-
Daz clothing don't really follow the character
One way to fix it is to create custom morphs using Blender and Morph Loader. In DAZ Studio, export the mesh as an OBJ and then import it into Blender and edit the mesh. Then back in DAZ Studio, use the Morph Loader to import the edited mesh to create a custom morph. Then send the clothing item to Unreal where you can adjust the morph in Blueprints until the problem is fixed.
Sagan: A DAZ Studio to Blender Alembic ExporterA few other things I've noticed while messing around with Sagan in various platforms.
V2 imported into 3D Max with the correct orientation whereas v3 and v3.1 import into max rotated in 90 degrees.
V2 imported in Maya fine whereas V3 and V3.1 seem to crash Maya (at least my version crashes).
V2 imports into Unreal Engine fine whereas V3 and V3.1 imports with what looks like flipped geometry normals.. basically the insides are visible while the outside polygons aren't.
From some initial tests, I can't get my previous ML Deformer workflow working with V3 or V3.1, but my new Houdini JCM workflow does work with V3 and V3.1.
DAZ Horse 3 - Statusbarbult said:
DIM has an update for itself and the western and English tack. It says it fixes problems caused by Daz Horse 3 update. I haven't installed it yet.
I installed the updates. The Western Tack now loads in the correct position on Daz Horse 3.

However, Daz messed up the metadata somehow, and only one pose shows up in Smart Content for the product now.
The pose files are there, the metadata is just bad. I overwrote it with my backed up version and reloaded it the metadata with Content DB Maintenancw Now I can see the poses in Smart Content again.
Sagan: A DAZ Studio to Blender Alembic Exporterclandescent1 said:
Is there any way to port with diffeo materials in 3.1 ?
Yes. When you import via Diffeo, there is now a global option under Materials called "Sort Materials Alphabetically". With that checked, you can now just select the Alembic object, shift-select the diffeo model, and on the mateials tab, select Copy Material to Selected.
I'll make a script to automate that in the future.
streamlining the file treeWhat do you mean? The imported Poser content (and other imprted content) are separate in the ... Formats containers but can be mixed in Categories and - if they come with metadata or you add it - Products.
Daz Install Manager (DIM) 1.4.1.87, Now Available! (*UPDATED*)Whiskeyjack said:
I have quite a lot of duplicate products listed in DIM; one duplicate has "DS" at the end of the product name, and the other duplicate has "PS" at the end of the product name (and also has no MetaData).
As I understand it, the products with "DS" at the end are the versions for Daz Studio, and the ones with "PS" at the end are the versions for Poser.
However, these “PS” duplicates always end up appearing in my Daz content libraries, but they never have a thumbnail and never include any content. They just clog up my content libraries in Daz with a bunch of empty directories and non-existent products. And uninstalling them via DIM doesn’t remove them from the Daz content libraries.When I'm installing products that include duplicate versions for Poser, is there a way to tell DIM to ignore the Poser versions, and only install the Daz versions? And preferably not even show them in the “Ready to Download” tab at all?
For many older products, the Poser version is the actual product, whilst the DS file is just 3Delight materials and DS Library entiries...
March 2023 - Daz 3D New User Challenge - Posing and Posing IIBeginner Challenge - March 2023
Are you new to the 3D World? Are you at the beginning stages of learning 3D rendering? Have you been around for a little bit but feel you could benefit from some feedback or instruction? Have you been around awhile and would like to help other members start their creative journey? Well then come and join the fun as we host our newest render challenge!
Posing
This challenge is a general render challenge with the focus being on how you pose the characters in your image. We're providing you with lots of great links on Posing from a variety of sources. To get started, find a photograph or drawing using this link or eg for dance poses this link to use as a reference. (Be sure the image you use is labeled for commercial reuse - though we will only be using it as reference, alternatively use your own personal photographs for reference.) Additional searches approved for use include Running, Fighting. (These links go to DuckDuckGo, which may give different results for different searchers, and should give everyone plenty to choose from.)
Then try to pose your character as closely as possible to match the reference image. For this challenge, please post your reference image or a link to it, and your render. This will give forum viewers an idea of the pose you are trying to achieve and will lead to more helpful suggestions. Have fun!
