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New! Novica & Forum Members Tips & Product Reviews Pt 14
Robert Freise said:
barbult said:
I hope you are doing OK, Novica.
I'm posting this here, because I know you have a large following who appreciate hearing about other users' experiences with products. I am returning Bogolan Dress for Genesis 9. It looks cute in the promo images and has nice material patterns, but the construction of the garment is very disappointing. Parts of the dress aren't welded to each other, and they separate when the product's default smoothing is applied. The straps are way above the shoulders and there is no adjustment morph to fix it. The top stitching detail is made up of tiny dense mesh (probably straight out of Marvelous Designer). There is a hidden "structure" surface that contributes nothing but extra useless mesh as far as I can see. It isn't connected to any of the rest of the dress, so I don't see how it supplies any "structure". The whole thing is is made of triangles, not quads. I won't buy from this PA again, based on this experience.
Thanks for the info.
I had it in my wishlist glad I hadn't purchased it yet
I will add a "Me To" as well. Both outfits by the PA were just put on my wishlist, but now off. Feedback is critical and why I love Novica's thread. Thank you @barbult for the details. I hope the PA reads this and improves their work. They do offer a style of clothing not otherwise offered in the store.
[SOLVED] Subtle Distortion of Genesis 8 and 8.1 Female Figuresteexmo said:
It looks like some pose and expression are automatically applied now to each character based on the Genesis 8 base male figure.
How to figure out what is Iit?I solved this problem. It was a shape distortion appearing on all characters based on the Genesis 8 or 8.1 male base figure.
Using Edit/Figure/Zero/Zero Shape returned the undistorted base Genesis 8 male figure, but not only the distortion was lost, but also all of the character's shape features.
The script proposed here did not show anything suspicious.
So, I tried one by one, temporarily deleting the morph sub-folders of the installed characters in the \data\Daz 3D\Genesis 8\Male\Morphs\ folder.
After removing the character morphs "Percy For G8M by khoshekh" the problem disappeared.
Conclusion. Be careful. The installation of one character can affect all other characters and it may even be difficult to notice if the changes are not so obvious.Transferring G8 morphs to G9franky85 said:
AndrewJJP said:
Just let me prefix this with a "this doesn't answer the question"...
I used this with great success to move some of my favourite morphs form G3->G8, and the lack of such a product for G8->G9 is one of the things that's stopping me moving across. I used it mainly with expressions, and I still use some of the converted expressions frequently.
https://www.daz3d.com/xtransfer--genesis-3-to-genesis-8-converter
While I'm no expert, I can imagine its harder for G9 since the mesh topologies and densitties look more different than they did for G3->G8, but I too would find such a product immensely useful.
There are products that achieve similar results, by ManFridday and RSSY - just that the UIs are very different.. one of them is already linked in the first comment of this thread. They do more or less what the steps I showed were with typically less fiddling.
I have used xtransfer plenty in the past and it does the same thing I explained pretty much.. except that it merges the G3 clone for G8 in the transfer process so you don't need to dial it as an intermediary.. you can see it happenning on your scene while it runs. Also transfers hidden JCMs etc which I didn't cover but I was just showing the ropes, not a super in-depth transfer :-)
Yes G8 is G3 with minute differences... iirc only around the eyes, hands and feet did it have slight differences.. and T vs A pose. Other than that the shape is pretty much the same.
Thanks, I'll check them out!
New! Novica & Forum Members Tips & Product Reviews Pt 14barbult said:
I hope you are doing OK, Novica.
I'm posting this here, because I know you have a large following who appreciate hearing about other users' experiences with products. I am returning Bogolan Dress for Genesis 9. It looks cute in the promo images and has nice material patterns, but the construction of the garment is very disappointing. Parts of the dress aren't welded to each other, and they separate when the product's default smoothing is applied. The straps are way above the shoulders and there is no adjustment morph to fix it. The top stitching detail is made up of tiny dense mesh (probably straight out of Marvelous Designer). There is a hidden "structure" surface that contributes nothing but extra useless mesh as far as I can see. It isn't connected to any of the rest of the dress, so I don't see how it supplies any "structure". The whole thing is is made of triangles, not quads. I won't buy from this PA again, based on this experience.
Thanks for the info.
I had it in my wishlist glad I hadn't purchased it yet
New! Novica & Forum Members Tips & Product Reviews Pt 14I hope you are doing OK, Novica.
I'm posting this here, because I know you have a large following who appreciate hearing about other users' experiences with products. I am returning Bogolan Dress for Genesis 9. It looks cute in the promo images and has nice material patterns, but the construction of the garment is very disappointing. Parts of the dress aren't welded to each other, and they separate when the product's default smoothing is applied. The straps are way above the shoulders and there is no adjustment morph to fix it. The top stitching detail is made up of tiny dense mesh (probably straight out of Marvelous Designer). There is a hidden "structure" surface that contributes nothing but extra useless mesh as far as I can see. It isn't connected to any of the rest of the dress, so I don't see how it supplies any "structure". The whole thing is is made of triangles, not quads. I won't buy from this PA again, based on this experience.
Freebie Challenge March 2024 - "Power Source" - Main ThreadStealing the Power Core
No one else was on the ship, they had all fled to the escape shuttles when all the emergency alarms went off. Of course, he had been the one to trigger them. The traitor was alone, no one had noticed that he had remained behind. Now was his chance - the brand new, secretly developed power core was unguarded and ripe for the taking. With the fortune he would make from selling it on the black market, he knew he would be able to retire to any planet he desired!

