    2) Your Content Directory Manager is telling Daz Studio to look for content on drive F and drive G. You want all of your content on G because you need F for other things. So we need to correct the Content Directory Manager paths. I like to be conservative and as safe as possible, so first we will create a backup content set that we can just restore if necessary. This does not back up your content files! It only backs up the list of places where Daz Studio looks for content.

    1. Launch Daz Studio from the icon on your desktop.
    2. Open the Content Directory Manager again (directions above on October 19 if you forgot how to open it)
    3. In the Content Directory Manager window, at the top, you will see "Content Sets". Right now you have only one content set which is named "Current Directories". We are going to make a copy of that set as a backup before we change it.
    4. Click on "Current Directories" to select it.
    5. Once you have selected "Current Directories, the Copy button on the left side becomes active.
    6. Click the Copy button.
    7. A new set will be created called "Current Directories Copy".
    8. Click the Accept button. The Content Directory Manager window will close.
    9. Open the Content Directory Manager again.
    10. Verify that the original "Current Directories" is still the active one (it has the highlighted dot beside it) and there is a new content set named "Current Directories Copy" that has an empty (not highlighted) dot next to it.
    11. Now, if our attempt to fix the paths where Daz Studio looks, is unsuccessful, you can go back to what you had in the Content Directory Manager before.

     

    3) In your first message, you mentioned that install B on the F drive was completely empty. If that is accurate, then those Content Directory Manager entries for paths on the F drive aren't contributing anything useful, and we can remove them from "Current Directories". We probably need to be a little careful about the Daz Connect Data path. If you ever logged in to Daz Studio, I would expect to find files in the F drive folder listed for the Daz Connect Data. Even if you never installed anything inside Daz Studio, if you are logged in, Daz Studio automatically downloads metadata files. They are small. but they are configured to go on your F drive right now. If you use Daz Central for content installation, there is no need to log in to your Daz account from inside Daz Studio.  If you are set up to automatically log in, we should change that to avoid other troubles.

    By

    barbult barbult October 2022 in Technical Help (nuts n bolts)
  • Getting on the 9 train, or not

    cautiously interested but not spending until things I need available like pose/animation conversion or better yet an import pipeline and morph packages 

    By

    WendyLuvsCatz WendyLuvsCatz October 2022 in The Commons
  • Missing Product Icons in Smart Content

     Recently I am missing more and more product icons in my Content view.  Current example is the new Victoria 9 product.  I have uninstalled and re-installed, and updated metadata to no avail.  I assume the product icon is located in the Support Folder in My DAZ Connect Library/data/cloud/1_87472/runtime/support

    I have attached both a screen shot of my Smart Content view and the JPG from the support folder.  This product has been missing the icon since I originally downloaded the product the day it was released.  I install everything via Smart Content, I have DIM but only use that to install/update programs and I do have DAZ Central.

    The product works correctly.

    Any help would be appreciated.

    By

    twitch99 twitch99 October 2022 in Technical Help (nuts n bolts)
  • Ava High Heel Boots render problem

    hansolocambo

    You know, I don't think I tried looking at the texture(s) in xnview (my preferred viewer) or in gimp. I have noticed when I'm fixing missing icon images that sometimes a file is of type jpg but the metadata is bad. Resaving the jpg as jpg using xnview corrects this. What exactly it's doing I couldn't say, though additional info shows up for the jpg after re-saving. This has been a fix for a number of jpg icons for products. I should have tried that for the boot image(s).

    Guess I'll grab them again when on sale and *if* they still have that problem I'll try that.

    Since iRay preview mode (viewport) worked, which I could watch the textures load in the log when switching viewport mode, I expected iRay render to have the same result. This is the curiosity, when iRay loads for preview as opposed to loading for render, why would this fail? I'll have to wait to test again.

    Thanks for the insight.

     

    By

    quantum-2653005 quantum-2653005 October 2022 in Technical Help (nuts n bolts)
  • Ron's Ripped Fabric

    [...] install error on the screen [...] It will not connect. 