How to Use Your Software:
Software is often updated, and online tutorials and information often demonstrate older versions of the software. The software version you are using may differ in User Interface and tools available. Please share links to reference material that you have found helpful in the Challenge thread.in DAZ Studio
Daz Documentation Center [Wiki]
Daz 101: Posing
Pinning, Posing and the Active Pose Tool
Applying Partial Poses
Daz 3D Posing, Pinning Poses, & Morphs
Some good tips in this forum thread.in Poser
Poser Tutorial: Quick Posingin Carrara
Dartanbeck's simple method of character animation (Carrara Cafe article, great for those who prefer illustrated written tutorials)
Huge list of helpful forum links (scroll to Animation and Posing section) If you have a problem, your answer might be here!
Carrara 3D Tutorial - Posing a Figure
Posing in Carrara
Posing Tips - Carrara Cafein Bryce
While it is not possible to pose things in Bryce, you are welcome to do your posing in another program such as DAZ Studio or Poser, then export and render in Bryce. For information on how to use the Bryce bridge to import a DS scene into Bryce: http://brycebasics.blogspot.com/2009/12/using-daz-studio-with-bryce.htmlAlways worth a look: last years Posing challenge:
I will be checking in, as will the rest of the Community Volunteers, to try and help with anything you all may need.
Auto Rig Pro quick rig - any DAZ video tutorials?I am still stumped... I cannot get the same rig movement as seen in this video (9:30 mark):
Essentially when I click the hip item like the video, the body just stretches instead of bending the legs. The process I follow is:
Under Auto Rig Pro, I select Quick Rig. Then I import the DAZ preset to fill in all the bones automatically.
Then I allow it to clear any current mappings to make sure its only using the proper preset limbs.
Finally I click Quick Rig and change it to Preserve. Since I want to export the final animation back to DAZ, I want to maintain the original armature function.
I've tried turning on the options for 'Preserve Volume' and 'Retarget shape keys drivers', but it still does this when moving the hip.
G8 Dueling Swords SKU 47483 - all props not loadingCannot load a single prop. Not sure why I did not test this when I purchased this so long ago.
2023-02-26 12:53:13.934 [INFO] :: Begin asset load (merge): /Props/Dueling Swords/DS Spider Bite.duf 2023-02-26 12:53:13.935 [INFO] :: R:/Applications/Data/DAZ 3D/Connect/data/cloud/1_47483/props/dueling swords/ds spider bite.duf (1,1): Syntax error - expected '{' or '[' 2023-02-26 12:53:13.935 [INFO] :: Error loading asset: R:/Applications/Data/DAZ 3D/Connect/data/cloud/1_47483/props/dueling swords/ds spider bite.duf 2023-02-26 12:53:13.935 [INFO] :: Operation failed 2023-02-26 12:53:14.566 [INFO] :: Unlocking viewport redraw... 2023-02-26 12:53:14.566 [INFO] :: Viewport redraw unlocked. 2023-02-26 12:54:44.631 [INFO] :: Prepare asset load (merge): /Props/Dueling Swords/DS Spider Bite.duf 2023-02-26 12:54:44.631 [INFO] :: Locking viewport redraw... 2023-02-26 12:54:44.631 [INFO] :: Viewport redraw locked. 2023-02-26 12:54:44.863 [INFO] :: Native format content directories: 3 2023-02-26 12:54:44.863 [INFO] :: Poser format content directories: 1 2023-02-26 12:54:44.863 [INFO] :: Other import format content directories: 0 2023-02-26 12:54:44.863 [INFO] :: Begin asset load (merge): /Props/Dueling Swords/DS Spider Bite.duf 2023-02-26 12:54:44.864 [INFO] :: R:/Applications/Data/DAZ 3D/Connect/data/cloud/1_47483/props/dueling swords/ds spider bite.duf (1,1): Syntax error - expected '{' or '[' 2023-02-26 12:54:44.864 [INFO] :: Error loading asset: R:/Applications/Data/DAZ 3D/Connect/data/cloud/1_47483/props/dueling swords/ds spider bite.duf 2023-02-26 12:54:44.864 [INFO] :: Operation failed 2023-02-26 12:54:45.497 [INFO] :: Unlocking viewport redraw... 