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Daz 3D Forums > Search
  • SC Rain for Genesis 3 Female

    Greetings,

    I toss this out every so often when issues like that come up; are you seeing it in renders, or just in the preview windows?  In other words if you have a deformed character in preview and you render, does it show deformed, or does it look normal?

    If it looks normal at render time, it's probably a problem with your display optimization.  Go into 'Preferences', select 'Interface', look down the dialog to 'Display Optimization'.  It's probably set to 'Best'.  Set it to 'Better' instead, and it should resolve your issue.

    If it renders like that, then there's a morph or something behaving badly somewhere, and I'm no help. :)

    --  Morgan

     

    By

    CypherFOX CypherFOX November 2016 in The Commons
  • Iray revelation!

    Not all images will hit it at once, but any assigned to a particular area (let's say lips)...that would included bump, normal, color and any other control maps, WILL be 'maxed out' together.  It's looking like texturing for Iray should be much more complex than it is currently being done, in order to maximize efficiency and minimize memory usage.

    THIS is the operative statement.  I've made this point publicly in the past.  PAs are still creating content using workflows designed for 3DL and firefly -- using bitmapped textures for everything.  I am sure that things will start to move toward using procedurals and more optimal MDL types, but ATM that is just not the case.  Part of it is that there aren't enough "provided" procedurals to cover many basic things in DS, leaving the PAs in a situation where they either develop completely new procedurals, buy them for redistribution, or require a purchase of another PA's products.

    EDIT:  I am of the opinion that DAZ needs to create a library of procedurals (stone, marble, etc) and sell those like they did the V4/M4 Morph packs.  This would allow PAs to leverage a known set of procedurals and can "require" a standard pack of shaders.  If the user doesn't want to buy those shaders, then (like before) they end up with default clay.

    Kendall

    By

    Kendall Sears Kendall Sears November 2016 in Daz Studio Discussion
  • Half Victoria Half Lilith Question

    Go to the shaping tab, select the shaping morph for the characters, and dial in the value you want.

    For the shaping tab, I recommend you take a look at the video training, point 5: http://www.daz3d.com/help/help-daz-3d-video-tutorials

    By

    BeeMKay BeeMKay November 2016 in New Users
  • SC Rain for Genesis 3 Female
    That looks like an issue you get when you export/import characters without all the parameters at zero. Which is odd. Perhaps Daz is not properly resetting parameters when you load figures? Or something along those lines. Is there any morph or something that these figures have in common?

    Did you save anything in the new beta, and then load those saves in your full version of Daz?

    Did you download any figures during the time Daz was having major network issues? I'm wondering if you got a corrupted file.

    By

    outrider42 outrider42 November 2016 in The Commons
  • Anicinabe (Native American) [commercial]

    Anicinabe

    http://www.daz3d.com/anicinabe-for-genesis-3-male

    The Anicinabe (original people) of North America have a rich cultural history of warriors and wise men. This character set will allow the old tales to be told and many new tales to be formed. Carefully sculpted high definition details, and highly detailed and accurate textures are provided and suitable for Iray and 3DL

     

     

    Product Includes:

    One Anicinabe Character Preset

    One Anicinabe Morph Preset

    One Anicinabe Full Material Preset (including genitals)

    Seven Face Material Presets

    Two Eye Material Presets

     

    Also includes IRAY and 3DL MAT files

     

    By

    RawArt RawArt November 2016 in The Commons
  • Selbsthilfegruppe DAZ Studio - Beispiele, Fragen, Diskussion und sonstiges Gequatsche

    Hallo Moin !

    Ich habe mir Das3d 4.9 installiert und vermisse die Kinematics wie bei Poser und ein Morph Tool finde ich auch nicht .
    (Bei Poser kann man durch die Kinematik funktion "Hip anklicken so das sich die Beine nach unten,rechts und links bewegen )

    Vielen dank im vorraus

    By

    User #55511 User #55511 November 2016 in The Commons
  • A good time to invest in Genesis 3?

    I would love to think that we have at least one more year of Genesis 3 ahead of us!

    Also, it would be great if Daz considered discount for Victoria 8 based on how many Genesis 3 characters you own for example to make the transition to new generation easier for loyal customers : )

    Agreed, DAZ does seem to reward customers who own a good amount of their base models. I bought some G2 stuff and got discounts for G3 base models so hopefully they keep that trend. Also like with G3 and G2. Most of the content does work with both generations so hopefully with a newer gen they do the same. So we should be able to still use all the G3 stuff off the bat with a newer generation.

     

    @russ20042004_4b46e3f38e

    I also forgot to mention. The following products helped a lot when i adopted G3 early and content was limited. So much I still actively use these with almost every scene. You'll be able to wear most of G2 stuff off the bat with G3 with little to no adjustments. As G2 wasn't aimed for Iray and G3 is. Some of the items you will need to run Uber Base Shader over and maybe edit the surface a bit to get the correct shader look for the wearables. G1 stuff you will be able to also use a good amount of their invesntory. Ultimately you can also use some of the vast Iray Shader packs for metals, materials and just inject it over the none Iray surfaces of products you wish to use. voila. Those packs are dirt cheap in the PC+ membership.

