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  • [Released] Content Wizard [Commercial]

    RiverSoftArt said:

    Mark_e593e0a5 said:

    RiverSoftArt said:

    Mark_e593e0a5 said:

    RiverSoftArt said:

    Mark_e593e0a5 said:

    I ran into a texture set on the other store that seems to load well in CW - apart from not showing any useful information. It shows the icon, the file name, and CW can obviously read the JSON files (it throws no errors). But that's it,. basically. The file type is shown as UNKNOWN, and that seems to prevent CW from generating useful Smart Content information. I have not found a way to set the file type or conetnt type within CW. Is that a planned feature for a future version?

    No, that will definitely NOT be a feature.  The file type is pulled by parsing the file itself (the content type you can already change by double-clicking it in the table view) If you CTRL-double click the filename in the Table View and open up the asset_info when the File Viewer is shown, what is the type?

    It shows nothing. The viewer is completely empty. I started the analysis again, and the CW log shows an "unknown file" for each entry.

    Huh.  It might be CW crashed on import.  What does the log say?  Also, open that file in a text editor.  What is inside it?

    I am getting this one (even if I have cleared the temp directory manually first)

    14:45:41 GMT+0100 (CET): Analyzing Product...

    14:45:41 GMT+0100 (CET): Clearing Working Directory...

    14:45:41 GMT+0100 (CET): ...FAILED!!! Make sure the zip file(s) is not corrupted AND that no file browser is open on the working directory contents, keeping the working directory from being deleted

    14:45:42 GMT+0100 (CET): Extracting files from /Volumes/Shared Folders/Home/Downloads/Sublime Fashion Lisbeth Outfit - 3DSublimeProductions/SFLisbethOutfit_312197.zip...

    14:45:43 GMT+0100 (CET): ...Success

    14:45:44 GMT+0100 (CET): Scanning "People" directory...

    14:45:44 GMT+0100 (CET): UNKNOWN File: /Users/markus/Library/Application Support/DAZ 3D/Studio4/temp/SCI/People/Genesis 8 Female/Clothing/Sublime•Fashion 2023/SF Lisbeth/!Pants Lace ADD.duf

    14:45:44 GMT+0100 (CET): UNKNOWN File: /Users/markus/Library/Application Support/DAZ 3D/Studio4/temp/SCI/People/Genesis 8 Female/Clothing/Sublime•Fashion 2023/SF Lisbeth/!Pants Lace ADD.png

    14:45:44 GMT+0100 (CET): UNKNOWN File: /Users/markus/Library/Application Support/DAZ 3D/Studio4/temp/SCI/People/Genesis 8 Female/Clothing/Sublime•Fashion 2023/SF Lisbeth/!Top Lace ADD.duf

    14:45:44 GMT+0100 (CET): UNKNOWN File: /Users/markus/Library/Application Support/DAZ 3D/Studio4/temp/SCI/People/Genesis 8 Female/Clothing/Sublime•Fashion 2023/SF Lisbeth/!Top Lace ADD.png

     The zip file is opening normal, and opening the files in any text editor show them as normal DUF files

    I wonder if the "/Sublime•Fashion" (see the weird character) is causing problems?

    Unzip the file

    Rename the "Sublime•Fashion 2023" to "Sublime Fashion 2023"

    Re-Zip file file & CW will read the file correctly 

    By

    Platnumk Platnumk February 2023 in Daz PA Commercial Products
  • Daz Install Manager (DIM) 1.4.1.87, Now Available! (*UPDATED*)

    Richard Haseltine said:

    Peter Wade said:

    Richard Haseltine said:

    Richard Haseltine said:

    Peter Wade said:

    Richard Haseltine said:

    Peter Wade said:

    On my computer Launchable Products only shows Carrara and Hexagon. I installed Daz Studio, both release and beta versions and Bryce using DIM so why doesn't it show these? I would expect them to make sure it shows Studio,

    Are either of them showing updats available? Launch is not available then (if you need to launch an older version you would need to work offline in that session) Also, some applications need an update to theuir metadata to work with the launching option.

    Daz Studio release version is showing an update but Bryce and Daz Studio beta version are not.

    Daz Studio beta is, I think, one of the ones that requires an update to appear.

    See http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_21_1_30

    If the Daz Studio beta fix is private build only that would explain why I haven't got it.