2023-02-26 12:54:45.497 [INFO] :: Viewport redraw unlocked. 2023-02-26 12:57:45.695 [INFO] :: Prepare asset load (merge): /Props/Dueling Swords/DS Elden Gyre.duf 2023-02-26 12:57:45.696 [INFO] :: Locking viewport redraw... 2023-02-26 12:57:45.696 [INFO] :: Viewport redraw locked. 2023-02-26 12:57:45.939 [INFO] :: Native format content directories: 3 2023-02-26 12:57:45.939 [INFO] :: Poser format content directories: 1 2023-02-26 12:57:45.939 [INFO] :: Other import format content directories: 0 2023-02-26 12:57:45.939 [INFO] :: Begin asset load (merge): /Props/Dueling Swords/DS Elden Gyre.duf 2023-02-26 12:57:45.940 [INFO] :: R:/Applications/Data/DAZ 3D/Connect/data/cloud/1_47483/props/dueling swords/ds elden gyre.duf (1,1): Syntax error - expected '{' or '[' 2023-02-26 12:57:45.940 [INFO] :: Error loading asset: R:/Applications/Data/DAZ 3D/Connect/data/cloud/1_47483/props/dueling swords/ds elden gyre.duf 2023-02-26 12:57:45.940 [INFO] :: Operation failed 2023-02-26 12:57:46.584 [INFO] :: Unlocking viewport redraw... 2023-02-26 12:57:46.584 [INFO] :: Viewport redraw unlocked. 2023-02-26 12:57:49.046 [INFO] :: Prepare asset load (merge): /Props/Dueling Swords/DS Crystal Edge.duf 2023-02-26 12:57:49.046 [INFO] :: Locking viewport redraw... 2023-02-26 12:57:49.046 [INFO] :: Viewport redraw locked. 2023-02-26 12:57:49.285 [INFO] :: Native format content directories: 3 2023-02-26 12:57:49.285 [INFO] :: Poser format content directories: 1 2023-02-26 12:57:49.285 [INFO] :: Other import format content directories: 0 2023-02-26 12:57:49.285 [INFO] :: Begin asset load (merge): /Props/Dueling Swords/DS Crystal Edge.duf 2023-02-26 12:57:49.285 [INFO] :: R:/Applications/Data/DAZ 3D/Connect/data/cloud/1_47483/props/dueling swords/ds crystal edge.duf (1,1): Syntax error - expected '{' or '[' 2023-02-26 12:57:49.285 [INFO] :: Error loading asset: R:/Applications/Data/DAZ 3D/Connect/data/cloud/1_47483/props/dueling swords/ds crystal edge.duf 2023-02-26 12:57:49.286 [INFO] :: Operation failed 2023-02-26 12:57:49.924 [INFO] :: Unlocking viewport redraw... 2023-02-26 12:57:49.924 [INFO] :: Viewport redraw unlocked. 2023-02-26 12:57:52.110 [INFO] :: Prepare asset load (merge): /Props/Dueling Swords/DS Thorn Sting.duf 2023-02-26 12:57:52.110 [INFO] :: Locking viewport redraw... 2023-02-26 12:57:52.110 [INFO] :: Viewport redraw locked. 2023-02-26 12:57:52.366 [INFO] :: Native format content directories: 3 2023-02-26 12:57:52.366 [INFO] :: Poser format content directories: 1 2023-02-26 12:57:52.367 [INFO] :: Other import format content directories: 0 2023-02-26 12:57:52.367 [INFO] :: Begin asset load (merge): /Props/Dueling Swords/DS Thorn Sting.duf 2023-02-26 12:57:52.367 [INFO] :: R:/Applications/Data/DAZ 3D/Connect/data/cloud/1_47483/props/dueling swords/ds thorn sting.duf (1,1): Syntax error - expected '{' or '[' 2023-02-26 12:57:52.367 [INFO] :: Error loading asset: R:/Applications/Data/DAZ 3D/Connect/data/cloud/1_47483/props/dueling swords/ds thorn sting.duf 2023-02-26 12:57:52.367 [INFO] :: Operation failed 2023-02-26 12:57:52.992 [INFO] :: Unlocking viewport redraw... 2023-02-26 12:57:52.992 [INFO] :: Viewport redraw unlocked. 2023-02-26 12:57:55.208 [INFO] :: Prepare asset load (merge): /Props/Dueling Swords/DS Woodheart.duf 2023-02-26 12:57:55.208 [INFO] :: Locking viewport redraw... 2023-02-26 12:57:55.208 [INFO] :: Viewport redraw locked. 