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Daz 3D Forums > Search
  • Possible solution to "bad lexical cast" exception in DS log file

    Time for another one of my overly detailed wordy posts that probably affects 0.01% of people! So the odds are, you are better off skipping this one.

    I think it will be most useful for someone who is not finding any good search results when searching for a warning they found in their log file. When I searched I only found 3 discussions and none of them focused on this particular warning to the point of figuring it out, with one possible exception linked below that deserves credit.

    Anyway, to increase the chances of a search hit here is the full warning I was getting:

    [WARNING] :: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(178): Token X cast failed in TableProduct::loadIntoMap cast failed with exception: bad lexical cast: source type value could not be interpreted as target

    The "X" took many different values in my logs but it looks like it was probably meant to be a product id.

    What got rid of the warnings for me was moving zipped backups out of their original location. This is what I mean:

    I had (1) copied "Content Database" to another drive (2) created a zipped backup in the old place called "Content Database.zip" (3) deleted the original "Content Database" and finally (4) created a symlink "Content Database" in the old location pointing to its new location.

    I did something similar with "My Daz Connect Library" but I don't think that caused the warnings.

    The missing step (2b) was that I should have moved "Content Database.zip" out of the directory that also contained "Content Database". My fix was to make a "bak" subdirectory and put "Content Database.zip" into it.

    At least in the case of the Content Database folder, it looks like Daz gets confused by in-place zipped backups? But only for certain key folders, I guess. I also have zipped backups in place for that "use 8.0 expressions with 8.1 figures" fix, but that doesn't confuse Daz.

    Thanks to Daz_Rawb who hinted at the solution here:

    https://www.daz3d.com/forums/discussion/110601/lost-found#Comment_1538761

    where he wrote, in part, "It looks like you may have some old zip files with old metadata lying around or some hand-built metadata."

    yep-a-roonie-bob!

    By

    Snuggins Snuggins September 2022 in Daz Studio Discussion
  • OBJ Export Import Resize Problem

    Thanks to both. The scale import/export settings in Studio 4.20 were messing me up. On my old machine, Studio 4.14 defaults to Studio export settings and scale (1 to 1) but my new setup defaults to custom, which naturally throws scale way off. Appreciate the help!

    By

    zombiewhacker zombiewhacker September 2022 in Technical Help (nuts n bolts)
  • OBJ Export Import Resize Problem

    Look at your import and export settings. The import scale should be the reverse of export relative to 100%.

    E.g. 100% export, 100% import or 1% export, 10000% import.

    By

    felis felis September 2022 in Technical Help (nuts n bolts)
  • OBJ Export Import Resize Problem

    Whatever I export a mesh from Studio as an obj. file -- be it a G8F figure or an eyebrow mesh or whatever -- for some reason when I import it back into Studio, the re-imported .obj is Godzilla sized compared to the original file that was exported. This is regardless of whether the obj was even modified in another program before re-import.

    This is only happening to me in Studio 4.20. It just tested it in 4.148 on my old computer and rescaling does not occur upon re-import. Has something changed in 4.20 and how can I fix it?

    By

    zombiewhacker zombiewhacker September 2022 in Technical Help (nuts n bolts)
  • The big announcement on September 21, 2022 - place your bets!

    WendyLuvsCatz said:

    I might not be able to watch it easily now either since Malwarebytes has decided to block Google on my bedroom PC

    can of course on ipad or on my main PC but this sticks a big spanner in my Youtube viewing on my 50" TV

    am trying unsuccessfully to import my browser settings to Opera on it

    Edge it is also blocked

    well obviously can watch Youtube itself but not signed in with Google so cannot get freebie devil

    unless I disable Malwarebytes 

    not doing that

    Mine at work just did that too...  I disabled it so I could check my personal mail, and noticed gmail was down.  Also got complaints from users about not getting emails from gmail users (I guess I do IT for gmail now).  Looks like google got flagged by some anti-spam/anti-malware.

    By

    Expozures Expozures September 2022 in The Commons
  • The big announcement on September 21, 2022 - place your bets!

    namffuak said:

    WendyLuvsCatz said:

    I might not be able to watch it easily now either since Malwarebytes has decided to block Google on my bedroom PC

    can of course on ipad or on my main PC but this sticks a big spanner in my Youtube viewing on my 50" TV

    am trying unsuccessfully to import my browser settings to Opera on it

    Edge it is also blocked

    well obviously can watch Youtube itself but not signed in with Google so cannot get freebie devil

    unless I disable Malwarebytes 

    not doing that

    I've got the same problem - either MalwareBytes has an issue or someone has walked all over parts of Google. I'm trying to figure out which.

