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[SOLVED] Texturing for DAZ (be it Substance or Blender), importing map.
Download is the wrong word - I guess you mean import or apply.
Which shader is being used on the model - top-left of the Editor tab of the Surfaces pane, with the surfaces of interest selected..
Where are the Genesis 8.1 essentials and base figure?kyoto kid said:
...I recently picked up a couple G8.1 figures and notice they installed to Library/People/G8F instead of G8.1F. When I tried to load "Moryen 8.1 an error popup appeard and checking the Logfile this is what it shows:
Female/Characters/Moryen/Moryen !!Body Apply.duf
2023-02-07 17:14:24.396 [INFO] :: Locking viewport redraw...
2023-02-07 17:14:24.396 [INFO] :: Viewport redraw locked.
2023-02-07 17:14:24.461 [INFO] :: Native format content directories: 2
2023-02-07 17:14:24.461 [INFO] :: Poser format content directories: 3
2023-02-07 17:14:24.461 [INFO] :: Other import format content directories: 2
2023-02-07 17:14:24.461 [INFO] :: Begin asset load (open): /People/Genesis 8 Female/Characters/Moryen/Moryen !!Body Apply.duf
2023-02-07 17:14:24.477 [INFO] :: *** Scene Cleared ***
2023-02-07 17:14:24.479 [INFO] :: Determining missing assets...
2023-02-07 17:14:24.479 [WARNING] :: Invalid node selection for "preset_shape" type.Apparently it is looking for a base figure and not finding one but I looked through the IM and saw nothing about either a base G8.1 figure or G8.1 "Essentials" Either in the installed or ready to Download Tab (only G9 appears in the latter)
You just wrongly loaded a body Shape Preset other than Actor of Moryen, or you should've first selected a G8.1 base figure in the scene before doing so ~
GPU Failing [RESOLVED]EDIT: It seems the scene I was working with had some specific issue with it. I couldn't figure out what it was, so I just scrapped the scene and started over.
Hello, wondering if anyone can point me in the right direction with this GPU error.
My renders are failing just as soon as they start and I'm getting a GPU error message. I haven't changed any settings lately, everything was working fine one moment and the next it wasn't.
I tried downloading the latest driver from Nvidia's website but it didn't change anything. I've attached my full log as a txt file, here's what it says:
2023-02-07 17:26:37.178 [INFO] :: Loaded image: SH2207_FullWhite.jpg
2023-02-07 17:26:37.552 [INFO] :: Loaded image: SH2207_FullWhite.jpg
2023-02-07 17:26:55.473 Iray [INFO] - IMAGE:IO :: 1.0 IMAGE io info : Loading image "E:\Daz 3D\Applications\Data\DAZ 3D\My DAZ 3D Library\Runtime\Textures\DimensionTheory\iRadiance\SkiesOfIradiance\DTSoI-SunnyH.hdr", no selector, pixel type "Rgb_fp", 8192x4096x1 pixels, 1 miplevel.
2023-02-07 17:27:00.939 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating geometry.
2023-02-07 17:27:00.940 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating motion transforms.
2023-02-07 17:27:00.941 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing scene graph.
2023-02-07 17:27:00.941 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Importing geometry for motion time 0
2023-02-07 17:27:00.987 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - TRIT:GEOMETRY :: 1.0 TRIT geo warn : Object DS_shape_980_3030: the parametric approximation level is set to 4. The original value of 5 would produce too much geometry in a single mesh.
2023-02-07 17:27:01.498 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - TRIT:GEOMETRY :: 1.0 TRIT geo warn : Object DS_shape_98c_3130: the parametric approximation level is set to 4. The original value of 5 would produce too much geometry in a single mesh.
2023-02-07 17:27:02.092 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - TRIT:GEOMETRY :: 1.0 TRIT geo warn : Object DS_shape_9c7_3587: the parametric approximation level is set to 5. The original value of 6 would produce too much geometry in a single mesh.
2023-02-07 17:27:14.694 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Geometry import (1 triangle object with 62 M triangles, 0 fiber objects with 0 fibers (0 segments), 1 triangle instance yielding 62 M triangles, 0 fiber instances yielding 0 segments) took 13.749 s
2023-02-07 17:27:14.695 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating section objects.
2023-02-07 17:27:14.700 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating materials.
2023-02-07 17:27:15.660 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : found 879 textures, 0 lambdas (0 unique)
2023-02-07 17:27:15.691 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Computing 3 flux compensation factors took 0.001 s
2023-02-07 17:27:15.692 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Emitter geometry import (16 light sources with 35174 triangles, 1 instance) took 0.004 s
2023-02-07 17:27:15.694 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating volumes.
2023-02-07 17:27:15.694 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating environment.
2023-02-07 17:27:16.642 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lens.