    Bryce is a more confusing matter. I checked my settings and found I had Bryce selected and Software selected but not 32 bit windows. I Selected 32 bit Windows and restarted DIM with no change. Then I tried searching in DIM. I searched for Bryce 7 and just Bryce. I found a whole lot of Bryce addons but the Bryce application is not shown as installed or as ready for download. I have definitley bought it, I can find it my product library. So why is DIM not seeing it?

    I'm not that bothered about not being able to launch Bryce from DIM but I am concerned that DIM doesn't seem to know that Bryce is in my library so it can't check for updates.

    Unfortunately Bryc would require further develpment to be ready for Install Manager, and so cannot be launched from Install Manager.

    I accept that you can't launch Bryce from Install Manager but you used to be able to install it. Does the latest update to DIM stop it from even installing Bryce?

     

    By

    Peter Wade Peter Wade February 2023 in The Commons
  • Daz Install Manager (DIM) 1.4.1.87, Now Available! (*UPDATED*)

    Peter Wade said:

    Richard Haseltine said:

    Richard Haseltine said:

    Peter Wade said:

    Richard Haseltine said:

    Peter Wade said:

    On my computer Launchable Products only shows Carrara and Hexagon. I installed Daz Studio, both release and beta versions and Bryce using DIM so why doesn't it show these? I would expect them to make sure it shows Studio,

    Are either of them showing updats available? Launch is not available then (if you need to launch an older version you would need to work offline in that session) Also, some applications need an update to theuir metadata to work with the launching option.

    Daz Studio release version is showing an update but Bryce and Daz Studio beta version are not.

    Daz Studio beta is, I think, one of the ones that requires an update to appear.

    See http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_21_1_30

    If the Daz Studio beta fix is private build only that would explain why I haven't got it.

    Bryce is a more confusing matter. I checked my settings and found I had Bryce selected and Software selected but not 32 bit windows. I Selected 32 bit Windows and restarted DIM with no change. Then I tried searching in DIM. I searched for Bryce 7 and just Bryce. I found a whole lot of Bryce addons but the Bryce application is not shown as installed or as ready for download. I have definitley bought it, I can find it my product library. So why is DIM not seeing it?

    I'm not that bothered about not being able to launch Bryce from DIM but I am concerned that DIM doesn't seem to know that Bryce is in my library so it can't check for updates.

    Unfortunately Bryc would require further develpment to be ready for Install Manager, and so cannot be launched from Install Manager.

    By

    Richard Haseltine Richard Haseltine February 2023 in The Commons
  • Daz Install Manager (DIM) 1.4.1.87, Now Available! (*UPDATED*)

    Richard Haseltine said:

    Richard Haseltine said:

    Peter Wade said:

    Richard Haseltine said:

    Peter Wade said:

    On my computer Launchable Products only shows Carrara and Hexagon. I installed Daz Studio, both release and beta versions and Bryce using DIM so why doesn't it show these? I would expect them to make sure it shows Studio,

    Are either of them showing updats available? Launch is not available then (if you need to launch an older version you would need to work offline in that session) Also, some applications need an update to theuir metadata to work with the launching option.

    Daz Studio release version is showing an update but Bryce and Daz Studio beta version are not.

    Daz Studio beta is, I think, one of the ones that requires an update to appear.

    See http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_21_1_30

    If the Daz Studio beta fix is private build only that would explain why I haven't got it.

    Bryce is a more confusing matter. I checked my settings and found I had Bryce selected and Software selected but not 32 bit windows. I Selected 32 bit Windows and restarted DIM with no change. Then I tried searching in DIM. I searched for Bryce 7 and just Bryce. I found a whole lot of Bryce addons but the Bryce application is not shown as installed or as ready for download. I have definitley bought it, I can find it my product library. So why is DIM not seeing it?

    I'm not that bothered about not being able to launch Bryce from DIM but I am concerned that DIM doesn't seem to know that Bryce is in my library so it can't check for updates.

