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Daz 3D Forums > Search
  • Unable to apply hair assets after transferring files

    I just can't find an answer to this. Using Daz 4.22 I purchased Suri Hair G9. It works fine on one machine but I can't get it to run on another machine. I've transferred the entire SWAM folder from Local Disk (C:) > Users > Public Documents > My DAZ 3D Library > People > Genisis 9 > Hair > SWAM > Suri Hair Genisis9. The folder consists of an Iray folder and Presets: both containing .duf, tip.duf, tip png, .jpg etc. The other three files: Suri Hair G9.duf, Suri Hair G9.duf.png, and Suri Preset Style short front.tip.png. No other files. 
    I then transfer the SWAM file to the other machine. The assets appear where they should be but when I try to apply them I get missing file error messages as shown in the provided images below. I must be missing something here but I have no idea what. Please help. Thanks


    (Link removed by mod. Please review this thread and repost https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity)

    By

    dennis.j.maier dennis.j.maier March 2024 in New Users
  • Getting on the 9 train, or not

    Silent Winter said:

    kyoto kid said:

    ...this will let you move G3 morphs to G8, and it's even on sale right now. 

    https://www.daz3d.com/xtransfer--genesis-3-to-genesis-8-converter

    it even works with morph kits. and Genisis X Utilities 

    Also check Genesis X which as well as the add-ons will  let you transfer morphs from Gen4 and G1/G2 to G3  Morphs and shapes transferred to G3 are also transferable to G8 with the above.   

    https://www.daz3d.com/genesis-generation-x2

    https://www.daz3d.com/genx2-addon-for-genesis-2

    https://www.daz3d.com/genx2-addon-for-genesis-3 (this will lt you  transfer Genesis 2 morphs and shapes to Genesis 3.

    All are also on sale.

    Yes - except it won't transfer HD morphs - so depending on the character, results may vary. 

    I noticed. Nothing to do for it. Still, it's increasing my possibilities, and I'm pleased with the results.

    By

    Torquinox Torquinox March 2024 in The Commons
  • Getting on the 9 train, or not

    kyoto kid said:

    Torquinox said:

    I'm increasingly moving to G8 with a fair amount of G3 and still some G2. I have no mechanism for moving hd morphs across generations. That's a limitation and some of .the earlier work is still great! I'll probably do something with G9 some day. It's just, today is not that day.

    ...this will let you move G3 morphs to G8, and it's even on sale right now. 

    https://www.daz3d.com/xtransfer--genesis-3-to-genesis-8-converter

    it even works with morph kits. and Genisis X Utilities 

    Also check Genesis X which as well as the add-ons will  let you transfer morphs from Gen4 and G1/G2 to G3  Morphs and shapes transferred to G3 are also transferable to G8 with the above.   

    https://www.daz3d.com/genesis-generation-x2

    https://www.daz3d.com/genx2-addon-for-genesis-2

    https://www.daz3d.com/genx2-addon-for-genesis-3 (this will lt you  transfer Genesis 2 morphs and shapes to Genesis 3.

    All are also on sale.

    Thanks my friend. I already bought and have been using all of them! Very cool! I'm even moving my favorite V4s up the ladder. laugh

    By

    Torquinox Torquinox March 2024 in The Commons
  • currently used

    From what I understand, the "Currently Used" only shows dials that are at non-default value - rather than non-zero value. So it seems that your naughty morph has a non-zero default which you can fix by loading either the base or dev version of the figure, setting the morph to zero, memorising the figure and then saving modified assets. This last stage should show a dialog box showing that the morph you adjusted will be amended.

    By

    SofaCitizen SofaCitizen March 2024 in Daz Studio Discussion
  • currently used

    I am having a frequent problem: I load a figure from my library, and it obviously has some morph activated that I didn't want, but when I click on "currently used" the offending morph does not show up.  I have to go line by line through all the parameters to find the morph that, although it is set at much more than zero, does not appear under "Currently used."  

    Is there some way to get Daz Studio to actually show you which morphs are active in a figure?

