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Daz 3D Forums > Search
  • Converting V4 textures to Genesis 3,8,9 Methodology

    Oh, that is a great tip about hiding mouth parts and eyes! I was thinking that might have been worth a try, since I'm not really worried about converting those textures - the iris textures I can do easily enough in Photoshop - but I wasn't sure if it was going to spit out errors. It will be easy enough to move and hide the parts I don't want, rather than trying to figure out how to replicate the helper morph that explodes the model into different non-overlapping pieces.

    Thank you for the tip!

    I'll give this a try as soon as I can. Things are crazy here at the moment, juggling too many things at once, but I might be able to attempt this the day after tomorrow.

    Thanks for the help and the patience! It's really appreciated!

    By

    ObscuroArcanum ObscuroArcanum March 2024 in Daz Studio Discussion
  • Daz Studio BETA - version 4.23.0.4! (*UPDATED*)

    Richard Haseltine said:

    When you first use a morph, or bend a joint that triggers a corrective morph, the morph deltas (the shape change) have to be loaded from disc. Also, every time you make a change DS has to trace through the links to and from the changed bone/shape to look for links that may be affected by the change and so need updating.

    Hi Richard;

    Thanks for the knowledge. I already knew most of this. But I would like to point to the problem that "it happens all the time". So, not when first used.

    Yesterday, I did something very drastic. Deleted almost all of my content, started by first uninstalling all connect items from the studio itself. And moved everything to the content directory by reinstalling everything from DIM. While doing this, at certain point I barely had any 3rd party plug-ins, only had genesis 3/8 and a few vanilla morphs give or take. Also my ssd drive was almost %90 empty. At this point, I opened a genesis figure, did the same test. UI froze again.

    Unfortunately, I couldn't be able to identify root cause yet. However, this only occurs in Daz studio and during character movement.

    By

    Dolce Saito Dolce Saito March 2024 in Daz Studio Discussion
  • waist bulges

    You can transfer the morph targets of Skin Folds 'n Creases from G8 to G9 with Transfer Utility, by using G8's Clone on G9. (no HD mesh...)

    By

    crosswind crosswind March 2024 in Technical Help (nuts n bolts)
  • waist bulges

    An image of what you are after is usually better to get people to understand.

    For tools there is D-former, but I think it would be hard to use.

    There might be some morphs packages that can do that.

    Or you can do it in an extern modeller and import as a morph.

    By

    felis felis March 2024 in Technical Help (nuts n bolts)
  • How to remove gap between eyelash and eye

    More likely the issue came from character head morph(s) that you dialed on this figure. If you zero the head morph dial(s) and the issue's gone, that's it...

    Then it'll be a bit cumbersome to make a fix... You just check if that's the culprit as above-mentioned first of all...

    By

    crosswind crosswind March 2024 in Daz Studio Discussion
  • Roll back to 4.21 ?? Too many bugs in 4.22!

    Taisan6_70c3968caa said:

    57331.fury said:

    I`m having major issues with importing into Daz 4.22

    The GoZ bridge no longer works. It sends the object to ZBrush, but when trying to send the item back to Daz, nothing happens.

    If you try to manually load a morph through Morphloader Pro, the morph it creates is approximately 9500% smaller than the object that was used to create the morph.

    If you do it manually with the morph loader you have to set the Export Scale in Zbrush . Default is 1 , For me it works when i set it to 100.    

    Hope that helps.

    In effect the GoZ bridge uses the settings from the modo preset, so use that when importing a morph (or an object) from ZBrush created against geometry sent over the bridge.

    By

    Richard Haseltine Richard Haseltine March 2024 in Daz Studio Discussion
  • Daz Studio BETA - version 4.23.0.4! (*UPDATED*)

    Dolce Saito said:

    Richard Haseltine said:

    Dolce Saito said:

    I have some sort of instability with the latest beta update.

    During powerposing (or *maybe* anything else requiring you to hold your mouse button in viewport) PBR or OpenGL, There are occasional freezes occuring. It unfreezes itself after around 3-5 seconds. Another way to unfreeze is to right click to somewhere else other than daz studio (like taskbar).

    If I make this foreplay enough times, then daz studio crashes to desktop saying an access violation in qt4.dll or something. In the list of the stack, It caught  my attention that it mentions "undo stack".

    (Nothing in the log, rest of the system seems stable.)