     

    Yes, all things Google blocked by MalwareBytes. Reddit says MalwareBytes has a team looking into it.

    By

    barbult barbult September 2022 in The Commons
  • The big announcement on September 21, 2022 - place your bets!

    WendyLuvsCatz said:

    I might not be able to watch it easily now either since Malwarebytes has decided to block Google on my bedroom PC

    can of course on ipad or on my main PC but this sticks a big spanner in my Youtube viewing on my 50" TV

    am trying unsuccessfully to import my browser settings to Opera on it

    Edge it is also blocked

    well obviously can watch Youtube itself but not signed in with Google so cannot get freebie devil

    unless I disable Malwarebytes 

    not doing that

    I've got the same problem - either MalwareBytes has an issue or someone has walked all over parts of Google. I'm trying to figure out which.

     

    By

    namffuak namffuak September 2022 in The Commons
  • The big announcement on September 21, 2022 - place your bets!

    I might not be able to watch it easily now either since Malwarebytes has decided to block Google on my bedroom PC

    can of course on ipad or on my main PC but this sticks a big spanner in my Youtube viewing on my 50" TV

    am trying unsuccessfully to import my browser settings to Opera on it

    Edge it is also blocked

    well obviously can watch Youtube itself but not signed in with Google so cannot get freebie devil

    unless I disable Malwarebytes 

    not doing that

    By

    WendyLuvsCatz WendyLuvsCatz September 2022 in The Commons
  • SBH = Garibaldi2.0?

    WendyLuvsCatz said:

    no

    I recall seeing something downloadable once, how much I don't know, but of course no use to me so never did

    Wendy, thanks for replying, it would be nice to have a way to import and export curves as other apps do. The source code could have helped us with that.

    By

    jag11 jag11 September 2022 in The Commons
  • How can I use Victoria 8.1 for example for a base mesh to sculpt a morph in blender

    When you import the morph back into DS with morph loader, make sure to use the "reverse deformation" option so that the morph you create is only the delta between your final shape and the V8.1 shape. Otherwise the V8.1 shape will be applied twice.

    By

    Leana Leana September 2022 in Daz Studio Discussion
  • I am beginner to Daz Studio, I have tried my luck in vain...

    @Halcon Bluesky, I feel your pain there. Daz's implementation of FBX is pretty poor as my exploding hamster would illustrate. OBJ files will often be imported "naked" so just white shapes that you then need to apply the textures and all other surface settings to - this is very frustrating, especially when the textures are baked into the OBJ such that you cannot get to them. Blender can extract them I think but I have had mixed success with that - mainly because I havn't had time to learn Blender yet so I just poke around a bit and sometimes get lucky.

    I do have some of my own car assets in non-daz format ready to attempt to import. Have to get to work now so that will be a struggle for tonight or later in the week.

    Keep going & good luck!

    By

    SofaCitizen SofaCitizen September 2022 in New Users
  • Arch Bridge and Other Bridges. New: Cable Stayed.

    Thinking about it, it may be easier on DS if, once I'm done, I cut the bridge into quarters and import 25% into DS, then play with instances to create the other three quarters. That'd keep the poly count within reasonable bounds if it gets totally out of hand trying to keep the curves smooth. It would also make the tex mapping quicker. Mostly. The road deck would have to have a seamless edge at the middle which might not be that easy to get looking right. Hmm will have to think on this.

    Regards,

    Richard

    By

    richardandtracy richardandtracy September 2022 in Freebies
  • W10 - D/S - space issues - {problem identified - hair shader eating RAM}

    End result.

    Well, the new TEMP folder was found by the AV which offered to empty them for me ;-)

    I set up 4 of the Windows temp references [from the posted image] as well as the D/S temp folder all to the same folder on the D drive.

    The 'red line' activity was NOT solved by making new TEMP folder. D/S was using the new temp folder. Nobody knows what the OS was doing ... there was still a drain on the C drive and no image getting rendered. In trying to capture notes and logs, missed a few but did get these:

    DAZStudio.exe caused UNKNOWN_ERROR in module "C:\Windows\System32\KERNELBASE.dll" at 0033:0000000056B04FD9, RaiseException()+105 byte(s)

    2022-09-21 03:01:42.757 WARNING: QFile::flush: No file engine. Is IODevice open?
    2022-09-21 03:01:43.239 WARNING: QLayout: Cannot add null widget to QGridLayout/

    Cut from Log file:

    2022-09-21 03:20:12.738 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : Material instance 'DS_dfocre High Voltage Hair Base__Ears_5c4_353' uses MDL JIT compilation.
    2022-09-21 03:20:12.739 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : Material instance 'DS_dfocre High Voltage Hair Base__Base_Layer_5e8_391' uses MDL JIT compilation.
    2022-09-21 03:20:12.740 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : Material instance 'DS_dfocre High Voltage Hair Base__Left_Part_60c_429' uses MDL JIT compilation.
    2022-09-21 03:20:12.743 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : Material instance 'DS_dfocre High Voltage Hair Base__Right_Part_630_467' uses MDL JIT compilation.
    2022-09-21 03:20:12.743 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : Material instance 'DS_dfocre High Voltage Hair Base__Frizz_layer_654_505' uses MDL JIT compilation.
    2022-09-21 03:20:12.750 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : found 192 textures, 25 lambdas (9 unique)
    2022-09-21 03:20:12.781 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Emitter geometry import (1 light source with 2 triangles, 1 instance) took 0.000s
    2022-09-21 03:20:12.783 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment.
    2022-09-21 03:20:13.210 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate.
    2022-09-21 03:20:13.217 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lens.
    2022-09-21 03:20:13.217 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lights.
    2022-09-21 03:20:13.218 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating object flags.
    2022-09-21 03:20:13.220 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating caustic portals.
    2022-09-21 03:20:13.222 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating decals.
    2022-09-21 03:20:13.245 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using iray core convergence estimate.
    2022-09-21 03:20:13.257 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Allocating 1-layer frame buffer
    2022-09-21 03:20:13.260 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled
    2022-09-21 03:20:13.264 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing local rendering.
    2022-09-21 03:20:13.298 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CPU: using 11 cores for rendering
    2022-09-21 03:20:13.306 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using OptiX version 7.1.0
    2022-09-21 03:20:13.376 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing OptiX for CUDA device 0
    2022-09-21 03:20:14.529 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 2 device(s):
    2022-09-21 03:20:14.529 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info :     CUDA device 0 (NVIDIA GeForce GTX 1650)
    2022-09-21 03:20:14.529 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info :     CPU
    2022-09-21 03:20:14.529 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...
    2022-09-21 03:20:14.532 Iray [INFO] - IRAY:RENDER ::   1.5   IRAY   rend progr: CPU: Processing scene...
    2022-09-21 03:20:14.538 Iray [INFO] - IRAY:RENDER ::   1.3   IRAY   rend progr: CUDA device 0 (NVIDIA GeForce GTX 1650): Processing scene...
    2022-09-21 03:20:14.546 Iray [INFO] - IRAY:RENDER ::   1.2   IRAY   rend info : Using Embree 3.10.0
    2022-09-21 03:20:14.549 Iray [INFO] - IRAY:RENDER ::   1.2   IRAY   rend info : Initializing Embree
    2022-09-21 03:20:15.203 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: Unable to allocate 163.379 MiB from 2.147 GiB of available device memory
    2022-09-21 03:20:15.219 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(359): Iray [ERROR] - IRAY:RENDER ::   1.3   IRAY   rend error: CUDA device 0 (NVIDIA GeForce GTX 1650): Scene setup failed  [read CRASHED]

    //////////////////////

    Then I started over "one by one" to find the problem. It is the shader on the Hair. The earrings render fine, so does the hair cap. But not the hair. And in trying to do whatever with the hair, the memory on the C drive rockets down.

    Applying a regular Iray shader [had to clear it out by going to 3D then back to Iray] to the hair, then it would render fine, no red line.

    Attached image is with the regular Iray shader.

    By

    Catherine3678ab Catherine3678ab September 2022 in Technical Help (nuts n bolts)
  • I am beginner to Daz Studio, I have tried my luck in vain...

    @SofasCitizen, Aaaarrgggghh!

    Nothing goes well.

    I have downloaded a cool lot of cars in either OBJ and FBX file formats.

    When imported the OBJ files, these do not display correctly and while the FBX model is seen, the problem is that some of the elements that are out of place.

    The tires are not in place and same happens with the doors.

    These models looks good in theory but in the practice is hard to put it back together.

    I followed a misleading tutorial on how to import the OBJ files.

    By the way this is the most frustrating experience I have got.angry

    Daz should provide at least some more free downloads of usable content, I am not interested in silly cartoons, I want people, transport, and some usable props and environments.

    I am getting tired of seeing no results!