    By

    Peter Wade Peter Wade February 2023 in The Commons
  • Daz Install Manager (DIM) 1.4.1.87, Now Available! (*UPDATED*)

    Richard Haseltine said:

    Peter Wade said:

    Richard Haseltine said:

    Peter Wade said:

    On my computer Launchable Products only shows Carrara and Hexagon. I installed Daz Studio, both release and beta versions and Bryce using DIM so why doesn't it show these? I would expect them to make sure it shows Studio,

    Are either of them showing updats available? Launch is not available then (if you need to launch an older version you would need to work offline in that session) Also, some applications need an update to theuir metadata to work with the launching option.

    Daz Studio release version is showing an update but Bryce and Daz Studio beta version are not.

    Daz Studio beta is, I think, one of the ones that requires an update to appear.

    See http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_21_1_30

    By

    Richard Haseltine Richard Haseltine February 2023 in The Commons
  • Daz Install Manager (DIM) 1.4.1.87, Now Available! (*UPDATED*)

    Peter Wade said:

    Richard Haseltine said:

    Peter Wade said:

    On my computer Launchable Products only shows Carrara and Hexagon. I installed Daz Studio, both release and beta versions and Bryce using DIM so why doesn't it show these? I would expect them to make sure it shows Studio,

    Are either of them showing updats available? Launch is not available then (if you need to launch an older version you would need to work offline in that session) Also, some applications need an update to theuir metadata to work with the launching option.

    Daz Studio release version is showing an update but Bryce and Daz Studio beta version are not.

    Daz Studio beta is, I think, one of the ones that requires an update to appear.

    By

    Richard Haseltine Richard Haseltine February 2023 in The Commons
  • Daz Install Manager (DIM) 1.4.1.87, Now Available! (*UPDATED*)

    Richard Haseltine said:

    Peter Wade said:

    On my computer Launchable Products only shows Carrara and Hexagon. I installed Daz Studio, both release and beta versions and Bryce using DIM so why doesn't it show these? I would expect them to make sure it shows Studio,

    Are either of them showing updats available? Launch is not available then (if you need to launch an older version you would need to work offline in that session) Also, some applications need an update to theuir metadata to work with the launching option.

    Daz Studio release version is showing an update but Bryce and Daz Studio beta version are not.

     

    By

    Peter Wade Peter Wade February 2023 in The Commons
  • Daz Install Manager (DIM) 1.4.1.87, Now Available! (*UPDATED*)

    Peter Wade said:

    On my computer Launchable Products only shows Carrara and Hexagon. I installed Daz Studio, both release and beta versions and Bryce using DIM so why doesn't it show these? I would expect them to make sure it shows Studio,

    Are either of them showing updats available? Launch is not available then (if you need to launch an older version you would need to work offline in that session) Also, some applications need an update to theuir metadata to work with the launching option.

    By

    Richard Haseltine Richard Haseltine February 2023 in The Commons
  • How do I make sabertooth teeth for HiveWire Tiger for Daz3D?

    I have attached the obj file.
    You must be aware of that blender and Daz Studio differs in world orientation and scale.
    Daz Studio has X-Y as a flat picture and Z is depth, while blender has X-Y as the ground-plane and Z as height.
    Daz Studio has 1 cm as unit size, while blender has 1 m.
    For my obj I use Daz Studio orientation and blender scale, so in order to import in Daz Studio I use the attached settings for import into Daz Studio.
    The object will load at world origin. To place it I recommend Universal Tool, and in Tool Settings set it to use object coordinates. It will make it easier to position (I don't have the Hivewire Tiger). You might want to scale it too.
    When you have placed one tooth, duplicate it. And to mirror along the X-axis use the values from the first tooth as
    Translate: -X, Y, Z. Rotate: X, Y, -Z
    And when placed parent them both to the head. I would assume that that should work.

    By

    felis felis February 2023 in Blender Discussion
  • [Released] Content Wizard [Commercial]

    Mark_e593e0a5 said:

    RiverSoftArt said:

    Mark_e593e0a5 said:

    RiverSoftArt said:

    Mark_e593e0a5 said:

    I ran into a texture set on the other store that seems to load well in CW - apart from not showing any useful information. It shows the icon, the file name, and CW can obviously read the JSON files (it throws no errors). But that's it,. basically. The file type is shown as UNKNOWN, and that seems to prevent CW from generating useful Smart Content information. I have not found a way to set the file type or conetnt type within CW. Is that a planned feature for a future version?

