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Need More Face Morphs For GF3 and GM3
Dogz's '200 Morphs' allows widening and narrowing of the head (upper/lower or the entirety).
This is exactly the morph set I would like to have for G3M. As Serene Night said, it is only available for G3F. WHY?
There is a new set 'Versatile Morphs For Genesis 3 Male' (PC+). Readymade faces and bodies again, but a possibility to dial; though no details for individual morphs. Anyway, it's better than nothing; as a PC+ member it doesn't cost me a fortune to give it a try...
Request: Even More Face Touching, On Knees & Hands Randomly in Air Poses@CypherFOX You mentioned "youth pose morph;" could you please tell me about this?
It's part of Zev0's Growing Up for G3M and G3F.
When Jayden/Brodie 7?Could we just get HD morphs (which aren't really HD anymore)? The super low polygon number of these models is making things really tough to get any kind of detail. When clothing items
Actually, the areas that are the most often the source of complaints are covered. There are HD morphs fore the face in the head morph packs for G3F and G3M, and for muscles there are the HD muscle morphs for both.
Asian Face for G3FOk, this is starting to get really interesting. I see that my suggestion is not the simple solution. The difficulty in discussing this is, that we all have a different idea of the "typical asian face" my suggestion would be to go and collect some images of real faces of the type you want to create from the net and link to them so we can talk about the same thing. Best would be some shots of the same person from different angles.
If you are interested I could show some of my self dialed asian faces (from g2f, g2m and g3f) to pick apart for flaws

interesting question on the side: wich figure do you use as a basis and what tools to morph her?
Daz figure in a WebGL application?I cannot find this information anywhere
Is it allowed to use a Daz figure in a WebGL application?
If not is it allowed if you purchase the game license?I am not talking about my own online game but about a scenario where the customer ask me to make a morph to put up on THEIR website. Perhaps the customer needs to pay the game license then?
Please let me know
YOU SAVED ME LAST WEEK, i NEED HELP AGAIN.My computer flamed out and all I have left is the hard drive. I bought a new Dell and put the old hard drive into an external case. Then I reinstalled Daz 4.8 (I will not use 4.9) and asked for suggestions on how to move my files over. Actually, the job was pretty easy. But now, I face a much more difficult problem. My main workhorse on the old computerwas the 64BIT DAZ Studio 3.1.2.32. On the old computer, I had numerous specially created menu folders and my content was assigned by the project, as well as by categories I created.
I am laboring to re-install Daz 3 right now, but how on earth can I transfer the unique menu system? Daz 4 just instantly recognized everything but we all knwo Daz 3 isn't going to do that. What can I copy over from the old hard drive to the new one that will make the menu just "be there" when I start up Daz 3?
Bend Control for Genesis 3 Females and Males (Commercial)Out of curiosity, what's this "Tween Julie 7" that I've seen in morph compatibility lists?
A new younger teenage base figure coming out in the near future. Given the name, she'll probably be fairly similar to YT Julie for Genesis, though my guess is that she'll probably be a bit older in design.
and really tall. :p
Adjusting genesis 3 female rigging in DS4.9 for super thin characters."Now you have the bare morph and other property settings, adjust them as desired..."
I'm stuck on this part. What do you mean by "I have the bare morph" ? How can I adjust them?
I have explored both the "bones" and "parameters" dropdowns and still do not see what it is I must/can change in order to affect the JCMs affecting a joint.
Adjusting genesis 3 female rigging in DS4.9 for super thin characters."Now you have the bare morph and other property settings, adjust them as desired..."
I'm stuck on this part. What do you mean by "I have the bare morph" ? How can I adjust them?
I have explored both the "bones" and "parameters" dropdowns and still do not see what it is I must/can change in order to affect the JCMs affecting a joint.
Request: Even More Face Touching, On Knees & Hands Randomly in Air Poses@CypherFOX You mentioned "youth pose morph;" could you please tell me about this?
M4 for G3...M4 for G3. Unless they already have it. If so, please someone direct me to it. For me, M4 was the best looking of all the male models and the best start off point before using the morph dials. I've tried mixing and matching all the current male models and spinning dials (or in DS, moving sliders) but just can't get that look I want... Thanks.
Who is on your 'Buy Without Looking At' List?I think Jack Tomalin would be the only artist who's products I'd buy without looking first, but that's because he's doing PC+ items, and those are affordable priced. When I have to pay list price, then I always look the promos, no matter who the artist is. I rank my favourite artists by categories, and in no particular order
1) Jack Tomalin. He makes amazing buildings, and the best part is, they are PC+ items, so they don't break my budget. Faveral is my second choice in this category. If somebody would make proper Iray materials for his older sets, those probably would be a must buy for me. Oh, and lets not forget about those ships. They really need an Iray update too.