2023-02-07 17:27:16.643 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lights.
2023-02-07 17:27:16.643 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating object flags.
2023-02-07 17:27:16.643 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating backplate.
2023-02-07 17:27:16.644 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating caustic portals.
2023-02-07 17:27:16.644 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating decals.
2023-02-07 17:27:16.662 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using no convergence estimate.
2023-02-07 17:27:16.665 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Allocating 1-layer frame buffer
2023-02-07 17:27:16.671 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using batch scheduling, caustic sampler enabled
2023-02-07 17:27:16.671 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing local rendering.
2023-02-07 17:27:16.690 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using OptiX version 7.3.0
2023-02-07 17:27:16.735 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Initializing OptiX for CUDA device 0
2023-02-07 17:27:18.137 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering with 1 device(s):
2023-02-07 17:27:18.137 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3090)
2023-02-07 17:27:18.137 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2023-02-07 17:27:18.138 Iray [INFO] - IRAY:RENDER :: 1.10 IRAY rend progr: CUDA device 0 (NVIDIA GeForce RTX 3090): Processing scene...
2023-02-07 17:27:26.441 Iray [INFO] - IRAY:RENDER :: 1.12 IRAY rend info : Importing lights for motion time 0
2023-02-07 17:27:26.444 Iray [INFO] - IRAY:RENDER :: 1.12 IRAY rend info : Initializing light hierarchy.
2023-02-07 17:27:26.578 Iray [INFO] - IRAY:RENDER :: 1.12 IRAY rend info : Light hierarchy initialization took 0.133 s
2023-02-07 17:27:28.057 Iray [INFO] - IRAY:RENDER :: 1.10 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3090): Scene processed in 9.919s
2023-02-07 17:27:28.062 Iray [INFO] - IRAY:RENDER :: 1.10 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3090): Allocated 84.377 MiB for frame buffer
2023-02-07 17:27:28.067 Iray [INFO] - IRAY:RENDER :: 1.10 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3090): Allocated 1.906 GiB of work space (2048k active samples in 0.004s)
2023-02-07 17:27:28.068 Iray [INFO] - IRAY:RENDER :: 1.10 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3090): Optimizing for cooperative usage (performance could be sacrificed)
2023-02-07 17:27:28.498 Iray [INFO] - IRAY:RENDER :: 1.10 IRAY rend info : Allocating 1-layer frame buffer
2023-02-07 17:27:28.571 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend progr: Received update to 00001 iterations after 10.434s.
2023-02-07 17:27:28.875 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend progr: Received update to 00002 iterations after 10.738s.
2023-02-07 17:27:29.485 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend progr: Received update to 00004 iterations after 11.349s.
2023-02-07 17:27:32.859 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.8 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while launching CUDA renderer in <internal>:937)
2023-02-07 17:27:32.860 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.8 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): Failed to launch renderer
2023-02-07 17:27:32.860 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): Device failed while rendering
2023-02-07 17:27:32.862 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - IRAY:RENDER :: 1.10 IRAY rend warn : CUDA device 0 (NVIDIA GeForce RTX 3090) is no longer available for rendering.
2023-02-07 17:27:32.865 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [WARNING] - IRAY:RENDER :: 1.10 IRAY rend warn : All available GPUs failed.
2023-02-07 17:27:32.866 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: Fallback to CPU not allowed.
2023-02-07 17:27:32.866 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while initializing memory buffer)
2023-02-07 17:27:32.867 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: All workers failed: aborting render
2023-02-07 17:27:32.867 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.867 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.867 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.867 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.868 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.868 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.868 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.868 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.868 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.868 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.10 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:32.869 [ERROR] Iray :: Internal rendering error.
2023-02-07 17:27:33.227 [INFO] :: Saved image: C:\Users\MrRog\AppData\Roaming\DAZ 3D\Studio4\temp\render\r.png
2023-02-07 17:27:33.243 [INFO] :: Finished Rendering
2023-02-07 17:27:33.563 [INFO] :: Total Rendering Time: 1 minutes 16.61 seconds
2023-02-07 17:27:40.507 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Device statistics:
2023-02-07 17:27:40.507 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3090): 4 iterations, 11.443s init, 4.738s render
2023-02-07 17:27:40.508 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:40.508 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:40.508 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:40.508 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:40.508 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:40.508 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:40.508 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.0 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3090): the launch timed out and was terminated (while de-allocating memory)
2023-02-07 17:27:41.341 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.342 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.344 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.344 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.345 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.346 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA error
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error synching on OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - OPTX:RENDER :: 1.18 OPTX rend error: Error destroying OptixPipeline event (CUDA error string: the launch timed out and was terminated, CUDA error code: 702)
2023-02-07 17:27:41.347 [WARNING] :: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(367): Iray [ERROR] - IRAY:RENDER :: 1.18 IRAY rend error: optixPipelineDestroy(pop_ptr(m_pipeline)) failed: CUDA errorWhere are the Genesis 8.1 essentials and base figure?...I recently picked up a couple G8.1 figures and notice they installed to Library/People/G8F instead of G8.1F. When I tried to load "Moryen 8.1 an error popup appeard and checking the Logfile this is what it shows:
Female/Characters/Moryen/Moryen !!Body Apply.duf
2023-02-07 17:14:24.396 [INFO] :: Locking viewport redraw...