    Do you have the HEAT plug-in installed? if so is it the updated version or the original?

    I don't have it. I've 551.86 studio drivers installed. I've yet to identify root cause of this problem, if it is a plug-in (I haven't installed any in a considerable amount of time) or something else. I also confirmed that there are no event log entries for any systematic problem or any other constant freezes occuring in the system. Only in the Daz Studio, and only during viewport operations.

    Edit: I created a camera and did some orbit, zoom, fly operations with/without mouse. It IS stable. So, I've isolated it down to figure posing operations for now.

    Edit 2: During posing, not only powerposing via mouse in the viewport, but also moving parameter sliders cause the same freezes if I hold any parameter slider and drag left-right for enough duration.

    Edit 3: Did some random figure animations. And if I move frame slider, it can cause this freezes again. Playing a timeline which includes figure movements can also cause this. In general, I isolated this to the figure movement in the viewport for now.

    When you first use a morph, or bend a joint that triggers a corrective morph, the morph deltas (the shape change) have to be loaded from disc. Also, every time you make a change DS has to trace through the links to and from the changed bone/shape to look for links that may be affected by the change and so need updating.

    By

    Richard Haseltine Richard Haseltine March 2024 in Daz Studio Discussion
  • A simple triangular plane for Daz?

    Just for the fun, I spent a little while creating a morphing triangle prop. The apex of the triangle (behind the character) can be moved in X and Z. The movement is 1cm = 1% morph at 100% scale. Morph "Corner X Movement" = +/-86.6% to make the triangle into a rightangle triangle. Yep, I know the number is horrible, but with an eqilateral triangle, some numbers always will be. The triangle is UV mapped from above, scene X axis the image horizontal axis, though no texture is included. The texture will distort as the triangle apex moves.

    Anyway, please find below a Floor Triangle prop library item with two morphs, tex mapping, a duf file, .duf.png and .tip.png & data files. I cannot imagine it's possible to have a prop with fewer than the 1 facet and 3 vertices this prop has...

    I hope it's worth the effort!

    Regards,

    Richard

    By

    richardandtracy richardandtracy March 2024 in Product Suggestions
  • Converting V4 textures to Genesis 3,8,9 Methodology

    I personally use Ultimate Unwrap3d or Zbrush to transfer textures and mostly use genesis1 to get to the other figures 

    I do obj export  collapse UV tiles for UUW3D

    Zbrush trickier, I use a UDIM version of Genesis 1 no longer available 

    By

    WendyLuvsCatz WendyLuvsCatz March 2024 in Daz Studio Discussion
  • Converting V4 textures to Genesis 3,8,9 Methodology

    Thanks for the input, WendyLuvsCatz!

    I know about the figures needing to match up with the same zero pose, so that's at least one thing that's clear for doing the texture transfer! Everything after that gets a bit foggy.

    As mentioned in the previous posts, I'm having some trouble getting the clone shapes or the V4 UV sets to hold when I'm exporting the G8 figure. But I'll be giving the FBX export a try tonight and also giving G3 a whirl, see if I have more luck with that. I might even drop back to G1 and see if I can get that to export out correctly. I think if I can at least get my V4 textures converted to one of the Genesis figures, it will make it much easier to transfer them across to other generations. I'll be focusing on G3 and G8 for my V4 textures, so I'm not looking to transfer them a dozen times... getting them to transfer once seems to be the trick.

    By

    ObscuroArcanum ObscuroArcanum March 2024 in Daz Studio Discussion
  • Converting V4 textures to Genesis 3,8,9 Methodology

    as long as both figures are the same shape, you should be able to transfer baked textures

    you don't need geografts just clone shapes

    each generation has one for the previous one and G1 has V4 UVs

    the clones are not exact, for example G9 legs need reposing to match G8

    so make sure you match them up, the shrinkwrap modifier in Blender might help

    By

    WendyLuvsCatz WendyLuvsCatz March 2024 in Daz Studio Discussion
  • Certain object can't be imported using morph loader.

    Yes, I did tick the selected object only. But still not working.

    If I just imported the object NOT through morph loader
    https://prnt.sc/7Xek86Q8iDm5

    the scene info shows the same number between the original and the one from blender. The differences only the name of the object and class.
    Could class differences causes the problem?

    https://prnt.sc/x5vPhi2I73mq

    https://prnt.sc/TkCo4AKFKH-z

    yet it still throws error when through the morph loader.

    can you import it through the morph loader?