    By

    Halcon Bluesky Halcon Bluesky September 2022 in New Users
  • Different compatibility bases for one item - duplicating or cloning to make it unique

    hello.

    in among my bunches of outfits there are some items i have used multiple times throughout, e.g. hairbands, bracelets, shirts, pants, skirts and such.

    previously i would save each 'theme' as its own separate wearable, e.g. 'jeans and jacket black' or 'jeans and jacket brown' as well as 'skirt and jacket grey' etc. etc. and naturally it would work that way.

    recently i started making up Hierarchical Materials Presets (HMP) instead, which highlighted the problem that once an item has been assigned to one compatibility base for one outfit, i can't use it for another outfit's HMP - i thought that saving it as a different wearable under a different name would be enough, but not so - even older stuff i haven't touched recently shows up with its comp. base set to a different item that was assigned only recently

    so! how can i make an item unique without having to re-import and re-rig everything again? stuff like bracelets and hairbands are simple but i don't want to have to re-do jackets and pants and complex stuff all over again just so i can use it in a different outfit

    is there any easy way of cloning/duplicating/instancing an existing wearable so it can have its own unique compatibility base/node ID?

    By

    clivewil2 clivewil2 September 2022 in Daz Studio Discussion
  • Carrara Community Art Gallery - Show us your Renders!!!

    This is a character i've created about 10 years ago and rendered in DS, her name is Cara Joyce. https://www.renderosity.com/gallery/items/3078935/cara-joyce-very-first-render (this was about the first version rendered in DS)

    the last weeks i've recreated her in Carrara as the import didn't worked proper (don't know why), made a few adjustments, changed the textures and changed modeled hair to a similar cut with dynamic hair.
    The most interesting part for me is to see how just the haircut will change the entire look of the character, even if it's similar in style.
    So after all the work, this is her now.

    https://www.renderosity.com/gallery/items/3078936/cara-joyce

     

    Btw. just wanted to add that there are a lot of beautiful artworks on this thread, i mostly like the environment renders that wants me to also try again some of Howies scenes but don't want to render them on Carrara's native engine, on my old pc it took me about a week to render it :D
    Even if i now have a much faster pc with a much better cpu, it still would be faster with Octane.
    However, the last time i've tested octane on trees it didnt rendered the leafs but with Octane 4 it should be possible. Maybe i'll give it a try.

    By

    Chris Fox Art Chris Fox Art September 2022 in Carrara Discussion
  • I am beginner to Daz Studio, I have tried my luck in vain...

    @SofaCitizen, I have found some free resources somewhere else, also I got a tutorial on how to import the files.

    Now with this at hand, I will try to see if I can conquer this hurdle and get into the contest.

    I suppose you may have got some, isn't?

    Now, to the drawing board and vroom!smiley

    By

    Halcon Bluesky Halcon Bluesky September 2022 in New Users
  • Daz to Blender does nothing in DAZ

    I don't know if this can help but for me it work, i installed plugin 2,3 days ago with DIM

    my versions of software and plugin

    try to check / uncheck "Import-Export daz to blender in preferences" 

    By

    Limun Limun September 2022 in Blender Discussion
  • can't find cyclorama files in latest Daz Studio

    richardandtracy said:

    There seems to be a very common theme with people who can't load stuff, so common it's hard to ignore. The common theme seems to be DAZ Central. There are people who succeed with DAZ Central, but large proportion of those who do have problems & ask about it in the forums use DAZ Central.

    It's the whole process that is being presented to new users that's essentially bound to create problems.

    At DAZ site, they are given a link "Download Studio", which doesn't download DAZ Studio, but offers to install DAZ Central instead.
    When the user has installed DAZ Central, downloaded and installed DAZ Studio and the assets that come with it and starts DAZ Studio the first time, the user is presented with a dialog asking for login credentials in a way that one thinks they should be given.
    Having given the login credentials to DS and permission to go online, DAZ Connect within DS starts updating the metadata and 'bugging' the user that the content has not been installed (with DAZ Connect) and makes the user think it has to be installed again, which DAZ Connect does to an other location, taking twice the space on users C-drive (default location)
    As any content installed with DAZ Connect takes priority over the installations made by other methods (DAZ Central/DIM/Manual installation), even when DAZ Connect installed content is corrupt, the user ends up with content that does not work and no way to figure out why...

    There is no warning or notice explaining that logging in to DAZ Studio, is only needed when one chooses to install content with DAZ Connect within DAZ Studio and if one does choose to do that, there is no point in using the other installation methods.

    By

    PerttiA PerttiA September 2022 in Technical Help (nuts n bolts)
  • [Solved] Diffeomorphic environment export not working for specific Scene

    So Ive exported a few Daz environments to Blender and it usually works perfectly fine with some tweaking.

    But I have been trying to export this particular environment (attached) with no success.

    In Daz:

    • Save as Duf
    • Export to Blender with dbz with same name

    In Blender

    • Import Daz
    • Mesh Fitting = dbz (or any other option has same results anyway)

    All i get is an empty collection.

    By

    lilweep lilweep September 2022 in Blender Discussion
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