    By

    tomasball tomasball March 2024 in Daz Studio Discussion
  • 4in1 Sporty Ponytails for Genesis 9 large anomaly on forehead

    As others have said, this isn't a fault with the hair. Every hair product has the potential to do this and there are a couple of ways to fix it:

    OOT usually hides the scale parameter but you can expose it by turning on hidden parameters. Scale the base to 100.5% and the problem should go away.  For hairs with separate elements like tails, though, this scaling might cause problems but it's usually fine for single object hairs. You can also set Instancing Optimization in Render Settings to 'speed' and that will often cure it too, however I don't think either of these methods is really the way to do it.

    For your particular hair, the highlighted morph in the image is the thing you want to change. A 2 to 3% change usually cures it. Do have a look through the parameters of your hairs. OOT in particular includes a lot of morphs which can completely transform the hair enabling you to use it on multiple characters without it looking remotely the same.

     

    By

    TimberWolf TimberWolf March 2024 in Technical Help (nuts n bolts)
  • 4in1 Sporty Ponytails for Genesis 9 large anomaly on forehead

    With the head cap selected, try to check if there isn't a morph to adjust the size of the cap

    By

    felis felis March 2024 in Technical Help (nuts n bolts)
  • Getting on the 9 train, or not

    kyoto kid said:

    Torquinox said:

    I'm increasingly moving to G8 with a fair amount of G3 and still some G2. I have no mechanism for moving hd morphs across generations. That's a limitation and some of .the earlier work is still great! I'll probably do something with G9 some day. It's just, today is not that day.

    ...this will let you move G3 morphs to G8, and it's even on sale right now. 

    https://www.daz3d.com/xtransfer--genesis-3-to-genesis-8-converter

    it even works with morph kits. and Genisis X Utilities 

    Also check Genesis X which as well as the add-ons will  let you transfer morphs from Gen4 and G1/G2 to G3  Morphs and shapes transferred to G3 are also transferable to G8 with the above.   

    https://www.daz3d.com/genesis-generation-x2

    https://www.daz3d.com/genx2-addon-for-genesis-2

    https://www.daz3d.com/genx2-addon-for-genesis-3 (this will lt you  transfer Genesis 2 morphs and shapes to Genesis 3.

    All are also on sale.

    Yes - except it won't transfer HD morphs - so depending on the character, results may vary. 

    By

    Silent Winter Silent Winter March 2024 in The Commons
  • Getting on the 9 train, or not
    richardandtracy said:

    Wonderland said:

    I'm finding I'm spending way too much time trying to morph G9 to look more like G3 and it's dawning on me, why don't I just use G3? I like the body proportions and faces so much better. Even the bends are better IMO. I like G8 too but I have so much content, she takes like 45 minutes to load. I was thinking of converting some G3 or G8 characters to G9, but why? The make-up system is awful and I can't tweak iris colors or lip gloss easily. After all this time, I still find no advantage to G9. At least these sales are great for scooping up older content at great prices.

    Agree totally. I must admit I rarely bother differentiating between G3 & G8. Most clothing and hair is swappable (shoes less so, but that's the only biggish problem), poses can be cross applied and corrected with ease.  Virtually all textures and skins can be used on both. The only exclusively G3 texture thingy I've come across is Wet & Tanned Skins for G3, and I have an idea how to spoof G8 as G3 for long enough to get it to work - have yet to try it, but the idea is there. The product was definitely the right price, and if all else fails, getting the material right on G3 & saving a temporary material setting isn't a great hardship.

    Regards,

    Richard

    I'm lucky to have Texture Converter 2 that makes it easy to convert V4 textures to G3 UVs. Unfortunately it is no longer available. So, I can even use V4 textures easily with G3 and even mix them with native G3 textures. Helps a lot.

    By

    Singular3D Singular3D March 2024 in The Commons
  • John 9!

    I like the character's modeling, he's definately not the usual character here at DAZ, and while the crown of thorns and such really did happen, it still always makes me cringe, in a real way, even though I've seen, in Catholic churches and areas, countless carvings and paintings of Jesus in just such a crucifix.  

    I'll buy him, and hope for a Mother Mary, Joseph, and a smattering of others from that area too, even if as just morph shapes with different skin shader presets from existing products.