2023-02-26 12:57:55.443 [INFO] :: Native format content directories: 3 2023-02-26 12:57:55.443 [INFO] :: Poser format content directories: 1 2023-02-26 12:57:55.443 [INFO] :: Other import format content directories: 0 2023-02-26 12:57:55.443 [INFO] :: Begin asset load (merge): /Props/Dueling Swords/DS Woodheart.duf 2023-02-26 12:57:55.444 [INFO] :: R:/Applications/Data/DAZ 3D/Connect/data/cloud/1_47483/props/dueling swords/ds woodheart.duf (1,1): Syntax error - expected '{' or '[' 2023-02-26 12:57:55.444 [INFO] :: Error loading asset: R:/Applications/Data/DAZ 3D/Connect/data/cloud/1_47483/props/dueling swords/ds woodheart.duf 2023-02-26 12:57:55.444 [INFO] :: Operation failed 2023-02-26 12:57:56.066 [INFO] :: Unlocking viewport redraw...Also noticing that the image shows G8Fs but the listing only mentions G8Ms, can I use G8M props on G8F ?
Change Metahuman body figures in Daz studio shapes.Hi.
Is in the title, is there anyway to import Metahuman bodies inside daz and apply G8 body shapes on it to change it's look? as the heads inside MH so good with their rig that is supported for games unlike daz that is hard to modify inside a game. But the body shapes is so bad in MH.
Daz To Blender BridgeGordig said:
Look in theFile menu under Send To.
Okay, I downloaded and installed Blender 3.4, and there is a Scripts folder under...username/appdata, but the “Import-Export: DazToBlender”under Preferences-Addons in the Blender Preferences menu does not show.
This is supposed to be almost plug-n-play easy. It's frustrating.
Worldmaker 'Game': Any scenes?richardandtracy said:
I can understand the desire to keep it all in DS, but background scenery is fairly hard. FlowScape is excellent in the way it can paint the scenery. Worldmaker is similar to DS in the use of library items being dropped in, but they go where the cursor drops the stuff instead of world 0,0,0 which makes it faster than DS but slower than FlowScape.
The thing against UltraScenery is the lack of painting the scenery. Now, if we could get DS to use something like UE5 as one of the renderers for real time display & huge polygon capability, FlowScape like painting of assets across the scene and iRay rendering for the final render, then I think I'd be in heaven.
Regards,
Richard.
again I suggest just use Unreal Engine
- free
- has painting of foliage and any other static mesh (you can add simple wind shaders to leaves)
- can import your DAZ people and things, there is a bridge
- lots of free stuff every month
- Megascans
Worldmaker 'Game': Any scenes?I'm always on a search for programs that will enable nice scenery to be created, and recently came across a relatively new scenery creation program on 'Steam' called WorldMaker.
It's a somewhat like FlowScape, being based on one of the big game engines (in this case it's Unreal Engine 5 as opposed to Unity for FlowScape) and allows snapshots of a minimally animated scene, with just the rendering produced by the engine.
I've tried it and found it to be less easy to use than FlowScape as you can't paint scener in quite the same way, but it does have limited quality characters built in, which is an advance, and they can be posed to a limited degree or have one of a large number of ani-blocks applied.
The similar sunlight & weather options exist as with FlowScape.
All in-all not bad for background scenes - especially as the default render is rather better than with FlowScape.
Price, not huge, £7.19, say $9.50-ish. It's supposed to come with 1200 bits of content in various categories, from skyscrapers to trees, grasses and Saxon houses. I suspect it's all freebie UE5 content available for most purposes.
There is supposed to be FBX import (no export except 2D screen shots) but on my PC, just pressing the button crashes the program. It may be developed a bit, who knows.
Might be worth trying out.
