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I am beginner to Daz Studio, I have tried my luck in vain...
@SofasCitizen, Aaaarrgggghh!
Nothing goes well.
I have downloaded a cool lot of cars in either OBJ and FBX file formats.
When imported the OBJ files, these do not display correctly and while the FBX model is seen, the problem is that some of the elements that are out of place.
The tires are not in place and same happens with the doors.
These models looks good in theory but in the practice is hard to put it back together.
I followed a misleading tutorial on how to import the OBJ files.
By the way this is the most frustrating experience I have got.

Daz should provide at least some more free downloads of usable content, I am not interested in silly cartoons, I want people, transport, and some usable props and environments.
I am getting tired of seeing no results!
Different compatibility bases for one item - duplicating or cloning to make it uniquehello.
in among my bunches of outfits there are some items i have used multiple times throughout, e.g. hairbands, bracelets, shirts, pants, skirts and such.
previously i would save each 'theme' as its own separate wearable, e.g. 'jeans and jacket black' or 'jeans and jacket brown' as well as 'skirt and jacket grey' etc. etc. and naturally it would work that way.
recently i started making up Hierarchical Materials Presets (HMP) instead, which highlighted the problem that once an item has been assigned to one compatibility base for one outfit, i can't use it for another outfit's HMP - i thought that saving it as a different wearable under a different name would be enough, but not so - even older stuff i haven't touched recently shows up with its comp. base set to a different item that was assigned only recently
so! how can i make an item unique without having to re-import and re-rig everything again? stuff like bracelets and hairbands are simple but i don't want to have to re-do jackets and pants and complex stuff all over again just so i can use it in a different outfit
is there any easy way of cloning/duplicating/instancing an existing wearable so it can have its own unique compatibility base/node ID?
Carrara Community Art Gallery - Show us your Renders!!!This is a character i've created about 10 years ago and rendered in DS, her name is Cara Joyce. https://www.renderosity.com/gallery/items/3078935/cara-joyce-very-first-render (this was about the first version rendered in DS)
the last weeks i've recreated her in Carrara as the import didn't worked proper (don't know why), made a few adjustments, changed the textures and changed modeled hair to a similar cut with dynamic hair.
The most interesting part for me is to see how just the haircut will change the entire look of the character, even if it's similar in style.
So after all the work, this is her now.https://www.renderosity.com/gallery/items/3078936/cara-joyce
Btw. just wanted to add that there are a lot of beautiful artworks on this thread, i mostly like the environment renders that wants me to also try again some of Howies scenes but don't want to render them on Carrara's native engine, on my old pc it took me about a week to render it :D
Even if i now have a much faster pc with a much better cpu, it still would be faster with Octane.
However, the last time i've tested octane on trees it didnt rendered the leafs but with Octane 4 it should be possible. Maybe i'll give it a try.I am beginner to Daz Studio, I have tried my luck in vain...@SofaCitizen, I have found some free resources somewhere else, also I got a tutorial on how to import the files.
Now with this at hand, I will try to see if I can conquer this hurdle and get into the contest.
I suppose you may have got some, isn't?
Now, to the drawing board and vroom!
Daz to Blender does nothing in DAZI don't know if this can help but for me it work, i installed plugin 2,3 days ago with DIM
my versions of software and plugin
try to check / uncheck "Import-Export daz to blender in preferences"
can't find cyclorama files in latest Daz Studiorichardandtracy said:
There seems to be a very common theme with people who can't load stuff, so common it's hard to ignore. The common theme seems to be DAZ Central. There are people who succeed with DAZ Central, but large proportion of those who do have problems & ask about it in the forums use DAZ Central.
It's the whole process that is being presented to new users that's essentially bound to create problems.
At DAZ site, they are given a link "Download Studio", which doesn't download DAZ Studio, but offers to install DAZ Central instead.
When the user has installed DAZ Central, downloaded and installed DAZ Studio and the assets that come with it and starts DAZ Studio the first time, the user is presented with a dialog asking for login credentials in a way that one thinks they should be given.