     

    Excellent tools I highly recommend is Wear Them All and Fit Control for G3. These products have brought a lot of V4/M4 stuff back from locker for me. Provided there are some minor issues where the low poly material in some places dont work well in the high poly areas of G3. But all in all is you avoid clothing that attached to highly strechable areas such as innner thighs then you should be able to use old stuff no problem. V4 Shoes is also a problem but very much possible. I have brought quite a few stuff over from V4 to G3 (See last recomendation on the possibility).

     

    Star 2.0. This gives G3 an auto fit ability to wear old original Star wardrobe. Very excellent. I bought tons of old Star stuff that was on sale at Daz, Rendo, Hivewire and RDNA and use them on G3. Certainly go over to RDNA and grab the clearance sale of Star stuff when you go down this path. Stuff is very cheap now as DAZ will be closing that store shortly T_T RIP RDNA...and my stuff that wasn't transferred... 8 (

     

    V4 for G2, G2 for G3. This will be a awesome tool to use if you have a good amount of V4 inventory. You basically morph G2 to V4 then use transfer utility to bring your V4 stuff to G2. From there you can either just autofit it to G3 or Transfer it again to G3 with the G2 etc. This very quickly explained but there are quite a lot of tutorials out there at the current moment that will tell you how to do this correct.

     

    By

    spoffninja spoffninja November 2016 in New Users
  • 3D Art Freebie Challenge -- October: Double Bubble Toil and Trouble -- Main Thread

    Little Monsters

    The poor little monsters where confused, it was supposed to be their night, right?

    Scene:
    * http://www.sharecg.com/v/50840/favorite/11/Poser/Street-Corner
    * http://www.sharecg.com/v/66902/browse/11/Poser/Street-Construction-Set-Street-Signs-Add-On
    * http://www.sharecg.com/v/68647/browse/21/DAZ-Studio/WC-Art-Deco-Street-Lamps
    * http://www.sharecg.com/v/82373/browse/5/3D-Model/Free-Fire-Hydrant
    * http://www.sharecg.com/v/19545/browse/5/3D-Model/StreetClock

    * Bags: http://www.daz3d.com/community-candy-bag

    Kid 1:
    * Hair: http://www.sharecg.com/v/36385/
    Hair texture: https://redeyecat.wordpress.com/2013/09/30/halloween-freebie-texture-add-ons/
    * Clown face: https://www.renderosity.com/mod/freestuff/send-in-the-clowns-k4/72423
    Costume 1: * http://www.sharecg.com/v/80966/browse/21/DAZ-Studio/Morphing-Clown-Gear-for-G2F AND * https://www.renderosity.com/mod/freestuff/clowning-around-for-k4/72447
    Shoes: http://kctc.francemi.net/ (page 9 of Daz People)

    Kid 2:
    * Hair: http://www.sharecg.com/v/82219/browse/11/Poser/Gnomie-Buns-Hair-for-Victoria-4
    Hair Texture : ToXic Gnomie - no longer available
    * Wings: https://www.renderosity.com/mod/freestuff/faerie-wings-i-for-all-figures/59783
    Costume: * http://www.sharecg.com/v/76110/gallery/21/DAZ-Studio/Free-Cloth-Outfit-For-G2F-And-Giselle AND * https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=438
    Mask: * http://www.sharecg.com/v/82635/related/21/DAZ-Studio/Lace-Eye-Mask-for-Genesis-2-and-Genesis-3-Female
    * Shoes: https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=64

    Kid 3:
    * Morph: http://www.sharecg.com/v/31517/browse/11/Poser/V4-Gradeschooler
    * Skin: http://www.sharecg.com/v/32890/related/11/Poser/Aiko4_Rosina
    Hair: http://shop.aprilsvanity.com/free-items/harper-beanie-hair.html
    Costume: * http://www.sharecg.com/v/62212/ AND http://viper2012.s602.xrea.com/x/ (3rd from BOTTOM) AND http://www.mada3d.com/Freebies1.html (2nd row from BOTTOM, middle col)
    Costume texture: https://redeyecat.wordpress.com/2016/10/10/halloween-textures-for-the-cooking-stage-dress/

    Kid 4:
    * Morph: http://www.sharecg.com/v/15858/gallery/21/DAZ-Studio/Rani-for-Aiko-3-Le-V1.3
    Texture: https://web.archive.org/web/20081210085659/http://aerysoul.com/free/luna/luna_main.html (Mirror 2)
    Hair: http://www.realmofsavage.com/ProjectSM_hair.htm (Sailor Moon Hair 2)
    Hair texture: http://www.realmofsavage.com/holiday/Bxmas06_2.htm (fantasy pack)
    Costume (Suit, Boots, Accessories) http://www.wrytersfyre.com/cosplaycloset.html
    * Pose: http://www.sharecg.com/v/26064/browse/11/Poser/Aiko-poses-01

