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Daz 3D Forums > Search
  • GenX2 and some V4 Charactors

    Just tick the box on the left to select it. Then it should transfer

    By

    Havos Havos September 2016 in The Commons
  • GenX2 and some V4 Charactors

    Better yet, it's looking like INJection Channels are not selectable.  Any way around this?  Could I convert this into a morph?

     

    By

    dmurray3132 dmurray3132 September 2016 in The Commons
  • Any similar morphs like this lady for G2F?

    Isn't that Jacquelyn Smith from Charlie's Angels?

    If you are using Poser then the frontal portrait that you post looks good enough to use the Face Room in Poser to make a likeness of her. Now the hair there is bound to be something similar with such a popular hairstyle if you search at CP / DAZ Store / etc. The skin is typical untanned Northern European and Poser has several skin texture sets that would approximate it but you'd need to do the make and eyelashes and eyebrows yourself. At any rate she seems to be wearing minimal makeup.

    I think her name is Emily Swallow

    and I'm not sure if Face Room works on Genesis 2?

     

    And so Emily Swallow it is...wow, does she look like Jaclyn Smith, especially from the front.

    You said you were in Poser. You make in the face in poser using Poser Model in Face Room and use the Morph Transfer Brush to transfer the face shape to G2F you export from DAZ Studio to Poser in poser format. If you google the Poser Morph Transfer Brush Tutorial then in the old Runtime DNA forums there is a good tutorial on how to do that.

    By

    nonesuch00 nonesuch00 September 2016 in The Commons
  • GenX2 and some V4 Charactors

    This has more to do with Tynashe specifically.  Is anyone else converting Tynashe's head morphs?  I noticed that the morph gets loaded but is not selectable.  Anybody have a solution for this?

    By

    dmurray3132 dmurray3132 September 2016 in The Commons
  • How to use V4 skin on G3F - SOLVED

    There are several ways, but the easiest and least expensive way to transfer the skin is to use one of Cayman Studios legacy UV sets,  The V4 and G2F versions are sold over at Renderosity, but his newer sets for V5, M4, M5, etc. are sold here at DAZ.  There's a thread on their use in the comnmercial products section here: http://www.daz3d.com/forums/discussion/79141/legacy-uvs-for-genesis-3-commercial

    One thing to keep in mind is that V4 textures aren't set up for Iray, so if that's your renderer of choice, you'll need to adjust them manually or use an adapter script.  I usually use SIckleyield's Beautiful Skins or V3 Digitimes products. 

    There's another commonly used option, Blacksmith 3d, also sold at Renderosity, but it's a bit more expensive to get into as it's an actuall painting program. That said, I have both and I almost always use Cayman Studio's product these days.

    thanks for the heads up on converting V4 skins to Iray.  Forgot all about that part.  Sometimes, I just buy stuff with the mentality of buy now, use later and when later comes, I forget all about the product(s) I bought for its intended purpose.

    By

    ThatGuy ThatGuy September 2016 in The Commons
  • How to use V4 skin on G3F - SOLVED

    There are several ways, but the easiest and least expensive way to transfer the skin is to use one of Cayman Studios legacy UV sets,  The V4 and G2F versions are sold over at Renderosity, but his newer sets for V5, M4, M5, etc. are sold here at DAZ.  There's a thread on their use in the comnmercial products section here: http://www.daz3d.com/forums/discussion/79141/legacy-uvs-for-genesis-3-commercial

    One thing to keep in mind is that V4 textures aren't set up for Iray, so if that's your renderer of choice, you'll need to adjust them manually or use an adapter script.  I usually use SIckleyield's Beautiful Skins or V3 Digitimes products. 

    There's another commonly used option, Blacksmith 3d, also sold at Renderosity, but it's a bit more expensive to get into as it's an actuall painting program. That said, I have both and I almost always use Cayman Studio's product these days.

    By

    Cybersox Cybersox September 2016 in The Commons
  • Thinking about doing a graphic novel - need a partner

    Well, your reviews on Amazon are glowing mostly. If you do decide to use 3D models instead of 2D models you can have face morphs and unique clothing (if it's a unique requirement like Star Trek or such...) created by the artist you decide to hire and just use the cheap morph packs from head & body from the DAZ Store. That should save plenty of money. You'll probably want an artist that can create texture sets that look toony but render in iRay or 3DL dramatically given the size of the panels. 

    LOL the mostly is telling! ;) Yes I have a vocal minority that think I am the antichrist. My story is post-apocalyptic and as such has a undertone of a male dominated society. For those that actually take the time to read it, the women end up running almost everything. :)

     

    Well good luck. There are Moho forums & talented Moho artists. I've bought from and like Cartoon Solutions:

    https://www.cartoonsolutions.com/store/catalog/Anime-Studio-Character-Packs-p-1-c-290.html

    but I think he'd cost a pretty penny to do your custom characters. You could always ask.

    Thanks again for all the help!!

    By

    cwl cwl September 2016 in The Commons
  • Thinking about doing a graphic novel - need a partner

    Well, your reviews on Amazon are glowing mostly. If you do decide to use 3D models instead of 2D models you can have face morphs and unique clothing (if it's a unique requirement like Star Trek or such...) created by the artist you decide to hire and just use the cheap morph packs from head & body from the DAZ Store. That should save plenty of money. You'll probably want an artist that can create texture sets that look toony but render in iRay or 3DL dramatically given the size of the panels. 

    LOL the mostly is telling! ;) Yes I have a vocal minority that think I am the antichrist. My story is post-apocalyptic and as such has a undertone of a male dominated society. For those that actually take the time to read it, the women end up running almost everything. :)

     

    Well good luck. There are Moho forums & talented Moho artists. I've bought from and like Cartoon Solutions:

    https://www.cartoonsolutions.com/store/catalog/Anime-Studio-Character-Packs-p-1-c-290.html

    but I think he'd cost a pretty penny to do your custom characters. You could always ask.

    By

    nonesuch00 nonesuch00 September 2016 in The Commons
  • Thinking about doing a graphic novel - need a partner

    Well, your reviews on Amazon are glowing mostly. If you do decide to use 3D models instead of 2D models you can have face morphs and unique clothing (if it's a unique requirement like Star Trek or such...) created by the artist you decide to hire and just use the cheap morph packs from head & body from the DAZ Store. That should save plenty of money. You'll probably want an artist that can create texture sets that look toony but render in iRay or 3DL dramatically given the size of the panels. 

    LOL the mostly is telling! ;) Yes I have a vocal minority that think I am the antichrist. My story is post-apocalyptic and as such has a undertone of a male dominated society. For those that actually take the time to read it, the women end up running almost everything. :)

     

    By

    cwl cwl September 2016 in The Commons
  • Thinking about doing a graphic novel - need a partner

    Well, your reviews on Amazon are glowing mostly. If you do decide to use 3D models instead of 2D models you can have face morphs and unique clothing (if it's a unique requirement like Star Trek or such...) created by the artist you decide to hire and just use the cheap morph packs from head & body from the DAZ Store. That should save plenty of money. You'll probably want an artist that can create texture sets that look toony but render in iRay or 3DL dramatically given the size of the panels. 

    By

    nonesuch00 nonesuch00 September 2016 in The Commons
  • Thinking about doing a graphic novel - need a partner

     

    For 3D art though, that's a whole new world for me, so I have no idea how much someone who's experienced in it would/should charge per page for 3D sequential comic book type pages. You're looking at 3-6 images/panels per page (give or take). The price would/should rely pretty heavily on the amount of detail the scene requires (or how many objects are required for each scene) and how many scenes per page. If a page has 6 panels but they are all rendered from the same basic scene with minor adjustments to posing and camera placement then that would take a LOT less time to put together than a 6 panel page where each panel is a different scene - which would of course take a lot longer to set up and render.