Having given the login credentials to DS and permission to go online, DAZ Connect within DS starts updating the metadata and 'bugging' the user that the content has not been installed (with DAZ Connect) and makes the user think it has to be installed again, which DAZ Connect does to an other location, taking twice the space on users C-drive (default location)
As any content installed with DAZ Connect takes priority over the installations made by other methods (DAZ Central/DIM/Manual installation), even when DAZ Connect installed content is corrupt, the user ends up with content that does not work and no way to figure out why...There is no warning or notice explaining that logging in to DAZ Studio, is only needed when one chooses to install content with DAZ Connect within DAZ Studio and if one does choose to do that, there is no point in using the other installation methods.
[Solved] Diffeomorphic environment export not working for specific SceneSo Ive exported a few Daz environments to Blender and it usually works perfectly fine with some tweaking.
But I have been trying to export this particular environment (attached) with no success.
In Daz:
- Save as Duf
- Export to Blender with dbz with same name
In Blender
- Import Daz
- Mesh Fitting = dbz (or any other option has same results anyway)
All i get is an empty collection.
I am beginner to Daz Studio, I have tried my luck in vain...@SofaCitizen, I thought I nailed it.
I have found a place with some cars.
These are individual zip files containing *.obj files, also include some texture file, the problem is not easy to import the later into daz studio.
At first the file went too big, then tried another way but it seems not perfect.
Now, what is needed is some background with some road view, I can put that into the viewpoint.
As you can imagine is bad luck again!

If anyone comes to and read this please help! I am struggling big and I am in no good mood now!
can't find cyclorama files in latest Daz StudioWhen you say you can't load it, do you mean that
- you can't load it from smart content
- you can't load it from the library
- or you can't load it from products?
I definitely can load it from the library (Content Library > Daz Studio Formats > My 3D Library > Environments > Landscapes > Multiplane Cyclorama) and Content Library > Products > Multiplabe Cyclorama) but it is probably too old to have smart content metadata.
Mapping Issue with Bellowtalons armorIt is not your setup. The UV mapping appears to have been made from a different version of the mesh. How it got through QA is anyone's guess, and who knows if anyone else noticed, or if they filed a help ticket. This is not some trivial metadata problem or file path error, and correcting it requires tools that are likely beyond the average user. It could literally take years to get officially corrected. I will add my own complaint to the queue, and so should anyone else with the product.
ETA: Looking closely at the promos for the original and the texture add-on, you can see the mismatch when you know where to look, although they are strategically positioned so as to not emphasize the defects. It has been that way from day 1, and somebody knew about it.
Full conversion - Blender model to Daz3d modelYou must import in FBX format (OBJ doesn't save rigging).
look here for FBX settings/version to use: https://youtu.be/eRWzMtZViyo?t=2218Full conversion - Blender model to Daz3d modelHi everyone,
I would like to use this free robot in Daz3D. It was created with Blender, is rigged and has nice surfaces:
https://open3dlab.com/project/33935/
How would it be possible to convert it / import it to Daz3D with the rigging, surfaces, etc? I have been able to import it, but without rigging and surfaces. If you could give me some suggestions, that would be nice!
Thank you for your help!
M.
Import Daz environments props etc with emissive intactHow do I import Daz stuff into UE5 with the emissives intact?
I am beginner to Daz Studio, I have tried my luck in vain...@SofaCitizen, How you go?
I am trying hard to do some renders, these got displaced after I thought I saved.
And up to this moment there are no freebies around here; in Rendo there are some usable frebies I got, I had to spend some time there.
And now I need to catch some zzz, if I have time I will try again.
Also I saved one tutorial I will follow up and hope this can be useful for a later project.
Unfortunately the BMW and Audi cars are in another format, I can't import into Daz Studio to work with.
Take care buddy.
*SOLVED* Help Needed PleaseSounds like something got re-defined in the metadata. Try re-installing the Genesis 8 Starter Essentials.
Note: Instead of loading the whole character, there is an Anatomy add-on for the Ferocious Beast Whip Mouth, with and without saliva. Ew.