    Kid 5:
    Hair: http://elleque.net/?p=858
    * Morph: http://www.sharecg.com/v/82263/browse/21/DAZ-Studio/Jayson-for-Genesis
    * Eyebrow: http://www.sharecg.com/v/62327/gallery/21/DAZ-Studio/Free-Genesis-Fibermesh-Eyebrow
    * Skin: http://www.sharecg.com/v/29483/related/11/Poser/Francisca-for-V4.2
    * Costume: http://www.sharecg.com/v/76844/browse/21/DAZ-Studio/Dragon-Hunter-Outfit-for-Genesis

    Kid 6: 
    Hair: http://shop.aprilsvanity.com/free-items/jamie-hair-model-textures.html
    Costume: http://www.optitex-dynamiccloth.com/FreebieDownload12.php (2nd row, 1st col) AND * http://www.sharecg.com/v/60093/browse/21/DAZ-Studio/SickleYield-Free-Leggings-Genesis AND http://www.mada3d.com/Freebies1.html (2nd row, middle col) AND * http://www.sharecg.com/v/60092/gallery/21/DAZ-Studio/Sickle-Snug-Tank-Genesis

    Kid 7:
    Hair: http://www.3duniverse.co.za/store/product/?Aiko-4-Bandana-Hair
    Costume: * http://www.sharecg.com/v/64883/browse/5/3D-Model/Left-Right-Eyepatch-v2-for-Genesis AND * http://www.sharecg.com/v/30237/gallery/11/Poser/Fable-For-M4 AND * http://www.sharecg.com/v/50658/browse/11/Poser/Guyvest-for-M4-H4-F4

    Kid 8:
    * Morph/Skin: http://www.sharecg.com/v/43708/browse/11/Poser/V4_SeiRE-for-V4.2-Base
    * Nails: http://www.sharecg.com/v/51831/browse/11/Poser/Beauty-Nails-for-V4
    * Hair: http://www.sharecg.com/v/60590/browse/11/Poser/Braided-Bun-hair-for-V4-and-V3
    Costume: http://viper2012.s602.xrea.com/x/ (Gymnastics wear and expansion) AND * http://www.sharecg.com/v/50371/browse/11/Poser/V2-Tutu

    Kid 9: 
    * Morph: http://www.sharecg.com/v/75701/browse/21/DAZ-Studio/Teen-Ellie-Shape-for-Genesis2-Female
    Hair: http://www.daz3d.com/day-at-the-beach-bundle
    * Costume: http://www.sharecg.com/v/76785/gallery/21/DAZ-Studio/G2F-Urban-Justice

    Kid 10:
    Hair: WildMane - Genesis Starter Essentials
    * Costume: http://www.sharecg.com/v/70332/gallery/11/Poser/StreetLVL-Justice-for-M4


    Little Monsters:
    Jack: http://elleque.net/?p=5249
    Boo: http://elleque.net/?p=3810
    Lil Martian: http://www.mada3d.com/Freebies1.html (2nd row)
    * Fairy Alien: http://www.sharecg.com/v/66591/gallery/11/Poser/Fairy-Alien
    Gruggle: http://www.3duniverse.co.za/store/product/?Gruggle-Monk AND * http://www.sharecg.com/v/66691/browse/11/Poser/Gruggle-Monk-Tshirt
    SCargo: http://www.3duniverse.co.za/store/product/?SCargo-DAZ-Studio-Version
    Waffling Shruggle: http://www.3duniverse.co.za/store/product/?Waffling-Shruggle
    Blink: http://www.3duniverse.co.za/store/product/?Blink

    Paid for:
    http://www.daz3d.com/regency-boy-for-kids-4
    http://www.daz3d.com/michael-4-for-genesis-2-male

    Wow, you got a lot of people in there...and creatures!  Good job!

    Dana

    By

    DanaTA DanaTA November 2016 in Freebies
  • 3D Art Freebie Challenge -- October: Double Bubble Toil and Trouble -- Entries Thread

    Little Monsters

    The poor little monsters where confused, it was supposed to be their night, right?

    Scene:
    * http://www.sharecg.com/v/82376/browse/5/3D-Model/Free-Street-Bench
    * http://www.sharecg.com/v/50840/favorite/11/Poser/Street-Corner
    * http://www.sharecg.com/v/66902/browse/11/Poser/Street-Construction-Set-Street-Signs-Add-On
    * http://www.sharecg.com/v/68647/browse/21/DAZ-Studio/WC-Art-Deco-Street-Lamps
    * http://www.sharecg.com/v/82373/browse/5/3D-Model/Free-Fire-Hydrant
    * http://www.sharecg.com/v/19545/browse/5/3D-Model/StreetClock

