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Show Us Your Iray Renders. Part V
...nice, what base character did you use?
Uhh there's some Girl 7, Aiko 7, and many other dials, in there, but its mostly a custom morph I'm working on.
the texture is aiko 7's
...created a pretty reasonable Merida primarily based on of all figures, Julie 5 with a bit of Hitomi and Kimberly mixed in. May revisit her as I have a few new more toon like characters I've acquired since then.
Show Us Your Iray Renders. Part V...nice, what base character did you use?
Uhh there's some Girl 7, Aiko 7, and many other dials, in there, but its mostly a custom morph I'm working on.
the texture is aiko 7's
GenX2 Update / Genesis 3 Add-On [Commercial]If any of you were heard distant screaming, that was me trying to transfer characters to G3M. Every time I genx'd them, it would appear ok but, when I used the morph on a new g3, nothing happened. There was something, somewhere that was interferring. Using Sickleyields Devianart tutorial, I loaded my old character into daz, cloned and boned it to create a single dial shape. Loaded a clean genesis or g2m, dialed in the newly created shape and then used genx2 "selected morph" to transfer it to g3. Probably more convoluted than it should be, but all I wanted was the body shape and it worked.
G3F skin with dark nipplesHave you seen "Carly for G3F" by SecondCircle over at rendo? Dark skin character, with the skin in three different variations of darkness. There are no nude promos there, but I do have one at my DA gallery of the skin on a different body morph. I can't link it due to the nudity, but my gallery is under the name "jakiblue" and hte image in question is called Natasha. Carly does have dark nipples.
[SOLVED] Exporting as OBJ result in quadrupaling of polycountYou are supposed to export out as FBX to use the morphs is my understanding and to create morphs I've heard to use either obj or dae, with dae being preferred. You then import the morph you created back into DAZ for export as an FBX to use elsewhere. Others may correct me please.
Hi @nonesuch00 . Thanks for the tips.
I tried using FBX as my interim export option for creating morphs, but it seems to add some kind of slight defermations to the mesh. It's most noteceable in the ears. OBJ export seems to be imune from this issue.
Regards,
James
[SOLVED] Exporting as OBJ result in quadrupaling of polycountYou are supposed to export out as FBX to use the morphs is my understanding and to create morphs I've heard to use either obj or dae, with dae being preferred. You then import the morph you created back into DAZ for export as an FBX to use elsewhere. Others may correct me please.
July 2016 New User 3D Art Contest “Portrait Rendering” – WIP ThreadThanks Dracorn! You have a great eye for detail. Good comments and suggestions all around.
I was concentrating on the face and expression and overall layout. One thing I know I need to work on, but am really hesitant to tackle is the Fit Control. The gown really got distorted when I made adjustments to the bustline. That's next.
I did make a few changes. Color scheme still needs work, I know. Maybe a gold background...
Oh, and I stand corrected. McGillicuddy it is!

edit to add: yes, I did use an aging morph for V4; and yes, I tweaked the settings for the face, and the expression .

I like, I just realized I am using that same dress for my WIP entry. Oh the embarrassment. Something is telling me she needs to be in front of a chalkboard and grasping a ruler in a classroom environment.
@ nonesuch00 HA! Same dress! That's ok...go for it.
I was going to try using Fit Control to smooth out the dress at the bustline after it got deformed during the aging process, but...guess what! There is no Fit Control for V4! So...now she looks kinda saggy, and her dress looks kinda saggy to match!
I meant to do that.

https://www.youtube.com/watch?v=9hNIX7V21pU
I like your choice of characters!

I suggest recropping so she is not cut off in the middle of her hands. I'd even like to see it cropped above the elbow (I've been told to never crop at a joint), to make the image more about her face and expression. That is also a good trick to avoid that under breast fit issue.

The texture of this dress (the purple lace, etc.) seems a little two "evening wear" for a 2nd grade teacher. There are many many textures for the MFD, some even free. Perhaps a different one would say "teacher" a little more.
Thanks, Barbult! Good comments and suggestions. I've been looking at different dresses, because I agree, my original choice (which was made hurredly because I was focusing on the expression and face morph) isn't the best for a 2nd grade teacher from the '40s. I will need to look up something for the MFD that might work better.
I will fess up here that the "Miss McGillicuddy - 2nd Grade teacher" concept wasn't my original intent when I started. (That was a last minute addition as I was posting it.) I was just vaguely thinking about some grumpy, aristocratic old lady.
Now that it's taking shape a little more clearly, I will need to rethink it in greater detail.
Who uses Marvelous Designer and Genesis 3?Well, OBJ with a boatload of morphs, one morph for each frame. You export animated cloth from MD as OBJ sequence. Then in studio, import the first one only. Use morph loader pro to load all the rest of the frame sequence as morphs into that. Then using this script: http://www.sharecg.com/v/76477/gallery/8/Script/animMorph it should automatically sync up the figure and cloth animation. It's pretty neat. Mostly I do still images, and just animate frame one as A pose, to whatever pose. You can even use other items to sollide with, like say a box primitive that you slide under her butt while sitting for a realistic skirt drape while sitting.
Damn it, I meant to edit not quote myself grrrrr. Sorry, day 3 no sleep, I am shot. OBJ sequence folder is 1.55GB, duf file saved of just animated dress is 134MB, for a comparison on file size in studio, compared to the raw sequence.
Who uses Marvelous Designer and Genesis 3?Well, OBJ with a boatload of morphs, one morph for each frame. You export animated cloth from MD as OBJ sequence. Then in studio, import the first one only. Use morph loader pro to load all the rest of the frame sequence as morphs into that. Then using this script: http://www.sharecg.com/v/76477/gallery/8/Script/animMorph it should automatically sync up the figure and cloth animation. It's pretty neat.
Any mature clothes?My wife wouldn't be seen dead in the clothes our mothers wore or grandmothers. Our two daughters and a ten year old granddaughter would see to that as well as me :)
Here she is on a night out with my daughters last week, she is 65 and five times a grandmother :)

How long until some one asks:
"is there a morph for the G3 male of the guy second from the right!!!?"
Genesis 3 Morph GroupsThe ctrl parameters aren't morphs - they are controllers for other properties, in the case of the Genesis 3 expressions those are bones so they export as part of the rigging. As long as you export the actual morph you could create a controller on another body part - indeed the Morph Loader options can make a parameter for you.
Fitting clothes with Transfer UtilityI haven't got the Genesis 3 Clones for Genesis or Star's Crossdresser Licence, so I can't really try it out. So, Transfer Utility is the only thing that I can use.
I know it's possible, I just can't grasp what I have to do to achieve it.
Genesis 3 Morph GroupsI'm curious to know this. When you export a DAZ Genesis 3 figure, you can select to export the morphs from the head.CTRL group and you'll get a collection of morphs for the head controls. Is there a way to set up your morphs so that they can be exported in a similar fashion? I can create the morphs easily enough --I just need to know how to either save them to the head.CTRL group or be able to make up a head.ExampleGrp of my own. Can someone point me to some good information on how to do this?
Import two objs and turn them into a pseudo-morphing prop.Sorry, you can't make any kind of morph like that in ANY program unless the number and relative position of the vertices are the same - explicitly meaning that the morph is just a reshaping of the original geometry.
As far as I can decipher from what you are saying, what you are wanting to do pretty much cannot be done unless the prop was designed that way. In nearly ANY program.
Import two objs and turn them into a pseudo-morphing prop.What I want to do is import two custom made obj's: a sort of thick armguard with 3 row inside and 3 wolverine-sque claws.
Next I want to put those claws inside the thick armguard and parent them to it so they would stick together.
Next I want to move those claws so they stick outside.
Then I want to save those two poses and turn them into a single morph/slider that would make those claws sheathe in/out instead of manually pulling them out each time.
Is it possible to do something like this in Daz?
What features would you like to see appear in dazstudio 5?I would like to see a morph brush to adjust geomety manually... I'm sorry but the deformer tool is a sad excuse for a deformer. A brush tool would have good use with clothing and hair and collision and the list goes on and on... Especially if it had a displacment Alpha. There is a billion reasons why a morphing brush is usefull. And with 3D... isnt just a nice thing. It's a nessessity for any sort of quality.
While waiting for a Morph Brush tool DS does allow the use of weight maps, and the weight painting tools, with DForms (assign the weightmap in Tool settings with the Node Weight Map Brush tool active) and with Push Modifiers (Create>New Push Modifier Weight Node and then assign the weight map as with DForms) which can offer some of the potential features of a morph tool.
Fitting clothes with Transfer UtilityHello,
I've been wondering if it was possible to fit clothes to another model using Transfer Utility (e.g. G3F Clothing to Star).
I can't find a Crossdresser licence for G3, and everytime I use Transfer Utility, Daz3D keeps crashing at 11%.
There's probably something that I'm not doing right, but without something to work to (like a tutorial), I don't know what.
Thanks for any help :)
Superheroes Rebooted - Ready to Rrrrrender?Here's my approximation of a popular Superman image, testing out the latest draft of my Christopher Reeve morph for Genesis. The cape needs work where it attaches to the neckline (any tips are welcome), but other than that, I'm quite happy with it so far. Am I right to be pleased?
Very nice job. I think you're doing an excellent job of approximating the Christopher Reeve Superman look. I would suggest, though, toning down the bump map on his logo, and lightening the shade of blue to it more closely matches what was in the movies. Just a thought.
What features would you like to see appear in dazstudio 5?I would like to see a morph brush to adjust geomety manually... I'm sorry but the deformer tool is a sad excuse for a deformer. A brush tool would have good use with clothing and hair and collision and the list goes on and on... Especially if it had a displacment Alpha. There is a billion reasons why a morphing brush is usefull. And with 3D... isnt just a nice thing. It's a nessessity for any sort of quality.
I would also like to see a circular disk plane primitive. That would be very nice indeed! Many times I needed a flat circular plane primitive and its not an option... =[
I like to use them for enviorments... Often times people use square planes and have to hide the corners of the plane. This isnt only annoying. It's unrealistic. We live on a circular planet. Not a sheet of paper :D
Who uses Marvelous Designer and Genesis 3?So, If I use the MD5 garment as it is, could I just make a pose, and then export G3F with that pose as obj, load it on MD5, and it would made the drape, a drape that can be then used with Morph Loader Pro?? o.O















