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Daz 3D Forums > Search
  • Importing Rigged Model - Need Help ASAP!

    @jochenmoelle

    Sorry, I know this discussion was a while back, but I found the trick to making Mixamo work, is a few things:

    1) In Daz, use a G2M/F model

    2) In the scene tab, right click on the model and choose select all (provided the G2 model is the only item in the scene)

    3) Edit> Figure> Limits> select to turn off limits

    4) Edit> Figure> Locks> select to unlock everything

    5) Have the figure in a T pose before exporting

    6) Import/Upload into Mixamo

    7) Choose your mocap

    8) Export as FBX 6.1

    9) When you import your newly downloaded fbx, choose "Mixamo" when you see the dialog box

    Be sure to save as a pose file, so that you can use it with other models

    That is how I made the following Michael Jackson YT vid - https://youtu.be/nqwWyNWknY0

    By

    tam_c3df5332fc tam_c3df5332fc November 2022 in Daz Studio Discussion
  • Animating in Blender over Daz?

    Thanks for clarifying.

    I'm finding the rigging in Blender a bit strange as of course the Daz figure isn't native to the program unlike in DS. Do people tend to pose using the default Diffeo import, or do they use Rigify/MHX?

    I guess what's strange to me is that Daz excels at posing its characters, and given much of animation is posing - isn't it odd to trade this for less bespoke rig options?

    By

    jamesramirez6734 jamesramirez6734 November 2022 in Daz Studio Discussion
  • Items disappearing from product library

    WendyLuvsCatz said:

    it's a bit scary if stuff can be remotely removed from your computer 

    they have always vehemently denied this possibility 

     

    In the OP's case, while the product has not been removed from the computer, logging in and letting DAZ Connect update the metadata (which it does automatically), may have made it look like the product is no longer installed - Which would also explain why the product reappeared after the second purchase even without reinstalling it.

    Yet another reason, why one should never log in to Daz Studio.

    By

    PerttiA PerttiA November 2022 in The Commons
  • Diffeomorphic DAZ Importer version 1.6.0 released

    Here's a example, I only used tesselation 1 to reduce the export and import time a bit.

    By

    surody surody November 2022 in Blender Discussion
  • Daz to Blender Bridge

    Padone said:

    The material method is straight in the import dialog as in the picture I posted above you can't miss it. If you don't have it be sure to update the plugin, and/or look in the global settings if you disabled it.

    Yuo can spot the used morphs in daz studio by the currently used tool in the parameter tab. There's usually a "mouth realism" that's HD.

    Thanks for your time and patience Padone, it is really appreciated.

    I have found the Material section in the Global settings bacause I could not find the Material method in the Import dialog (I guess I missed the unmissable). 

    I have also re-imported the character in a new blend scene, HD this time... Mouth problem solved.

    Now I guess I'll have to either delete the character (and all Daz related things) from my previous scene and append the new HD character's blend file, or go the other way around and append a cleaned version of the old scene with only the wanted props and lights to the new. 

    I'll try one and if something bugs, I'll switch methods.

    But thanks again.

    When I got into 3d modeling a few years back, it was only to build up scenes as reference for my 'canvas and brush' paintings (more conveniant and cheaper than hiring models). Now that I am getting into 3d for the sake of actual 3d creation, I'm realizing how steep the learning curve can be.

    By

    denisnormandin denisnormandin November 2022 in Blender Discussion
  • Metadata Attached to Product Files

    If you move/rename inside Daz Studio's Content Library, using right-click menus, the metadata will not break (as long as the database isn't reset).

    By

    Richard Haseltine Richard Haseltine November 2022 in Product Suggestions
  • Daz to Blender Bridge

    The material method is straight in the import dialog as in the picture I posted above you can't miss it. If you don't have it be sure to update the plugin, and/or look in the global settings if you disabled it.

    Yuo can spot the used morphs in daz studio by the currently used tool in the parameter tab. There's usually a "mouth realism" that's HD.

    By

    Padone Padone November 2022 in Blender Discussion
  • Diffeomorphic DAZ Importer version 1.6.0 released

    Below's an example with the Pixie hair that comes with G9. If you can import the Pixie hair then it's the same for all dforces.

    By

    Padone Padone November 2022 in Blender Discussion
  • Daz to Blender Bridge

    Padone said:

    In your example you're using the principled option that's expected to be fixed in some cases, because the principled shader is limited as for iray conversion. Also you use the HD morph for the teeth so you need either to export HD or remove the HD morph in daz before exporting.

    https://diffeomorphic.blogspot.com/p/material-settings-version-151.html

    I am sorry, but this is way beyond my level of understanding of the DAZ or Blender environments. I looked around and read as much as I could of the Diffeomorphic documentation. But I'm still quite lost.

