-
Content can't be found
Richard Haseltine said:
Older products may not have complete metadata. One thing you can try is to load the figure (Aiko 3 here) then drag the items you ant to associate with her from the Content Library pane to a category container in Smart Content.
That worked. Thank you very much.
categories content in smart content still appears in "lost and found"Thank you for your advice.To be honest I have not understood everything.
Regarding
I organize my content to remove it from "lost and found" in smart content.
But some keep coming back to "lost and found". In this example files are categorized to "lost and found" _plus_ to other categories.
I did not encounter this issue since.
Following your advice I have Edit> Preferences> Content = Is "Show Hidden Vendor Categorizations" => UNCHECKED
Regarding the fact many products are in L&F folder, I have started to categorize them and most of them are old content without categorization.
I am working with DIM
and my product have meta data as seen in the screenshot above
It has metadata, and I checked all its items, none is in Lost and Found, but the product is present in Lost and Found
Typically those products have a folder in "content library > categories > Lost&Found" .
When I make sure the "content library > categories > Lost&Found > product folder" is empty (categorize then refresh).
When I delete that "content library > categories > Lost&Found > product folder" then the product disapears from "smart content > Lost&Found".
Databases, Content, Smart content tabes_b199eb1e said:
NorthOf45 said:
I assume you installed with DIM or Central, and not Connect. Connect is another method to install content, in a different location. If you use DIM or Central, you do not need Connect to use Smart Content, so you do not need to log in to DAZ from Studio. The "Install" icon is Connect's way of telling you it wants to nstall, but don't do it. You will have a second, overriding installation of the content, and possible conflicts. Much has been discussed about this subject, and the general rule is that if you use DIM/Central, do not use Connect, do not log in to DAZ from Studio. You can set this in your Preferences (F2). If the Product thumbnails are in colour, nothing is wrong.
Is that the 'automatically login with remembered credentials' checkbox?
Yes.
BTW, re-import metadata can be done at any time, but for the whole library, hopefully just once. You can re-import metadata from DIM for one or more selected products in the Installed tab.
Databases, Content, Smart content tabOkay, found it: You have to choose the smart content tab, then open the content database maintenance dialog, check re-import metadata and click accept.
Export and import dForce dreadlocks hair from DAZ to BlenderI agree with Donald, if you animate in daz studio with dforce and want to export the exact same animation to blender then go for alembic with sagan. As for diffeomorphic that's to export and animate in blender, though it can import some animation from daz.
Content can't be foundOlder products may not have complete metadata. One thing you can try is to load the figure (Aiko 3 here) then drag the items you ant to associate with her from the Content Library pane to a category container in Smart Content.
Rotating bones after creating new figureThe widgets for moving the end points ar emeant to stay oriented to world space, as far as I know, since manipulating them will - among other things - determine the bone's orientation. One option might be to simply spawn a morph for each translation; since morphs are linear they are perfectly suited to this, unlike rotation and scale. That is, move the mesh using the Translate or Universal tool, with the model otherwise zeroed and the coordinate system set to local, export as OBJ, and import as a morph target (Edit>Figure>Morph Loader Pro, taking care to use the same preset for both export and import). Hide the native transaltion sliders and place the morph sliders in their slot (or just use them from the figure node).
Diffeomorphic DAZ Importer version 1.6.0 releasedPadone said:
I didn't have any issue importing your test animation on a G3F, works fine here. Be sure to update the plugin and clean install.
p.s. You have to insert the last frame by hand because the plugin defaults to 250, if this is what you miss.
Thanks, I'll try to remove the plugin completely and reinstall it in Blender. I was under thr impression that I was running clean but I must have missed something.
btw, I have set the last frame by hand, as shown in my previously uploaded images.
So fingers crossed. I'll procede to remove and reinstall Daz Import, and if I were a praying man, I guess I could do that as well.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICIImago said:
Ruthven said:
arrivo a casa coi neuroni bolliti dal preparare buste paga)Ok, ora mi spiego meglio.

Nella lista "Lost & Found" tutti i prodotti hanno un metadata di base, se li strascini all'interno di una voce differente, tipo "Wardrobe", acquisiranno i metadata di quella sezione, apparendo in quella lista.
In genere la vecchia "cartella" dentro Lost & Found sparisce e rimane solo quella della nuova destinazione. In questo caso dvi modificare manualmente quella voce rimanente nel tab Content e suando il Content DB Manager. Per raggiungere la cartella giusta senza dover bollire il cervello ulteriormente, fai click destro sulla cartella vuota dentro lo Smart Content e clicca su "Show Category" e correggi o cancella le voci vuote.
Per una maggiore gestione puoi anche andare ad aggiungere dei Tag ai prodotti appena spostati, lo puoi fare direttamente dallo Smart Content dal tab Tags che appare di fianco a quello del negozio Content (la finestralla in fondo allo spazio dello Smart Content, se non la vedi clicca sulle tre lineette strette strette giù in fondo.
Ricorda che la vecchia categorizzazione viene perduta con questo metodo per cui ti consiglio di aggiungere ai tag il nome della categorizzazione precedente, giusto per sicurezza. Tuttavia le liste "Product" non vengono alterate per cui puoi ancora ricercare per prodotto se necessario.
Ah, dimenticavo: Puoi anche spostare l'intera categoria in un altra dal tab Content con "click destro-> Move category to" e mettendola in una di tua scelta.
Ti ringrazio.
Ah, non so se avete notato, il cambio col dollaro è tornato a nostro favore. Per chi usa Paypal, che sul cambio applica commissioni alte (come ha fatto notare Imago tempo fa), si può scegliere in fase di pagamento ("vedi opzioni per le valute") di pagare in dollari e le commissioni di cambio le applica la società delle carta di credito. Finora sono risultate più basse di quelle di Paypal, infatti sto ancora usando quest'opzione.
Importing hand poses to Blender (DAZ to Blender bridge) – scaleHi,
I've posed and keyframed a Gen 8 character in Daz, and now I need to import it to Blender. The figure is mostly animated with translations and rotations, but I have some necessary hand poses set on.

Whenever I tried importing it to Blender with DTB, the hand poses were not executed properly. From what I've found in other discussions, there are plenty of issues with the official Bridge and already came across the Diffeomorphic script, but as a Mac user, it's not an option for me. FBX results are terrifying, so I'm not going to even post them lol
I think scaling might be an issue, but I'm not sure. I've tried many settings, and here are the results for "Export Morphs" checked:
(morph sliders set on 0)

(adjusted morph sliders value)

Now, "Export Morphs" unchecked:

As you can guess, I'm not exactly happy with the results. Is there any way to fix it?
Export and import dForce dreadlocks hair from DAZ to BlenderHi there,
I have been spending days trying to export a Genisis 8.1 figure with a simple walking animation (from Mixamo) and Mehrloc Hair dreadlocks (https://www.daz3d.com/mehrloc-hair-for-genesis-8-and-81) from DAZ to Blender.
In Daz the hair is simulated and animates nicely, reacting to the walking animation. Now I am trying to get this to Blender

I tried the Daz To Blender bridge, the Diffeomorphic DAZ Importer and exporing/importing fbx files.
The only way I am able get the figure with the animation and hair from DAZ to Blender is by experting exporing/importing an fbx file.
However the physics on the hair do not work in Blender.

