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Daz 3D Forums > Search
  • Animation problems

    What do you mean by morph? I can't imagine how a morph could move five feet. 

    What do you mean by morph? I can't imagine how a morph could move five feet.                                                                                                                                                             The 3D figures,and  the 5ft I meant an estimate  it looked to be in  the scene .      Well ex.  while the mouse is on the aniblock like "breathing" ,  the figure    will "pop" over and stands at another spot  and breaths, move off the animation panel and the figure pops back in place where it was.

     

    By

    Dannycoppell Dannycoppell December 2016 in Technical Help (nuts n bolts)
  • George is Becoming a Franchise. . .

    A biggie is skins. Pre G3, I can easily mix and match textures. G3 skins and uv are wacked.

    Most of my content and support morphs are for Genesis and Genesis 2. I have very little interest in buying morphs and aging and everything all over again for a new line of figures.

    basically a cost reward thing. The benefits of Genesis 3 are extremely small, in my estimation, compared to the costs and annoyance.

    The biggest downside is missing out on new stuff with no direct analog. For that purpose, I made sure to get Genesis 3 add on for GenX2.

    a lot cheaper than investing in all the usual stuff.

    I hear what you're saying...It's like when albums gave way to CDs and then CDs gave way to MP3.  I've probably at least a dozen of my old albums in all 3 formats.  The same goes for VHS to DVD to Bluray.  G4 will probably turn up soon...maybe for the new year?  If so, it'd be nice if at least all the current clothes and poses could work with it.

    I really need to dig into GenX2.  I own the updates to G2 and G3.  So, I'm all set.  But, I've bought so much stuff lately from all the sales, that I haven't really thought about needing morph conversions.  I got  Genx specifically because I created a bunch of character heads and bodies for G2.  But, if I want to actually sell any as a new product, they probably won't sell as a new G2F character.  I don't think I've even seen a new G2F character in the store in the last year or more.  So, I figure that I'd better be ready to push these over to G3F.  Of course, that will help with all the clothes, too.

    Hopefully, I'll see Wear them All go on sale soon.  I've got some nice V4 outfits that don't autofit well to G2 or G3.

    By

    cdpro_2831bbd990 cdpro_2831bbd990 December 2016 in The Commons
  • Ouch. These prices.

    I am going to mention that Morph3d is aiming in a rather divergent way from what the Daz site does. If you look at it now you will see that currently, it is almost totally character driven and that they are moving to focus on things like the character system and the ready room. In many ways, they are not even directly competitive with this store anymore. It also looks like they are going to focus on VR as well as gaming.  In other words, Morph has a different focus and different goals than this store and isn't something that can be blended back in with easy without confusing future customers here.

    As far as gaming licences go I am pretty sure that there are not more in the store because those PA's just simply don't see their products as something people who make games will want. I would suggest that if there is a PA who's products you do think should have a game licence you should contact them or Daz and suggest it. Looking at the game licences and the cost of them we can be pretty sure that were it added across the board the price of all products would go up to compensate for it. That wouldn't thrill most customers and I doubt it would thrill that many PA's. There are scores of products that would never be used in games. Lights, shaders, single frame poses and so on. There is simply no reason for everything to have a game licence. 

    By

    Khory Khory December 2016 in The Commons
  • Animation problems

    Well, I do not use animate. All I can advise is that if you apply a morph to a figure, be sure that you are on the first frame on the timeline, and that there are no other frames created for that figure already.

    Generally speaking, create your figure first, then start animating.

    By

    XoechZ XoechZ December 2016 in Technical Help (nuts n bolts)
  • Animation problems

    What do you mean by morph? I can't imagine how a morph could move five feet.

    By

    Richard Haseltine Richard Haseltine December 2016 in Technical Help (nuts n bolts)
  • Infinite Insanity - There's ALWAYS Another Sale! (Daily Sale Talk)

    So... on the latest two day, one use only RDNA giveaway... 

    I saw Vanilla Sky and jumped on her...figuratively speaking of course...

     

    http://www.daz3d.com/vanilla-sky-v-four

    Good choice! I forgot about that one. If they do the coupon again, I'll definitely grab that.

    Vanilla Sky and Oxygen have been my favorite RDNA purchases. They're simply amazing, and transfer quite well to G2F.

    Thanks, that's very good to know! 

    Reminder: Today is the last day for RDNA's store on their old site. If you've got a few things left on your wishlist that didn't migrate over, grab them today! I picked up the Kali bundle I'd been resisting, plus a few excellent pose sets by A_ that seem to go with the Art of Ballet sets. I've posted a few renders here in my RDNA Bundles thread.