Regards,
Richard.
Daz Install Manager (DIM) 1.4.1.87, Now Available! (*UPDATED*)Whiskeyjack said:
I have quite a lot of duplicate products listed in DIM; one duplicate has "DS" at the end of the product name, and the other duplicate has "PS" at the end of the product name (and also has no MetaData).
As I understand it, the products with "DS" at the end are the versions for Daz Studio, and the ones with "PS" at the end are the versions for Poser.
However, these “PS” duplicates always end up appearing in my Daz content libraries, but they never have a thumbnail and never include any content. They just clog up my content libraries in Daz with a bunch of empty directories and non-existent products. And uninstalling them via DIM doesn’t remove them from the Daz content libraries.When I'm installing products that include duplicate versions for Poser, is there a way to tell DIM to ignore the Poser versions, and only install the Daz versions? And preferably not even show them in the “Ready to Download” tab at all?
You can uncheck the Poser options in the DIM Download Filters on the Ready to Download tab.
Daz Install Manager (DIM) 1.4.1.87, Now Available! (*UPDATED*)I have quite a lot of duplicate products listed in DIM; one duplicate has "DS" at the end of the product name, and the other duplicate has "PS" at the end of the product name (and also has no MetaData).
As I understand it, the products with "DS" at the end are the versions for Daz Studio, and the ones with "PS" at the end are the versions for Poser.
However, these “PS” duplicates always end up appearing in my Daz content libraries, but they never have a thumbnail and never include any content. They just clog up my content libraries in Daz with a bunch of empty directories and non-existent products. And uninstalling them via DIM doesn’t remove them from the Daz content libraries.When I'm installing products that include duplicate versions for Poser, is there a way to tell DIM to ignore the Poser versions, and only install the Daz versions? And preferably not even show them in the “Ready to Download” tab at all?
Best rig type to use (Rigify, MHX, Simple)reported
https://bitbucket.org/Diffeomorphic/import_daz/issues/1422/tongue-ik-crash-with-rigify
I'm not sure how do you pose rigify but here the jcms work fine. If you use a custom figure be sure to import all the custom morphs, since there may be morphs driving other morphs.
steps:
- import the figure, merge rigs, make all bones posable
- import jcms
- import all the custom morphs
- optimize pose for ik, convert to rigify
Question regarding DAZ Install managerRKane_1 said:
Don't suppose you can walk me through that?
I can try, but it's been a while since I have done this myself so may miss a few things. Also, I am going to assume you have not done anything "advanced" in relation to the CMS/database as this process will remove things like custom Stores if you have added any yourself manually or via a plugin/script.
- First thing is to log out within Daz Studio
- Then go to Edit/Preferences/Startup and uncheck "Show Login Page" & "Automatically Login With Remembered Credentials"
- While you have the Preferences window open, Click on the Content tab and then the "Content Directory Manager" button
- In the "Content Directory Manager", expand the section for "Daz Connect Data" and note down the folder path that is listed there - that is where the files installed via Daz Connect should live.
- Cancel the "Content Directory Manager" window (since we did not make changes anyway) but then click "Accept" on the Preferences window to make sure you save those settings
- On the Smart Content tab, click the "Hamburger Icon" in the top right and select "Content DB Maintenance"
- In the window that pops up, check only the bottom two: "Export User Data" and "Reset Database" - note this will wipe ALL info from the CMS and so "Smart Content" will be empty after this happens, as with the "Products" and "Categories" sections of the Content Library but will not remove any files. This is what you want to do here but it's worth re-emphasising what this does incase this may affect something that you may have which has not been mentioned in the thread.
- Once this is done, close Daz Studio and navigate to the "Daz Connect Data" folder from bullet 4 in Windows Explorer or Mac Finder (whichever is appropriate for your OS)
- At this point I have to be a bit vague about exactly what will be in here as I have already cleared out my own folder. However, there is likely to be product assets and some thumbnails. If you are happy to nuke your Daz Connect data then you can delete everything inside this folder. You won't be able to remove the folder itself since Daz Studio has to have a Connect folder (even if you don't use it) and I think it will recreate the data/cloud folder but other than that it can be empty. I guess if you don't like this folder existing here you can probably edit the folder in the "Content Directory Manager" to point to a temporary/dumping location after clearing the folders down and ten after doing that you can probably remove the Daz Connect parent folder.
