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what happens if you make animations in daz3d? who do they belong to?
You can share morphs you've created, so long as you actually created the morphs, meaning sculpted them yourself and don't include other people's morphs.
edit: to clarify what I mean, if you dial-spin a character from existing morphs, you can't export that mixture, re-import it as a morph, and share that. To share a morph, it has to be entirely your own creation. You can share character PRESETS made with other morphs, meaning that the other users have to have the same morphs installed to use your preset.
outoftouch Hair update galoretakezo_3001 said:
barbult said:
I hate Daz Connect.
OK, now today is covered.
I don't ever load DS while my internet is connected because of connect, add me to the list of Daz Connect haters!
You just need to never login to your Daz account from Daz Studio. Then Daz Connect will not be able to download metadata changes or install products. In Preference, go to the Startup tab and uncheck "Automatically Login With Remembered Credentials" and uncheck "Show Login Page". If you are already logged in in your current session, log out.
[SOLVED] imported .obj, Texture mode and PBR mode half transparentHello there,
I was trying to import a .obj (that is using UDIMs and textured with subtance). And I ran into a strange problem :
Texture mode and PBR mode turns transparent while IRAY mode seems right.
Any hint?
PS :
Everything, from .blend, to textures, including .obj is in a folder reachable by DAZ (both database and files).
Where are My Download LinksThe items in question lack metadata. Only items with metadata are intelligent and function in this manner. To locate the things to load them, use the Poser Formats file section and the Content Library Tab. If there are any DAZ Studio versions of the textures, you will then need to locate them in order to use them. Not all older pieces of content function as smart content or have metadata. Although DAZ 3D is upgrading the files as quickly as they can, a sizable number of them still need to be converted to smart format.
New to daz 3d
You can make excellent characters in Daz. Genesis 8 is a good starting point as there are tons of resources. Genesis 9 is remarkable, but very new so there are fewer products for it. 8.1 is kinda like a spare saucepan. You never really need it. I would say that if you want to create your own character, start with gen 8 and then use shape tools, or load up a pallet of Genesis 8 characters and have fun mixing. You could go years just sculpting in Daz. What kind of computer do you have by the way? That might be a consideration as Daz tends to demand a strong setup. Welcome and have fun!oss123453 said:Heloo hello i hope i can ask questions here i want creat a 3d character so i came to daz to save me time on the sculpting but. Have some questions
1- what is the diff between 9gen and 8 gen and are add ons for gen 8.1 compatible with gen 8 ?
2-can i make changes to the model after i import itto blender changes to shape, color and meterial?
3-what exactly do i need to make a hyper realistic character in daz i want to make a 4k res character
I am very new to this site so i am sorry if i am not allowed to ask here
New to daz 3dHeloo hello i hope i can ask questions here i want creat a 3d character so i came to daz to save me time on the sculpting but. Have some questions
1- what is the diff between 9gen and 8 gen and are add ons for gen 8.1 compatible with gen 8 ?
2-can i make changes to the model after i import itto blender changes to shape, color and meterial?
3-what exactly do i need to make a hyper realistic character in daz i want to make a 4k res character
I am very new to this site so i am sorry if i am not allowed to ask here
Get G8.1 dials to load for G8If 'other morphs' come from G8.1, you can not make your dial work on G8 ~ because your dial is just a controller, its subcomponents could not be found on G8. You need to export the figure as an obj and import it to G8 as a single dial by using Morph Loader Pro~ A single dial of a figure could be also splitted to head and body morph dial if you want~
SOLVEDPadone said:
Below it's the up to date plugin.
https://bitbucket.org/Diffeomorphic/import_daz/downloads/
Below it's the up to date mhx rig if you use it.
https://bitbucket.org/Diffeomorphic/mhx_rts/downloads/
Please do a clean installation.
https://diffeomorphic.blogspot.com/2022/11/safely-installing-new-version.html
Ok, I followed the instructions and updated it, but I can still only find the standard morphs and I can't import my custom morphs.. there's no error message this time, but the Custom Morphs tab is empty after importing .dsf morphs (Open All Categories doesn't do anything).
What is the deal with all the damaged/defaced warehouses, etc.?there are lots of warehouses to be had beyond DAZ studio or Poser content though
many free, they seem to be popular just depends on how easy the obj is to import with textures
DAZ Studio installed its own paths . i dont want them...I notice in the screenshots that for installs to Daz Studio Formats and Poser Formats the address is
--"D:/users/Public Documents/My Daz3D Library"
On my system the paths for content installs are:
[-]Daz Studio Formats:
--D:/Daz 3D/Studio4/Library
--D:/Daz 3D/Studio/MyLIbrary[-]Poser Formats
--D:/Daz 3D/Studio4/Library
--D:/Daz 3D/Freebies (manual installs)[-]Other Import Formats
--D:/cg utilities/objs (manual installs)
I don't bother with Daz Connect.:
Where do I put a roughness map?I import a lot of different models and most come with multiple maps. However, I'm flummoxed by the roughness maps. Where do I put them? Diffuse roughness or glossy roughness? At the mo I'm sticking them in both and hoping for the best.
Non-DAZ format content?Gordig said:
What kind of tutorials you'll need will depend on the type of content. For static props, nothing is really needed except to save it as a prop in DS (File -> Save As -> Support Asset -> Figure/Prop Asset). For rigged props, you'll need to redo the rigging inside DS, so you'll want to look up some rigging tutorials. For clothing, you'll do whatever fitting and reshaping needed to make it fit your preferred character in Blender, then import into DS. You can try rigging with a donor figure, as Felis suggested, but I'd recommend just using the Transfer Utility. I've got a tutorial that is potentially useful for two of these problems:
Ok thanks - that's a start and I really should learn more about rigging ... how hard can it be??