    By

    James James March 2024 in Daz Studio Discussion
  • The right way to export Victoria 4 into, and out of Daz?

    Oh... how does that result came from.. by importing a morph or sth. ?

    As for Blender / "No delta" issue, I'm sorry that I forgot to mention..., AFAIK, you have to first of all convert V4 to Weight Mapping - General Weight. Then when exporting V4 to OBJ, uncheck "Ignore Invisible Nodes" as there's a hidden node "eyeBrow" on V4 (or unhide it)... otherwise you'll get geometry mismatch error when importing OBJ from Blender to V4 with MLP...

    By

    crosswind crosswind March 2024 in The Commons
  • Certain object can't be imported using morph loader.

    What are you trying to morph?

    By

    felis felis March 2024 in Daz Studio Discussion
  • [SOLVED] ERC Freeze sets my morph to 0% instead of 100%

    I'm trying to make some custome expressions for my chatacter. First I dialed in some expression morphs, created a new property in the expression folder and did an Erc Freeze, named it expression 1. Upon clicking accept on ERC Freeze everything worked correct and the new property automatically put it'self at 100% and if i pull it to 0% the expression goes away as expected. I did this again, this time I wanted to use some of my new "expression 1 morph," so i dialed it up along wth some other expression morphs and repeated the process naming this morph Expression 2. Success. For some reason though,  this wont continue to work. I dialed in both those mophs and some more expression morphs (re-using some some that make up expression 1 and expression 2) and this time when I do ERC Freeze it sets the morph to 0% and the expression is there, meaning if i then pull it up to 100% it's double the parameters I had used to make the expression. I tried leaving the min value on -1 when creating my first expression morph which in theory should work if I just dial it back to -100%, but then the expression doesn't look like the combination of expression 1 and 2 like it should, it just looks weird.

     

    By

    josiahmora20 josiahmora20 March 2024 in The Commons
  • Certain object can't be imported using morph loader.

    Blender 4.0

    import export using the new generation.

     

    Other object sometimes throws error like:
    Error: Facet count mismatch - base does not equal target (142316 != 117830)
    Error: Error matching facets
    Warning: Geometry did not match, failed to create morph.

    By

    James James March 2024 in Daz Studio Discussion
  • The right way to export Victoria 4 into, and out of Daz?

    WendyLuvsCatz said:

    well unlike Genesis+ you don't have to export all of the mesh, just the head

    (with eyelashes etc, whole head)

    as all body parts are separate meshes by bone name

    you then reimport that mesh using morphloader specifying its the head (or whatever other part under attenuate I think (read or watch a tutorial been a while and I used Poser or Carrara personally)

    eyes and mouth you can move the bones manually to fit (again separate meshes)

    creating ExP injection files is another load of fun (I have done it but following DAZ documentation tutorials)

    It took me a while to figure out how to move the eyes and mouth in Daz. It's just a shame that it isn't possible with the eyelashes. Because then everything thing could be corrected in Daz Studio.

    Alas, no.

    crosswind said:

    1. Even with Genesis figures, you don't have to hide or delete anything, just use Filter Objects option when exporting OBJ ( DS version 4.12+, IIRC...). The same settings apply for V4 when exporting to OBJ, there's nothing special.

    2. V4 has no multi-resolutions by default. Leave it alone if you did not convert it to SubD beforehand.

    3. If you use FaceForm Wrap, as the floating geometry, V4's vertex positions must have change after wrapping. Then when importing OBJ with MLP, you'll get the delta with no problem, just by using Reverse Deformations + Deltas Only.

    4. As per my exp., with wrapping V4/G2, in FaceForm Wrap, 1) hide eyelashes, inner mouth, gum, eyes related surfaces, etc. on the floating and fixed geometry with the nodes of Selection Polygons and Subset; 2) Add a Brush Node after Wrapping node to smooth / tweak any distortion / displacement.

    5. After importing OBJ into DS, if there's any rigging issue on eyeballs / mouth cavity, etc., re-rig them as needed.

    Attached is my attempt. I managed to reposition the eyes. But the Lacrimal, lashes, and eye sockets have "dropped". I've tried to fix everything in Blender, but when I try to import it through MLP into Daz, I get the "missing deltas" message.

    As a quick test. I even created a morph for V4.2 in Blender. When I tried to load the morph through MLP, "No deltas".

