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When try to loading any genesis 8 female model gives .duf file is missing error
Bejaymac said:
If you want to keep the morph then you will have to change the "parent" line.
For G8F the line should read as "parent" : "/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#geometry",
and that includeds the , (comma) at the end
I even doubt if the data in that DSF is "correct".... and if there're ERC formula data, OP will have to check n replace as well.
Face Transfer skin locationcrosswind said:
What version are you using, Face Transfer or Face Transfer 2 ?
The generated texture maps can be found in Surface pane - Surfaces, as attached SS.
The texture maps locate in : %appdata%\DAZ 3D\Studio4\temp\Face Transfer\Generate\
Thanks. I found it!
When try to loading any genesis 8 female model gives .duf file is missing errorIf you want to keep the morph then you will have to change the "parent" line.
For G8F the line should read as "parent" : "/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#geometry",
and that includeds the , (comma) at the end
Face Transfer skin locationWhat version are you using, Face Transfer or Face Transfer 2 ?
The generated texture maps can be found in Surface pane - Surfaces, as attached SS.
The texture maps locate in : %appdata%\DAZ 3D\Studio4\temp\Face Transfer\Generate\
When try to loading any genesis 8 female model gives .duf file is missing erroreris3d said:
crosswind said:
Bejaymac said:
crosswind said:
Nice ! though it's really odd... a DSF links to a DUF..., haha ~
Odd, but sadly not all that unusual in my experience, I've found the parent pointing at non existing DUF files, non existing DSF files, hell I've even found long randomly generated strings of characters instead of a pathway/file name.
No idea how the **** they do it, as DS will add the correct parent data to the morph as it's being imported into DS, which then get's saved into the DSF file.
Odd and odder... I almost handle these stuff everyday...I've never experienced that there's a definition of DUF in DSF. As for long randomly generated strings, yep, I've seen that before with SBH geometry, more or less.... Well, "parent" data in DSF should be also a geometry / node definition from DSF rather than DUF...
I'm still wondering... odd...
Here I can't add dsf file but I can show.
That was almost what I imagined but was what I could not reproduce either... Anyway, just follow the SOP and correct steps for saving assets in the future.
When try to loading any genesis 8 female model gives .duf file is missing errorcrosswind said:
Bejaymac said:
crosswind said:
Nice ! though it's really odd... a DSF links to a DUF..., haha ~
Odd, but sadly not all that unusual in my experience, I've found the parent pointing at non existing DUF files, non existing DSF files, hell I've even found long randomly generated strings of characters instead of a pathway/file name.
No idea how the **** they do it, as DS will add the correct parent data to the morph as it's being imported into DS, which then get's saved into the DSF file.
Odd and odder... I almost handle these stuff everyday...I've never experienced that there's a definition of DUF in DSF. As for long randomly generated strings, yep, I've seen that before with SBH geometry, more or less.... Well, "parent" data in DSF should be also a geometry / node definition from DSF rather than DUF...
I'm still wondering... odd...
Here I can't add dsf file but I can show.
Partially Apply Body Morphs? (Fitness)For Genesis 8 these products have morphs that can be applied to specific muscle groups.
Muscularity Morphs for Genesis 8 Female(s)
Muscularity Morphs for Genesis 8 Male(s)
Musculature HD Morphs Bundle for Genesis 8
I find a full body skinny/emaciated morph compliments the above products if you do not want bulk.
Daz Studio 5 development updateinquire said:
Is this an example of the AI we might expect in DAZ Studio? https://www.daz3d.com/face-transfer-2
The Ai in face transfer is, as far a I know, entirely separate and part of a licensed product rather than something Daz developed.
Daz Studio 5 development updateIs this an example of the AI we might expect in DAZ Studio? https://www.daz3d.com/face-transfer-2
The Mac FAQIs anyone using the Face Transfer product? https://www.daz3d.com/face-transfer-2
If so, how do you rate it?
Can the Genesis 9 Femine Base Be Used in a Commerical Character?yes that set is licensed as a merchant resource so its ok.
The DAZ Feminine base is not, so you need to set up coding so your morph + the DAZ fem morph get dialed up together. That way you arent baking in or otherwise distributing anything you shouldnt be,
This goes for any non MR morph - so if you want to take JoeBobs BodybuilderDood and make SuperheroDood, you export BodyBuilderDood. Then sculpt your superdood on that base. Going back to DS, turn Bodybuilder on the figure, and then use reverse deform to pull the BodyBuilder morph out of yours during the import, so you are left with just the differrence that you had sculpted. Then set up the coding to dial BodybuilderDood + HeroDood. And plus probably also a custom proportion dial, since proportion changes also dont get baked in as part of the morph. And then you get to chase the rabbit and make custom corrective morphs for every rotation of every bone, and then code them with if then programming so they only turn on for SuperHeroDood
Complicated I know, it's a lot of work. This is why I make pants ;)
LM
Modular ItemsNow how about the attachment points of various components adjusting to the length of what it's attached to?
My thought process is to put bones on the objects, with the attachment point for each component being at the end of that specific bone, and the length of the bone changing with the morph.
Say, for the pommel, it would attach to a bone at the end of the grip called "Pommel" (for simplicity's sake). The grip morph would control the length of that bone along with the mesh, and (hopefully) moving the pommel with it as the length of the grip changes.
