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Unexpected Clothing Change After Transfer Utility
felis said:
If it isn't the default G9 base character, you must use 'current' in shape and tick 'reverse source shape from target' in options.
Or bake the rotations before doing transfer, and then after transfer adjust to original pose, and rebake the pants.
If there is any best method I don't know.
You are a gentleman and a scholar. Worked like an absolute charm! Thanks a ton!
Saving a Single Frame in a TimelineMelissaGT said:
benniewoodell said:
Just go to the frame you want and save as a pose preset and save current frame (I believe that's the option). If not, save it as an animation and put the frame range as that frame.
There's way more to the scene than that. Lights. Environments. Clothing that has been simulated. Everything has been moved and shuffled throughout the timeline to get to the end which is what I want to keep. I know I can save each piece of clothing out as a morph (pain). And I know I can save a pose preset for each individual object in the scene...but why? There should just be a way to cut all the other frames out like if you go back to frame 0 and save it off.
Gotcha, from the post I thought it was a figure on a specific frame that you wanted to pull the pose to put in another scene or something.
Face Transfer 2Face Transfer 2 rocks...
Saving a Single Frame in a Timelinebenniewoodell said:
Just go to the frame you want and save as a pose preset and save current frame (I believe that's the option). If not, save it as an animation and put the frame range as that frame.
There's way more to the scene than that. Lights. Environments. Clothing that has been simulated. Everything has been moved and shuffled throughout the timeline to get to the end which is what I want to keep. I know I can save each piece of clothing out as a morph (pain). And I know I can save a pose preset for each individual object in the scene...but why? There should just be a way to cut all the other frames out like if you go back to frame 0 and save it off.
Face Transfer 2I am glad to confirm that new Daz Studio beta (4.22.1.54)

still works on my computer with Face Transfer 2.
Autofit ClonesLyrra Madril said:
an autofit clones is a morph saved a special way. it ends up in the data folder of the figure it is converting TO.
So if I have say a v4 to g8f autofit clone it will be in the G8f data folder probably named something like 'Vicrtoria 4' and with special settings so DS knows its a clone and not another type of morph
So you can have however many clones you like FOR any figure TO any figure as long as the file names dont conflict on the figure they convert two. so you could have Victoria4clone and victo4ia4dressclone on g8f and be fine.
Clone morphs are that thing that gives you the list when you apply clothing to the figure and it satys ' what figure was this made for' Add autofit clones, see more options in your list.
LM
Thank you!
Modular ItemsNot correct... You misunderstood the way, it's not making Part B as a morph of Part A by importing or vice versa ! If so, of course the polycount / vertices won't match... It is the way of making a morph on Part A or Part B itself separately and use a property on each of them to control one another !
I've already done it in the above example, it's the very standard way of using morph and ERC controlling to make the effect in place. Trust me, I almost work on these stuff everyday for my clients.... You'll make it as long as you do it right.
Good luck ~
Face Transfer and Surfaces - how to restore surfaceskatherine_4a0d2c0d5e said:
Woops!. I see on closer examination. The FaceTransfer photo was added painted detail. It was not actually sculpting the figure.
It does "sculpt" the face (applies morphs) but you're correct, some of the detail you see is also "painted textures". You can replace "all but the face textures" with the figure's original, but you'll v likely get a colour mismatch with those and the FT face-texture..
When I use FT, I've a large collection of Morphs that I apply after the transfer, which help make the transfer "look better" and get closer to the face transferred in. Those morphs (tweaks to "settings") seem to be "made available" via various products.Products like:
https://www.daz3d.com/face-transfer-shapes-for-genesis-8
https://www.daz3d.com/face-morph-kit-for-genesis-8-female
https://www.daz3d.com/genesis-8-female-head-morphs
https://www.daz3d.com/aging-morphs-for-genesis-8-female-s
https://www.daz3d.com/aging-face-details-hd-for-genesis-3-and-8-bundle
https://www.daz3d.com/mesh-grabber-morph-editor-win <-- Is also vv helpful "creating" morphs (and editing those applied)
Autofit Clonesan autofit clones is a morph saved a special way. it ends up in the data folder of the figure it is converting TO.
So if I have say a v4 to g8f autofit clone it will be in the G8f data folder probably named something like 'Vicrtoria 4' and with special settings so DS knows its a clone and not another type of morph
So you can have however many clones you like FOR any figure TO any figure as long as the file names dont conflict on the figure they convert two. so you could have Victoria4clone and victo4ia4dressclone on g8f and be fine.
Clone morphs are that thing that gives you the list when you apply clothing to the figure and it satys ' what figure was this made for' Add autofit clones, see more options in your list.
LM
Modular ItemsMaking Part B a morph of Part A will simply not work because of geometry changes. And no, it physically would not be possible to keep the same vertex count or even order across all parts. I already tried once (IE, a guard that can have either a square, rectangular, or circular cross section). Even maintaining the same vertex count just made a colossal mess, and trying to apply other morphs on top of the section changes (IE changing how much the guard tapers to its end) just ended up breaking the mesh.