    No  matter what I do, everything just comes up as having no deltas. Right now, I feel like smashing my face into a blender - turned up to full.

    NylonGirl said:

    That is two cats in a row.

    It'd be three, but my boy doesn't stay still for very long ^^'

    Thank you for the replies.

    By

    N-RArts N-RArts March 2024 in The Commons
  • Certain object can't be imported using morph loader.

    I've use morph loader very frequently.

    But currently I'm facing certain object that's somehow throws error when imported back using the obj from blender.

    If I exported the object out and reimport back again using morph loader, no problem.
    But the same object exported to blender, done nothing, exported, and imported back to DAZ, there's a problem.

     

    THe errors say:
    Error maching facet
    Geometry did not match, failed to create morph.

     

    The object is already base res

     

     

    By

    James James March 2024 in Daz Studio Discussion
  • Freebie Challenge March 2024 - "Power Source" - Entries Thread

    Stealing the Power Core

    No one else was on the ship, they had all fled to the escape shuttles when all the emergency alarms went off. Of course, he had been the one to trigger them. The traitor was alone, no one had noticed that he had remained behind. Now was his chance - the brand new, secretly developed power core was unguarded and ripe for the taking. With the fortune he would make from selling it on the black market, he knew he would be able to retire to any planet he desired!

    Freebies:

    Anakin Skywalker for G8M and G8.1M (Character Morph) - https://www.deviantart.com/shinteo/art/Anakin-Skywalker-for-G8M-and-G8-1M-873019338

    Walther G8M (materials) - https://sharecg.com/v/92848/favorite/21/DAZ-Studio/G8M-Walther

    S.EXE Full Outfit G8F - https://www.renderosity.com/freestuff/items/96378/sexe-full-outfit-g8f

    Sci-fi Suit for Gf8 - https://www.renderosity.com/freestuff/items/88617/sci-fi-suit-for-gf8

    Panther Gloves G8M - https://www.sdebstore.com/collections/free-stuff/products/panther-gloves-g8m-free

    Batgirl for G8F and G8M dForce (Boots) - https://sharecg.com/v/94473/browse/21/DAZ-Studio/Batgirl-for-G8F-and-G8M-dForce

    Cyber Glasses 2 - https://www.renderhub.com/mbit/cyberglasses-2

    Every Day Style Hair (and beard) G8M - https://www.renderhub.com/zoro-d/everyday-style-hair-for-genesis-8-males

    Glowing Eyes - https://sharecg.com/v/99763/browse/21/DAZ-Studio/Glowing-eyes

    The Brawl! Poses for G8M - https://www.renderosity.com/freestuff/items/84898/the-brawl-poses-for-g8m

    Unsplash Space BG (I don’t remember which one, sorry!) - https://unsplash.com

    AAL Plasmaball (Glowing Core) - https://sharecg.com/v/74972/favorite/21/DAZ-Studio/AAL-Plasmaball (This thing is really useful!)

    Ghastly's Sci-Fi Sets - https://sharecg.com/v/93518/gallery/21/DAZ-Studio/Ghastlys-Sci-Fi-Sets

    Iray Jewelry Shaders (On just about everything except the character) -  https://sharecg.com/v/95893/favorite/21/DAZ-Studio/Iray-Jewelry-Shaders

     

    No Count:

    Tetrasphere (It's inside the sphere for colors)  - https://www.daz3d.com/forums/discussion/541886/the-january-2022-render-challenge-glass/p2(scroll down a little over half way)***Works for me but not for someone else, so unsure***

    Space Station Window - Can’t find anymore, was free when I got it (I used this once before and forgot that it was no count, lol!)

     

    Paid:

    None

     

    Lighting is the default HDRI light and point lights in Daz Studio.  I tweaked the materials, the lights and the pose.  Set up and rendered within Daz Studio Iray.  Postwork in Pixelmator Pro.

    I’ve attached the before post render (the one that says Raw Render) and the finished image file.

    By

    Fae3D Fae3D March 2024 in Freebies
  • which v4 is better to load?

    Moved to Technical Help as it is a content question, not a Daz Studio question.

    They are not different versions of the figure, they are different morph sets which can be toggled on or off independently. Which is better will depend on what you are doing.

    By

    Richard Haseltine Richard Haseltine March 2024 in Technical Help (nuts n bolts)
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