Is there a way to transport the hair animation to Blender?
Preferably also with the Beads in the hear which also animiate incorrectly (you can see them floating arround in the gif above) but I've been spending so much time on this I'm willing to just remove them from the figure.
Thanks!
Daz Install Manager (DIM) 1.4.0.94, Now Available! (*UPDATED*)I have had that happen a couple of times when CMS was not running (at the top, second-to-last icon). Somehow it got shut off. Installations were good, but no metadata. Re-installing with CMS running worked much better...
Daz Install Manager (DIM) 1.4.0.94, Now Available! (*UPDATED*)I downloaded a few days of purchases this morning on my laptop with DIM and it wasn't until I went to look at them in Smart Content that I found the first, an environment that was released in Feb 2022 had no metadata and I finally tracked it down in the Content Library. I looked at my installed tab of DIM and the other ten items that should have had a metadata checkmark were blank there. I first 're-imported metadata' for all, then uninstalled and reinstalled and the metadata tick showed back up.
I had looked at some of these items on two other systems on previous days and they had downloaded without issue. Not sure if this was a momentary glich or some went hicky in my DIM just then on the initial download, but I thought I should pass this on if someone else has trouble locating new purchases.
Diffeomorphic DAZ Importer version 1.6.0 releasedPadone said:
You can upload the duf file saved as pose preset, it should be a small file.
note. The pose preset is the same file you have to use with "import action", in case you loaded the scene file instead that could be your issue.
Sorry for the time I took to reply. I jumped deep into another project when this one hit a wall.
The I Miss the Old Days Complaint ThreadGordig said:
Rezca said:
Unrelated: Found I've been getting excellent results using the File-Export-FBX to get figures out of D|S with fully functional morphs buuuuut there's no way to fix the joint orientations which are all reset universally every time. Mmm always one thing or the other isn't it :P
*Edit to add that the "Fix Joint Orientations?" popup does nothing. The figures still import with bad joints. :(
How do you do that? I haven't put a lot of work into it, but I haven't been able to make it work for me.
Through the Export Rules menu in the FBX Export options,

though with the MilDragon here it seems to only be taking the base morph into account since none of the head's morphs are present despite them being included in my export rules. Also once its imported, it ends up looking horribly deformed: If I reset the bind pose, then the mesh is now 'de-synched' with the Base Pose in the pose morph tag and so anything I do - scaling it, fixing joint orientations, etc - will have terrible results. If I leave it as it is then its this deformed mess.

Expanding an object like a bracelet over clothes?I don't think you can use mesh grabber to expand it, as it will expand it in one direction.
With Universal tool selected, have you tried to open Tool Settings and change the Coordinates when scaling?
In blender you can import the item, go to edit mode, select all and scale. If the item is uneven, then first place the 3d cursor in the center of the object and use the 3d cursor as pivot point. You can then reimport in DS and create a morph.
The I Miss the Old Days Complaint ThreadRezca said:
Unrelated: Found I've been getting excellent results using the File-Export-FBX to get figures out of D|S with fully functional morphs buuuuut there's no way to fix the joint orientations which are all reset universally every time. Mmm always one thing or the other isn't it :P
*Edit to add that the "Fix Joint Orientations?" popup does nothing. The figures still import with bad joints. :(
How do you do that? I haven't put a lot of work into it, but I haven't been able to make it work for me.
The I Miss the Old Days Complaint ThreadDanaTA said:
Rezca said:
Complaint: Grandpa's in the ER. From what I've heard it's nothing majorly serious, but it still has me a bit anxious.
I hope he is OK!
Dana
So far it seems like it, but still ... D:
Unrelated: Found I've been getting excellent results using the File-Export-FBX to get figures out of D|S with fully functional morphs buuuuut there's no way to fix the joint orientations which are all reset universally every time. Mmm always one thing or the other isn't it :P
*Edit to add that the "Fix Joint Orientations?" popup does nothing. The figures still import with bad joints. :(
Advice/Help - Multi-Model Look Bookit appear to me you just have to apply the next figure. These are 2 I just did..both G8.1. something happened to hair .. didn't really render but that is unrelated. The box shows my figure import setting.
Has anyone tried to render DAZ3D models in Lumion?Import garment from DAZ to Lumion, nothing was changed in Lumion, all textures are displayed correctly.

@ maybe I should use Lumion 10 instead.
Yes, try it, wish them good success