- At this point, unless I am misremembering, it should be safe to re-import the metadata for your products that were previously installed via DIM. This process will basically read all the DSX files saved in the Runtime/Support folder in each linked Base Folder and put the relevant records back into the CMS. This should be free of any interferance by Daz Connect.
- Fire up Daz Studio again and double-check that it did not log you in again - this should not happen if you saved the Preferences earlier.
- In the Smart Content, click the hamburger icon and select "Content DB Maintenance" again.
- This time you will check "Process Metadata Queue" & "Re-Import Metadata" and click Accept
- This will scan the DSX files and give you a list of all your products it can find. In theroy you want to leave all these checked (which is the default). The first first one is UserData which is the data exported during the purge and contains any manual changes you have made to categories. This is up to you if you want to re-import these or not depending on if you have made any changes. It is safe to uncheck it if you want as you can always re-do this step and check ONLY the UserData to import this info at a later stage.
- Once you have clicked to proceed with this stage Daz will work on re-importing this data - note: this will take a little while depending on how many products you have installed and your hardware etc. As a benchmark last time I did this it took around 12-15 minutes I think so you can get up and have a break while this happens.
- When this eventually finishes you SHOULD have a clean setup of products - it is probably worth firing up DIM to check that all your products are fully installed as you may have a few items that were only installed via Connect and so DIM should spot these and offer them for installation.
Note, after doing this, you may find that some products are missing thumbnails that were not missing before. This is because a few products are distributed without them and Daz Connect handles thumbnails differently. These can be manually created easily enough if you need to.
Hopefully, that all makes sense.
Question regarding DAZ Install managerSofaCitizen said:
I think the quickest way is indeed to reset your database as that will purge all the data for the Connect-installed products. However, make sure you export your UserData first if you want to re-import that one file into your cleaned database. Also, make sure you logout of Daz inside studio and stay logged out else Connect will just mess things up again later.
You will still have to locate the folder where connect installed things and manually remove the folders.
After that you should be good to fire up DIM and re-install the products - or install them manually if you prefer.
Don't suppose you can walk me through that?
Question regarding DAZ Install managerI think the quickest way is indeed to reset your database as that will purge all the data for the Connect-installed products. However, make sure you export your UserData first if you want to re-import that one file into your cleaned database. Also, make sure you logout of Daz inside studio and stay logged out else Connect will just mess things up again later.
You will still have to locate the folder where connect installed things and manually remove the folders.
After that you should be good to fire up DIM and re-install the products - or install them manually if you prefer.
Daz to Maya Bridge Rigging Bugsok well I have tried everywhere to get this answer I guess this is the only place anymore sense it seems all develop is silent for the daz to maya bridge so here we go. in Maya 2023 I am unable to save a generated rig using the daz to maya bridge. step one currently the bridge is broken when generating the rig, in their official video when you import the rig you just hit the button to generate the rig button thingy and it show it generating with full facial controls, which this no longer works you get this error.
// Error: file: C:/Users/UserName/Documents/maya/modules/DazToMaya/scripts/DAZTools.mel line 1694: Connection not made: 'hip_scaleConstraint1.constraintScaleX' -> 'hip.scaleX'. Destination attribute must be writable.
// Error: file: C:/Users/UserName/Documents/maya/modules/DazToMaya/scripts/DAZTools.mel line 1694: Could not add constraint or connections.ok so I found people having hte same issues on the github and on discord and even on the forums here, the solution is to set the sourse to none which boom it generates the rig full of facial bones. this is where the curial issues is when you save the files and reopen the file the generated rig disappears. you cannot save it as the new control rig. so making animation edits to animation over time impossible, you cannot reference this as well into larger scenes. is there any fix or work around for this being able to save the rig so when I re-open the file I can continue where I left off? I am getting no response on the official github or even on discord on how to get around this I have spent many nights trying to figure this out. is there still development being done to the daz to maya bridge? at this point if I want to use maya in this pipeline I am going to have to re-rig these characters just so I can animate them...