    That Kali bundle looks great.  Unfortunately, it seems that they've already shut down the carts.  I tried to check out and it sent me to Daz to register.

    No. But you have to already have been registered on RDNA. then you can checkout.

    For sometime now, if you weren't already registered on RDNA, you have been unable to register or checkout.

    Oh...got it.  I wasn't ever registered at RDNA.  I just thought I'd check it out since you were mentioning the Kali Bundle...sorry to have missed it. 

    By

    cdpro_2831bbd990 cdpro_2831bbd990 December 2016 in The Commons
  • Infinite Insanity - There's ALWAYS Another Sale! (Daily Sale Talk)

    So... on the latest two day, one use only RDNA giveaway... 

    I saw Vanilla Sky and jumped on her...figuratively speaking of course...

     

    http://www.daz3d.com/vanilla-sky-v-four

    Good choice! I forgot about that one. If they do the coupon again, I'll definitely grab that.

    Vanilla Sky and Oxygen have been my favorite RDNA purchases. They're simply amazing, and transfer quite well to G2F.

    Thanks, that's very good to know! 

    Reminder: Today is the last day for RDNA's store on their old site. If you've got a few things left on your wishlist that didn't migrate over, grab them today! I picked up the Kali bundle I'd been resisting, plus a few excellent pose sets by A_ that seem to go with the Art of Ballet sets. I've posted a few renders here in my RDNA Bundles thread.

    That Kali bundle looks great.  Unfortunately, it seems that they've already shut down the carts.  I tried to check out and it sent me to Daz to register.

    No. But you have to already have been registered on RDNA. then you can checkout.

    For sometime now, if you weren't already registered on RDNA, you have been unable to register or checkout.

    By

    Charlie Judge Charlie Judge December 2016 in The Commons
  • Dynamic Hair

    Hi cdpro_2831bbd990, I fully support your request for realistic gravity (and wind) effects for hair in DS. Unlike you I am quite happy to give Auto fit a verbal bashing on the grounds that unless the hair was made specifically for the figure it's applied to, Autofit usually makes a mess and even sometime when the hair was made specifically for the figure (in my experience). Most often I just have to parent the hair to my figure head and morph it as required.

    Anyway, you mentioned adding bones to the hair for the gravity effect to work on. I don't see how that would help at all. For gravity simulation to work a Physics simulation system has to be implemented. The situation you describe would rely on a really good inverse kinetics (IK) system so that motion could be transfered through the bones effectively. Unfortunately there is not even a good IK system for G3F in DS at the moment, so I honestly doubt one will be made for the hair alone. (Prove me wrong please PAs). On the other hand I welcome the idea of more bones in the hair so at least we can get the effect we want manually.

    If DAZ3d's own programmers cannot manage a full Physics Simulation module (and I understand that it would be complex), perhaps DAZ3d could in some way encourage external programers to write a good Physics Simulation Module as a plugin. I know it's possible, even some free software has this feature (Blender for example). Other "hobbyist" level software such as Poser and Marvelous Designer, used Physics Simulation, so why not DAZ Studio which proports to be semi-professional?

    I hope DAZ3d or it's PAs will answer your call for gravity effects on hair (and why not clothing too) items.

    [To avoid unneccessary comments: I do know that DS uses gravity simulation on Optitex dynamic clothing... but only on Optitex compliant clothing.]

    Interesting that you note the IK system in Daz.  I used Poser over a decade ago and thought that IK worked fairly well compared to the current Daz IK.  I also really like their keyframe animation.

    As to the Dynamic Cloth issue...Others have suggested that their may be some licensing issues with Optitex...meaning either some sort of no competing products, or no expansion of the Optitex code.  I have no idea if those rumours are true.  However, it does seem odd that since we already know that dynamic cloth can and has been done for years, why hasn't a PA developed a competing product for cloth and hair.

    As to the "no help from more bones" comment...I honestly am only making a guess as to how something like this might work.  If you've worked with gravity simulation in other programs you must be more familiar with how it is accomplished.  What I was suggesting about using bones to create a hair figure, is speaking to the notion that a lot of the figure control aspect is already written into Daz Studio.  I was wondering if using a similar setup to pose rather than shape hair would fall in line with the same system requirements already demanded.  The idea is that you could fit other hairstyles to the hair figure without needing a different structural setup for each hair model

    Of course, I'm all for it however it is accomplished.  I just think it would be worthwhile to be able to assign an attract to the clothing and hair, and have those items adjust accordingly, rather than always having to dial in the gravity and try to figure out how to get the front of the hair to swing down or back instead of sticking to the chest like it's been glued on.