2023-02-07 17:14:24.396 [INFO] :: Viewport redraw locked.
2023-02-07 17:14:24.461 [INFO] :: Native format content directories: 2
2023-02-07 17:14:24.461 [INFO] :: Poser format content directories: 3
2023-02-07 17:14:24.461 [INFO] :: Other import format content directories: 2
2023-02-07 17:14:24.461 [INFO] :: Begin asset load (open): /People/Genesis 8 Female/Characters/Moryen/Moryen !!Body Apply.duf
2023-02-07 17:14:24.477 [INFO] :: *** Scene Cleared ***
2023-02-07 17:14:24.479 [INFO] :: Determining missing assets...
2023-02-07 17:14:24.479 [WARNING] :: Invalid node selection for "preset_shape" type.Apparently it is looking for a base figure and not finding one but I looked through the IM and saw nothing about either a base G8.1 figure or G8.1 "Essentials" Either in the installed or ready to Download Tab (only G9 appears in the latter)
Daz Studio Content SuggestionYou can add any additional categories you like, and there are also tags on most things (that have metadata at all) - click to expand the set of tabs at the bottom of Smart Content to get at, and edit, tags, right-click on a file or folder to categorise it.
Genesis 3 (Dev Load) ?Cornelius said:
PerttiA said:
When you load the Genesis 3 Base Female, you need to set it to base resolution for exporting, otherwise you cannot import the morph you have made.
To make sure, you are not including any morphs in the exported mesh, Zero the Figure before exporting.
Well, I've actually included a body morph since I need to make the figure I have in Blender take on the body shape exported as an obj.
I tried following the steps but it doesn't work. The eyelashes, breast nipples and belly button are still there and I can't get them off on DAZ.
If there are protrusions it will never work.. Also, I don't need the Genesis 3 head.
The head of the figure I have in Blender must remain absolutely unchanged. I just need the bodyYou cannot add, remove or change order of the vertices outside DS, if you do, you cannot import it back as a morph.
What do you mean by "The eyelashes, breast nipples and belly button are still there"?. They are part of G3 mesh and you cannot remove them, but if the nipples are protruding or navel is deep, you have some morph active that does it.
Genesis 3 (Dev Load) ?Cornelius said:
PerttiA said:
When you load the Genesis 3 Base Female, you need to set it to base resolution for exporting, otherwise you cannot import the morph you have made.
To make sure, you are not including any morphs in the exported mesh, Zero the Figure before exporting.
Well, I've actually included a body morph since I need to make the figure I have in Blender take on the body shape exported as an obj.
I tried following the steps but it doesn't work. The eyelashes, breast nipples and belly button are still there and I can't get them off on DAZ.
If there are protrusions it will never work.. Also, I don't need the Genesis 3 head.
The head of the figure I have in Blender must remain absolutely unchanged. I just need the bodyThey are part of the base mesh, though zeroing will remove the nipples and navel as they are morphs.
daz to character creator tried two different characters cant export them to cc4i tried twice to export a character to daz following a youtube tutorial but i keep getting this error i have to say it is a character from the renderhub i then tested another character and that also failed to import in character creator 4 using cc3+.
Genesis 3 (Dev Load) ?PerttiA said:
When you load the Genesis 3 Base Female, you need to set it to base resolution for exporting, otherwise you cannot import the morph you have made.
To make sure, you are not including any morphs in the exported mesh, Zero the Figure before exporting.
Well, I've actually included a body morph since I need to make the figure I have in Blender take on the body shape exported as an obj.
I tried following the steps but it doesn't work. The eyelashes, breast nipples and belly button are still there and I can't get them off on DAZ.
If there are protrusions it will never work.. Also, I don't need the Genesis 3 head.
The head of the figure I have in Blender must remain absolutely unchanged. I just need the bodyGenesis 3 (Dev Load) ?When you load the Genesis 3 Base Female, you need to set it to base resolution for exporting, otherwise you cannot import the morph you have made.