    Not sure of what that means (Θ_Θ;). Ron's Ripped Fabric is just an abr file. A collection of custom brushes. DIM or Daz have nothing to do with that.

    In Photshop go to your Brushes Panel (WIndow > Brushes)

    In this panel you see a list of brushes folders (General Brushes, etc.).

    Rright-click > Import Brushes > load the "Rons Ripped Fabric.abr" from where it is in your hard drive.

    And there you go. You now have a new Brushes Folder called Rons Ripped Fabric. That you can use to paint ripped details in the opacity map of your clothes (Black will be what's transparent, white what's visible).

     

     

    By

    hansolocambo hansolocambo October 2022 in Technical Help (nuts n bolts)
  • Cheapest way to go about a scene.

    Dos it appear in the Content Library under Daz studio Formats>My Library>People>Some folders? Smart Content requires additional metadata which freebies do not always include, and which would have to be imported anyway (is there a Runtime/Support folder with a .dsx file in it?).

    By

    Richard Haseltine Richard Haseltine October 2022 in Daz Studio Discussion
  • Roadmap / Future of DAZ3D?

    FSMCDesigns said:

    Personally I am all for improving Daz Studio more instead of making it easier to export product out of it and into other apps. I would love to do away with the bridges and bring more functions into DS. A great first start would be more options for IMPORTING and make sure they actually work

    Those export options have to be there because I frankly do not believe Daz can keep up. This isn't going to change by removing bridges. Animating in Daz is a joke. Physics in Daz is an embarrassment. Iray is neat, but it is slow and so niche that nobody ever benchmarks it. I do not believe Daz will ever compete in these areas. To kill the bridges would kill the workflow of anybody who uses them. Why would you do that? This is an asset company anyway. They will not survive if their assets are exclusive to an extremely niche program that has these issues that will never get fixed. How can anyone think that is a path to success. Some companies can get away with a walled garden, Daz is not one of them.

    That doesn't mean that I believe Daz should give up on those things. I would love it if Daz made these things fantastic and users found they had no reason to export. Rather I just don't think they will be able to match what other software are doing.

    But I can totally agree on import options being needed. Maybe some people would not be exporting as much if they could import more stuff properly into Daz. This can work both ways.

    By

    outrider42 outrider42 October 2022 in The Commons
  • Adding the textures imported with a new asset

    OK, I'll try to make this as simple as possible.

    Rendering is the last step of the process (minus any post-production like color grading and compositing), which takes the 3D objects in your program and converts them into an image or movie. You wouldn't render something in DS, then bridge it over to Blender and render again, then transfer it into Unity for yet another render. If you're making a game, Unity will be doing the rendering while you're playing the game, so there is no reason to render in other programs before you get to Unity.

    The Alley is an environment made for DS with Iray materials. If you want it in Unity, you can try using the Daz to Unity bridge. If that doesn't work, you can export the whole set as an OBJ and import that into Unity. There is not necessarily any need to open it in Blender unless there are specific things you need to do in Blender that you can't do in either DS or Unity.

    By

    Gordig Gordig October 2022 in New Users
  • products has disappeared from content library

    there is no tab in content library that says "products" in collassped position it just says -daz studio formats-poser formats- other import formats

     

    it is missing products and categories tabs

    By

    VicS VicS October 2022 in Daz Studio Discussion
  • Genesis 8 Textures on Genesis 9?

    Moved to Technical Help as it is a content rather than a Daz Studio question.

    Not dierctly - the UVs are different and so are the surface groups, so remapping wouldn't be an option. What you could do is export both figures as OBJ (ideally with Genesis 9 shaped to match Genesis 8), import them into a suitable modelling application (I think Blender would do), apply your maps to 8, and bake them to new maps on 9.

    By

    Richard Haseltine Richard Haseltine October 2022 in Technical Help (nuts n bolts)
  • Importing genesis 9/ Vicky 9 into UE5

    When will (can you) import Vicky 9/genesis 9 into UE5?

    By

    milliethegreat milliethegreat October 2022 in Unreal Discussion
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