    Time is money. So it sounds, to me, like a 3D artist has to throw away the whole "per page" standard way of charging, that has been the traditional way of charging for sequential pages, to perhaps a new "per scene" way of charging. Using the same scene for more panels would be a lot less time consuming then setting up many different scenes. 

    Yes I have been researching this and believe your estimate of one scene, multiple panels is right. I take this quote from the Shane Smith testimonial in User Stories "Once a scene is set up, I can produce three full and completed pages of artwork in an hour." I can't draw freehand to save my life, which is why I was looking at digital.

    Things to consider:

    1) these books will be based on my existing novels, so there are some constraints on charactor creation and settings. I will buy any figures, settings or such as well as pay the artist for the work. I need someone who can make these fugures look like the charactors in my books.

    2) I have had success with my books, so I think the existing market will jump on these, if done well. I am not shy about dumping a couple grand into this project on spec, again for the right artist.

    3) I dont make my living with these but have done very well on the side. I am looking for someone desiring the same. As an ebook novel its only going to sell at about $2.99-3.99. At that price I can hope for 8,000-10,000 units to sell quickly. that return is ~$25,000. Paperbacks have a higher return but also cost much more. Print on demand makes that market less attractive due to the higher cover costs.

    Alright, let's break this down - it sounds like you'll likely need three different artists and maybe a letterer. 

    1) You're going to want to hire a sculptor or morph artist to recreate your characters as close to what you have in mind for what they look like as possible. 

    2) You're going to need to break down your novel into pages and scenes - this can best be done by either writing up a comic script "page one, panel one - overview of run-down warehouse at night. Page two, panel two - a dark figure (silhouette of main character) is seen creeping into the building" OR it can be done by story boarding the pages (actually sketching out what each page needs to show). So you're going to want to hire someone to read your novel and break that down into scenes or story board it (but ideally you should do this yourself if you can - you know your work and what you want to see in the graphic novel better than anyone), you don't really need any drawing skills to story board the scenes - it can even be stick figures. 

    3) You're going to want to hire someone with comic art experience or at least someone who is VERY familiar with comic art/graphic novels and can reproduce the kind of scenes that comic artists gravitate toward. This includes creating dynamic poses, visually interesting angles, good visual story telling, etc. 

    4) Hopefully the comic artist will be able to do the lettering as well, but if not, you might need to hire a letterer or do that yourself. A lot of comic creators greatly underestimate how important good text/lettering layouts are. So do consider hiring someone who knows what they are doing. It's not just slapping some text onto the page (you CAN do that, but your not going to engage your audience as well and may even lose your audience). Here are some quick tips by Nate Piekos, but this is just the tip of the iceberg:

    Ideally the text should also be visually appealing. 

     

    I hope you found some of that helpful. I wish you luck with your project. :) 

     

    Very thanks you so much. 

    By

    cwl cwl September 2016 in The Commons
  • Thinking about doing a graphic novel - need a partner

     

    For 3D art though, that's a whole new world for me, so I have no idea how much someone who's experienced in it would/should charge per page for 3D sequential comic book type pages. You're looking at 3-6 images/panels per page (give or take). The price would/should rely pretty heavily on the amount of detail the scene requires (or how many objects are required for each scene) and how many scenes per page. If a page has 6 panels but they are all rendered from the same basic scene with minor adjustments to posing and camera placement then that would take a LOT less time to put together than a 6 panel page where each panel is a different scene - which would of course take a lot longer to set up and render.

    Time is money. So it sounds, to me, like a 3D artist has to throw away the whole "per page" standard way of charging, that has been the traditional way of charging for sequential pages, to perhaps a new "per scene" way of charging. Using the same scene for more panels would be a lot less time consuming then setting up many different scenes. 

    Yes I have been researching this and believe your estimate of one scene, multiple panels is right. I take this quote from the Shane Smith testimonial in User Stories "Once a scene is set up, I can produce three full and completed pages of artwork in an hour." I can't draw freehand to save my life, which is why I was looking at digital.