Freebies:
Anakin Skywalker for G8M and G8.1M (Character Morph) - https://www.deviantart.com/shinteo/art/Anakin-Skywalker-for-G8M-and-G8-1M-873019338
Walther G8M (materials) - https://sharecg.com/v/92848/favorite/21/DAZ-Studio/G8M-Walther
S.EXE Full Outfit G8F - https://www.renderosity.com/freestuff/items/96378/sexe-full-outfit-g8f
Sci-fi Suit for Gf8 - https://www.renderosity.com/freestuff/items/88617/sci-fi-suit-for-gf8
Panther Gloves G8M - https://www.sdebstore.com/collections/free-stuff/products/panther-gloves-g8m-free
Batgirl for G8F and G8M dForce (Boots) - https://sharecg.com/v/94473/browse/21/DAZ-Studio/Batgirl-for-G8F-and-G8M-dForce
Cyber Glasses 2 - https://www.renderhub.com/mbit/cyberglasses-2
Every Day Style Hair (and beard) G8M - https://www.renderhub.com/zoro-d/everyday-style-hair-for-genesis-8-males
Glowing Eyes - https://sharecg.com/v/99763/browse/21/DAZ-Studio/Glowing-eyes
The Brawl! Poses for G8M - https://www.renderosity.com/freestuff/items/84898/the-brawl-poses-for-g8m
Unsplash Space BG (I don’t remember which one, sorry!) - https://unsplash.com
AAL Plasmaball (Glowing Core) - https://sharecg.com/v/74972/favorite/21/DAZ-Studio/AAL-Plasmaball (This thing is really useful!)
Tetrasphere (It's inside the sphere for colors) - https://www.daz3d.com/forums/discussion/541886/the-january-2022-render-challenge-glass/p2 (scroll down a little over half way)
Ghastly's Sci-Fi Sets - https://sharecg.com/v/93518/gallery/21/DAZ-Studio/Ghastlys-Sci-Fi-Sets
Iray Jewelry Shaders (On just about everything except the character) - https://sharecg.com/v/95893/favorite/21/DAZ-Studio/Iray-Jewelry-Shaders
No Count:
Space Station Window - Can’t find anymore, was free when I got it (I used this once before and forgot that it was no count, lol!)
Paid:
None
Lighting is the default HDRI light and point lights in Daz Studio. I tweaked the materials, the lights and the pose. Set up and rendered within Daz Studio Iray. Postwork in Pixelmator Pro.
I’ve attached the before post render (the one that says Raw Render) and the finished image file.
AOBB's L.A. 2019 G9 head morph bundle - 7 1982 Blade Runner characters. No materials incl.This bundle includes the same characters as the ones I made for G8.1 plus the new head morph of Eldon Tyrell (Tycoon G9). The brand new sculpts are definitely superior to their G8.1 counterparts.
The Lady Noir G9 morph included in this bundle is an improved version of the "standalone" Lady Noir G9 that I released before, so you might want to replace the Lady Noir G9 you have installed before with the one from this bundle. That's up to you. Just in case, I won't remove the previous version of Lady Noir G9. You just can't have them installed simultaneously, because they share the same name.
Non-commercial use only!
You will find the bundle here:
https://drive.google.com/file/d/1jSP98tWVpksBgqQjPNleAkcQ-JSDSWkc/view?usp=sharing
And here is how the morphs look like:
Enjoy and please post your renders with these morphs in this thread. Thank you!
Cheers,
AOBB
Edit: Two errors in the brow and hair table were brought to my attention. I have fixed them in the table just now but for those who have already downloaded the zip with the "erroneous" table, here are the correct versions:
Akemi Baby Hair for G9
Daiosa Hair for G8F.
Sorry about that.
"Universal" Geoshell? (solved - sadly, no, but workaround!)tsroemi said:
Thanks again, everyone! I tried the map transferring from G9, and I thiiiink I got it - map transfer itself is still a bit complicated for me, because I've never used it before although I knew broadly what it does. But I did get an arm tattoo to fit to G8 instead of G9. So, success!
The whole process seems like quite a lot of hassle though, especially since I'll have to recreate all the presets for the different parts of the tattoos. It would be cool if tattoos were decals, so one could fit them to basically anything and also move them around! Dare I even ask - could I not perhaps convert geoshell tattoos into decals? (Will understand perfectly if y'all are done with answering my questions here! Juuuuust in case ...