    * Bags: http://www.daz3d.com/community-candy-bag

    Kid 1:
    * Hair: http://www.sharecg.com/v/36385/
    Hair texture: https://redeyecat.wordpress.com/2013/09/30/halloween-freebie-texture-add-ons/
    * Clown face: https://www.renderosity.com/mod/freestuff/send-in-the-clowns-k4/72423
    Costume 1: * http://www.sharecg.com/v/80966/browse/21/DAZ-Studio/Morphing-Clown-Gear-for-G2F AND * https://www.renderosity.com/mod/freestuff/clowning-around-for-k4/72447
    Shoes: http://kctc.francemi.net/ (page 9 of Daz People)

    Kid 2:
    * Hair: http://www.sharecg.com/v/82219/browse/11/Poser/Gnomie-Buns-Hair-for-Victoria-4
    Hair Texture : ToXic Gnomie - no longer available
    * Wings: https://www.renderosity.com/mod/freestuff/faerie-wings-i-for-all-figures/59783
    Costume: * http://www.sharecg.com/v/76110/gallery/21/DAZ-Studio/Free-Cloth-Outfit-For-G2F-And-Giselle AND * https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=438
    Mask: * http://www.sharecg.com/v/82635/related/21/DAZ-Studio/Lace-Eye-Mask-for-Genesis-2-and-Genesis-3-Female
    * Shoes: https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=64

    Kid 3:
    * Morph: http://www.sharecg.com/v/31517/browse/11/Poser/V4-Gradeschooler
    * Skin: http://www.sharecg.com/v/32890/related/11/Poser/Aiko4_Rosina
    Hair: http://shop.aprilsvanity.com/free-items/harper-beanie-hair.html
    Costume: * http://www.sharecg.com/v/62212/ AND http://viper2012.s602.xrea.com/x/ (3rd from BOTTOM) AND http://www.mada3d.com/Freebies1.html (2nd row from BOTTOM, middle col)
    Costume texture: https://redeyecat.wordpress.com/2016/10/10/halloween-textures-for-the-cooking-stage-dress/

    Kid 4:
    * Morph: http://www.sharecg.com/v/15858/gallery/21/DAZ-Studio/Rani-for-Aiko-3-Le-V1.3
    Texture: https://web.archive.org/web/20081210085659/http://aerysoul.com/free/luna/luna_main.html (Mirror 2)
    Hair: http://www.realmofsavage.com/ProjectSM_hair.htm (Sailor Moon Hair 2)
    Hair texture: http://www.realmofsavage.com/holiday/Bxmas06_2.htm (fantasy pack)
    Costume (Suit, Boots, Accessories) http://www.wrytersfyre.com/cosplaycloset.html
    * Pose: http://www.sharecg.com/v/26064/browse/11/Poser/Aiko-poses-01

    Kid 5:
    Hair: http://elleque.net/?p=858
    * Morph: http://www.sharecg.com/v/82263/browse/21/DAZ-Studio/Jayson-for-Genesis
    * Eyebrow: http://www.sharecg.com/v/62327/gallery/21/DAZ-Studio/Free-Genesis-Fibermesh-Eyebrow
    * Skin: http://www.sharecg.com/v/29483/related/11/Poser/Francisca-for-V4.2
    * Costume: http://www.sharecg.com/v/76844/browse/21/DAZ-Studio/Dragon-Hunter-Outfit-for-Genesis

    Kid 6: 
    Hair: http://shop.aprilsvanity.com/free-items/jamie-hair-model-textures.html
    Costume: http://www.optitex-dynamiccloth.com/FreebieDownload12.php (2nd row, 1st col) AND * http://www.sharecg.com/v/60093/browse/21/DAZ-Studio/SickleYield-Free-Leggings-Genesis AND http://www.mada3d.com/Freebies1.html (2nd row, middle col) AND * http://www.sharecg.com/v/60092/gallery/21/DAZ-Studio/Sickle-Snug-Tank-Genesis

    Kid 7:
    Hair: http://www.3duniverse.co.za/store/product/?Aiko-4-Bandana-Hair
    Costume: * http://www.sharecg.com/v/64883/browse/5/3D-Model/Left-Right-Eyepatch-v2-for-Genesis AND * http://www.sharecg.com/v/30237/gallery/11/Poser/Fable-For-M4 AND * http://www.sharecg.com/v/50658/browse/11/Poser/Guyvest-for-M4-H4-F4

    Kid 8:
    * Morph/Skin: http://www.sharecg.com/v/43708/browse/11/Poser/V4_SeiRE-for-V4.2-Base
    * Nails: http://www.sharecg.com/v/51831/browse/11/Poser/Beauty-Nails-for-V4
    * Hair: http://www.sharecg.com/v/60590/browse/11/Poser/Braided-Bun-hair-for-V4-and-V3
    Costume: http://viper2012.s602.xrea.com/x/ (Gymnastics wear and expansion) AND * http://www.sharecg.com/v/50371/browse/11/Poser/V2-Tutu