    Things to consider:

    1) these books will be based on my existing novels, so there are some constraints on charactor creation and settings. I will buy any figures, settings or such as well as pay the artist for the work. I need someone who can make these fugures look like the charactors in my books.

    2) I have had success with my books, so I think the existing market will jump on these, if done well. I am not shy about dumping a couple grand into this project on spec, again for the right artist.

    3) I dont make my living with these but have done very well on the side. I am looking for someone desiring the same. As an ebook novel its only going to sell at about $2.99-3.99. At that price I can hope for 8,000-10,000 units to sell quickly. that return is ~$25,000. Paperbacks have a higher return but also cost much more. Print on demand makes that market less attractive due to the higher cover costs.

    Alright, let's break this down - it sounds like you'll likely need three different artists and maybe a letterer. 

    1) You're going to want to hire a sculptor or morph artist to recreate your characters as close to what you have in mind for what they look like as possible. 

    2) You're going to need to break down your novel into pages and scenes - this can best be done by either writing up a comic script "page one, panel one - overview of run-down warehouse at night. Page two, panel two - a dark figure (silhouette of main character) is seen creeping into the building" OR it can be done by story boarding the pages (actually sketching out what each page needs to show). So you're going to want to hire someone to read your novel and break that down into scenes or story board it (but ideally you should do this yourself if you can - you know your work and what you want to see in the graphic novel better than anyone), you don't really need any drawing skills to story board the scenes - it can even be stick figures. 

    3) You're going to want to hire someone with comic art experience or at least someone who is VERY familiar with comic art/graphic novels and can reproduce the kind of scenes that comic artists gravitate toward. This includes creating dynamic poses, visually interesting angles, good visual story telling, etc. 

    4) Hopefully the comic artist will be able to do the lettering as well, but if not, you might need to hire a letterer or do that yourself. A lot of comic creators greatly underestimate how important good text/lettering layouts are. So do consider hiring someone who knows what they are doing. It's not just slapping some text onto the page (you CAN do that, but your not going to engage your audience as well and may even lose your audience). Here are some quick tips by Nate Piekos, but this is just the tip of the iceberg:

    Ideally the text should also be visually appealing. 

     

    I hope you found some of that helpful. I wish you luck with your project. :) 

     

    By

    3Diva 3Diva September 2016 in The Commons
  • Show Us Your Iray Renders. Part V

     

     

    Just wanted to share this render as a heads up for a fantastic free morph for G3F. It's Tofusans' free anime head morph over at sharecg and I couldn't believe that it's free. I love her!!!

     

    Wow, that looks awsome.  Love your colours in that too btw.

    Thank you MattyManx :) Here's another Tofusan Dolly render wearing the MDD My Little dolly skin :)

     

    ....this would be great for a toon version of Harley.

    By

    kyoto kid kyoto kid September 2016 in The Commons
  • Morph and Surfaces settings help

    Hi,

    Picked up Ken's Nature's Wonders Lizard over at Hivwire.  Nice figure but I want to make it fully compatible with DAZ Studio without having to go into the Runtime - Pose folder as it's just too many clicks to get things done.  So he's got the pz2 files set up to apply shaping and materials.  I was under the impression that DAZ Studio could do this but apparently I'm mistaken or I don't know what I'm doing. 

    I've tried the "Character preset" but upon applying the Gila Monster morph via the pz2 folder and then testing out the .duf file for the Black Necked Agama lizard the materials apply but the shape stays as a Gila Monster.  Same when trying out the "Properties preset" which gives you more options to save a pose and that last tab which I have no idea what that's for.  So I'm at a loss as to how to get both done.  In the PZ2 folder I've opened up the pz2 file and only see info for applying, I don't see any references to a pmd file or anything like that. 

    Richard H, do you have any insight? 