)Pls check the tut from Jay related to Map Transfer - https://youtu.be/YxE5Lfkid1M?si=Oga_-eJ-_MW1Lbv2
The trick for your case : Map Transfer can not directly handle the texture maps on a geoshell, you have to assign the texture map from the geoshell surface slots to the corresponding surface slots on the figure before using Map Transfer. (copy / paste will do)
As for using decals, it also depends... Decals are UV independent, so a full image / stencil of a tattoo has to be used for being projected on the figure. Like the above-shown SS, tattoos on Body, Arms (across seams...) cannot be directly used while the ones on Abs, Chest mostly can.
Transferring G8 morphs to G9AndrewJJP said:
Just let me prefix this with a "this doesn't answer the question"...
I used this with great success to move some of my favourite morphs form G3->G8, and the lack of such a product for G8->G9 is one of the things that's stopping me moving across. I used it mainly with expressions, and I still use some of the converted expressions frequently.
https://www.daz3d.com/xtransfer--genesis-3-to-genesis-8-converter
While I'm no expert, I can imagine its harder for G9 since the mesh topologies and densitties look more different than they did for G3->G8, but I too would find such a product immensely useful.
There are products that achieve similar results, by ManFridday and RSSY - just that the UIs are very different.. one of them is already linked in the first comment of this thread. They do more or less what the steps I showed were with typically less fiddling.
I have used xtransfer plenty in the past and it does the same thing I explained pretty much.. except that it merges the G3 clone for G8 in the transfer process so you don't need to dial it as an intermediary.. you can see it happenning on your scene while it runs. Also transfers hidden JCMs etc which I didn't cover but I was just showing the ropes, not a super in-depth transfer :-)
Yes G8 is G3 with minute differences... iirc only around the eyes, hands and feet did it have slight differences.. and T vs A pose. Other than that the shape is pretty much the same.
Transferring G8 morphs to G9nabob21 said:
Thanks franky85, very helpful. Just for clarification though, in step 4, when I click Favorites, do I need to select the favorited morphs from a list?
It's going to transfer the ones you favorited in step 2.
"Universal" Geoshell? (solved - sadly, no, but workaround!)Thanks again, everyone! I tried the map transferring from G9, and I thiiiink I got it - map transfer itself is still a bit complicated for me, because I've never used it before although I knew broadly what it does. But I did get an arm tattoo to fit to G8 instead of G9. So, success!
The whole process seems like quite a lot of hassle though, especially since I'll have to recreate all the presets for the different parts of the tattoos. It would be cool if tattoos were decals, so one could fit them to basically anything and also move them around! Dare I even ask - could I not perhaps convert geoshell tattoos into decals? (Will understand perfectly if y'all are done with answering my questions here! Juuuuust in case ...
)Render your buys! Use buys from the current month and the previous month of salesHylas said:
paulawp (marahzen) said:
I have bought so much stuff lately.
I love the male head shape! It's giving low-key anime, like he could be a companion to a Rarestone character.
Thanks! I am particularly happy with how he came out here. He is based on a source image that is one of the major characters of a story I am working on and is evolving as I test recently acquired new stuff. For this shot, I had just added the Head Shapes Vol 2 Masculine to a character that had started as a Face Transfer 2 character, with FT2 correctives dialed in; then I did some dial-spinning with Shapes Randomizer for G9; then added a nice dash of the Head Shapes Vol 2 that I just picked up on Sunday:
This is him after bumping up FT2 Young:
And before Head Shapes Vol 2:
Not that I don't love the old stuff, but I love testing new stuff ...
Transferring G8 morphs to G9nabob21 said:
How do I use the transfer utility?
1) Load G8 and G9 figures

