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Why can't DAZ prevent Duplicate Formula problems with products they sell?
FenixPhoenix said:
barbult said:
Does this error imply use of MSO Faye in the creation of Fesoul's Nisa? MSO Faye is not a merchant resource. Why is it referenced in an Fesoul character morph? How does this happen?
I don't have those characters. But it may just be that each PA added a corrective for their characters that just happened to have the same name, causing the duplicate formula. The fix is to change the name for the corrective. This is why DAZ encourages PAs to name their morphs with their initials first to avoid this issue.
The original post stated "FeSoul's Nisa has an output called Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/FeSoul/Nisa/FE_Nisa_body_cbs_thigh_x90n_r.dsf#MSO_Faye_body_cbs_thigh_x90n_r?value". I'm trying to understand how an MSO_Faye tag would come to be on an FE_Nisa product morph.
Why can't DAZ prevent Duplicate Formula problems with products they sell?barbult said:
Does this error imply use of MSO Faye in the creation of Fesoul's Nisa? MSO Faye is not a merchant resource. Why is it referenced in an Fesoul character morph? How does this happen?
I don't have those characters. But it may just be that each PA added a corrective for their characters that just happened to have the same name, causing the duplicate formula. The fix is to change the name for the corrective. This is why DAZ encourages PAs to name their morphs with their initials first to avoid this issue.
Why can't DAZ prevent Duplicate Formula problems with products they sell?Does this error imply use of MSO Faye in the creation of Fesoul's Nisa? MSO Faye is not a merchant resource. Why is it referenced in an Fesoul character morph? How does this happen?
Want to commission a G9 geograft.Have you considered fake nails? I.e. a fake nail on top of the existing.
If you want more geometry and it shall be part of the finger, you need more geometry on the finger, so the geografts should be more of the fingers, or probably part of the hand so you only need one attachment point for a geograft.
You could let the nail replce the old nail, but then you would need a morph to let the mesh be connected
AOBB's L.A. 2019 G9 head morph bundle - 7 1982 Blade Runner characters. No materials incl.The link leads to this:
"Sorry, the file you have requested does not exist."
AOBB said:
This bundle includes the same characters as the ones I made for G8.1 plus the new head morph of Eldon Tyrell (Tycoon G9). The brand new sculpts are definitely superior to their G8.1 counterparts.
The Lady Noir G9 morph included in this bundle is an improved version of the "standalone" Lady Noir G9 that I released before, so you might want to replace the Lady Noir G9 you have installed before with the one from this bundle. That's up to you. Just in case, I won't remove the previous version of Lady Noir G9. You just can't have them installed simultaneously, because they share the same name.
Non-commercial use only!
You will find the bundle here:
https://drive.google.com/file/d/1jSP98tWVpksBgqQjPNleAkcQ-JSDSWkc/view?usp=sharing
face transfer/g9 issueive been trying to use face transfer with g9 bercuase they look better and i get an error message saying it cant find the 9 start essentials? everyhting is installed properply so im not sure why its not working. i'd apprecaite any info
Want to commission a G9 geograft.So, I'm not sure exactly how in depth I should go specifically in here, but I am looking for someone who can make a geograft for the G9 fingernails. Basically what I am looking for is a setup with more usable geometry aswell as better UV mapping, but not really changing the overall shape or the ability to use existing morphs. This is something that isn't addressed well enough with the various "accessory" type fingernails as I still want to be able to mix and match alot of morphs together, and then adjust the result in Blender.
My main use case is I am currently developing a whole character creation workflow for myself that is based on G9 in Blender that uses a ton of procedural shaders that can then be baked into rasterized tiles. And the main problem I have run into with the nails is that there's just not enough geometry for me to make a high level morph that also works procedurally. There is a similar problem with the g9 nipples and navels, but there's a ton of super cheap geografts that fix that. However something like the ultra-fine details of the fingernails is alot less of a focus for most people, so it seems no one has done this yet. Some of the flaws are very minor and not noticable to most people, but it is still something I am bothered by quite a bit. And then other flaws like the UV mapping are something that are currently unworkable for me.
I have no idea how much I should be expected to pay for something like this or even what the proper way to go about this is. But if anyone has the ability to make a graft that works, I'd be able to discuss all of that. It would give me a huge step forward towards completing my pipeline.
Basketball player animations?You are right, I also couldn't find any animations for basketball, at least with that in the name. I didn't try 'hoops' or a generic 'sports' though. I do have a thought though.
First, I have never played basketball so I have no idea how good these may be. Maybe take the available poses and use them with the Pane Puppeteer might work for you?
https://www.daz3d.com/z-utility-series--ball-sports--props-poses-and-partials-for-genesis-3-and-8
https://www.daz3d.com/basketball-poses-for-genesis-8-and-81-male
https://www.daz3d.com/z-shooting-hoops-scene-and-poses-for-genesis-8
If you need them for G9 or another generation/sex, then the Bone Minion series might work to transfer the pose on the fly to the generation you are using.
Considering how popular men's and now women's basketball is in the United States, I am surprised we don't have an animation for it. As well as American football, baseball, soccer (world football), rugby, and hockey. And up-to-date outfits and gear. Just saying. I (think?) Denver has national teams in each. But it is a popular school sport.