    Considering all the impressive animation and artificial physics in todays video game engines, it seems like what I'm asking for might just be a matter of adapting current tech.

     

    By

    cdpro_2831bbd990 cdpro_2831bbd990 December 2016 in Product Suggestions
  • Infinite Insanity - There's ALWAYS Another Sale! (Daily Sale Talk)

    So... on the latest two day, one use only RDNA giveaway... 

    I saw Vanilla Sky and jumped on her...figuratively speaking of course...

     

    http://www.daz3d.com/vanilla-sky-v-four

    Good choice! I forgot about that one. If they do the coupon again, I'll definitely grab that.

    Vanilla Sky and Oxygen have been my favorite RDNA purchases. They're simply amazing, and transfer quite well to G2F.

    Thanks, that's very good to know! 

    Reminder: Today is the last day for RDNA's store on their old site. If you've got a few things left on your wishlist that didn't migrate over, grab them today! I picked up the Kali bundle I'd been resisting, plus a few excellent pose sets by A_ that seem to go with the Art of Ballet sets. I've posted a few renders here in my RDNA Bundles thread.

    That Kali bundle looks great.  Unfortunately, it seems that they've already shut down the carts.  I tried to check out and it sent me to Daz to register.

    By

    cdpro_2831bbd990 cdpro_2831bbd990 December 2016 in The Commons
  • Dynamic Hair

    Hi cdpro_2831bbd990, I fully support your request for realistic gravity (and wind) effects for hair in DS. Unlike you I am quite happy to give Auto fit a verbal bashing on the grounds that unless the hair was made specifically for the figure it's applied to, Autofit usually makes a mess and even sometime when the hair was made specifically for the figure (in my experience). Most often I just have to parent the hair to my figure head and morph it as required.

    Anyway, you mentioned adding bones to the hair for the gravity effect to work on. I don't see how that would help at all. For gravity simulation to work a Physics simulation system has to be implemented. The situation you describe would rely on a really good inverse kinetics (IK) system so that motion could be transfered through the bones effectively. Unfortunately there is not even a good IK system for G3F in DS at the moment, so I honestly doubt one will be made for the hair alone. (Prove me wrong please PAs). On the other hand I welcome the idea of more bones in the hair so at least we can get the effect we want manually.

    If DAZ3d's own programmers cannot manage a full Physics Simulation module (and I understand that it would be complex), perhaps DAZ3d could in some way encourage external programers to write a good Physics Simulation Module as a plugin. I know it's possible, even some free software has this feature (Blender for example). Other "hobbyist" level software such as Poser and Marvelous Designer, used Physics Simulation, so why not DAZ Studio which proports to be semi-professional?

    I hope DAZ3d or it's PAs will answer your call for gravity effects on hair (and why not clothing too) items.

    [To avoid unneccessary comments: I do know that DS uses gravity simulation on Optitex dynamic clothing... but only on Optitex compliant clothing.]

    By

    IsaacNewton IsaacNewton December 2016 in Product Suggestions
  • Separated and Symetry

    I want to morph two separated objects the same at the same time (in my case it is a special kind of earrings). I weld them together, made the symetrie, morph the objects and separat them again. 

    Is there a easier way to creat two morphs in one step?

    By

    Experimenter Experimenter December 2016 in Hexagon Discussion
  • Animation problems

    I don't know if this has been asked berfore, but how do you keep a morph from moving from it's spot where it's at?  Well like when installing or testing an Aniblock  the morph moves from it's spot,sometimes "popping"  what looks like 5ft away from it's spot making them look awkard. The only time I had  them stay any "animate" is when I create them the first time around, after I save the scene they give me that problem. How do you make the morphs stay put and do the animation? 

    By

    Dannycoppell Dannycoppell December 2016 in Technical Help (nuts n bolts)
  • An Attempt of a "Limited Time Freebie" Message Only Email Alert Thread

    I got this http://www.daz3d.com/wicked-women-2-for-v4 but it doesn't work in DS. I wonder if it is only me, i used manual install and file is 2mb, everything looks good except that morphs doesn't show up on the V4 figure. I just now have noticed that it say Poser for compatible software :/.