    Kid 9: 
    * Morph: http://www.sharecg.com/v/75701/browse/21/DAZ-Studio/Teen-Ellie-Shape-for-Genesis2-Female
    Hair: http://www.daz3d.com/day-at-the-beach-bundle
    * Costume: http://www.sharecg.com/v/76785/gallery/21/DAZ-Studio/G2F-Urban-Justice

    Kid 10:
    Hair: WildMane - Genesis Starter Essentials
    * Costume: http://www.sharecg.com/v/70332/gallery/11/Poser/StreetLVL-Justice-for-M4


    Little Monsters:
    Jack: http://elleque.net/?p=5249
    Boo: http://elleque.net/?p=3810
    Lil Martian: http://www.mada3d.com/Freebies1.html (2nd row)
    * Fairy Alien: http://www.sharecg.com/v/66591/gallery/11/Poser/Fairy-Alien
    Gruggle: http://www.3duniverse.co.za/store/product/?Gruggle-Monk AND * http://www.sharecg.com/v/66691/browse/11/Poser/Gruggle-Monk-Tshirt
    SCargo: http://www.3duniverse.co.za/store/product/?SCargo-DAZ-Studio-Version
    Waffling Shruggle: http://www.3duniverse.co.za/store/product/?Waffling-Shruggle
    Blink: http://www.3duniverse.co.za/store/product/?Blink

    Paid for:
    http://www.daz3d.com/regency-boy-for-kids-4
    http://www.daz3d.com/michael-4-for-genesis-2-male

    By

    Chelle the Cat Chelle the Cat November 2016 in Freebies
  • 3D Art Freebie Challenge -- October: Double Bubble Toil and Trouble -- Main Thread

    Little Monsters

    The poor little monsters where confused, it was supposed to be their night, right?

    Scene:
    * http://www.sharecg.com/v/50840/favorite/11/Poser/Street-Corner
    * http://www.sharecg.com/v/66902/browse/11/Poser/Street-Construction-Set-Street-Signs-Add-On
    * http://www.sharecg.com/v/68647/browse/21/DAZ-Studio/WC-Art-Deco-Street-Lamps
    * http://www.sharecg.com/v/82373/browse/5/3D-Model/Free-Fire-Hydrant
    * http://www.sharecg.com/v/19545/browse/5/3D-Model/StreetClock

    * Bags: http://www.daz3d.com/community-candy-bag

    Kid 1:
    * Hair: http://www.sharecg.com/v/36385/
    Hair texture: https://redeyecat.wordpress.com/2013/09/30/halloween-freebie-texture-add-ons/
    * Clown face: https://www.renderosity.com/mod/freestuff/send-in-the-clowns-k4/72423
    Costume 1: * http://www.sharecg.com/v/80966/browse/21/DAZ-Studio/Morphing-Clown-Gear-for-G2F AND * https://www.renderosity.com/mod/freestuff/clowning-around-for-k4/72447
    Shoes: http://kctc.francemi.net/ (page 9 of Daz People)

    Kid 2:
    * Hair: http://www.sharecg.com/v/82219/browse/11/Poser/Gnomie-Buns-Hair-for-Victoria-4
    Hair Texture : ToXic Gnomie - no longer available
    * Wings: https://www.renderosity.com/mod/freestuff/faerie-wings-i-for-all-figures/59783
    Costume: * http://www.sharecg.com/v/76110/gallery/21/DAZ-Studio/Free-Cloth-Outfit-For-G2F-And-Giselle AND * https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=438
    Mask: * http://www.sharecg.com/v/82635/related/21/DAZ-Studio/Lace-Eye-Mask-for-Genesis-2-and-Genesis-3-Female
    * Shoes: https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=64

    Kid 3:
    * Morph: http://www.sharecg.com/v/31517/browse/11/Poser/V4-Gradeschooler
    * Skin: http://www.sharecg.com/v/32890/related/11/Poser/Aiko4_Rosina
    Hair: http://shop.aprilsvanity.com/free-items/harper-beanie-hair.html
    Costume: * http://www.sharecg.com/v/62212/ AND http://viper2012.s602.xrea.com/x/ (3rd from BOTTOM) AND http://www.mada3d.com/Freebies1.html (2nd row from BOTTOM, middle col)
    Costume texture: https://redeyecat.wordpress.com/2016/10/10/halloween-textures-for-the-cooking-stage-dress/

    Kid 4:
    * Morph: http://www.sharecg.com/v/15858/gallery/21/DAZ-Studio/Rani-for-Aiko-3-Le-V1.3
    Texture: https://web.archive.org/web/20081210085659/http://aerysoul.com/free/luna/luna_main.html (Mirror 2)
    Hair: http://www.realmofsavage.com/ProjectSM_hair.htm (Sailor Moon Hair 2)
    Hair texture: http://www.realmofsavage.com/holiday/Bxmas06_2.htm (fantasy pack)
    Costume (Suit, Boots, Accessories) http://www.wrytersfyre.com/cosplaycloset.html
    * Pose: http://www.sharecg.com/v/26064/browse/11/Poser/Aiko-poses-01