Making pairs of mirrored Daz morphs using Blender [Solved]barbult said:
Morph loader pro can create a mirror morph from an OBJ, right in DAZ Studio. Why do you need to do it in Blender?
Lolz. I don't need to do it in Blender at all now that you've informed me that Morph Loader can do it.
Thanks so much, barbult!
Yes, I found Morph Loader's X swap function. And, cool, there's also the option to mirror so you don't have to make ERC to control left and right together.
Ya. Blender's X-swap equivelant shown in the vid I posted above does not preserve vertex order and will fail in Morph Loader pro. And I guess this is why they gave Morph Loader Pro the ability to do mirror swap properly for morphs.
[Released] Character Converter from Genesis 2 Male to Genesis 8 Male [Commercial]Thanks for the reply. No, I deleted C:\Users\User\Documents\DAZ 3D\Studio\My Library\data\Daz 3D\Genesis 8\Male\Morphs\My user name\Matt Smith 11th Dr for Genesis 8 Male. That was the path the file log showed me. It displayed the name I changed the character too. I have now deleted the file you mentioned. There was only one file. C:\Users\User\AppData\Roaming\DAZ 3D\Studio4\CharacterConverterMorphs is now empty. I will check tomorrow. I am in the middle of a render that will take about 30 minutes more and it's bed time (LOL). The morph I am trying to convert is https://www.daz3d.com/extraordinary-men-for-genesis-2-male-s-volume-1 and the Smith morph (Matt Smith 11th Doctor Who).
[Released] Character Converter from Genesis 2 Male to Genesis 8 Male [Commercial]druc said:
I found where the morphs are located, deleted the file and started again. It seems ex smith face morph is too much and the eyes distort. So, I'll keep using G2M for my Math Smith (Dr Who) character.
You deleted the clone in %UserProfile%\AppData\Roaming\DAZ 3D\Studio4\CharacterConverterMorphs? And the conversion morphs, including the EYES?
[Released] Character Converter from Genesis 2 Male to Genesis 8 Male [Commercial]I found where the morphs are located, deleted the file and started again. It seems ex smith face morph is too much and the eyes distort. So, I'll keep using G2M for my Math Smith (Dr Who) character.
Making pairs of mirrored Daz morphs using Blender [Solved]Morph loader pro can create a mirror morph from an OBJ, right in DAZ Studio. Why do you need to do it in Blender?[Released] Character Converter from Genesis 2 Male to Genesis 8 Male [Commercial]Unfortunately, I am an idiot.Well, I have done an idiotic thing. I DIDN'T READ THE MANUAL first. It looked like the other converters so I just went ahead. I tried to convert a customer character, EX Smith face/head morph for G2 but didn't keep both G2 and G8 in the origin landing point for the base characters. Now the morph dial wants to relocate G8 when the morph is dialed. How do I delete and start again please? Just overwriting doesn't fix the move character sideways problem.
Duplicate formula found Genesis 9gfdamron1 said:
I am still getting duplicate formulas found error message whenever I load a G9. This has been happening ever since I first loaded G9 base when it first became available (was that DAZ 4.20?) and before I purchased any G9 characters. I haven't purchased the morph packages that have been identified in this thread as having the duplicate forumulas- are they part of the base G9 figure?
Will installing the most recent G9 Starter Essentials updates cure the problem or are those addressing other areas?
You can look at the help log to see what is causing the duplicate formulas ( Go to the top menu of Daz Studio, go to the Help menu choice > Troubleshooting > View Log. Save the log as a text file and use Find to search for "duplicate"). Deinstall and reinstall the product named and see if that solves your problem. If it doesn't, report back here.
Duplicate formula found Genesis 9I am still getting duplicate formulas found error message whenever I load a G9. This has been happening ever since I first loaded G9 base when it first became available (was that DAZ 4.20?) and before I purchased any G9 characters. I haven't purchased the morph packages that have been identified in this thread as having the duplicate forumulas- are they part of the base G9 figure?
Will installing the most recent G9 Starter Essentials updates cure the problem or are those addressing other areas?
American Football FieldA morph wouldn't do it, a set of billboards (renders of figues on transpaency) would be needed - though fitting them around seats is tricky. I can't recall if the Now Crowd series has a suitable set.
How to separate body & headIn general you can export as OBJ, at Base resolution, add a dForm to the figuer, give it a weightmap isolating the area you want split, and use its weight map when importing your morph to attenuate it (you can use the same map to include or exclude areas to be morphed). Of coruse you will still need to set up joint adjustments and corrective morphs,.some of which may need splitting too.
For the head in particular, however Genesis 9 has a Load Head Splitter ready to go in the paarmeetrs pane under Utilities which saves on the creating a weight map step..
American Football FieldThis need a morph or something that fills the stands with people. Otjerwise it is just for practice.
Baby for G9MimicMolly said:
PFA made The Age for G9 that includes a baby morph. https://www.daz3d.com/the-age-for-genesis-9
Thanks, I thought there was another one (and I own that one too, though it is still on my waiting to try heap).