    No, that will definitely NOT be a feature.  The file type is pulled by parsing the file itself (the content type you can already change by double-clicking it in the table view) If you CTRL-double click the filename in the Table View and open up the asset_info when the File Viewer is shown, what is the type?

    It shows nothing. The viewer is completely empty. I started the analysis again, and the CW log shows an "unknown file" for each entry.

    Huh.  It might be CW crashed on import.  What does the log say?  Also, open that file in a text editor.  What is inside it?

    I am getting this one (even if I have cleared the temp directory manually first)

    14:45:41 GMT+0100 (CET): Analyzing Product...

    14:45:41 GMT+0100 (CET): Clearing Working Directory...

    14:45:41 GMT+0100 (CET): ...FAILED!!! Make sure the zip file(s) is not corrupted AND that no file browser is open on the working directory contents, keeping the working directory from being deleted

    14:45:42 GMT+0100 (CET): Extracting files from /Volumes/Shared Folders/Home/Downloads/Sublime Fashion Lisbeth Outfit - 3DSublimeProductions/SFLisbethOutfit_312197.zip...

    14:45:43 GMT+0100 (CET): ...Success

    14:45:44 GMT+0100 (CET): Scanning "People" directory...

    14:45:44 GMT+0100 (CET): UNKNOWN File: /Users/markus/Library/Application Support/DAZ 3D/Studio4/temp/SCI/People/Genesis 8 Female/Clothing/Sublime•Fashion 2023/SF Lisbeth/!Pants Lace ADD.duf

    14:45:44 GMT+0100 (CET): UNKNOWN File: /Users/markus/Library/Application Support/DAZ 3D/Studio4/temp/SCI/People/Genesis 8 Female/Clothing/Sublime•Fashion 2023/SF Lisbeth/!Pants Lace ADD.png

    14:45:44 GMT+0100 (CET): UNKNOWN File: /Users/markus/Library/Application Support/DAZ 3D/Studio4/temp/SCI/People/Genesis 8 Female/Clothing/Sublime•Fashion 2023/SF Lisbeth/!Top Lace ADD.duf

    14:45:44 GMT+0100 (CET): UNKNOWN File: /Users/markus/Library/Application Support/DAZ 3D/Studio4/temp/SCI/People/Genesis 8 Female/Clothing/Sublime•Fashion 2023/SF Lisbeth/!Top Lace ADD.png

     The zip file is opening normal, and opening the files in any text editor show them as normal DUF files

    I wonder if the "/Sublime•Fashion" (see the weird character) is causing problems?

    By

    RiverSoft Art RiverSoft Art February 2023 in Daz PA Commercial Products
  • [Released] Content Wizard [Commercial]

    RiverSoftArt said:

    Mark_e593e0a5 said:

    RiverSoftArt said:

    Mark_e593e0a5 said:

    I ran into a texture set on the other store that seems to load well in CW - apart from not showing any useful information. It shows the icon, the file name, and CW can obviously read the JSON files (it throws no errors). But that's it,. basically. The file type is shown as UNKNOWN, and that seems to prevent CW from generating useful Smart Content information. I have not found a way to set the file type or conetnt type within CW. Is that a planned feature for a future version?

    No, that will definitely NOT be a feature.  The file type is pulled by parsing the file itself (the content type you can already change by double-clicking it in the table view) If you CTRL-double click the filename in the Table View and open up the asset_info when the File Viewer is shown, what is the type?

    It shows nothing. The viewer is completely empty. I started the analysis again, and the CW log shows an "unknown file" for each entry.

    Huh.  It might be CW crashed on import.  What does the log say?  Also, open that file in a text editor.  What is inside it?

    I am getting this one (even if I have cleared the temp directory manually first)

    14:45:41 GMT+0100 (CET): Analyzing Product...

    14:45:41 GMT+0100 (CET): Clearing Working Directory...

    14:45:41 GMT+0100 (CET): ...FAILED!!! Make sure the zip file(s) is not corrupted AND that no file browser is open on the working directory contents, keeping the working directory from being deleted

    14:45:42 GMT+0100 (CET): Extracting files from /Volumes/Shared Folders/Home/Downloads/Sublime Fashion Lisbeth Outfit - 3DSublimeProductions/SFLisbethOutfit_312197.zip...

    14:45:43 GMT+0100 (CET): ...Success

    14:45:44 GMT+0100 (CET): Scanning "People" directory...