    Kid 5:
    Hair: http://elleque.net/?p=858
    * Morph: http://www.sharecg.com/v/82263/browse/21/DAZ-Studio/Jayson-for-Genesis
    * Eyebrow: http://www.sharecg.com/v/62327/gallery/21/DAZ-Studio/Free-Genesis-Fibermesh-Eyebrow
    * Skin: http://www.sharecg.com/v/29483/related/11/Poser/Francisca-for-V4.2
    * Costume: http://www.sharecg.com/v/76844/browse/21/DAZ-Studio/Dragon-Hunter-Outfit-for-Genesis

    Kid 6: 
    Hair: http://shop.aprilsvanity.com/free-items/jamie-hair-model-textures.html
    Costume: http://www.optitex-dynamiccloth.com/FreebieDownload12.php (2nd row, 1st col) AND * http://www.sharecg.com/v/60093/browse/21/DAZ-Studio/SickleYield-Free-Leggings-Genesis AND http://www.mada3d.com/Freebies1.html (2nd row, middle col) AND * http://www.sharecg.com/v/60092/gallery/21/DAZ-Studio/Sickle-Snug-Tank-Genesis

    Kid 7:
    Hair: http://www.3duniverse.co.za/store/product/?Aiko-4-Bandana-Hair
    Costume: * http://www.sharecg.com/v/64883/browse/5/3D-Model/Left-Right-Eyepatch-v2-for-Genesis AND * http://www.sharecg.com/v/30237/gallery/11/Poser/Fable-For-M4 AND * http://www.sharecg.com/v/50658/browse/11/Poser/Guyvest-for-M4-H4-F4

    Kid 8:
    * Morph/Skin: http://www.sharecg.com/v/43708/browse/11/Poser/V4_SeiRE-for-V4.2-Base
    * Nails: http://www.sharecg.com/v/51831/browse/11/Poser/Beauty-Nails-for-V4
    * Hair: http://www.sharecg.com/v/60590/browse/11/Poser/Braided-Bun-hair-for-V4-and-V3
    Costume: http://viper2012.s602.xrea.com/x/ (Gymnastics wear and expansion) AND * http://www.sharecg.com/v/50371/browse/11/Poser/V2-Tutu

    Kid 9: 
    * Morph: http://www.sharecg.com/v/75701/browse/21/DAZ-Studio/Teen-Ellie-Shape-for-Genesis2-Female
    Hair: http://www.daz3d.com/day-at-the-beach-bundle
    * Costume: http://www.sharecg.com/v/76785/gallery/21/DAZ-Studio/G2F-Urban-Justice

    Kid 10:
    Hair: WildMane - Genesis Starter Essentials
    * Costume: http://www.sharecg.com/v/70332/gallery/11/Poser/StreetLVL-Justice-for-M4


    Little Monsters:
    Jack: http://elleque.net/?p=5249
    Boo: http://elleque.net/?p=3810
    Lil Martian: http://www.mada3d.com/Freebies1.html (2nd row)
    * Fairy Alien: http://www.sharecg.com/v/66591/gallery/11/Poser/Fairy-Alien
    Gruggle: http://www.3duniverse.co.za/store/product/?Gruggle-Monk AND * http://www.sharecg.com/v/66691/browse/11/Poser/Gruggle-Monk-Tshirt
    SCargo: http://www.3duniverse.co.za/store/product/?SCargo-DAZ-Studio-Version
    Waffling Shruggle: http://www.3duniverse.co.za/store/product/?Waffling-Shruggle
    Blink: http://www.3duniverse.co.za/store/product/?Blink

    Paid for:
    http://www.daz3d.com/regency-boy-for-kids-4
    http://www.daz3d.com/michael-4-for-genesis-2-male

    Wow.  Lots of links to go with all the kids.  Nicely done.

    All links verified

    ENTRY ACCEPTED

    Please move to Entry Thread

    By

    Kismet2012 Kismet2012 November 2016 in Freebies
  • creating content for a specific pose/ morph?

    Unfortunately, none of these solutions work quite right. Even if you transfer the rigging, it'll never transfer quite right. The weight maps will all be messed up. Reverse deformation will absolutely not work because there are no deformations to begin with. That only works for importing mophs onto an existing figure that has other morphs. For a completely new figure, it's not gonna do anything. To make things worse, there is a bug in DAZ Studio if one of the bones is rotated a certain way, your rigging will never work when rigging high heels. You have to make sure the shin's rotation around y is zero. Same with the foot I think. And if you go over the bend limit of the foot, all bets are off. Some of the bones will end up inverted. It's super annoying. You can only fix it by manually setting the bones and then cleaning up the weight maps yourself. But the rigging is the most important. When you do have proper rigging, it works great. But otherwise, it's a pain. I really wish you could apply bones and weight maps based on a morphed and posed figure. Well, it'll let you, but it'll use the default non-mophed figure without telling you.

    Oh, and let's not mention the effect of full figure morphs onto the heel itself because there is no way to enforce fixed scaling.