Jennie 9 HDThere's appears to be a good amount of detail in her normal/bump maps zoomed in, but she looks very uniform from a distance. Seems to be a recurring thing with G9 colour maps, but it feels like they've been particularly weak in that area recently. I just can't see myself buying her. Certainly not the pro bundle, even at $50 with the banner.
There's a hair in there I like the first glance of and that's it really. Looks a bit Anniston.
The dress appears well done but is a bit hyper-girly and hyper-sexualised for my tastes. Not an aesthetic I like at all.
The additional shapes aren't anything special at all. Previous alt shapes were generational and some of them had quite a bit of sub-D work put into them, which I liked as they brought options, fidelity and character to figures, but I'm struggling to see how these ones differ from what's in the starter packs or other morph packs. They look a bit base resolution to me - starting points not render points. But apparently they've HD versions *shrug*. And $28? Daz is having a laugh.
Face Transfer and Surfaces - how to restore surfacesOne more note. If the full material map is applied for the skin after Face Transfer, it reshaped the figure's face.
Face Transfer and Surfaces - how to restore surfacesI altered my figure's face with Face Transfer and it did a great job. BUT the surfaces were also transferred from the photo to the figure.
How can I restore the skin color maps?
Thanks for Any hints on this topic.
Jennie 9 HDI like the character and stuff in the bundle, but was annoyed seeing the three alternate shapes as three separate bundle items as that does seem like filler to me, or just selling each morph individually made me roll my eyes, but then I saw the price of the bundle in my cart and said no thank you there.
Face Transfer and Genesis 9Daz Studio gives you demo versions of Face Transfer (Genessi 8) and Face Transfer 2, both good for three saves. You have now used the three demo saves for Face Transfer 2, so you get just the temporary, watermarked maps.
Face Transfer and Genesis 9Is there a limit to the number of times you can use Face Transfer with Genesis 9. I mean I know there is a Face Transfer2 now, but I don;t have the money for it this month. As far as I know I am not doing anything wrong, but now when I try to do Face Transfer with Genesis 9 the image i'm scanning turns black and white on the save option although it does make a model in the active window. However it wont let me save the image I'm scanning to make the changes permanent
Diomede's Notepad, Sketchpad, and Chilling PadDartanbeck said:
All awesome options.
...and for simply fixing pokethrough, I either use Mesh Grabber and make a morph for just that session, or I use the trusty Geometry Editior to select and hide the protruding polygons on the figure itself - whichever makes the most sense at the time.
Of course, I'm also a huge fan of Fit Control products, so I'll use that too.
When I auto-fit boots to Rosie, and the fit puts the feet outside the shoe and above it, but I can still get a decent pose, I select a portion of the shins and all of the feet and toenails using the marquee selection in the Geometry Editor, and create a new surface, which I make transparent - and then just save that version of her as a separate scene file within the Base Scene I use for her. Rocks!
Yes, I use a variety of tools for occasional poke through. There are a lot of options to address the one-offs resulting in a specific scene. Great to have so many options. Sometimes, I even still use the magnet deformers.
Diomede's Notepad, Sketchpad, and Chilling PadWendyLuvsCatz said:
I personally don't bother with the bridge to the slums when I can just export an obj for editing in Carrara's vertex room and use morphloader, hell sometimes I even use Zbrush
Yes, I will probably ignore the bridges in the end. Still early in my 2024 tutorial deep dive, but my initial reactions to the tutorials leans toward using the manual file transfers between programs, and to use Blender a lot more, including its sculpting tools for adjustment morphs. Like you Wendy, I am fine with using the morph loader manually. I am also testing the workflow for a few other software options like ZBrush and Marvelous Designer. ZBrush is awesome, very awesome!, but it is hard to justify the expense given my current amount of usage. Marvelous Designer is also awesome. Similarly, it may be too expensive for how much I would use it. But there is not a good substitute for what MD does, like Blender's sculpt tools substituting for ZBrush.
Daz to C4D Morphs wont loadSo I've manually adjusted this corset top with ZBrush and imported into Daz3d, which turned into a morph slider. But upon sending the files from Daz to C4D, the morphs wouldn't work. I've ticked 'export morphs' on too.
Modular ItemsYes, it'll be a bit cumbersome with a single rigged figure for such a modular case... it's one of the reasons that very very less PA chose to make a figure-based modular weapon other than multiple weapon Props.. That's why I always say "technically" it can be done but practically it'll really depend...
If you choose no-go for rigging as a single figure, the method is still the same. You scale down one of the "Designs" to tiny enough, import back as a morph and link it to a controller via ERC on another "Design", and vice versa.
Or, the simplest way : you just create a couple Bool properties and use "Visible in Viewport" to control Visible / Invisible from one another, just like a Conditional Graft...