2) Favorite the morphs you want to transfer on the G8 figure

3) Launch the transfer utility

4) Uncheck everything basically.. and have these only. Make sure the source and target items are the correct ones.

5) Pick clone for the Genesis 9 figure

6) Pick Genesis 8 Female in the list

7) Once you click Accept, you can dial the morphs on the Genesis 9 figure. You need to dial in the Genesis 8 Female clone figure. It will be hidden so you need to show hidden items.

You should make a copy of the Genesis 8 Female clone base shape with the rigging fixed - it won't be aligned properly by default so you'll need to adjust rigging to shape etc. Also, the transfer does not save any morphs. You will need to manually save them.
Tada! "Jada 9" - using MW Nina for the materials. Typically you will need to fix the eyes, maybe the eyelids.. it's a bit of a lottery but it works.

(not a render but iray preview)
Hope it helps
"Universal" Geoshell? (solved - sadly, no, but workaround!)tsroemi said:
crosswind said:
UV Sets on a geoshell derive from the figure that the shell fits on. So if you own Legacy UV products from Cayman Studios - 87928 / 88815, you can easily use Map Transfer to convert tattoo texture maps on G9 figure to G8. Then you may use the converted texture maps with geoshell or LIE on G8 figures.
So, whether having "a universal geoshell" or not doesn't matter while the capability of converting texture maps across UV Sets matters...
Another free alternative: project and bake the texture maps from G9's UV to G8's in Blender...
You're a life saver today ;-) I actually own that product! Must change the thread title again, and will try the transferring tomorrow. Thanks!
No problem ~ pls feel free to give it a try. Be noted that there're still some limitations that depend on the tattoos' positions. If the tattoos are across the seams, this way in DS will not work. The doable case is like the attached SS.
Another way is that you may consider using the product 91834, which can bring G9's skin texture as well as tattoos to G8.
"Universal" Geoshell? (solved - sadly, no, but workaround!)crosswind said:
UV Sets on a geoshell derive from the figure that the shell fits on. So if you own Legacy UV products from Cayman Studios - 87928 / 88815, you can easily use Map Transfer to convert tattoo texture maps on G9 figure to G8. Then you may use the converted texture maps with geoshell or LIE on G8 figures.
So, whether having "a universal geoshell" or not doesn't matter while the capability of converting texture maps across UV Sets matters...
Another free alternative: project and bake the texture maps from G9's UV to G8's in Blender...
You're a life saver today ;-) I actually own that product! Must change the thread title again, and will try the transferring tomorrow. Thanks!
"Universal" Geoshell? (solved - sadly, no, but workaround!)UV Sets on a geoshell derive from the figure that the shell fits on. So if you own Legacy UV products from Cayman Studios - 87928 / 88815, you can easily use Map Transfer to convert tattoo texture maps on G9 figure to G8. Then you may use the converted texture maps with geoshell or LIE on G8 figures.
So, whether having "a universal geoshell" or not doesn't matter while the capability of converting texture maps across UV Sets matters...