    How can you tell that some parts are HD morphs and others are not? You also say that I am using Principled. I don't remember choosing that, so how can I choose otherwise. Is it something that can be remedied after the fact or do I have to re-import the character all over again? That implies correcting the pose again to fit the props in the scene that were not in the Daz set (which is a bit tedious).

    By

    denisnormandin denisnormandin November 2022 in Blender Discussion
  • Redshift Materials Not Working

    Hey I'm trying to use the Daz3d bridge to send my Gen8 character to cinema4d with Redshift. However upon import the materials show up breifly then disappear leaving me with yield signs (see image). It also states that "Node space doesn't exist. Click to add to create a new node space"

     

    Does anyone know what I should do in this situation, I need to deliver this to a client by the end of the week. Thanks!

    By

    stefanomahfuz777 stefanomahfuz777 November 2022 in Cinema 4D Discussion
  • Gen8 Poses on Gen9?

    WendyLuvsCatz said:

    I thought optimisticly maybe BVH import had improved

    silly me

    I had no issues retargeting in3DX6 but zero luck getting the animations back into DAZ crying

     

    I tried to bone map her in Iclone 3DXchange

    ( out of curiousity) to try to create a retargeting profile to use Imotion Data for BVH export to DS.

    I could not get the “greenlight “in 3DX and quit after about an Hour.

    G9 is not like to get any “special consideration” from Reallusion as their free ,general purpose, Accurig tool can easily re-rig G9 for use in Iclone 8 or export to the major 3DCC’s and game engines.

    By

    wolf359 wolf359 November 2022 in Daz Studio Discussion
  • Problem rendering Gen 9 in 3DLight

    Stupido3D said:

    I believe the Diffeomorphic plug-in can allow you to do set-up in Daz and then click 'export to Blender', and then in Blender click 'Import', and then it willl bring in the whole scene as set up in Daz Studio.

    So might not take much tweaking, but will depend on your use case.

    Obviously still a little bit of learning involved to get acquainted with workflow..

    Thanks to AllenArt, lilweep and you (Stupido3D) for advice and encouragement. It's at least worth a try!

    By

    Torquinox Torquinox November 2022 in The Commons
  • Daz Bridge Support Is Here!

    Hello,

    After i click on the button Convert Materials [with Arnold or Vray selected], the import script throws the following FileNotFoundError:

    No such file or directory: '/Users/ac/Documents/DAZ 3D/Bridges/Daz To Maya/Exports\\FIG\\FIG0'

    I am on a Mac so all path names should be forward slashes. That is the right directory if those two backward slashes would be a single forward slash. I tried uninstalling and reinstalling both Daz Studio and Daz to Maya. Also deleted preference files ... but all to no avail.

    Any help or thoughts would be greatly appreciated! 

    EDIT:

    To temporarily fix (hack) the problem, I made the following change in line 23 of the file: DtuLoader.py

    # AC_Mod commented out because imported_dir incorrectly has two backslashes before FIG and FIG0.
    # self.import_dir = imported_dir
    # AC_Mod changed above to assign path with forward slash before FIG and FIG0
    self.import_dir = '/Users/ac/Documents/DAZ 3D/Bridges/Daz To Maya/Exports/FIG/FIG0'

    By

    anthony anthony November 2022 in Daz Studio Discussion
  • Getting "import failed" on all attempts

    Purchased the Nemorum Satyr and have tried exporting it in every possible way, both with the bridge and without. Using the exporter gives me an "import failed" window and then imports a super janky version of the model. 
    Using methods outside of the bridge gives me unusable results as well, I need the hair to transfer over properly.
    What am I doing wrong here?

     

    (the model says it's c4d bridge compatible on the sale page)

    By

    sif sif November 2022 in Cinema 4D Discussion
  • Metadata Attached to Product Files

    In Future Daz can we have Metadata Attached to Product Files?

    Issue: Renaming or moving a .duf breaks metadata so you have to rebuild it if there was even just a mispelling that made it past QA. (Unless theres a Daz trick Im unaware of, please share)

    How important is the metadata if not using smart content? (as a customer) Should I just be categorizing and then moving on?

    By

    TDBAGZ TDBAGZ November 2022 in Product Suggestions
  • Daz Studio 5 development update

    WendyLuvsCatz said:

    it's why I use Carrara, (not the Octane plugin)

    honestly if DAZ could incorporate THAT render engine into studio the biased render fans would all be using it

    I wonder what would be easier, copying the Carrara render engine into DAZ Studio, or updating Carrara enough that it could import *all* the DAZ content into Carrara with an improved "bridge"?

    One way, you get a new rendering engine in DAZ Studio, the other you get an updated product to sell (or update for previous owners) that gives them a DAZ-owned renderer and content creator. Unlike licensing someone else's render engine where it would cost DAZ to implement it and force them to keep up with the 3rd party updates when necessary, a Carrara engine would only cost them development time (which they'd have to do for a new rendering engine anyway) and an updated Carrara would first cost them development time but then generate income as people purchased it. It wouldn't have to complete with other 3D programs, simply replace 3DL and Hexagon.

    At one time I think we were hoping for a DAZ Studio-Carrara-Bryce mega-program, but keeping DAZ Studio and Carrara seperate but more closely integrated would still be awesome.

    By

    wsterdan wsterdan November 2022 in The Commons
  • Can no longer apply material textures to clothing free of base models

    Do you have the target item selected? If you have the Content Management System running, and if the product  had metadata, there should be a type flash at top-right of the thumbnails - is it Material or H. Material?

    By

    Richard Haseltine Richard Haseltine November 2022 in New Users
  • Problem rendering Gen 9 in 3DLight

    Torquinox said:

    lilweep said:

    The biggest barrier to using diffeomorphic is the diffeomorphic website and documentation is literally on a blog without a proper landing page and is written by tech brained people who spend 99% of their freetime on github and dont really believe in sign-posting things for new users.  Like, have These People even met your average Daz user?

    it could be tailored a lot more to new entrants (which would improve uptake) but you try telling anyone on the Blender subforum that!
    Anyway, it's pretty easy to use, just annoying to set up the first couple of times you do it.

    I personally just import .objs into Blender now. And do my own set up. But I think the Diffeo bridge is probably fine for most people's use cases.

    The point of it is, I would have to spend time and effort doing those things. I already spent time setting the stuff up in Daz, spent time adjusting the poses, positioning, materials and shaders. Now I'm supposed to do it all again in Blender? No. I'm not excited to start with that, not excited to bother about a poorly-documented bridge converter. It's all a huge bother and for no good reason. DS will have to do what it does as best it can, and that's really it.

    I believe the Diffeomorphic plug-in can allow you to do set-up in Daz and then click 'export to Blender', and then in Blender click 'Import', and then it willl bring in the whole scene as set up in Daz Studio.

    So might not take much tweaking, but will depend on your use case.

    Obviously still a little bit of learning involved to get acquainted with workflow..

    By

    UncannyValet UncannyValet November 2022 in The Commons
  • Problem rendering Gen 9 in 3DLight

    lilweep said:

    The biggest barrier to using diffeomorphic is the diffeomorphic website and documentation is literally on a blog without a proper landing page and is written by tech brained people who spend 99% of their freetime on github and dont really believe in sign-posting things for new users.  Like, have These People even met your average Daz user?

    it could be tailored a lot more to new entrants (which would improve uptake) but you try telling anyone on the Blender subforum that!
    Anyway, it's pretty easy to use, just annoying to set up the first couple of times you do it.

    I personally just import .objs into Blender now. And do my own set up. But I think the Diffeo bridge is probably fine for most people's use cases.

    The point of it is, I would have to spend time and effort doing those things. I already spent time setting the stuff up in Daz, spent time adjusting the poses, positioning, materials and shaders. Now I'm supposed to do it all again in Blender? No. I'm not excited to start with that, not excited to bother about a poorly-documented bridge converter. It's all a huge bother and for no good reason. DS will have to do what it does as best it can, and that's really it.

    By

    Torquinox Torquinox November 2022 in The Commons
  • Problem rendering Gen 9 in 3DLight

    The biggest barrier to using diffeomorphic is the diffeomorphic website and documentation is literally on a blog without a proper landing page and is written by tech brained people who spend 99% of their freetime on github and dont really believe in sign-posting things for new users.  Like, have These People even met your average Daz user?

    it could be tailored a lot more to new entrants (which would improve uptake) but you try telling anyone on the Blender subforum that!
    Anyway, it's pretty easy to use, just annoying to set up the first couple of times you do it.

    I personally just import .objs into Blender now. And do my own set up. But I think the Diffeo bridge is probably fine for most people's use cases.

    By

    lilweep lilweep November 2022 in The Commons
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