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Daz 3D Forums > Search
  • Proper way to do general weight map?

    Lyoness said:

    After weightmapping, where everything is smoothed as best as you can for that joint, next we make JCMs or CBSs....
    You go into blender or zbrush and create and morph for the bend.
    There are lots of lovely tutorials on rigging (youtube) and you are starting off great.  Take it to the next level and make the movement morphs for your outfit.

     

    crosswind said:

    Firstly, you should've smoothed the Weight Map on Left Thigh Bend rather than Pelvis.... I don't know what modeling / sculpting software you use... but you don't have to tweak weight map in that way which is too cumbersome.

    As a routine Blender user, I'd like to share my workflow with a pretty quick and good fix for such a case.  It took less than 10 minutes to complete rigging and fixing pJCMs on both Left / Right Thigh with Side-Side. If you have interest, pls just let me know.

    Thanks for the answer guys, I didnt use any external softwares, I just exported the mesh and imported it back to daz. Iam not an avid users who could make JCMs likes you guys, I was just wondering why is HM mesh looks so good even without JCM? His meshes are so clean even with just basic weight-mapping? Its driving me crazy, I just want to know!
     

    By

    icemage1993 icemage1993 March 2024 in Daz Studio Discussion
  • G8F default shape has changed and I don't know how to reset it

    I have no idea how to explain it, but I noticed that some of the figures I had made with Daz in the past looked off, and upon inspection I've found that somehow the default shape of the default G8F figure has somehow changed. Fortunately I had a base figure saved in Diffeomorphic and when I imported that to Blender I noticed it looked visibly different from how it now looks in Daz (note the lips).

    The only value that's not at zero when I load a new figure is FHMMillawa8 but adjusting it makes absolutely no change whatsoever. I've tried reinstalling the G8F starter essentials a dozen times but it doesn't fix anything. I don't know what's going on - I'm not getting any duplicate formula errors, restoring the figure doesn't fix it, checking "Show Hidden Properties" doesn't show anything extra in "Parameters" OR "Shaping", I don't know what the heck the "developer version" of Daz is or how to open the base morph asset, and nothing else I've installed seems to be causing any problems.

    Am I going insane? What happened? Why are all my models now messed up? How do I fix the G8F base?????

    By

    SueTyurd SueTyurd March 2024 in The Commons
  • Question about Science Fiction Head Shapes for Genesis 9

    Wonderland said:

    Do theScience Fiction Head Shapes for Genesis 9 come with shaping dials that can be mixed and used in various increments?

    Presumably, yes.

    And if so, wouldn't these original combined shapes not have the editorial license?

    They would still have the licence, as simply dialling shapes does not constitute fully original work - it's still derivative of shapes with said licence.

    While fair use complicates this somewhat, you should generally work on the principle that if you use an asset at all, that asset will retain its original licence no matter how heavily you modify it.

    And how come the Katee Sakhoff morph doesn't have an editorial license?

     While personal likenesses are protected to some extent, they're not an intellectual creation in the same way as an alien someone has designed for a sci-fi franchise.

    By

    Matt_Castle Matt_Castle March 2024 in The Commons
  • Question about Science Fiction Head Shapes for Genesis 9

    Do the Science Fiction Head Shapes for Genesis 9 come with shaping dials that can be mixed and used in various increments? And if so, wouldn't these original combined shapes not have the editorial license? And how come the Katee Sakhoff morph doesn't have an editorial license? 

    By

    Wonderland Wonderland March 2024 in The Commons
  • Created G9 Character Different on Re-Creation

    Richard Haseltine said:

    Are these just morphs applied, or custom morphs created in a modeller, or morphs exported as OBJ and loaded as new, combined morphs (in wichc ase yes, sequence could matter - and it isn't the only issue with this approach).

    These are just applied morphs, not custom morphs from a modeller or imported morph OBJ files. 

    Is there somewhere else I should look for morph differences besides Currently Used in Parameters and Shaping?

    By

    Fabler Fabler March 2024 in Technical Help (nuts n bolts)
  • MimicMolly's Renders & WIPs

    Yes, it let me post! Good. XD

    Back on the 5th, ManFriday's Figure Converter for Genesis 9 was in the Fast Grab, so I bought it since I've heard it was one of the better converters. Just finished converting a couple today, but I want to see if I can convert more characters during Spring Break. It works well for G8M and G8F, just need to rig the results. I have no idea what happened to Elijah 7 though. His face and body are good...but those arms. But I'll see if I can try to salvage him, maybe he needs to be in the A-pose? (I also want to redo SquarePeg3D's Desert Champion character. I want to give her wider shoulders.) A thing I have found is that I must rename G3 and G8 figure in the scene, so that name can be the morph name. Because when I did Elijah 7 (first one) it called him "Genesis 3 Male Converted to G9."