    By

    nonesuch00 nonesuch00 March 2024 in The Commons
  • Getting on the 9 train, or not

    Torquinox said:

    I'm increasingly moving to G8 with a fair amount of G3 and still some G2. I have no mechanism for moving hd morphs across generations. That's a limitation and some of .the earlier work is still great! I'll probably do something with G9 some day. It's just, today is not that day.

    ...this will let you move G3 morphs to G8, and it's even on sale right now. 

    https://www.daz3d.com/xtransfer--genesis-3-to-genesis-8-converter

    it even works with morph kits. and Genisis X Utilities 

    Also check Genesis X which as well as the add-ons will  let you transfer morphs from Gen4 and G1/G2 to G3  Morphs and shapes transferred to G3 are also transferable to G8 with the above.   

    https://www.daz3d.com/genesis-generation-x2

    https://www.daz3d.com/genx2-addon-for-genesis-2

    https://www.daz3d.com/genx2-addon-for-genesis-3 (this will lt you  transfer Genesis 2 morphs and shapes to Genesis 3.

    All are also on sale.

    By

    kyoto kid kyoto kid March 2024 in The Commons
  • IRAY Stops working

    PerttiA said:

    Keiku said:

    PerttiA said:

    Three lines stand out from your log;
    E:/3D Artwork/!Daz Library/data/DAZ 3D/Genesis 8/Female/Morphs/guhzcoituz/New Black Cat/BC Head.dsf (1,1): Syntax error - expected '{' or '['
    \src\sdksource\fileinput\dzassetdaz.cpp(7934): Circular ERC!: P3D Amused with ERC ERC [DeltaAdd] > Katie : P3D Amused
    \src\sdksource\fileinput\dzassetdaz.cpp(7947): Unsupported formula: /data/Daz%203D/Genesis%208/Female%208_1/Morphs/P3Design/Every%20Day%20Emotions/P3D%20Amused.dsf

    I noticed things like that. I don't understand why the first line matters as that shouldn't even be used in the file. 

    It doesn't matter, what is used in the scene, all the morphs you have installed for the base figure (Genesis 8 and 8.1 female) are read when a figure based on those is opened in DS, the dials for them are created and all the interdepencies created.
    The "BC Head.dsf" is corrupted and/or incomplete and you need to download and reinstall a working version or remove the morph.
    Circular ERC and Unsupported Formula in "P3D Amused" sound serious enough to uninstall.

    Well, both of those items are fixed. Still having IRAY stop. It's so very strange.

    By

    Keiku Keiku March 2024 in Technical Help (nuts n bolts)
  • IRAY Stops working

    Keiku said:

    PerttiA said:

    Three lines stand out from your log;
    E:/3D Artwork/!Daz Library/data/DAZ 3D/Genesis 8/Female/Morphs/guhzcoituz/New Black Cat/BC Head.dsf (1,1): Syntax error - expected '{' or '['
    \src\sdksource\fileinput\dzassetdaz.cpp(7934): Circular ERC!: P3D Amused with ERC ERC [DeltaAdd] > Katie : P3D Amused
    \src\sdksource\fileinput\dzassetdaz.cpp(7947): Unsupported formula: /data/Daz%203D/Genesis%208/Female%208_1/Morphs/P3Design/Every%20Day%20Emotions/P3D%20Amused.dsf

    I noticed things like that. I don't understand why the first line matters as that shouldn't even be used in the file. 

    It doesn't matter, what is used in the scene, all the morphs you have installed for the base figure (Genesis 8 and 8.1 female) are read when a figure based on those is opened in DS, the dials for them are created and all the interdepencies created.
    The "BC Head.dsf" is corrupted and/or incomplete and you need to download and reinstall a working version or remove the morph.
    Circular ERC and Unsupported Formula in "P3D Amused" sound serious enough to uninstall.

    By

    PerttiA PerttiA March 2024 in Technical Help (nuts n bolts)
  • Help with Clothing
    crosswind said:

    Content creators have no way to make and fix FBM / PBM on the wearables for the character's shape that users customize... If you do need that shape, you have to always fix the distortion yourself.