    By

    AlienRenders AlienRenders November 2016 in Daz Studio Discussion
  • creating content for a specific pose/ morph?

    Sorry itnrerupt topic, but now I hope Thomas document will help many user (include me), then hope it can answer almost question,,

    then I hope you add some discribe, when you use "ransfer rigging (figure space) " to make clothing with posed figure,

     you may need to count the defomation effect of Actor JCM .  because,, transfer rigging may set target nodes rigs as default.  that means the target node rigs not rotate at all.

    but when it fit to,, then Actor pose (eg foot pose), it should transfer JCM effect with auto-follow process,, then I have experienced (other user had same thing,,)

    it not perfect fit your modeled clothing as same as before,,,,  

    I can not clear discribe all detail,, (my knowledge is almost just try and correct it,, then remember,,)   but I hope you check again  those detail.

    and,, the  Alternative plan is,, use "bake joint rotation"  , like  https://www.youtube.com/watch?v=Tbhf7cwq9hM

    he use "bake joint rotation", but still auto-followed JCM problem happen, 

    this  tutoriall is really recommend  because,, it clear show how to manage those auto-followed JCM problem,, and it was really difficult to clear guide.

    I now feel,, when you up-load your PDF, I may no  need to keep  come forum, and serch around any more.  may not come here often.

    really hope your work finish,, and should be good document.

     

    (to be honestly ,, I really hope support you if I can , though I do not have knowledge , ,,may send daz gift card?   and hope translate it as my country language,, after I read them,, )

     

    By

    kitakoredaz kitakoredaz October 2016 in Daz Studio Discussion
  • Novica & Forum Members Tips & Product Reviews Pt 7

    Here's another character friend of Karen 7. This is Arianna for Karen 7 by Raziel and Silver. 

    I tried the two elf ear morphs provided by the product, but I did not like them. They may be OK for distant views, but they look very choppy and rough in closeups. 

    Also used in this image are Eclipse Outfit, which fits well and looks great. I did use a little bit of the Loosen morph to fix a tiny bit of pokethrough on the Arianna model breasts.

    The hair is Augusta Hair for G3F, a PC+ refit. I'm not too thrilled with it.

    Those ears don't really excell during closeups, agreed. With a softer light maybe someone could get away with it. (LOL- like, DUSK.)  I love the Eclipse Outfit, I featured it when I did the Photoshop plug-in renders about six months ago. It fits well and looks very sleek. Nice render! 

    What is the difference in the Smoothing options of Generic vs Base Shape Matching? Generic is just more vague where base shape uses the base figure mesh?

    By

    Novica Novica October 2016 in Art Studio
  • Poke Away 3 For Genesis 3
    4) Weight maps; theoretically you could make a weightmap to correct poke-through. Good luck.

    Actually, you would be modifying the existing weight map of the item to correct the poke through.

     

    What is missing from this tool box is a set of brushes that could be used to directly paint away mesh distortion in real time. In addition to the usual "push and pull" brushes there are also a couple of brushes which could quickly solve problems that none of the above tools seem to be able to; namely a proper "smooth" brush to get rid of mesh distortion, a "shrink to target" brush to make clothing tight fitting in the places you want it to be tight fitting, a "loosen" brush which would do the opposite of shrink, that would be great for poke-through, and maybe a "Wrinkle/Crease" brush which would allow you to put wrinkles, creases or folds into clothing. Brushes would be quick and easy to apply and get instant results with no extra overhead for DS to cope with, as the brushes would create a new morph.

     

    *sigh* All these will do is affect the item for the particular pose you have the character in, much like the "Zone Smoother" product that one of the PA's made does for the figure being morphed. Without editing the weight map, you will have to redo this for every pose change you make with a particular body morph and outfit. It's actually going to be less work to modify the weight map in the long run.

    By

    Daywalker Designs Daywalker Designs October 2016 in Product Suggestions
  • Removing weight maps from a node selection?

    basically, you can "Fill selected" , . as 0% .then it remove only about  your current selected poligon weight,

    then those removed weight map  will auto  transfer to the parent node with auto normalize option  I think , (I do not know this transfered detaill,, sometimes try use lock anotehr nodes,

    then only un-lock decide target node,, but it seems not work I expected,,)  

    (atternuate selected 100%  work too)

     

    But  Sometimes, to delete weight map if  the geometry was separated  and colored as 100 already  then overwrappoed other mesh ,,

    I need, smooth wieght manuall  with brush,, (use with ctrl or alt), then it will start remove weight map, usually after that,, I can use FIll selected,.

    (you can use manuall paint, with check option, "Respect selection" I remember,,

     

    ======

    anyway Thomas really apreciated,, the option (distribute weight map) is actually one of option, I can not clear understand the way,,

    your document seems must need item, I think now.