     

    Thanks for any insite or help you can offer. 

    By

    RAMWolff RAMWolff September 2016 in Daz Studio Discussion
  • How to "Turn Off" HD

    if the hd morph is not on, I believe the HD is not in play so will not render.  Is it only with the HD figures that you have trouble?  Select the figure and under parameters, look for mesh resolution.  By default it should be at high resolution with a subdivision of 1.  Is it showing higher?

    I noticed that scenes with HD figures render using the CPU. If I render them by themselves they use about 1.6 GB of VRAM and my GPU is used. The subdivisions is set to 1.

    My main concern was that I was just "missing" something. I still have a lot to learn. Thanks for your help.

    By

    kanegs kanegs September 2016 in New Users
  • Show Us Your Iray Renders. Part V

     

     

    Just wanted to share this render as a heads up for a fantastic free morph for G3F. It's Tofusans' free anime head morph over at sharecg and I couldn't believe that it's free. I love her!!!

     

    Wow, that looks awsome.  Love your colours in that too btw.

    Thank you MattyManx :) Here's another Tofusan Dolly render wearing the MDD My Little dolly skin :)

     

    By

    seeker273 seeker273 September 2016 in The Commons
  • Show Us Your Iray Renders. Part V

    Just wanted to share this render as a heads up for a fantastic free morph for G3F. It's Tofusans' free anime head morph over at sharecg and I couldn't believe that it's free. I love her!!!

     

    Where exactly do I drop the files for that head,  they aren't in the usual format I'm used to manually installing content in Daz in?

    By

    nelsonsmith nelsonsmith September 2016 in The Commons
  • Show Us Your Iray Renders. Part V

    Just wanted to share this render as a heads up for a fantastic free morph for G3F. It's Tofusans' free anime head morph over at sharecg and I couldn't believe that it's free. I love her!!!

     

    Wow, that looks awsome.  Love your colours in that too btw.

    By

    Mattymanx Mattymanx September 2016 in The Commons
  • Mil Big Cat Morphs?

    I've been playing around with the Mil Big Cat since AM has a freebie fur pack.  When I loaded it up, I found out I can't actually use the morphs.  If I load a MAT pose, say the Cheetah, it will automatically dial in the cheetah form.  Isn't there any way to actually use the morphs independently if I want to create unique cat of my own?  There doesn't seem to be a morph injection that I've missed.

    By

    sandmanmax sandmanmax September 2016 in Technical Help (nuts n bolts)
  • Pegasus modeller

    So, for those who have used it, what exactly does Pegasus Modeler do?  And, I realized it says for Poser .cr2, but if one models something and ends up with a .cr2 file can that file then be used in DS and converted?  I'm off to do YouTube research until someone answers here.

    It doesn't say anything about a .cr2, it just says that it works natively at the same scale as Poser. The program uses .obj import/export, as is stated in the product description. This is Modeling Software geared especially toward creating clothing items for Poser AND Daz, as well as any other program which can import/export an .obj file. No rigging is done in Pegasus. It's like Hexagon and Silo, but is streamlined more for making clothing items and morphs. It does not do rigging.

    Ah, I think I must have just assumed since it said Poser.  I actually missed the part where it says DAZ Studio in this version.  Must have skimmed over it.  I'm had previous versions of Pegasus wishlisted, but never got it because seemed to be Poser only.  So, clothing or morphs I make in Pegasus can be used easily in DS by importing the .obj?  I've problems with morphs lately in other programs with Genesis 3 so I would love to see any morphs anyone has made with this, clothing, too.  Can you also state if you ran into any problems using the Morph Loader in DS with the resulting .obj from Pegasus?

    I've had no problems with the import/export. I find that for complex clothing items, Pegasus is a lot less glitchy than Hexagon. Haven't upgraded to 4.0 yet, but the included (or linked) video tutorials are outstanding and easy to follow.

    By

    Chuckdozer Chuckdozer September 2016 in The Commons
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