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Daz 3D Forums > Search
  • Transfering a rig from one OBJ to another in DAZ

    Rigging on a house? Is the house a figure? Not sure how that works, but the transfer utility is what's used for transferring rigging. Edit/Figure/Transfer Utility. You can transfer everything though (weight maps, morphs, etc.)

    For just transferring the bones, you can convert the object to a figure. In the scene tree, first select the original house then hold CTRL and select your imported figure. Both must be selected, but the original must be selected first. Now go into Edit/Figure/Rigging/Transfer Rigging. I haven't had much luck with it, but maybe it'll work for you.

     

    By

    AlienRenders AlienRenders April 2016 in The Commons
  • Can you Morph a Genesis 2 figure into a M4 or V4 bought character?

    Yes, I agree, GenX is the easiest solution.  I've been using that to transfer all of my M4 and V4 morphs to G2figures.  I just did a mini tutorial on using it for Daemones (still a work in progress as I need to fix the pdf format) recently on the my thread in the Art Studio and and I know there are a couple of other threads floating around on using it.  I, also, have instructions in my thread for converting figures like RawArt's Bear Clan Regenesis for those characters that come with those type of inclusive morphs.

    By

    Knittingmommy Knittingmommy April 2016 in The Commons
  • Help with creating a " Paired " shaping dial

    Right-click on the Parameters pane and select Edit Mode, if it isn't already checked.

    Right-click again and Create New Property. This will be your FBM so name it as you want, set its path to \Actor\Full Body\Real World or whatever, probably set the Min value to 0, and Accept.

    Set the new property, the Head Moprh, and the Body moprh to 1. Makes ure everything else is zeroed

    Right-click on the new property, the FBM, and select ERC Freeze.... Check that the head and body morps are the only things selected in the list and that the FBM is listed as the controller. Click Accept.

    Thats hould be it - make sure it works, then File>Save as>Support Assets>Morph Asset.

    By

    Richard Haseltine Richard Haseltine April 2016 in Daz Studio Discussion
  • Celebrity Look-a-Likes for 3D figures Part 2

    That's a great start. There's definitely a good resemblance. I think the chin/jaw need to be a little higher. Her face isn't quiet that long. Also there needs to be a little more definition under her eyelids. One thing you can do to see where it's off is load a plane primitive in DS, set a picture of her as the texture on it, then adjust the scale until it's just in front of her face. Dial down the opacity, then you can see where it doesn't mesh up. 

    Gah! I've just realised where I've been going wrong!

    This picture is the one I've been using on a plane primitive (as you noted) top shape the front: http://www.gloriesworld.net/wp-content/uploads/2014/10/juliet-landau-8.jpg

    When I was refreshing to check the proportions are right, it suddenly became clear... The reason her eyes are so compelling is that her entire brow curves in this beautifully sleek circle down across the nose and it's almost perfectly in line with the shape of her eye sockets. It makes sense why she has that serpentine-like appearance now.

    Unfortunately, I'm at a miss as to how to replicate this with existing morphs! I can only make a rough attempt at widening the brow just immediately above the bridge of her nose, but that only brings the curve down to there and then the nose of G3F goes at an angular straight downwards shape. I've tried playing around with everything, from the G3F Head Morph Resource Kit and Dogz' excellent 200 Morphs product, to adding in various degrees of several G3F characters and nothing seems to work.

    Was tempted to get the new Grey Alien for G3F, in an effort to get this unique shape, but then realised it doesn't have a separate head shaping morph, so... That's not an option!

    Anyone have any ideas? I don't have anything like Zbrush or Blender (have no idea how to properly use them). There must be something out there to help G3F to to become Juliet Landau's likeness!

    Without ZBrush or Hex or something, it'll be hard to get a clean morph with what you want to do. There are a lot of shaping MR's you could look at, but I can't think of one in particlar that does what you're looking for... DieTrying's 182 Morphs for V4 is one I go back to a lot, and you can port that over to G3F without too many issues. Without a modeling program to fix the eye area though (the lashes and eyelid edges tend to muck up), I'm not sure how you'd go about it.

     

    By

    ChangelingChick ChangelingChick April 2016 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 2

    That's a great start. There's definitely a good resemblance. I think the chin/jaw need to be a little higher. Her face isn't quiet that long. Also there needs to be a little more definition under her eyelids. One thing you can do to see where it's off is load a plane primitive in DS, set a picture of her as the texture on it, then adjust the scale until it's just in front of her face. Dial down the opacity, then you can see where it doesn't mesh up. 

    Gah! I've just realised where I've been going wrong!

    This picture is the one I've been using on a plane primitive (as you noted) top shape the front: http://www.gloriesworld.net/wp-content/uploads/2014/10/juliet-landau-8.jpg

    When I was refreshing to check the proportions are right, it suddenly became clear... The reason her eyes are so compelling is that her entire brow curves in this beautifully sleek circle down across the nose and it's almost perfectly in line with the shape of her eye sockets. It makes sense why she has that serpentine-like appearance now.

    Unfortunately, I'm at a miss as to how to replicate this with existing morphs! I can only make a rough attempt at widening the brow just immediately above the bridge of her nose, but that only brings the curve down to there and then the nose of G3F goes at an angular straight downwards shape. I've tried playing around with everything, from the G3F Head Morph Resource Kit and Dogz' excellent 200 Morphs product, to adding in various degrees of several G3F characters and nothing seems to work.

    Was tempted to get the new Grey Alien for G3F, in an effort to get this unique shape, but then realised it doesn't have a separate head shaping morph, so... That's not an option!

    Anyone have any ideas? I don't have anything like Zbrush or Blender (have no idea how to properly use them). There must be something out there to help G3F to to become Juliet Landau's likeness!

    By

    Xenomorphine Xenomorphine April 2016 in The Commons
  • Donor rig: how to use it?

    I was thinking about this and realised I was wrong - what you are wanting is the projection template, the things like Skirt, Boots and so on, rather than a clone shape, a different figure the clothes from which are to be converted. You can use these in both the AutoFit dialogue and in Transfer Utility.

    http://www.daz3d.com/forums/discussion/27843/projection-templates-how-to is the tutorial I can find, which seems to be one of Sickle Yield's but not her original form.

    You can also use AutoFit without worrying about the template, to get the shape, then use your rigged figure as the Source and the AutoFit conversion as the Target in the Transfer Utility to get the rigging.

     

    By

    Richard Haseltine Richard Haseltine April 2016 in Technical Help (nuts n bolts)
  • Can M4 and V4 Expressions be used in Gen 2 Female/Male figures?

    You can transfer the expressions with GenX2.  They may need tweaking.

    By

    fixmypcmike fixmypcmike April 2016 in Technical Help (nuts n bolts)
  • Need More Face Morphs For GF3 and GM3

    They are morph-able to a certain extent before you realize there is a limit you could morph with the existing dials morph slider. 

    What the morphs dial/ character blender in DAZ studio allows you to do, is just general blocking of the shapes of the characters you want, such as the head and body shapes. but the smaller details all over the body, such as the eyes and mouth, you can't. So if you spend X amount of time on creating a character and you have no 3D modeling/ sculpting experience, you will be in a dead-end and at the mercy of DAZ Shop, hopefully if they have the ideal eye/body shape you needed, most of the time....they won't carry it or for the right generation of model.

    Character creation in DAZ Studio currently is tedious, stressful, time consuming task, there is just not enough technology innovation since 2011 with DAZ studio when I last used it.

    many 3D modeling app similar to DAZ has On-Spot-Morph directly on the model you are viewing and not having to go to a list of dials, just by dragging various points on the model. 

    By

    SuperKai SuperKai April 2016 in Product Suggestions
  • Transfering a rig from one OBJ to another in DAZ

    I'm not sure it's quite that bad, though the available formats are limited (TriAx, for example, is converted to General weighting in FBX) but in any event the suggested workflow - if the figure is weight mapped rather than legacy rigged - would be to use the Transfer utility and delete unwanted bones or- for legacy rigging - import the original figure into Figure set up, import the new obj into Figure set up, delete unwanted bones from the hierarchy, drag the new mesh into the hiearchy so it replaces the old, and check Update Selected to create a new figure with the matching bones still set up as before.

    By

    Richard Haseltine Richard Haseltine April 2016 in The Commons
  • Environment mapping question

    The easiest method for your scene is to render with Draw Dome off, and then you get a transparent background outside the window. Bring the image into Photoshop, GIMP, or most any other graphics program, and slug your image of choice under the scene. 

    Another method is to create a primitive plane, and place it outside the window. Apply the Iray Uber shader to it, and then select the image you want to use in the Base Color node. Set Glossy Weight and Glossy Reflectivity to 0. Rotate the plane so that it's properly oriented. The plane won't be UV mapped, so you may need to adjust the tiling to get the image to better scale onto the plane. If the image is too bright, choose a gray tone for the Base Color (or you may colorize it by changing the hue).

    If you do this a lot, there are cyclorama planes available that are UV mapped and more easily accept an image. Some are morphed with a curve, and/or allow you to control the morph. Of couse, you can create your own curve morph with one or more deformers..

    You only need to use a dome, or dome segment, if you can see a considerable portion of the sky or background. Otherwise, these tried-and-true techniques will solve your problem with the least amount of time and fuss.

    By

    Tobor Tobor April 2016 in New Users
  • Quirky Issue with Genesis 3 /Michael 7 Male

    Be aware that some of the Michael 7 / G3M poses are created with the eyes posed... but not posed using the "eyes up/down" and "eyes left/right" morphs. They're posed by selecting each eyeball separately and using the pose controls. The eyes can be posed this way and all the eye posing morphs will remain at zero; this can create problems if you start posing the eyes using the morph posing controls, as the morphs pile on top of those poses. If you're using the posing morphs to pose the eyes, be sure to select each eye individually first to see if they are actually zeroed. Does any of that make any sense? I know it can be very confusing... indecision

    By

    Chuckdozer Chuckdozer April 2016 in The Commons
  • Antonia Hair - description mistake

    As an aside, I have to say the Antonia hair is one of the best hairs I've gotten to date. The iray materials are awesome, the morph list is amazing... kudos!

     

    By

    Oso3D Oso3D April 2016 in The Commons
  • Can you Morph a Genesis 2 figure into a M4 or V4 bought character?

    GenX2 is designed to transfer morphs from just about all figures from gen3 up to G2. The G3 addon isn't available yet, but the vendor has posted that he was working on it.

    Most morphs come over without issue (including gen4 expression presets, which come in as dialable morphs), but some are a bit tricky to get the utility to find. There is a support thread somewhere here in the forum.

    By

    JOdel JOdel April 2016 in The Commons
  • Is there a Package to Convert G2F and G2M to various ages and Clothes will change too?

    If I make a Genesis 2 Female and Genesis 2 Male, is there a package at the store where i can morph them into various ages and whatever clothes i had put on them will also morph to match the new body type. I'm talking morphing them to teens, kids, even toddlers, and more

    Hi look for "growing up" by ZEVO.

    By

    wolf359 wolf359 April 2016 in The Commons
  • Can you Morph a Genesis 2 figure into a M4 or V4 bought character?

    Let's say i bought an old guy M4 or old lady V4 with a unique body morph.   Using the packages i bought  M4 to genesis and V4 to Genesis  and the Michael 4 Skins Auto Converter For Genesis 2 Male

    and the Victorial 4 Skins Auto Converter For Genesis 2 Male, can i turn the Gensis 2 figure to have the body and face morph that the M4 V4 figure would turn into?

    Because I bought many m4 and V4 characters before and i want to use them. I now know how to use their texture on the the Genesis 2 figures but i don't know how to achieve their morph shape.

    By

    nokoteb99 nokoteb99 April 2016 in The Commons
  • Is there a Package to Convert G2F and G2M to various ages and Clothes will change too?

    If I make a Genesis 2 Female and Genesis 2 Male, is there a package at the store where i can morph them into various ages and whatever clothes i had put on them will also morph to match the new body type. I'm talking morphing them to teens, kids, even toddlers, and more

    By

    nokoteb99 nokoteb99 April 2016 in The Commons
  • Texturing with DestinysGarden

    No question is ever silly.

    Daz Studio has a way to save out textures too, and it involves the Map Transfer tool. I'll try to work out a tutorial for that part, when I re-learn it myself. I used it once about 8 years ago.

    By

    DestinysGarden DestinysGarden April 2016 in Art Studio
  • Khai for Lee 7; Released (Commercial)

    Sneak peeks.

    He didn't make the deadline for the main release, but hopefully soon! 

    Two facial morphs that work with Lee's face and do not need addional morph packs to work.  Michael 7 is used on his body to add a bit of difference on his musculature, and the hieght dial to make him a bit shorter than the base figure.  Arm and back tattoos and 6 regular and three fantasy eye options are included.

    By

    DarwinsMishap DarwinsMishap April 2016 in Daz PA Commercial Products
  • Any package for Genesis 2 Female/Male with 100 of faces?

    Agreed, the morph randomizer ( http://www.daz3d.com/simtenero-randomizer ) gives really great results if you use it on the morph packs.

    Also, you can easily transfer all the M4 morphs over to G2: http://www.daz3d.com/genesis-generation-x2

    By

    BeeMKay BeeMKay April 2016 in The Commons
  • Saiyaness does it again! Jurou for Lee 7 - OMG!

    oh and I like how the new Mei Lin and Lee don't look like just new updated versions of their g2 versions both have a completely different distinctive look and like Mei I think I'll invest in Lee's HD morph when it comes out too, haven't invest in many of the hd morphs but think be worth it here

    By

    ANGELREAPER1972 ANGELREAPER1972 April 2016 in The Commons
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