Another free alternative: project and bake the texture maps from G9's UV to G8's in Blender...
Transferring G8 morphs to G9nabob21 said: Wonderland, thanks for the reply, but Shape Splitter isn't the product I was thinking about. I do have it and like it, but it isn't the right one.
Shape Splitter definitely isn't what you need for converting morphs. I've been using the steps given in WP Guru's videos on converting morphs between figures. It takes a little time, but it isn't difficult. Sometimes, depending on what my goal is, I'll convert the character as a single full-body morph, then use Shape Splitter to separate the converted figure into the specific morphs I need.
Male and Female Anatomical Elements maps for G9 - Which Figures Have Them?leo04 said:
Is there any program or addon or some way to make Gens UV maps for the new anatomical elements that are available for Genesis 9? I have always had this problem because I make custom skins for some of my characters using Skin Builders, which do not address this issue. Seems that if someone were to make a utlity that could take an existing or custom skin and make a gens map, for either gender, they might make a tidy sum on it.
Just thinking out load on that.
If anyone does know of a process or some program or utility that is available please let me know. (Privately, I don't think anyone is permitted to endorse or recommend stuff in the open here). By the way please keep it simple, I don't have things like Adobe, (costs to much). I do have the CorelDraw suite, and I have been using that for years.
Thanks.
You can use the custom UV map mentionned above, or, for female gens (does not create male anatomy) you can do this to create the maps - no extras required :
1) Go in the Map Transfer utility from the surfaces tab

2) Create a Template (right-click the templates section) and drag the Body from the right pane onto the new template and
3) Pick Genital Map Bake

4) Might vary, but for me the textures are output on
%appdata%\DAZ 3D\Studio4\temp\textureConvertPicking brains about a pose convertoralso you are in for a treat using Generation 4 and other legacy figures in D|S
you don't need magnets for clothes in D|S
you can click edit figure transfer active morphs to fit clothing without unimesh fits
you can even use edit, geometry add smoothing modifier to make them fit even better
and you can use Dforce on many welded items or Poser dynamic clothes
(unwelded clothing will fall apart but it did that in Poser with dynamic cloth too)
Picking brains about a pose convertoryou can use both
I do
Genesis 1 does have M4 and V4 UV options included in the base starter essentials but you would still need to buy morph packages, grab some freebies or sculpt it yourself in another application.
Clothing can be autofitted
I find V4 and M4 a lot less resource heavy but obviously dated
read some tutorials watch some videos and try stuff, Google yourtopic:site.daz3.com for specifics as the documentation explains stuff much better thsn I can
those bat files only needed to be manually run for Poser (and Carrara BTW) Powerloader runs them, you just use that to load your figures and it puts up the dialogues for everything
just make sure no duplicate cr2 files for V4 or M4 (A4, H4, G4 etc) hidden in your runtimes there can only be one for each figure