    14:45:44 GMT+0100 (CET): UNKNOWN File: /Users/markus/Library/Application Support/DAZ 3D/Studio4/temp/SCI/People/Genesis 8 Female/Clothing/Sublime•Fashion 2023/SF Lisbeth/!Pants Lace ADD.duf

    14:45:44 GMT+0100 (CET): UNKNOWN File: /Users/markus/Library/Application Support/DAZ 3D/Studio4/temp/SCI/People/Genesis 8 Female/Clothing/Sublime•Fashion 2023/SF Lisbeth/!Pants Lace ADD.png

    14:45:44 GMT+0100 (CET): UNKNOWN File: /Users/markus/Library/Application Support/DAZ 3D/Studio4/temp/SCI/People/Genesis 8 Female/Clothing/Sublime•Fashion 2023/SF Lisbeth/!Top Lace ADD.duf

    14:45:44 GMT+0100 (CET): UNKNOWN File: /Users/markus/Library/Application Support/DAZ 3D/Studio4/temp/SCI/People/Genesis 8 Female/Clothing/Sublime•Fashion 2023/SF Lisbeth/!Top Lace ADD.png

     The zip file is opening normal, and opening the files in any text editor show them as normal DUF files

    By

    Mark_e593e0a5 Mark_e593e0a5 February 2023 in Daz PA Commercial Products
  • [Released] Content Wizard [Commercial]

    Mark_e593e0a5 said:

    RiverSoftArt said:

    Mark_e593e0a5 said:

    I ran into a texture set on the other store that seems to load well in CW - apart from not showing any useful information. It shows the icon, the file name, and CW can obviously read the JSON files (it throws no errors). But that's it,. basically. The file type is shown as UNKNOWN, and that seems to prevent CW from generating useful Smart Content information. I have not found a way to set the file type or conetnt type within CW. Is that a planned feature for a future version?

    No, that will definitely NOT be a feature.  The file type is pulled by parsing the file itself (the content type you can already change by double-clicking it in the table view) If you CTRL-double click the filename in the Table View and open up the asset_info when the File Viewer is shown, what is the type?

    It shows nothing. The viewer is completely empty. I started the analysis again, and the CW log shows an "unknown file" for each entry.

    Huh.  It might be CW crashed on import.  What does the log say?  Also, open that file in a text editor.  What is inside it?

    By

    RiverSoft Art RiverSoft Art February 2023 in Daz PA Commercial Products
  • [Solved] DAZ, Blender, Substance Painter and tile workflow

    I kinda fail to understand the issue...  and to be honest I also wonder if this issue is actually related to Daz Studio.

    The main issue wrt texturing in Painter are the UV maps. You mentioned a custom model which immediately points at the software where this model was created; what did that do with the UV maps?  Another issue to keep in mind is the Painter project, in specific: which UV Tile settings were used when importing the mesh? And was auto-unwrap used? If so: was the layout customized and/or optimized?

    There are a whole lot more factors to weigh in here besides Daz Studio.

    As for your question wrt texturing Daz figures with Painter and bring these customizations back... I actually made a Steam guide for that. This guide goes into detail on how to export Genesis figures from Daz Studio and import them within Painter (2022) in order to texture them. Maybe that can give you some ideas? Of course I'm focussing on Genesis figures which already have a specific UV map assigned to them.

    Hope this can give you some ideas!

    By

    ShelLuser ShelLuser February 2023 in New Users
  • Problems with shading (Fine in Blender, but not in Daz)

    @omen.kris If you can share the file I can try to import it in daz studio and see if can be fixed.

    By

    Padone Padone February 2023 in Blender Discussion
  • Problems with shading (Fine in Blender, but not in Daz)

    Well, I tried all kind of things and there is no solution to this issue. I have other meshes that also shade like s**t. There is nothing I can do about it. DAZ is messing those up. I can not even see broken normals in any other software. I don't know how others make assets for DAZ. There must be a secret noone is telling :( Otherwise there would not be good looking objects. When DAZ is calculating them on iit's own uncontrolable, how must the file be in blender to not get messed by DAZ?
     