    By

    MimicMolly MimicMolly March 2024 in Art Studio
  • Face Transfer 2 Missing [SOLVED, Menus Merged into one]

    Richard Haseltine said:

    They never have had separate panes, so I don't knoww hat you were seeing.

    The day Face Transfer 2 came out a completely seperate window pane was in my Daz Studio called "Face Transfer 2"

    The day I reinstalled Daz Studio, it was also there.

    Studio has had a version update since then so I don't know if I reinstalled it now if it would still be there or not if the menus were merged, but it was certainly there.  Two seperate window panes one above the other, Face Transfer and right below it Face Transfer 2.

    I may end up having to reinstall again soon to get rid of some custom junk, I'll try to remember to take a screenshot if it's still there. :)

    By

    suffo85 suffo85 March 2024 in Technical Help (nuts n bolts)
  • How to change properties on custom morphs.

    The changes would remain if you saved a scene (or a Character preset and used that to load a new figure, rather than modify a figure already in the scene). You can save individual morph assets (modifier assets in the new beta, though they are functionally the same) though I do dislike the inability to be selective in Save Modified Assets.

    By

    Richard Haseltine Richard Haseltine March 2024 in Technical Help (nuts n bolts)
  • Daz Studio 4.22[.0.x] Pro, General Release!

    So far I've made it to the Face Transfer plugins on my list, testing that batch right now.  So far I haven't run into the issue.

    By

    dragotx dragotx March 2024 in Daz Studio Discussion
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICI

    Crios said:

    Alla DAZ i PA stanno diventando un pò pigri (con le dovute eccezzioni). Ho comprato questo:

    https://www.daz3d.com/the-hammerhead-x7a-explorer-starship

    Molto bello, l'astronave, gli interni, props per il carico e un mezzo terrestre. PErò, sono tutti props, non c'è nulla di riggato. Ne i motori laterali dell'astronave, che sono 2 prop e ll tutto si carica tramite una subset scene; ne le porte degli interni, tutti morph; ne altro. Non c'è un solo ossicino in tutta la struttura. COme dicevo molto bello, bellissimo, ma almeno le ruote che giravano, le potevano fare.... E non costa neanche poco, io l'ho preso con il codice a 5.99 della march madness.

     

    Però in descrizione, è specificato cosa vai a compare :) 

    By

    Muscleman Muscleman March 2024 in The Commons
  • Proper way to do general weight map?

    After weightmapping, where everything is smoothed as best as you can for that joint, next we make JCMs or CBSs....
    You go into blender or zbrush and create and morph for the bend.
    There are lots of lovely tutorials on rigging (youtube) and you are starting off great.  Take it to the next level and make the movement morphs for your outfit.

    By

    Lyoness Lyoness March 2024 in Daz Studio Discussion
  • Face Transfer 2 Missing [SOLVED, Menus Merged into one]

    Oh god.  Haha.  Man I've been searching for days on this too.  That's so weird, I had two tabs when Face Transfer 2 came out.  One for Face Transfer, and another for Face Transfer 2.  I never saw anything in the changelogs to indicate they merged the menus. 

    *puts dunce cap on*

    Thank you!

    By

    suffo85 suffo85 March 2024 in Technical Help (nuts n bolts)
  • Face Transfer 2 Missing [SOLVED, Menus Merged into one]

    Actually there's no separate plugin pane for "Face Transfer 2"... only one merged "Face Transfer" pane for both version 1 and 2  (you got it...).

    So, just open it and check if there's such a description highlighted in the attached SS... BTW, you have to register both of versions with serial numbers If you need Face Transfer for both G8/G9... FT2 is only for Genesis 9.

     

    By

    crosswind crosswind March 2024 in Technical Help (nuts n bolts)
  • Face Transfer 2 Missing [SOLVED, Menus Merged into one]

    I really hate to keep bothering you guys.  I've searched quite a bit to try to find an answer for this one, and submitted my first ever trouble ticket to Daz about it last week and still have not gotten a reply with how to go about troubleshooting this.