As for textures - I already use shaders a lot so I guess I could apply those but I would need to, at least, create material zones and probably a UV map which is something I imagine to be daunting.
Non-DAZ format content?What kind of tutorials you'll need will depend on the type of content. For static props, nothing is really needed except to save it as a prop in DS (File -> Save As -> Support Asset -> Figure/Prop Asset). For rigged props, you'll need to redo the rigging inside DS, so you'll want to look up some rigging tutorials. For clothing, you'll do whatever fitting and reshaping needed to make it fit your preferred character in Blender, then import into DS. You can try rigging with a donor figure, as Felis suggested, but I'd recommend just using the Transfer Utility. I've got a tutorial that is potentially useful for two of these problems:
Genesis 9 to Character Creator 4Rocco_9 said:
Regarding your issue of Gen 9 not performing as a CC3+ character in CC4. I THINK this is because the Gen 9 character isn't coming into CC4 through Transformer, which, as we know, doesn't work yet with Gen 9. Transformer does convert the Studio character into CC3+ and works fine with Gen 3, Gen 8.
I am not entirely sure about this, but that is my best guess, for what it is worth.
Gen 9 is very new, but I am also guessing Reallusion will bring out an update for this, hopefully in the near future...
yeah, the Transformer tool feels like a bandaid short-cut to import outside figures into CC, yet the shortcut was made due to 3Dxchange at the time being so old and outdated it wasn't compatible with CC1/CC2/CC3 to the point where they completely scrapped it in favor of what's in CC4/iC8 and hell, there's not even any full Genesis 8.1 support (though it works when doing workarounds in DAZ to trick CC4 into thinking it's a Genesis 8 figure) so it's possible that they are going to get rid of the transformer tool in favor of Advanced AccuRig, since Reallusion was supposed to get Geograph support by CC4.1, and yet still had problems even though they've been trying since CC3 launched and AccuRig works with multiple meshes.
Non-DAZ format content?Ascania said:
marble said:
I know that others use these non-DAZ alternatives quite successfully so I wonder whther there is a guide somewhare that expalins how to convert them?
Import the asset into an empty scene.
Optionally set up its textures and shaders in D|S.
Save it to your library as a prop.
Congratulations! You just converted it.
That's for a prop and is probably enough but clearly not for clothing. Also settting up textures is not, to my knowledge, trivial.
Non-DAZ format content?marble said:
I know that others use these non-DAZ alternatives quite successfully so I wonder whther there is a guide somewhare that expalins how to convert them?
Import the asset into an empty scene.
Optionally set up its textures and shaders in D|S.
Save it to your library as a prop.
Congratulations! You just converted it.
Non-DAZ format content?I can't remember having seen any tutorials in how to import an obj (or fbx) file, for clothing items.
Sickleyield has one for objects.
But what you want is to import the obj, and assuming it fits the base character, you can use transfer rigging, with the character as donor.
But you must be aware that an imported obj, will not have any adjustments e.g. morphs, and materials is very simple and will have to be redone in Daz Studio,
how do I import scenes into daz studio?I am trying to import characters and a scene from renderhub.com. I need help.
Icons on installed content (Smart Content view)Just to close this out...ended up resetting the database and reimporting the metadata per this post: https://www.daz3d.com/forums/discussion/594911/problem-with-smart-content-male-figures
That seems to have fixed it. Thanks.
Daz Install Manager (DIM) 1.4.1.87, Now Available! (*UPDATED*)Peter Wade said:
Richard Haseltine said:
Peter Wade said:
Richard Haseltine said:
Richard Haseltine said:
Peter Wade said:
Richard Haseltine said:
Peter Wade said:
On my computer Launchable Products only shows Carrara and Hexagon. I installed Daz Studio, both release and beta versions and Bryce using DIM so why doesn't it show these? I would expect them to make sure it shows Studio,
Are either of them showing updats available? Launch is not available then (if you need to launch an older version you would need to work offline in that session) Also, some applications need an update to theuir metadata to work with the launching option.
Daz Studio release version is showing an update but Bryce and Daz Studio beta version are not.
Daz Studio beta is, I think, one of the ones that requires an update to appear.
See http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_21_1_30
If the Daz Studio beta fix is private build only that would explain why I haven't got it.
Bryce is a more confusing matter. I checked my settings and found I had Bryce selected and Software selected but not 32 bit windows. I Selected 32 bit Windows and restarted DIM with no change. Then I tried searching in DIM. I searched for Bryce 7 and just Bryce. I found a whole lot of Bryce addons but the Bryce application is not shown as installed or as ready for download. I have definitley bought it, I can find it my product library. So why is DIM not seeing it?
I'm not that bothered about not being able to launch Bryce from DIM but I am concerned that DIM doesn't seem to know that Bryce is in my library so it can't check for updates.
Unfortunately Bryc would require further develpment to be ready for Install Manager, and so cannot be launched from Install Manager.
I accept that you can't launch Bryce from Install Manager but you used to be able to install it. Does the latest update to DIM stop it from even installing Bryce?
I thought I recalled that but I am told it would require updating the application, and that has never been done. However, it has certainly not been possible to isntall Bryce through DIM for quite a long time (years rather than months) as I checked the first time someone said it wasn't possible and I was sure it was.