    Padone said:

    You may also try not to export/import normals if you have the option, so to force daz studio to rebuild them. Unless you use custom normals for your model that would be bad anyway for export purposes.

    well, there is no option in Blender to do that. Besides how should this help, when the problem clearly is DAZ messing up objects that are shwon correct everywhere else

    By

    omen.kris omen.kris February 2023 in Blender Discussion
  • Converting shoes in OBJ format to Victoria 4.2 figure.

    mding said:

    If it is DAZ clothing which you just exported as .obj you might find the following thread interesting.

     

    https://www.daz3d.com/forums/discussion/306791/converting-genesis-8-clothing-to-v4

    I purchased these shoes from a 3d model markeplace. From the information i have gathered so far, i need to use a 3d modelling program, import v4 figure + shoes and then do all the work which is where i need a step by step guide.

    By

    blastwave89 blastwave89 February 2023 in Technical Help (nuts n bolts)
  • Script or addon that creates Section Planes

    I should expand a little on what the full intent was because it wasn't just to use the camera that is also isolating the object using section planes. And I'll explain in case someone else might find it useful or help their workflow. I am using a 2 punch method to isolate several objects within a scene. In this specific case characters. So example:

    1. Create the overall scene

    2. Populate scene with objects, characters, etc.

    3. Create primary camera where I want it. This will be what the final render uses.

    4. Import the isolating cube preset as discussed in this thread. Fit or parent this to the object or objects I want isolated.

    • 4a. Render isolated objects separately (isolating cubes ON), using only the Primary camera. If there is more than 1 object I want isolated, I'll save individual scene versions of just them being isolated 1 at a time.

    5. Hide all isolated objects from scene. Including the isolating boxes themselves. Render Primary camera

    6. Recombine elements using image software with layers (Photoshop, studio paint, GIMP, etc)

    The reason for this process to me is to reduce render time at large by isolating objects or characters specifically that when combined with other elements, can compound and increase render time as a result of calculations for everything at once. It also solves the issue of missing shadows of those objects once I recombine their elements within image software using layers of those objects cut from the same cloth of the overall image. Which (the shadows) are something several others expressed in different threads I perused on the internet wanting to retain during certain workflows to accomplish the same thing as I wanted to. Longer shadow just means I move a section plane further from the object.

     

    7. I am also combing this entire process with ManFriday's Render Queue (who recently released an updated version I've yet to purchase - Render Queue 3 )

     

    So overall I've just added a final element to my workflow when I am finishing a scene to now import those isolating boxes. Easy-peasy. Hope the step-by-step of leemoon_c43b45a114 and myself make it easier for others! Just thought I'd share.

    By

    ee_hee269 ee_hee269 February 2023 in Daz Studio Discussion
  • [Released] Dungeon Builder [Commercial]

    Xandyr78 said:

    Hey, Totte...if I bought the Dungeon Builder, and I use DIM to manage my products...is there a reason that my DB still shows that it's in 1.0?  How do I get the update?

    Also...if a set uses rectangular walls/floors...could someone use the Geometry editor function to stitch walls/floors that are rectangles into square sections, then save THOSE out as props that DB could use?


    The current versions of the scripts are:
    Dungeon Builder 1.0
    Dungeon Generator 1.0.2
    Dungeon Set Builder 1.1
    For stiching, I would recommend placing two side by side, then export as obj, import the obj, reapply the materials and save out as a figure/prop.
    Edit: Sorry for the last answer, the fourm does not post many notifications.

    By

    Totte Totte February 2023 in Daz PA Commercial Products
  • [Solved] DAZ, Blender, Substance Painter and tile workflow

    Hello,

    I wanted to create some textures, using Substance 3D, for a custom figure modified in DAZ but when I import the obj in substance, the tiles (1001, 1002, 1003, 1004) are not grouped as they are supposed to be. I tried several things in Blender, as changing material names, recreating UDIMs but with no avail. Does anyone know the process to create custom skins from DAZ to Substance (and go back from Substance to DAZ)?

    By

    arthenics arthenics February 2023 in New Users
  • Workspace layout not saving properly

    Richard Haseltine said:

    That message relates to Daz Connect updating metadata, not to the UI layout. Do you install content through Daz Studio itself? If not there is really no need to go online at all.

    Yes I install everything through DIM and not DAZ connect. Would not going online solve this problem? I'm still stuck at this point

    By

    RobertDy RobertDy February 2023 in Technical Help (nuts n bolts)
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