Partially Apply Body Morphs? (Fitness)One way - using a product, e.g. this one - https://www.daz3d.com/shape-splitter
Alternative - by manual: Clear selected Deltas from the dialed morph with Geometry Editor + some necessary mesh smoothing in external sculpting software - A tutorial - https://youtu.be/XuQwnTd4Fok?si=Z41IpYq0Wr4jLtty
If you wanna partially apply a full body morph to the designated area (waist down, arms, as you mentioned), a manual way is to create a dFormer with weight (just like HeadSplit dFormers in G8/G9 Starter Essentials). Export the full body morph to OBJ, import it back to the figure with Morph Loader Pro by using Attenuate option. Reference tutorial - https://youtu.be/nEFI6keXU2c?si=ndkUVwAFCe58FqzT
Partially Apply Body Morphs? (Fitness)Is there a way to apply part of a full body morph? Explanantion, I want to use the Fitness Morph (shape) but I don't want the 'chiseled abs'. is there a way to apply the morph from the waist down? Or to an individual body areas such as arms? (method, utility or product)
Can the Genesis 9 Femine Base Be Used in a Commerical Character?Generaly speaking, if you don't sculpt, you can dial the morphs (Merchant Resource) you bought on G9 as needed to make a custom character. Then export the character to a single OBJ file with Base resolution. Add HeadSplitter from G9 Starter Essentials to the figure, import OBJ file to the figure to create Head Morph and Body Morph separately by using Attenuate in Morph Loader Pro, with the settings - Reverse Deformations: Yes, Overwrite Existing: Deltas Only. Then save figure assets / morph assets as needed, so on and so forth.
This is the commonly-used and professional way, which you'll just sell "Deltas" while abiding by the EULA...
Edit:~
When try to loading any genesis 8 female model gives .duf file is missing errorBejaymac said:
crosswind said:
Nice ! though it's really odd... a DSF links to a DUF..., haha ~
Odd, but sadly not all that unusual in my experience, I've found the parent pointing at non existing DUF files, non existing DSF files, hell I've even found long randomly generated strings of characters instead of a pathway/file name.
No idea how the **** they do it, as DS will add the correct parent data to the morph as it's being imported into DS, which then get's saved into the DSF file.
Odd and odder... I almost handle these stuff everyday...I've never experienced that there's a definition of DUF in DSF. As for long randomly generated strings, yep, I've seen that before with SBH geometry, more or less.... Well, "parent" data in DSF should be also a geometry / node definition from DSF rather than DUF...
I'm still wondering... odd...
ND Demonizer Shapes for Genesis 9@Van Hobo, indeed, there are so many variables to what sells and what doesn't, and that makes it difficult to gauge if it was something with the product, the prize, the timing, or the promotion it launched with. I'm happy to hear that some of our products have been useful, and I thank you for the support! Bullwarg's Alternate Textures was our first time doing skins and we had to do it on a very tight deadline, but it was super fun to work with! Since that became a buyout, I can't move it forward to Genesis 9, but I do intend to transfer Reptilian´s skins to G9 and work on the soft transition products for both G8 and G9. Of course, we plan to finish the Scars and Wounds series first (Esid already finished the HD Morphs, so I need to build the textures and presets). We plan also to do the shotgun wounds for G9 as well :).
@Phoenix Knight, thank you for your nice words. I always have an eye on the forums and help whenever I can (be that troubleshooting my products or other issues) because I remember that when I started my journey with DAZ, I got a lot of help from people in the forums. So this is my way to contribute and pay it forward. Regarding Partreon, Esid (my brother) and I considered it, but neither of us is too keen to dip back into social media (which is seriously a full-time job). There's also the issue that many of our products require HD Morphs, which can only be sold in this marketplace. That said, we are not entirely close off to setting a partreon, but we would need to sit down and discuss how to make it work while submitting enough products here to help us pay our bills.
If you have any suggestions for products, feel free to reach out. I can't 100% assure you we will do them, but they can always make their way into our (extensive) to-do list. :)
When try to loading any genesis 8 female model gives .duf file is missing errorPerttiA said:
crosswind said:
PerttiA said:
crosswind said:
Nice ! though it's really odd... a DSF links to a DUF..., haha ~
One can get strange things happening when one saves something as an Asset without knowing what it does and what one saves to the Asset - This type of problems persist over reinstallation of Essentials.
Probably ~~ though that didn't make sense to me. So that was why I suggested him identify the root cause from that file.
Lets say one has made or 'made' (with the dials) a morph and saves it as Morph Asset and doesn't realise that one should only select ones own dial (set to zero), saving copies everything to the users own morph folder.
I can imagine a duf file being saved in such a processI have encountered such problems here in the forums and years ago on my own computer.
So that would be the odd part because saving Morph Assets only handle DSON Support Files, and as default, DSON Support File never include any data of DSON User File... unless one modifies it with an editor. That was why I thought it was weird....
When try to loading any genesis 8 female model gives .duf file is missing errorcrosswind said:
Nice ! though it's really odd... a DSF links to a DUF..., haha ~
Odd, but sadly not all that unusual in my experience, I've found the parent pointing at non existing DUF files, non existing DSF files, hell I've even found long randomly generated strings of characters instead of a pathway/file name.
No idea how the **** they do it, as DS will add the correct parent data to the morph as it's being imported into DS, which then get's saved into the DSF file.
When try to loading any genesis 8 female model gives .duf file is missing errorcrosswind said:
PerttiA said:
crosswind said:
Nice ! though it's really odd... a DSF links to a DUF..., haha ~
One can get strange things happening when one saves something as an Asset without knowing what it does and what one saves to the Asset - This type of problems persist over reinstallation of Essentials.
Probably ~~ though that didn't make sense to me. So that was why I suggested him identify the root cause from that file.
Lets say one has made or 'made' (with the dials) a morph and saves it as Morph Asset and doesn't realise that one should only select ones own dial (set to zero), saving copies everything to the users own morph folder.
I can imagine a duf file being saved in such a processI have encountered such problems here in the forums and years ago on my own computer.