    They are likely Poser binary morph .PMD files.  If you have Studio 3, there is a plugin to allow their use, but it was never updated to work with studio 4.5 and later.  You would load them into V4 in Studio 3, then save V4.  The plugin can be downloaded here:

    http://www.4shared.com/dir/4851309/fc76215/DS_Plugins.html#dir=E03-3f7D

    By

    WandW WandW December 2016 in Freebies
  • Infinite Insanity - There's ALWAYS Another Sale! (Daily Sale Talk)

    So... on the latest two day, one use only RDNA giveaway... 

    I saw Vanilla Sky and jumped on her...figuratively speaking of course...

     

    http://www.daz3d.com/vanilla-sky-v-four

    Good choice! I forgot about that one. If they do the coupon again, I'll definitely grab that.

    Vanilla Sky and Oxygen have been my favorite RDNA purchases. They're simply amazing, and transfer quite well to G2F.

    Thanks, that's very good to know! 

    Reminder: Today is the last day for RDNA's store on their old site. If you've got a few things left on your wishlist that didn't migrate over, grab them today! I picked up the Kali bundle I'd been resisting, plus a few excellent pose sets by A_ that seem to go with the Art of Ballet sets. I've posted a few renders here in my RDNA Bundles thread.

    By

    Llynara Llynara December 2016 in The Commons
  • Infinite Insanity - There's ALWAYS Another Sale! (Daily Sale Talk)

    So... on the latest two day, one use only RDNA giveaway... 

    I saw Vanilla Sky and jumped on her...figuratively speaking of course...

     

    http://www.daz3d.com/vanilla-sky-v-four

    Good choice! I forgot about that one. If they do the coupon again, I'll definitely grab that.

    Vanilla Sky and Oxygen have been my favorite RDNA purchases. They're simply amazing, and transfer quite well to G2F.

    Hm, I hadn't given those much consideration due to the V4 component (my V4 library is plenty large enough, lol) but this might make it worth my wild. Thanks for pointing that out!

    By

    mambanegra mambanegra December 2016 in The Commons
  • Infinite Insanity - There's ALWAYS Another Sale! (Daily Sale Talk)

    So... on the latest two day, one use only RDNA giveaway... 

    I saw Vanilla Sky and jumped on her...figuratively speaking of course...

     

    http://www.daz3d.com/vanilla-sky-v-four

    Good choice! I forgot about that one. If they do the coupon again, I'll definitely grab that.

    Vanilla Sky and Oxygen have been my favorite RDNA purchases. They're simply amazing, and transfer quite well to G2F.

    By

    mtl1 mtl1 December 2016 in The Commons
  • Movement Morphs and Pose Sets

    Personally I really like the idea of clothing and accessories with movement morphs that match specific poses sets.  For instance Stonemason's Venezia Suite bed sheets match several sleeping pose sets out there which is very convenient.   What I do find a bit off putting is when I get a nice set of hair or clothing geared to a pose set with non utilitarian uses (for me that is primarily modeling cheesecake sets).  So in case any PA's might be browsing the forums,  what are some of the pose sets out there that you Daz users would most like to have hair, or clothing morphs for?  
    Also understand this is just wishful daydreaming, and not intended to infer that anyone expects PA's to go through the toil of adding morph sets, but rather a suggestion that if anyone is inclined to do so, these are some of the pose sets we'd really like to see morphs for -- so nix the complaints of forum users asking for unreasonable requests.  This is all in fun.

    By

    nelsonsmith nelsonsmith December 2016 in The Commons
  • Kanzashi Hair Requirements?
    I haven't tried every morph, because there are a lot of them. I don't see any dependency on other hairs at all. It must be an error on the product page.

    By

    barbult barbult December 2016 in The Commons
  • Geografted heads possible?

    A morph cannot rework the weight maps, which limits its usefulness. A GeoGraft can do anything, though as mjc notes it's a lot more work.

    Expressions can, however, be worked around with a morph - the way a shapes like Aiko and the Girl do it is by having a correction morph that is slaved both to the expression and to the shape, so it comes in only to the extent needed.

    Arms. legs, torso...geografts for those parts are prety easy, compared to working on a head replacement (adding parts...like horns isn't so bad).

    By

    mjc1016 mjc1016 December 2016 in Product Suggestions
  • How to transfer V4/M4 character on Genesis/Genesis 2?

    Yes, as long it's a morph for M4, you should be fine.

    By

    BeeMKay BeeMKay December 2016 in New Users
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