To make sure, you are not including any morphs in the exported mesh, Zero the Figure before exporting.
what happens if you make animations in daz3d? who do they belong to?You can share morphs you've created, so long as you actually created the morphs, meaning sculpted them yourself and don't include other people's morphs.
edit: to clarify what I mean, if you dial-spin a character from existing morphs, you can't export that mixture, re-import it as a morph, and share that. To share a morph, it has to be entirely your own creation. You can share character PRESETS made with other morphs, meaning that the other users have to have the same morphs installed to use your preset.
outoftouch Hair update galoretakezo_3001 said:
barbult said:
I hate Daz Connect.
OK, now today is covered.
I don't ever load DS while my internet is connected because of connect, add me to the list of Daz Connect haters!
You just need to never login to your Daz account from Daz Studio. Then Daz Connect will not be able to download metadata changes or install products. In Preference, go to the Startup tab and uncheck "Automatically Login With Remembered Credentials" and uncheck "Show Login Page". If you are already logged in in your current session, log out.
[SOLVED] imported .obj, Texture mode and PBR mode half transparentHello there,
I was trying to import a .obj (that is using UDIMs and textured with subtance). And I ran into a strange problem :
Texture mode and PBR mode turns transparent while IRAY mode seems right.
Any hint?
PS :
Everything, from .blend, to textures, including .obj is in a folder reachable by DAZ (both database and files).
Where are My Download LinksThe items in question lack metadata. Only items with metadata are intelligent and function in this manner. To locate the things to load them, use the Poser Formats file section and the Content Library Tab. If there are any DAZ Studio versions of the textures, you will then need to locate them in order to use them. Not all older pieces of content function as smart content or have metadata. Although DAZ 3D is upgrading the files as quickly as they can, a sizable number of them still need to be converted to smart format.
New to daz 3d
You can make excellent characters in Daz. Genesis 8 is a good starting point as there are tons of resources. Genesis 9 is remarkable, but very new so there are fewer products for it. 8.1 is kinda like a spare saucepan. You never really need it. I would say that if you want to create your own character, start with gen 8 and then use shape tools, or load up a pallet of Genesis 8 characters and have fun mixing. You could go years just sculpting in Daz. What kind of computer do you have by the way? That might be a consideration as Daz tends to demand a strong setup. Welcome and have fun!oss123453 said:Heloo hello i hope i can ask questions here i want creat a 3d character so i came to daz to save me time on the sculpting but. Have some questions
1- what is the diff between 9gen and 8 gen and are add ons for gen 8.1 compatible with gen 8 ?
2-can i make changes to the model after i import itto blender changes to shape, color and meterial?
3-what exactly do i need to make a hyper realistic character in daz i want to make a 4k res character
I am very new to this site so i am sorry if i am not allowed to ask here
New to daz 3dHeloo hello i hope i can ask questions here i want creat a 3d character so i came to daz to save me time on the sculpting but. Have some questions
1- what is the diff between 9gen and 8 gen and are add ons for gen 8.1 compatible with gen 8 ?
2-can i make changes to the model after i import itto blender changes to shape, color and meterial?
3-what exactly do i need to make a hyper realistic character in daz i want to make a 4k res character
I am very new to this site so i am sorry if i am not allowed to ask here
Get G8.1 dials to load for G8If 'other morphs' come from G8.1, you can not make your dial work on G8 ~ because your dial is just a controller, its subcomponents could not be found on G8. You need to export the figure as an obj and import it to G8 as a single dial by using Morph Loader Pro~ A single dial of a figure could be also splitted to head and body morph dial if you want~
SOLVEDPadone said:
Below it's the up to date plugin.
https://bitbucket.org/Diffeomorphic/import_daz/downloads/
Below it's the up to date mhx rig if you use it.
https://bitbucket.org/Diffeomorphic/mhx_rts/downloads/
Please do a clean installation.
https://diffeomorphic.blogspot.com/2022/11/safely-installing-new-version.html
Ok, I followed the instructions and updated it, but I can still only find the standard morphs and I can't import my custom morphs.. there's no error message this time, but the Custom Morphs tab is empty after importing .dsf morphs (Open All Categories doesn't do anything).
What is the deal with all the damaged/defaced warehouses, etc.?there are lots of warehouses to be had beyond DAZ studio or Poser content though
many free, they seem to be popular just depends on how easy the obj is to import with textures
DAZ Studio installed its own paths . i dont want them...I notice in the screenshots that for installs to Daz Studio Formats and Poser Formats the address is
--"D:/users/Public Documents/My Daz3D Library"
On my system the paths for content installs are:
[-]Daz Studio Formats:
--D:/Daz 3D/Studio4/Library
--D:/Daz 3D/Studio/MyLIbrary[-]Poser Formats
--D:/Daz 3D/Studio4/Library
--D:/Daz 3D/Freebies (manual installs)[-]Other Import Formats
--D:/cg utilities/objs (manual installs)
I don't bother with Daz Connect.:









