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Daz 3D Forums > Search
  • Differences Between V4, V4.2 & Genesis 2

    There is no differences between Victoria 4 and 4.2, they use old Poser format rigging.  Genesis 2 Female is the base female for DAZ's sixth generation figures, the Genesis and Genesis 2s use newer TriAx weightmap rigging that was developed by DAZ.  Victoria 6 is a morph for G2F.

    By

    jestmart jestmart August 2016 in Technical Help (nuts n bolts)
  • Anatomical elements Wet Maps

    Greetings,

    I have just bought "Genesis 3 Females Wet Body Iray" and have applied the map to my model which has affected the entire body except the gential area. Any idea how I can get it to affect the genital area as well? Iray Uber Shader is/was applied prior to and after the wet map to everything. Many thanks.

    Am using the wound makeup artist and i also lost my Genesis 3 genitalia textures, is there a way to have the wound shell and also the genitalia textures?

    There is a work around for this.  Basically, the problem comes because these products create a geometry shell around the figure, but only have setting for the base figure geometry.  They normally don't include maps and setting for GeoGrafted items..  You'll have the same problem if you use tails, hornes, or other GeoGrafted items.  The fix is to change the surfaces of the Geometry Shell, and copy the setting from Torso to G3MGenitalia_Genitalia.  (The surface in the shell is named 'ObjectName_SurfaceName', by the way, hence the double 'Genitalia'.)  Here's a quick walk thorugh using Rolling Water from the Wet Body for Iray G3M.

    1. Have your model with all GeoGrafted add-ons first.  For this example I've got G3M Male Genitalia since that was the OP asked about.
    2. Apply the GeoShell product.
    3. In the Scene tab select the Geoshell and expand it.  Look for the Torso and the GeoGrafted item, in this example, G3MGenitalia_Genitalia
    4. Select G3MGenitalia_Genitalia and apply the !Iray Uber Base shader, since it defaults to a 3Dlight shader.  If it doesn't take, make sure you have the GeoShell selected, not a parent item such as Genesis3Male.
    5. Select the Torso (or closest area) and Copy The Selected Surface(s) by right clicking.
    6. Select the G3MGenitalia_Genitalia and Paste To Selected Surfaces(s).

    This is a quick fix.  It copies the settings from the torso on to the genitals.  Unfortunately, it also applies the maps from the torso which do not match the geometry of the gens.  If you want droplettes running down it, you'll have to create your own maps, or find someone who has (I don't know of any).  If your going to create one, I'd suggest hopping over to Renderotica and getting the free G3M Genital Texture Helper.  It's a prob with two UV maps that let you do a map transfer from a basic torso map to a gentialia UV.  Tutoria's included.  Not sure if I'm a allowed to link to ouside sites, but if you search "G3M Genital Texture Helper", you'll find it.

    Screeshot from Surfaces Tab

     

    Thanks for the help wink

    By

    touji_ayanami touji_ayanami August 2016 in New Users
  • Who said Blender was hard?

    I have wanted to try it out but was hesitant.  Was it difficult to set up, Gedd?

    I haven't actually played with it yet,. just going through the videos and decided I'll try it. Part of what convinced me was that s/he has a 'disable/enable' menu feature which sets all of one's settings back to the way they were prior to install (supposedly, haven't tested.) The install video looks very straight forward, no more complicated for the most part then any script although a little different in that the script has to be in .zip format when installing. And of course with Blender, we can dupicate the install folder so that any changes are localized to the one version and we have an original backup. That last part is something I think Blender doesn't get enough credit for. Since it doesn't put anything in the registry and is totally self contained, it's easy to make multple instances that can run side-by-side without interfering with each other.

    I probably over answered your question but I was trying to cover any questions others might have along the same lines.

    Especially since the blender installs are measured in MBs rather than the GBs size a lot of the other modelling programs come in. I have 3 personally: supported (the stable official build), experimental, (the nightly build, though I don't download it every night. Also this is the version I usually use) and testing (for stuff like that awesome microdisplacement build, which, while awesome, is neither optimized nor entirely stable.

    They actually do share some files in user/appdata etc. btw. User preferences primarily. And you can install your addons there rather than in the program files location and when you update blender versions you can have them automatically transfer over (if you use the install from zip in user preferences this is where those files go)

    Also back in some older versions of blender (up till 2.70 even, I think) if you had obj caching turned on it would store those files there, and if you didn't clear it out it would leave gbs of files there.

    By

    j cade j cade August 2016 in Blender Discussion
  • The Venezia Suite (Commercial)

    You might consider a morph for the bed with an indent where her body lies.

    By

    cherpenbeck cherpenbeck August 2016 in The Commons
  • two questions: iray with 8800 gtx and shaders

    All versions of Iray for any platform require a CUDA compute level of 2.0 or better.  Even cards such as a Quadro FX-5800 4GB VRAM isn't good enough.

    Kendall

    this is the specification:
    http://www.geforce.com/hardware/notebook-gpus/geforce-gt-635m/specifications

    this is in italian, but you can translate with google. i think the problem is nvidia optimus:  automatic transfer from nvidia graphics and intel graphics.
    http://www.nvidia.it/object/geforce-gt-635m-it.html#pdpContent=1

    the 635m support CUDA, OpenCL, e DirectCompute 2.1

    do you think it is ok?

    By

    tagan tagan August 2016 in Daz Studio Discussion
  • Keyframes issue

    The duplicate bug officially confirmed.

    Add Instance Nodes is always the preferred way for making marching army or synchronized swimmers. Much much much cheaper preview/final render cost! 

    Change the original "master" animation/ materials, all the "slaves" also change. Real cloning... You can scale/ rotate any one of your army members, or move them around in space, but can't morph/ re-pose/ recolor anyone of them as far as I know.

    Nodes are like minions...follow the master!  "Duplicants" have more soul lol

    Duplicating is just copying an existing item with a bunch of settings so you don't have to load another one from the library and dial everything all over again. Changing the master/ original won't impact on the Duplicant: "I declared my total independence the moment I was born!".

    I haven't use them much, but I think when the Duplicant works, the pose/animation do get copied over. But you're allowed to alter/ repose Duplicants like a new separate entity. Not suitable for mass production of dancing clones.

    Meanwhile, duplicated character = freeze mannequins. So back to loading presets from library...

     

    By

    Mythmaker Mythmaker August 2016 in Technical Help (nuts n bolts)
  • New and old links

    Have fun!

     

    Bryce content and tutorials
    http://www.openspc2.org/English/reibun/Bryce5/index.html
    http://paulbryceartist.tripod.com/


    Daz Studio
    http://4eyes.code66.se/?page_id=7258
    http://heavenskies.deviantart.com/gallery/56003871/Freebies
    http://www.versluis.com/tag/daz-studio/


    Other graphics software
    http://mqdl.jpn.org/ Xismo Modeling software


    Poser content and tutorials
    https://web.archive.org/web/20111103130257/http://www.affectiveartistry.com/?page_id=15
    http://larashots.com/appleyard/3d/3d.htm Appleyard / Larashots
    https://web.archive.org/web/20060506003537/http://www.bernieloehn.de/poser_and_vue.htm
    https://web.archive.org/web/20060706172316/http://www.cmvmagiclandia.com/hr3d/downloads/downloads.htm
    https://web.archive.org/web/20080315072231/http://home.wmis.net/~dross/models/models.htm Debra Ross
    https://web.archive.org/web/20111115212243/http://wat.midco.net/tdobberpuhl2/Lanner/digital-intox/freeposes.html Digital Intoxication
    http://ext3ndstudio.wix.com/extend3d#!various-3/c1j9r
    https://web.archive.org/web/20050906111214/http://www.gallerie1.de/html/lebewesen.shtml
    http://www.h-dcschwarzwald.de/Downloads.html
    http://janjan-media.blogspot.de/2013/07/poses-fur-daz-millenium-horse.html?zx=36d570888f625875
    http://www.versluis.com/tag/poser/ Jay Versluis
    http://web.archive.org/web/20080429011339/http://www.kandacewright.com/3d-poser-downloads.html Kandace Wright
    https://web.archive.org/web/20070409005322/http://cyclopsstudio.com/3D_Downloads.htm Lyrra Madril / Cyclopsstudio
    https://community.renderman.pixar.com/article/resources.html?category=HDRI Pixar Renderman Community HDRI
    http://web.archive.org/web/20150907184351/http://homepage1.nifty.com/garbagesoft/morph.html Play with Poser
    https://pommiesblog.wordpress.com/
    https://web.archive.org/web/20071230103939/http://www.poserfx.karoo.net/textures.htm Poser Evolution
    http://www.robokopp.de/Input.htm
    http://web.archive.org/web/20051029094202/http://www.sams3d.com/Freebies.htm
    https://web.archive.org/web/20060616115753/http://scanmead.com/pages/free.htm
    http://www.shogakusha.net/7063/7001.html
    http://web.archive.org/web/20060716044618/http://www.tlcspace.co.uk/her.htm#d7
    http://web.archive.org/web/20080521002825/http://www.uwegoetz-online.de/html/freestuff2.html


    VUE content and tutorials
    http://ggbe.tripod.com/beginners/begin.html
    https://web.archive.org/web/20150603054522/http://www.silverblades-suitcase.com/tutorials/htm/index.htm

     

    By

    Kerya Kerya August 2016 in Freebies
  • Its time for new Cat and Dog models!

    It has that, Spotted Kitty :)  A "Belly Full" morph along with "Belly Size" and "Belly Pregnant". The Belly Full one is on top and Pregnant on bottom. (3Delight render, no lights except headlamp)

     

    By

    Rae134 Rae134 August 2016 in The Commons
  • Its time for new Cat and Dog models!

    Nice one Scorpio, but where is the half eaten gazelle on the tree branch? LOL

    It fell off the branchwink!! That's why he has that wonderful expression like .......... What the.......... You mean I have to climb back down and get that thing and drag it all the way back up here AGAIN!?!?!? 

    What about an I-just-ate-the-gazelle morph, to make our kitties pleasingly plump?

    By

    SpottedKitty SpottedKitty August 2016 in The Commons
  • GenX - some characters don't want to convert

    I found solution here:

    http://orig03.deviantart.net/418d/f/2013/260/e/b/fissans_guide_to_converting_morphs_to_genesis_by_cgartiste-d6mocfv.pdf

    I ask moderators the link to stay. There is no advertisment or selling, just guide for different situations that can happen with GenX.

    If GenX doesn't convert a character then there is another way:

    - Load V4, zero pose, accept the character
    - Export as .CR2. In menu tell it to save files in zip. It will be created in DAZ3D Library, may delete later.
    - Open GenX and drop the created file (not the zip but the main one).
    - Create single morph, Transfer: On for All Non-Zero Values, enter name.

    By

    Lagrange Lagrange August 2016 in Technical Help (nuts n bolts)
  • Limited functionality for the price on just about everything

    "My only complaint with conforming clothing items for females is that too many handle breast/buttock morphs by shrinkwrapping each corresponding morph's deform, instead of stretching across the area in question. If this were trivial to correct I wouldn't even complain that loudly.

    Someone please tell me this problem was solved years ago and I just missed the bus."

    I remember the Old "catsuit" For Vicky2 had a Chest morph to overcome the shrinkwrapped breast look

    For the modern genesis line the best corrective option I have seen is this product by Zev0
    http://www.daz3d.com/fit-control-for-genesis-and-genesis-2-female-s

    By

    wolf359 wolf359 August 2016 in The Commons
  • Limited functionality for the price on just about everything

    My only complaint with conforming clothing items for females is that too many handle breast/buttock morphs by shrinkwrapping each corresponding morph's deform, instead of stretching across the area in question. If this were trivial to correct I wouldn't even complain that loudly.

    Someone please tell me this problem was solved years ago and I just missed the bus.

    By

    duane_moody duane_moody August 2016 in The Commons
  • Defragging your machine

    STORAGE DEVICE TYPES:

         HDD = Hard Disk Drive = recording heads and rotating platters  (common storage sizes are 1, 2, 4, 5.  And even 10TB are now available at reasonable prices)

         SSD = Solid State Drive = memory circuits like a giant thumbdrive (size usually in the few hundred GB range.  1TB size is rare and very expensive)

    DATA TRANSFER TECHNOLOGY

          SATA = Serial-ATA = Serial Advanced Technology Attachment = defines type of cable needed to connect either an HDD or SSD to the motherboard (uses a small thin connector)

         PATA = Parallel-ATA (aka: IDE) = defines connection cable for older HDD (uses a wide thick connector usually with a very wide multiwire single layer flat cable)

    Note: these definitions are not exact, but making them so would be more information than you want to know. frown

    By

    LeatherGryphon LeatherGryphon August 2016 in The Commons
  • Custom Morph tips using zbrush

    It sounds like you've got the right steps.  Do, however, remember to zero out the mouth realism HD and navel morphs.  If you select the root and look at currently used morphs in parameters, you will see them listed.  And when you return the morph, you should be loading that morph onto a G3 with the same base res and morphs zeroed out as you exported.

    One way to make certain that you really and truly haven't affected the eyes or inner mouth is to create a morph target before you begin to sculpt.  After you have completed the morph, you can hide, by way of polygroups, the face, lips and lashes and use the morph brush to go over the inner parts of the head to make sure nothing has been inadvertently sculpted.

    You don't need to subdivide to see your details better, btw.  Just turn on Dynamic Subdivision which is in the Geometry subpalette.   This does not actually subdivide the mesh and so when you turn it off, you'll see your base back to normal.

    By

    Cris Palomino Cris Palomino August 2016 in Daz Studio Discussion
  • Custom Morph tips using zbrush

    So I found a work around kinda. I found a morph slider that corrects(expands/shrinks) the pupil geometry. I think it is from the gen 3 female head morph set but I'm not sure. So that is good. However I'm not sure what I did to cause the large pupil incident to begin with. With that being said, I would still appreciate any help to avoid causing this in the future when I'm creating morphs. Thanks again.

     

    -Sincerely,

    -Daniel

    By

    lcahpowell lcahpowell August 2016 in Daz Studio Discussion
  • Custom Morph tips using zbrush

    I am currently working on a face morph for a gen 3 character. The issue I have is that when I take the morph up to 100% the geometry for the pupil expands and i get a black ring around the irises. Any help in correcting this would be appreciated.

    My process:

    Load g3 female

    Parameters/General/Mesh Resolution/base and 0 subD level

    Shaping/currently used/ Mouth realism and navel set to 0%

    Export as obj, convert from daz to daz

    Import obj into zbrush from tool palette

    Draw tool on screen

    Click edit

    Turn smooth off in geometry panel

    Mask eyes, teeth, eyelashes and body

    Sculpt form in lowest subD level

    Sculpt details in 2x higher subD level

    When finished sculpting drop to lowest subD level 

    Un-mask mesh

    Export as obj

    In Daz load Gen 3 female

    Open Morph loader pro

    Convert Daz to Daz

    Import morph obj

    Rename and choose group

    Click accept

    Morph creates succesfully.

    Turn Morph slider to 100

    If I am missing something or if anyone has run across this please let me know. Thanks for your help.

     

    Sincerely,

    -Daniel

    By

    lcahpowell lcahpowell August 2016 in Daz Studio Discussion
  • Exporting head morphs - eye problem

    Don't moprh the eyes, isntead use their transforms to position them. Make sure you have only the morph and the eye transforms set (unless there are other things that should be triggered by the morph), right-click on the Parameters pane to put it in Edit mode, then right-click on the moprh slider and select ERC Freeze. Your morph should be listed as the controller at the top, the eye transforms should be listed as the sub components at the bottom - if that's right,. click Accept. Test the results, if good save.

    By

    Richard Haseltine Richard Haseltine August 2016 in Daz Studio Discussion
  • Who said Blender was hard?

    Hmm Gedd, I wonder if you've noticed this; when creating morphs in Blender, even with all aspects zeroed before exporting from Daz, I'm getting slight movement on the morph everywhere on G3F.

    I tested on a figure I didn't alter in Blender; I imported it, then immediately exported. I get the same.

    nicstt, what is your morph workflow?  I just created a nose morph in Blender 2.77a on Genesis 3 Female and applied the morph in Daz Studio with no trouble.  Here is my workflow:

    Exporting your OBJ

    1. In Studio, I zero the navel and mouth realism HD morphs and set the resolution of the Genesis 3 figure to base.
    2. I export the figure as an OBJ with Daz scale (or whatever scale, but remember which) and with either Write Groups or Surfaces, depending on my needs.

    Importing to Blender

    1. In Blender, in the Import Wavefront OBJ options, I select Keep Vert Order and checkmark Polygroups.
    2. The figure has a rotation of X90, so I use Ctrl A and apply rotation so that I can utilize X symmetry.

    Creating a Shape Key

    1. With the figure still selected, I open the Object Data properties and under Shape Keys create a Basis Key.
    2. I create a second Key by pressing the plus sign next to the Shape Keys panel.  I rename this new Key to describe the morph I am making.  I created a nose morph and thus named it Nose01.  It is important to set the value on this new key to 1.0 before you sculpt.  

    Sculpting the Morph

    1. I switched to Sculpt mode.
    2. Make sure X symmetry is on if needed and sculpt the shape the shape you want.

    More on Shape Keys

    1. If I want to create another morph, I zero out or hide the eye on the key I was working on.  
    2. Always select Basis before going on to creating a new key with the plus sign.  Follow the steps listed in the previous section to work with the new Keys.
    3. If you wish to do a mixture of the morphs you have made, you can change the values till you have the shaping you like and then from the down arrow to the right of the Shape Keys panel, choose New Shape from Mix.  Rename this mix key appropriately to describe your morph.
    4. There is also a way to create partial morphs from any mixes or morphs you have created where you want to, say, separate out the mouth and nose as their own Shape Keys.  I can describe this technique if anyone is interested.

    Export your OBJ for use in Studio

    1. Once you want to export the morph(s), zero out, or hide all Shape Keys except the one you want to export as an OBJ.
    2. I have gotten into the habit of exporting with "selected only" checkmarked.

    Importing with MLP, Testing the Morph and Saving your Asset

    1. In Studio, remember to have your Genesis 3 exactly as you exported (morphs zeroed/base resolution) and bring in your OBJ morph through MLP (Morph Loader Pro). 
    2. Make sure the same scale you exported at is the same when you import.
    3. If you need to, set up the path where the morph should go and accept.
    4. Test your morph by spinning up the dial.
    5. You can bring in multiple morphs.
    6. Set up the parameters.
    7. Save as a morph asset.

     

    Thanks Cris; I was forgetting to set resolution to base.

    What's the difference between Write Groups and Surfaces; I normally export with both.

    ---

     

    For anyone exporting and inporting and new to it. You can use the Blender settings, but it is broken.

    Select the Blender option in Daz;

    change scale to 1%

    axis conversion should display x, y, z (not x, z, y).

    When reimporting: the same axis, but change the scale to 10000 (ten thousand) percent.

    That will load it in Blender at the same size as it is in Daz, and with the correct orientation.

     

     

    Surfaces and groups will give you different selection areas.  I asked Richard to help me clarify.  He said this:  Groups reflect the bones of the figure (more or less), while surfaces can cross bones.  They generally reflect the different maps used and areas that may need different surface properties.

    To give you an example.  Groups will give you a group for upper and lower neck; there is no separation on the neck with Surfaces.  On the head, there is no separation of the face and lips with Groups, but you have this separation in Surfaces.  Things like that.

    lx, I don't use Blender as scale because I work primarily in ZBrush and need to seamlessly go between that, Blender and Studio, so I stick to Daz scale.  But it's good to have that information.  Thanks.

    Thanks again.

    By

    nicstt nicstt August 2016 in Blender Discussion
  • Can the Face Morph Tool Kit do this?

    Well the most accurate results you will get from using FaceGen or from HeadShop but if you buy the Genesis 3 Female Head Morphs (there is a male one too) and have a good artistic eye, practice, and patience you will be able to get very close to the FaceGen results just by using morph sliders from the Genesis 3 Female head Morphs product. There is a big cost difference between the three products I mentioned so really it comes down to you motivation of what you want to spend your time on in DAZ Studio.

    After you get the face shape right it is even more work getting textures, hair, and makeup to resemble your morph target but you are in luck because there are several hair products and character texture set products that you can use to create that character from the DAZ Store. 

    By

    nonesuch00 nonesuch00 August 2016 in New Users
  • SimTenero Shape Reprojector [Commercial]

    I haven't gotten that error but what I am getting really annoyed about is that, while the sim is running, Daz's load on my processor is about 15%. I don't know if it's a limitation of the script or Studio's fault, but knowing that I could get the results in a sixth of the time is really grating on my nerves.

    Regarding a tutorial, here's the Readme http://docs.daz3d.com/lib/exe/fetch.php/public/read_me/index/33193/33193_shapereprojectorguide.pdf

    That said, I would love if people who have had success with the Reprojector would post their own tutorials. The Readme is barely intelligible to a non-techie like me and omits a few questions (what does the sim do if both "in" and "out" are checked? why can't I uncheck "incremental"?). As it is, I have been experimenting but I cannot get consistent results, so empiricism is out. I love the concept of this product and I am sure other users will get outstanding results, but so far it's been really confusing and not that useful. I hope to learn enough to change that.

     

    Has anyone else been getting the error "Wrapper CalculateOverlap Error: Error: cannot access member `getNumFacets' of deleted QObject"? Seems to happen when the target figure has a geo-graft in place.

     

    I got that problem too, but was unable to find my log to share it hehehe, my solution was to save the figure I was having conflicts, saved it as a character , loaded  into the scene, reproject on it save it out again as character and then load it right into the original character and to transfer the morphs i needed, i alreadi made 300 scenes, was my only solution hahahaha

    Hi Magnusx!  Can I bug you with a couple of questions?

    What Windows/OSX version are you running?  Does it happen with any object, or just some objects?

    Thanks!!!

    By

    simtenero simtenero August 2016 in Daz PA Commercial Products
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