2) ZEV0. Those utilities and scripts are so usefull, that after you get those, it just makes you wonder why DAZ didn't buy them, and made them part of the G3 family. Also younger/older morph sets are really usefull, and I just hope he gets to do that older morph set for G3 sooner than later. That's probably going to be a must buy for me, even without promo pics

3) Stonemason. In my opinion the best scene maker around here. Quality is always top notch, and I like that his products range from scifi to fantasy to nature to urban. So something for every situtation. Too bad, his products are quite expensive, so I don't usually buy them when they come out, but some time later when they are on 50%+ off sale. Also just like Faveral, I'd love to have Iray updates for those older Stonemason sets. If the original artists themselves are too busy, maybe somebody else could do those? I'm sure there would be a market for those.
4) Hongyu. I usually have high hopes after looking clothing promo pics, and still I've been pleasantly surprised with all of his products I've bougth. There's tons of morphs with his clothes, and enough material options without buying extra texture packs. Some even have wet textures!?!. All and all, I think Hongyu's gotta be my favourite artist when it comes to clothing. One of the few artists, that I wish would make more products for me to spend my money on. OutOfTouch is a very close second in this category, and very similar to Hongyu. Lots of morphs and quality stuff every time.
5) i13. For poses I usually go with i13. Especially those 50 essential collections, where G3 were doing something normal like cooking, arguing or what ever, were my favourites. You only need so many legs wide open or silly waving hands poses. But to be honest, I already have so many poses, that new pose collections have to be pretty spectacular, before they end up in my shopping cart. Maybe something for G3 male, but for G3F my limit is probably full.
Uhmmm, so that 7 favourites instead of 5. Oh well...
Request: Even More Face Touching, On Knees & Hands Randomly in Air PosesGreetings,
I've been noticing it also, although for a very different reason. A large amount of clothes come with smoothing turned on, these days. If you have a pose where the character is touching herself (like, on the leg, side, other arm, etc., all of which, by the way, are evidently staples of pinup in general, for various reasons, along with cheek and lips), then the clothes collide and smooth, and end up 'glomming' onto the touching hand.
I do buy sexy poses. I make no particular bones about this; I even converted some from V4 back before folks got serious about making Genesis/G2F poses. But I've got to admit, I wouldn't mind a few that worked with clothes ON, especially clothes that have a tendency to 'glom'. (Glom: a 'technical term' for the somewhat troubling way DAZ's 3D clothes surround and climb up fingers and hands that are dipped into them.)
I also try to buy 'doing stuff' poses, and (most interestingly) a lot of those end up being PC+ pose sets. That, or I13 scene/prop/pose sets. (Although even those skew smexy, but they can usually be repaired somewhat by using the youth pose morph, even on adults, to fix the character's swayback.)
But yes, fundamentally, leg slightly bent, hands touching lips or legs, back arched in painful ways, body twisted so you can have a camera angle that shows both breasts and backside, etc., are 'classic' images (especially in comics) but somewhat overdone in pose-sets.
I do like the character-interaction poses. Those are freaking HARD. I've only done a few scenes with characters interacting where I had to do most of the posing, and it's always really, really difficult. (Props to you, @Mattymanx for your multi-character sets!) I wish there were a way to pin a hand to be a relative difference from another character's arm, or something like that, so I could move the character around a little bit and keep the relative pose in place.
-- Morgan
Who is on your 'Buy Without Looking At' List?Greetings,
I wasn't sure whether to address character creators myself, mainly because I don't own such a huge percentage of characters from any one creator like I do 'sets' or 'environments' and stuff.
Fred Winkler Art because Dan and Oliver (and more recently Quinn!). :) I joke, somewhat, but I'll always give an FWArt character a careful look, especially the guys. (I own 20 of their G2M guys, 42 of G2F and 23 G3F ladies, for around 55% of their catalog). Why no G3M love?!?
Lyoness's characters are striking, and I do own 22 of them, out of a smaller total collection, and I'll always consider them carefully. The place where those characters especially shine is the amazing addons, like the 'dirty' skins, and tattoos.
Raiya is often good, but I only own 27% of their catalog, even though Leon was my favorite Genesis (not G2M!) male of all.
