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ZBrush Morph Issue with Genesis 9: Trouble with Teeth and eyes.
As G9's Eyes and Mouth are separate attachements, you need to re-rig the eyes and mouth with G9's Dev Tool for the imported morph.
Select the morph property, then click Adjust Eye Rigging. It'll re-rig Eyes and Mouth. Then ERC Freeze the morph property and save morph asset.
Genesis Beard like morphAs a user, you have no way to create a morph with HD mesh...
Another simple way could be ~ You just export the partial geometry of G8M's head + neck, with High Resolution of course, then sculpt it in ZB. Import to DS as an OBJ, then rig it to G8M with Transfer Utility. In this way, you'll have HD mesh of head + beard and even able to pose it, dial other body morph on G8M, or add materials, etc. Create a Selection Set for Head + Neck beforehand, then you can easily hide them or use Auto-Hide with the rigged one to hide G8M's Head + Neck.
I roughly did one with sculpting in Blender as the attached ss.
Genesis Beard like morphHi felist, thank you for your reply. So, with ZBrush, I have created and sculpted beards in the style of ancient Greek statues, and I would like to be able to manage them in Daz3d as a morph. If I directly intervene on the Genesis 8 mesh, I cannot because I would have to work on the base mesh, with low resolution.
ZBrush Morph Issue with Genesis 9: Trouble with Teeth and eyes.Hello everyone! I really need your advice.
I exported the base Genesis 9 model to ZBrush (tried both the Dev version and the regular one),
created my own shape in ZBrush, sent it back to Daz Studio via GoZ, created a morph, and the morph works fine,
but the teeth and eyes are unnaturally protruded forward! Please take a look, I'll attach screenshots.
Meanwhile, the eyebrows and eyelashes are in their normal positions.
Please help.Transfer Utility errorbluelight special said:
I know to click the Reverse. On both the Transfer Utility and for a Morph Target. I thought I'd be clever and just load a morph target of the pre-rigged OBJ, and that worked. Until i moved the model.
Make sure your transformations are baked before doing Transfer utility. (I.e., make sure your clothing transformation parameters are at X,Y,Z = 0,0,0)
If it's not at zero, you need to export and reimport the clothing.
Genesis Beard like morphMay I ask why you want to transfer it to G8M?
There is not enough geometry on G8M to make a beard. PAs can make a HD morph, but I doubt any PA would be interested in doing that?
So I would assume that a geograft is your best option.
Genesis Beard like morphThis is what I would like to transfer to Genesis 8 morph
Genesis Beard like morphGood morning everyone, I would like to ask for some help: the product "Classical Morphing Bust HD" allows you to apply a morph to create the beard and hair. I'm wondering if there's a similar product for figures, like Genesis Male 8. Or how can I transfer this morph to Genesis 8. Is it possible? Also, how could I create it with Zbrush? In other words, create a morph for Genesis 8 that adds the beard. Thank you all
FaceTransferUnlimited: Can'tSendParticular Character Only!Hi I'm back. Still not working. I was using Daz 4.21 before . Now I'm using 4.22 i still can't do it and it's Bruce Lee face transfer unlimited( 2019). All the others can be sent with Daz to Unity Bridge except Bruce Lee. I have tried Face Transfer with different pictures of Bruce Lee. And just the Bruce Lee doesn't work with DTU Bridge. All the others transfer fine.
Maybe there's a rule or something in the software that does not allow Bruce Lee? or something?
It may happen with other people too but so far i've tried Morgan freeman ( fine), various presidents( fine). All could be sent to unity with Official DTU bridge latest version. Just Bruce Lee can't and it crashes my PC. When i look at the Task Manager when doing a DTU bridge transfer and it can't even begin..but the Power Usage is really high. It's strange. Again only Face transfer unlimited characters where i use Bruce Lee pictures.
Transfer Utility errorI know to click the Reverse. On both the Transfer Utility and for a Morph Target. I thought I'd be clever and just load a morph target of the pre-rigged OBJ, and that worked. Until i moved the model.
FaceTransferUnlimited makes characters body skin too dark, can you do anything about that?You might try reducing the value in the translucency channel, (under the surfaces tab) that can be hit or miss though.
I have never used face transfer, so bare that in mind. I am assuming that there must be images created that are used by the UVs of the character. If you can find those images it is a pretty simple process to lighten them in a editing program such as GIMP. You will need to lighten both the diffuse and translucency images for best results. Be sure to back up your original images before making any changes.Lesbian Manicure nails?Does anyone know of a fingernail morph that lets you select which nails are lengthened?
Converting Version 4 figures to GenesisThere is actually still plenty of v4/m4 stuff available here and other places. If you have a lot, it may not show up in the store unless you uncheck "hide items I own." Clones will allow you to use v4/m4 clothing on Genesis figures and you can use https://www.daz3d.com/genesis-generation-x2 to transfer morphs and various legacy uv products from https://www.daz3d.com/cayman-studios to use v4/m4 skins on later generation characters.
Transfer Utility errorSo the clothing was made on a non Base figure and, with Transfer Utility, you chose "Current" from Source - Item Shape and ticked "Reverse Source Shape from Target", but the rigging result was still wrong ?
Genesis 9 Eye shut weirdYou don't need to learn how to add bones to fix it... just follow what Ninefold suggested to check if there's any corrective properties unexpectly dialed, with Show Hidden Properties by the way. It seems an issue coming from some morph dials (with wrong setup of 2nd stage control...) rather than joints or rigging...
Besides, joints on G9 have been optimized. As for such a case of eyelids control, two bones on upper / lower eyelid are enough for human figures.
Transfer Utility error[Transfer Utility is] It's causing the clothing OBJ to rise up after the transfer, even after playing with all of the "Current" and "Default" settings for both the Source and the Target. I even used it on older characters that were previously successful. Something appears to be broken in both Daz Studion 4.22.0.15 and .16.
Genesis 9 Eye shut weirdThis could also be the opposite thing, which is a corrective morph for a specific character which is activating when it shouldn't. A lot of G9 characters seem to have this problem. So if this isn't a character you exported and then reimported as a new morph, the thing I would recommend is going through the "currently used" dials in the parameters tab and looking for dials with "blink" and the name of a character who isn't currently activated in their names. If you find any of those, try turning them down to zero.
Looking for a digital scaleIt's not a digital one, but if you don't find one perfectly fitting what you're looking for, HerYun shared a scale on Deviantart and there is a morph to change the weight:

https://www.deviantart.com/heryun/art/Daz-Freebie-BathRoom-Scales-923869765
Genesis 9 Eye shut weirdSince it's an issue with a particular piece of content rather than the Daz Studio application it is better in Technical Help, to which i have moved it.
That looks as if there is a morph chnaging the eye shape which lacks, or has lost, the corrective morph that fires when the eyes are closed and the morph is applied. That may be an issue with one of the shapes you have applied, or it may be that you have exported a figure with multiple morphs applied and imported as a new morph, to back them to a single property, which breaks all kinds of adjustments and is therefore not recommended.
The older generation: Victoria 2/3, Michael 2/3 and their children rendersThanks Richard, I've misunderstand, I've understand that has possible load V3 morph, in a Genesis whit V3 morph. Thank you the same.