    By

    kitakoredaz kitakoredaz October 2016 in Daz Studio Discussion
  • Novica & Forum Members Tips & Product Reviews Pt 7

    Here's another character friend of Karen 7. This is Arianna for Karen 7 by Raziel and Silver. In this image I didn't modify the skin, but I did change the fingernails and toenails to Scatter Only instead of Scatter and Transmit, to match the rest of the skin. On Scatter and Transmit it had a blue SSS Reflectance Tint that was making the fingernails look blue to me, so I changed it to what I preferred in my scene.

    I tried the two elf ear morphs provided by the product, but I did not like them. They may be OK for distant views, but they look very choppy and rough in closeups. I don't think it is user error, because all I did was load the figure and double click on the ear shaping preset. The problem may be a general lack of geometry in G3F ears that make ear morphs not work well (just a guess). The elf ear renders also show off a mismatch between face and head that I think is due to the bump maps. In the UV space, the head takes up much less space that the face. That needs to be taken into account when vendors are making the bump and normal maps, or situations like this occur where the surface doesn't seem to match. As long as you are not doing extreme closeups, or if you cover it with hair, you may not notice (I didn't until rendering these ears).

    Also used in this image are Eclipse Outfit, which fits well and looks great. I did use a little bit of the Loosen morph to fix a tiny bit of pokethrough on the Arianna model breasts.

    The hair is Augusta Hair for G3F, a PC+ refit. I'm not too thrilled with it. It didn't fit the Arianna head very well (too small) and there was no morph to generally enlarge it that I could find. I had to fiddle with temple morphs to approximate a fit. I tried changing the smoothing from Generic to Base Shape Matching, and all sorts of wild triangles appeared on the screen, so that didn't look helpful. laugh The Iray texture looks too plastic and shiny in this light, to me. I think it might look better if I turned down the Top Coat Weight; it is set to 1 by the Iray material preset.

    Edit: I forgot to mention the pose again. This time it is from Dark Spell Poses for Genesis 3 Female(s).

    By

    barbult barbult October 2016 in Art Studio
  • How to delete a morph knowing his name ?

    if I save the scene with the property and I reload the scene, the property is there but if I delete the property, save the scene and reload the scene, the property stay deleted

    there no morph on the disk with the name I gave, it looks like the morph property is only in the scene not written elsewhere

    By

    ratus69_c6741fefbf ratus69_c6741fefbf October 2016 in Daz Script Developer Discussion
  • WIP dress - what now?
    It is being modelled to the base! I tried modelling it to a character before and that was certainly a mistake. The only morph loaded in was at the last picture, which shows how it distorts when a character -is- added.

    Are you 100% sure...because she looks a little flatter in the chest than base G3F should (but it's hard to tell for sure with the dress on...a 'blank' grey profile view would be allowable to post)?

    To ensure that there aren't any moprhs you should 'zero' the figure before exporting...in the Parameters tab, click the little lined box (looks like a piece of lined paper) and select 'Zero > Figure'.  Then click 'Currently Used' and make sure nothing is showing.  Also, it would be a good idea to export a zeroed figure at 'normal' resolution AND one at 'base' resolution.

    By

    mjc1016 mjc1016 October 2016 in The Commons
  • Importing/Exporting Objects into and out of Carrara - Q&A

    good idea for a topic!

    In this first case, noting that the obj format is text-based, you might consider comparing a simple obj export from another program and your Image 3D program in your favorite text editor (or notepad) and see if the formats look similar, and if any paths in your troublesome obj file seem to resolve to other files (e.g. material textures) in a viable way - full-paths, unquoted paths, material files, and folders mentioned where none exist - things like that. Even if you don't know what the format spec is, sometimes the problems are simply obvious and a few tweaks might get you running again...

    Almost every transfer I do seems to want to be treated a bit differently. This topic may prove to be a godsend for many over the long-term!

    cheers,

    --ms

    Good point, Mindsong. When I worked on Custom Content for Neverwinter Nights, BioWare was kind enough to offer a free utility which decompressed their model files into a format that our GMax and 3DS Max plugins could import. Then we had other community members whom made wonderful utilities to work with those in Text-beased ways for various purposes, like cleaning up common problems, renaming texture files, etc.,

    I've done a few renaming jobs within the model file in a text editor by hand and, while it's not something I'd like to fill my days with, I was at least able to accomplish the task I needed to get done ;)

    By

    Dartanbeck Dartanbeck October 2016 in Carrara Discussion
  • Importing/Exporting Objects into and out of Carrara - Q&A

    good idea for a topic!

    In this first case, noting that the obj format is text-based, you might consider comparing a simple obj export from another program and your Image 3D program in your favorite text editor (or notepad) and see if the formats look similar, and if any paths in your troublesome obj file seem to resolve to other files (e.g. material textures) in a viable way - full-paths, unquoted paths, material files, and folders mentioned where none exist - things like that. Even if you don't know what the format spec is, sometimes the problems are simply obvious and a few tweaks might get you running again...

    Almost every transfer I do seems to want to be treated a bit differently. This topic may prove to be a godsend for many over the long-term!

    cheers,

    --ms

    By

    mindsong mindsong October 2016 in Carrara Discussion
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