Because I have a bias towards 'cute' (in women characters; in men, I tend towards 'slightly rugged') I do end up with a lot of Thorne's stuff. That is to say, 83 of their items (still less than half of their catalog!) but that includes morph kits, props, clothing, and even a shocking number of A3 and V4 items, for someone who started after Genesis came out, and only really uses Genesis tech characters.
All told, though, I don't own large percentages of any character artist's catalog. Part of that is that many of the character artists have been around since V4 days, and I just don't buy the older items, for the most part. (I did occasionally, when I was transferring stuff using GenX, but not really anymore.)
-- Morgan
Need help, file structure confusion for genX2.Not one...each and every one has 'where it belongs' written into it.
If you open up one of the morphs you should see something like this...near the top, but not too close to the top...starting somewhere around line 26 or so...You can manually edit the file or you can edit them by clicking on the gear icon and editing Parameter Settings > Path. (resave after editing...)
Is it possible to customize the morph channels at all? For example, Actor > Full Body > Folder Full of Morphs or something? Also, how did you view the code? The perameter settings > path fix was easy enough, but id like to see the code as well.
[Solved] Weight maps & M4 shirtsWhen I make shirts for an M4 figure and use the transfer utitlity the shirt looks fine when the figure is in a Tpose but when I lower the arms the shirt's shoulders and upper sleeves baloon up. I try to deflate the balooning with the weight map smooth brush but it doesn't seem to have any affect. Is this simply a common occurrence with the M4 figure and the transfer utility? I suppose I could try to rig the shirt myself without the utility and see what happens but I just thought I'd ask. I never have this problem with trousers or shoes that I make for M4 it just seems to be with the shoulders of shirts and jackets. ...vests turn out just fine of course.
Need help, file structure confusion for genX2.Hi Everyone,
I was messing around with genx2 and I transfered my morphs succesfully but a sub category that I dont want was also created. What I see in the shaping menu is Actor > GenerationX > Genesis > Universal > Fantasy Shapes > Morph. Id like to rename and move some of these morphs folders but if I look in the GenX data folder I dont find anything other than the transfered morphs, no folders at all. Does that mean that the sub category is written into one of the morphs? Can I edit this?
Thanks
Bend Control for Genesis 3 Females and Males (Commercial)Out of curiosity, what's this "Tween Julie 7" that I've seen in morph compatibility lists?
A new younger teenage base figure coming out in the near future. Given the name, she'll probably be fairly similar to YT Julie for Genesis, though my guess is that she'll probably be a bit older in design.
The Steam Engine (commercial) in the shop... having to wait to get the fixes inclines me toward a possible return
IMO, better for you to ask your money back because, using DAZ Studio 4.9 :
- at my side the bumpers of the loco work well
- I can make a complete animation without jerky because I know how to from the tutorials
- Programming of what you call "main Power Bar" was not in the descriptive book but as far the components of it are selectable and boned (However I did it), you can try easily to make it using the powerfull DS (who want to try can be helped of course). Even programmed, you can not have some music like a radio...
- Morphs of the couplers of the steam loco are not included, this is not in the order book and finally these one can not generate any steam at all. (However I have them ready for those who ask gently and, perheaps, a new version would be available to add this too late unrequested morph).
- The bumpers of the wagon are not in the order book but they can be easily programmed because they are selectable and boned (However I did it). Using the hidden property Z translate you can easily make the control property yourself.
- Your opinion is somewhat for you, not somewhat universel, matching the parkside is somewhat requested and I didn't try to make it, I made it. Usually I've to scale the genesis3 figures at least at 150% to match this parkside environment. I use it also with a lot of other environments, knowing exactly what are the size of all items I use, comparing them in a scale chart I made to be able to use them together.
- what you call bugs are only what you expect more and are not included in this engine.
IMO, better for you to ask your money back because there is no reason to make the changes you ask for.
+1
When Jayden/Brodie 7?Actually the dearth is not teen males, it's *official* teen males. Between AliveSheCried and S-F Design there is no shortage of teen male dial-spin characters. They don't come with skins, and they don't come with bundles, but the morphs are reasonably varied.
DAZ stopped providing any kind of child figure after Genesis 1, and at that, it wasn't an official figure with a bundle. Just a morph. With Zev0's Growing up morphs very few have felt the lack -- apart from when looking for something for them to wear.
I'm a little grumphed at the lack of the kind of clothing that came in the teen male bundles. All of it was useful and most of it was casual sportswear that you could put on just about anyone.
There's also Mar3D's teen characters for G3F&M, which don't require any additional morph sets and have several child morph settings. The same vendor also has a very nice set of G3F to male morphs that are great for creating young teens with G3F skins.