    If the geometry in the area of cleavage / under breasts are badly distorted, a better way is always to export the wearable to external modeling software for fixing and import back OBJ to update the generated FBM / PBM on the wearables, or make a corrective morph.

    What software will I be able to do this? I'm interested since, it doesn't look right.

    By

    UnKnownGamer UnKnownGamer March 2024 in New Users
  • Help with Clothing
    Richard Haseltine said:

    It needs a custom morph - and ideally it probably needs remapping and retexturing. Currently the morphs in the figure are being projected into the clothing, moving the vertices of the clothing so that they stay in the same position relative to the nearby vertices of the base figure as they had before the morph was applied. The surfaces of the breast have been moved out, but the sternum has not moved - as a result some parts of the clothing have stretched out relative to others. Extreme shapes will always be a problem for any kind of auto-generated morph. You could try aplying a Smoothing Modifier (Edit>Figure>Geometry) to the clothes and then set the Smoothing Type to Generic in the hope of reducing the pinching effect, or you could try applying a dForce modifier and runing a timeline Simulation from the base shape to your shape, but really you need to export the model as OBJ and then use a modelling tool to pull the surface into a more sensible configuration, then load that a new morph (Edit>Figure>Morph Loader Pro - ideally one for each of the morphs used to achieve that shape, being careful to make the morph name and OBJ name match so that the morphs are auto-aplied as needed).

    I will have to try this out as soon as I get home

    By

    UnKnownGamer UnKnownGamer March 2024 in New Users
  • Converting dforce clothing to "nomal"

    If it is already rigged then what would you want changed? If not, use Edit>Figure>Transfer Utility - but something that is dForce only may well work poorly as purely rigged clothing,unless you pre-simulate to generate lots of draping morphs.

    By

    Richard Haseltine Richard Haseltine March 2024 in Daz Studio Discussion
  • Why are G8 nails messed up?

    There was a time when that was decent advise, and while it still works it can do more damage than good.

    A couple of years back changes were made to DS, now every time you load a figure into DS a new system is forced onto that figure, which flags the figure as having been modified.

    As a result if you use "zero figure" then you will zero out settings in the figure that should never be zeroed, and then save those zeroed settings into the figures DSF file when you use "save modified assets", basically breaking the figure.

    Not as big a deal with G1 to G8.1, but with G9 you can leave yourself with a totally ****** figure.

    If you have to use this method then use "Zero Figure Shape" instead, as that will just zero morph sliders, and wont touch any of the important settings in the figure.

    The figure's main DSF file will still be overwritten, but at least you wont have bricked it by zeroing the figure's settings.

    By

    Bejaymac Bejaymac March 2024 in Technical Help (nuts n bolts)
  • LipSync on Daz 4.21?

    Are the morph included in genesis 3 or they are part of the plugin?

    Sorry for all the questions, I'm just trying to find it out if for my purpose before buying it

    By

    Kyan001 Kyan001 March 2024 in Technical Help (nuts n bolts)
  • How to convert G2F poses to G8F without messing everything up

    Well, if you can't get that to work, I have done a very simple pose transfer script, that takes a pose applied to a G2F figure and applies it to a G8F/G8.1F figure, here: https://www.renderosity.com/freestuff/items/89255/g2f-pose-transfer-to-g8f. It's a bit less convenient to use as you need G2 to be in the scene with the pose, but it's OK for one pose at a time.

    Regards,

    Richard.

    By

    richardandtracy richardandtracy March 2024 in The Commons
  • Are G2 items still selling?

    Drogo Nazhur said:

    Faeryl Womyn said:

    I still use G2 and buy for G2 if there's a really good sale. I'm kinda in the process of learning to fit stuff from different generations onto other generations.

    I tried that but it never seemed to work right for me :( 

    It's actually a lot easier then you think. Morph Loader Pro allows you to export the item to a chosen program to fit the model you want and import it back to Daz as a morph preset.  I recently bought the Mesh Grabber bundle and going to give that a try, thereby reducing the number of steps to make things fit. It's remembering to export and import and save as a new morph present I keep forgetting and get stuck having to refit the item...lol

    By

    Faeryl Womyn Faeryl Womyn March 2024 in The Commons
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