    The only reference I'm able to find when searching, and it comes up repeatedly, is this thread here.

    Unfortunately the solution there was to Update and Merge Menus, and I've tried doing that, only it doesn't solve the missing window pane. I hope this is just something really stupid and I'm overlooking something.. but Face Transfer 1 and 2 both have different window panes, and when 2 came out it settled itself right onto one of my side bars.  At the time I wasn't using it, so I simply took it off the side bar, the same way I took 1 off (right-click, delete).  I've done that with lots of different panes, it's never deleted the option to return the pane lol.  I also bought and registered Face Transfer 2, so.. it really should be there.. lol. :)

    I've taken a few screenshots to show it's missing but the files for it are still there.  Also showing the plugin manager showing it's installed and loaded.

    I don't know if this is related or not, but I was having the exact same issue with Fisio Physics and Fisio SB.  I'm not certain if one plugin can cause issues with another one in Daz, I haven't gotten far enough into all this to start checking out the API, but I didn't notice Face Transfer 2 had disappeared until I had gone looking for Fisio.  I can confirm it was there before Fisio, but not afterwards.  The only thing I could do to get Fisio to show back up in the window pane after it went missing was to re-install it.  At the time Fisio went missing, I had not registered the product and that may have caused its disappearing act. 

    Or, Fisio and Face Transfer 2's missing window panes could be completely unrelated and just coincidence.

    Also not sure if this matters or not, but I have not used Face Transfer 2 (or 1) yet.  I had gone looking for it last week because I was going to test it out (and try to make a Genesis 9 out of a friend I know lol).

    Anyway, any help or troubleshooting tips would be greatly appreciated.

    EDIT:  Some additional info:  This is effecting both my laptop and my desktop, the pane is missing from both.  My laptop uses nVidia's game ready drivers, 546.33 - my desktop uses the nVidia's studio drivers, 551.23.  This also effects both the Public channels and Public Beta channels of Daz Studio.

    By

    suffo85 suffo85 March 2024 in Technical Help (nuts n bolts)
  • A Thread for Items with the "Editorial License"

    For my own (additional) 2 cents:

    I use Daz as a Hobby (a Expensive hobby, considering all I've spent on it and Poser over the years).  That being said, throughout my life I've spend a disproportional amount on whatever happened to be my hobby at the time (Comics, Paperback Sci-Fi/Fantasy novels, TTRPGs, etc. ......yes, I'm a HUGE geek ^_^)

    I would never try to charge someone to view my images, mainly because I simply don't think I'm good enough to do so (although I'm pleased that some have asked that over the years as well ^_^), but also because this is a Hobby, and I don't want it to become another Job I have to worry about getting right or loose my income from it.

    Back to the topic of these "Fan Art Addons": I would probably have a better time accepting it if they simply offered the base, 'generic' items at maybe a little higher price, then gave us the 'Fan Art Addon' for free if you purchased it.  That way they aren't truly making money off of a copyrighted franchise.

    I even know one content producer here who made some 'Generic Alien/Fantasy Race' body morphs for Genesis 3/8.  At his own site, however, he offered for free various Head/Face morphs that turned those generic bodies into the races from the "Mass Effect" series of games (and I saw the head morphs first, which led me to here to get the bodies).  As I recall, in the 'generic set', he also included some 'Forehead/Nose ridges', and 'Elf Earl' that were clearly Klingons/Bajorans/Vulcans.

    This is only the second 'Ferengi' morph I've seen (the other was for Victoria 4, and even it was a 'For Pay' morph).  Maybe because they aren't 'conventionally attractive', not many of the Freebie content creators have made such a  morph? ^_^

    By

    AbrahamRockwell AbrahamRockwell March 2024 in The Commons
  • [Solved, Kinda] Eyelashes and Tears Won't Follow Morph on G8.1F

    I figured it out! Both issues, actually! Well, sorta. 

    crosswind said:

    If you ever installed multiple copies of Starter Essentials, e.g. with both DIM and Daz Connect, you have to remove those two sub-folders from each location of G8.1 Morph folders...

    When I started using Daz, I had no idea what I was doing. As I got more familiar with it, I started installing everything manually, as I wasn't really happy with the way Daz Connect and the DIM did it. This is what caused my problem. It turns out I had a total of 4 different folders with these dummy files in them. Had to run a harddrive search to find them all, but now that I have, all my G8F expressions are working on G8.1F! 

     

    Matt_Castle said:

    I'm not sure exactly what's causing the hiccup with your earlier attempts to import these as morphs, but hopefully being able to get the G8 controls working again should make that issue redundant by reactivating all of these expression packs in their original form.

    crosswind said:

    As for the morph issue itself, you have to fix the eyelashes with some modeling / sculpting software e.g. Blender, even with Mesh Grabber, then update the auto-followed hidden Property on Genesis 8.1 Female Eyelashes. However, such an issue rarely happens on a Base figure... check the hidden property on Eyelashes first...

    I'm still not sure exactly what the cause of the problem is here, but I did find that the eyelashes and tears do have a hidden property slider with the same name as the expression/morph I loaded, but the slider doesn't move when I apply said expression/morph. If I hadn't figured out how to reactivate the G8 controls (with help, of course), I could go into the tears and lashes and apply these hidden sliders with the same values as the expression/morph I was trying to use. Would have been a nightmare, but at least it was a possible work around. Thankfully, though, none of that matters now!

    Anyway, thank you to both Matt_Castle and crosswind for the assistance here! 

    By

    Lucky13guy Lucky13guy March 2024 in The Commons
  • Daz Studio BETA - version 4.23.0.4! (*UPDATED*)
    Richard Haseltine said:

    Essentially the change is a name-change (I believe the actual classes in the source code did get restructured, so that the one for morph saving is now derived from a new one for modifier saving, but that was still just renaming in effect - the actual code wasn't changed).

    That makes my missing data path even more mysterious.

    By

    barbult barbult March 2024 in Daz Studio Discussion
  • Daz Studio BETA - version 4.23.0.4! (*UPDATED*)

    Essentially the change is a name-change (I believe the actual classes in the source code did get restructured, so that the one for morph saving is now derived from a new one for modifier saving, but that was still just renaming in effect - the actual code wasn't changed).

    By

    Richard Haseltine Richard Haseltine March 2024 in Daz Studio Discussion
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICI

    Crios said:

    Alla DAZ i PA stanno diventando un pò pigri (con le dovute eccezzioni). Ho comprato questo:

    https://www.daz3d.com/the-hammerhead-x7a-explorer-starship

    Molto bello, l'astronave, gli interni, props per il carico e un mezzo terrestre. PErò, sono tutti props, non c'è nulla di riggato. Ne i motori laterali dell'astronave, che sono 2 prop e ll tutto si carica tramite una subset scene; ne le porte degli interni, tutti morph; ne altro. Non c'è un solo ossicino in tutta la struttura. COme dicevo molto bello, bellissimo, ma almeno le ruote che giravano, le potevano fare.... E non costa neanche poco, io l'ho preso con il codice a 5.99 della march madness.

    Il problema è che pochissima spinta a realizzare qualcosa adatto alle animazioni e di conseguenza di riggare i prodotti. E c'è anche pochissima considerazione per tutti quegli utenti che voglio fare qualcosa di diverso da "doppio click sei un artista".

    Mi capita spesso, anche con prodotti molto costosi... Armadi con le ante inchiodate, automobili con le ruote saldate alla carrozzeria, orologi che segnano sempre la stessa ora... Io sono un utente avanzato ed esperto e posso risolvere... Ma il ragazzotto fresco e ingenuo, che vorrebbe fare una breve animazione di una nonna che prepara il caffè la mattina e si ritrova a dover armare l'anziana di piede di porco e fiamma ossidrica per permetterle di acccedere alla moka nella credenza, si sente un pò spaesato.

    By

    Imago Imago March 2024 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICI

    Alla DAZ i PA stanno diventando un pò pigri (con le dovute eccezzioni). Ho comprato questo:

    https://www.daz3d.com/the-hammerhead-x7a-explorer-starship

    Molto bello, l'astronave, gli interni, props per il carico e un mezzo terrestre. PErò, sono tutti props, non c'è nulla di riggato. Ne i motori laterali dell'astronave, che sono 2 prop e ll tutto si carica tramite una subset scene; ne le porte degli interni, tutti morph; ne altro. Non c'è un solo ossicino in tutta la struttura. COme dicevo molto bello, bellissimo, ma almeno le ruote che giravano, le potevano fare.... E non costa neanche poco, io l'ho preso con il codice a 5.99 della march madness.

    By

    Crios Crios March 2024 in The Commons
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