Delete the Whip Mouth and dial out the morphs, and you will be left with the Ferocious Beast Saliva Lips on a normal G8Male.
Keep part of original clothing shape when character morphedYou can leave the buttons as part of the dress and use the Geometry Editor, in Vertex mode, to select each in turn and assign it to a Rigidity group, then select where it would attach to the dress and make that the reference group for that button. It will follow changes projected to that area but will not distort in the process.
Alternatively you can model one button and import it. Use the Geometry Editor to create a Rigid Folow Node on the dress for each button and aprent a copy of the button model to each follow node - again, that will follow chnages to the node area but rigidly so there is no distortion.
Mada has Youtube videos on both approaches.
Looking for DAZ Studio alternatives, better rigging of G8.1, able to use AMD vid card to render?Any “alternate rigging” of genesis 8.1 will result in loss of JCM’s thus bad looking joints,
.....Except Diffeomorphic import to Blender with the basic Daz FK rig. (NO conversion to MHX or rigify)
Manually posing the FK in Blender will be pure torture however you can import Daz poses directly via Diffeo.
Alternatively you can re-rig G81 in blender with Autorig pro($40) and manually create your own corrective morphs with the add-on.
Blender will render Daz scenes & content in both Cycles and EEVEE with non NVIDIA Hardware ,even on Intel UHD graphics with no GPU at all.
such samples here:
Average render time 16-48 seconds per frame
The Mac FAQseansicher_ce107c1d61 said:
Hello, I've run across an issue with using the DAZ Install Manager on the Mac where files will download but then it gets stuck in Ready to Install with "Install Failed". It's not every package, I've been able to successfully download and install content through DIM since this problem started. I've tried the following steps to get these files installed.
1) I've deleted the packages in the Ready to Install tab, and redownloaded them. Same results.
2) I've manually deleted the .zip files and xml files from users/shared/installmanager/downloads and tried redownloading from DIM, Same results.
3) I've manually downloaded the package from the Product Library page. It shows up in ready to install, but then moves back to ready to download in the product updates section. At this point the package is not installed, checking both in the Smart Content in DAZ Studio and in the library hierarchy in My Daz 3D Library. If I click to download from the product updates, it ends up back where I started with "Install Failed".Any suggestions to other ways I could try to get these installed through DIM or otherwise to be able to install and use the metadata features?
Thank you!
I guess the issue is that you need to allow DIM helper in the System Controls Panel, Security and Integrity and the Integrity Tab
Allow full disk access to the DIM helper and DAZ3DIM.appThe Mac FAQHello, I've run across an issue with using the DAZ Install Manager on the Mac where files will download but then it gets stuck in Ready to Install with "Install Failed". It's not every package, I've been able to successfully download and install content through DIM since this problem started. I've tried the following steps to get these files installed.
1) I've deleted the packages in the Ready to Install tab, and redownloaded them. Same results.
2) I've manually deleted the .zip files and xml files from users/shared/installmanager/downloads and tried redownloading from DIM, Same results.
3) I've manually downloaded the package from the Product Library page. It shows up in ready to install, but then moves back to ready to download in the product updates section. At this point the package is not installed, checking both in the Smart Content in DAZ Studio and in the library hierarchy in My Daz 3D Library. If I click to download from the product updates, it ends up back where I started with "Install Failed".Any suggestions to other ways I could try to get these installed through DIM or otherwise to be able to install and use the metadata features?
Thank you!
Automattic sub-D on export?I can't for the life of me seem to export with the bridge without it subdividing automatically. When the "Bake subdivision" box is unticked, I expect the base levels to be exported (that's how it previously worked anyway). Even when ticking the box and choosing either 0 or 1, still subdivides multiple times anyway? Would you be able to tell me what setting might be enforcing this?
On the left is the simple base level but I'm always getting what is on the right, no matter if I choose no divisions or 1 or 2.
It's hard to test because it takes about 10 min to export and import because of this, and it didn't used to do this before as it actually exported the level I set it as.










