-
Anthro models
ok can stuff for victoria 4 like this http://www.daz3d.com/melody-2-0 be made to fit the newer models
Yes. I've used it without mods on G1 and G2F as well as G2M. The head isn't a morph of the figure's head, it's a prop that fits over the figures head with it's own morphs for expressions. I would assume it will work on G3 as well, although I haven't tried it.
On Genesis 1:
PMD files and morph injectionsI have an old prop that was made for Poser 7. It uses .PMD and .pp2 files. The prop loads into DAZ fine, however, none of the morphs work. Reading on the forums I found, 'by default PMD injections are broken in DAZ'. Does that mean they'll never work or rather there is a way in the settings to on usage of pmd morph injections or is there a way to convert the file to something daz can or will read? I saw a link to a program in another thread here, however, the link was dead.
Anthro modelsProbably. The GenX2 products are supposed to transfer morphs from one generation to the next. I have not tried them yet, they are in my wishlist.
http://www.daz3d.com/genesis-generation-x2
http://www.daz3d.com/genx2-addon-for-genesis-2
http://www.daz3d.com/genx2-addon-for-genesis-3
You would also need another utility to transfer the textures to Genesis 3. It might be cheaper and easier to just use Genesis 1 or V4/M4, depending on what clothes and hair you already have for them.
GenX questionI'm not a DS user. I'm using GenX to transfer morphs to the Genesis figures to use them in Poser. I had already transferred a lot of morphs but I decided to delete them all and start over because I get tired of picking through each one and turning off limits in the parameter settings each time I load the figure, because my method of character creation is to turn every dial in both directions and see what it does. The manual seems to be implying that there is a way to transfer them with limits turned off, it has an instruction for it, just not one that I understand. I know how to turn off the limits for an individual morph, I want to make them automatically load without limits.
Character CreationHello,
Thank you for showing intrest in my discussion. I have been kind of playing around with 3d modeling and artwork for a few years. At this point I wish to attempt to move up to generating some income from my work and I wish to start with creating some Geness 3 content and package products to sell. Pose sets, props and scenes are not a promblem for me. I may have a few discussions I wish to touch on at a later time. Character creation is a bit more complicated.
I am in the posess of creating two G3 female characters. I still have some morph work to do through Blender. Mainly I am jumping into my texting work now. As far as my Morphing work I have a few questions I wish to toss out before I jump back to my morph work.
Question 1
When I bring in 3 party G3 characters into Daz Studio, the body morphs do not match the presentation images presented for the products. They seem it be closer to match the base Geness 3 character. In a few of the tutorials I came accross they instructed to closely match the base G3 figure. In my morph work I bing in with morph loader my figures are skinnier then the base figure. I can scale to match the base figure to height, however the basic body shape dose not match width and depth.
Before I jump back into my morph work, do I need to alter my body shape more to match the base figure.
Thanks for your responce.
Rick Elliott
SE3D
GenX questionHow to tell the transferred morphs not to respect limits? The user manual says to deselect "Respect" in something called "Value Range" in the "Morph Properties Dialog." I can't find any of those things.
Michael and Friends Appreciation Association [Lots of images, please.]Here's George in G2M form! I thought about adding a bunch of other young things for him to play pool games with, maybe next time.
So that's George morph transferred to G2M, Bellatrix skin, Anagenessis with a lot of tweaks, Greek Baths, and my WTP Green Sea shader.
And a bottle from the 'Wine Me' product with some tweaks for Iray.
Can GEOGRAFTING attach a V3 head to a Genesis2 Female Body?If you had the clone of V3 for genesis and genX you would just transfer it over
I tried that. It does transfer over. But it looks quite different from the original V3 character.
It would be from the lower polys. You probably need to tweak the morph in a modeller as well.
You would lose all the rigging, so that would be a PITA to work with
And since all the facial expressions are morphed-based, you would have to find a way to get all the expression morphs in to the geograft as well.
Can GEOGRAFTING attach a V3 head to a Genesis2 Female Body?If you had the clone of V3 for genesis and genX you would just transfer it over
I tried that. It does transfer over. But it looks quite different from the original V3 character.
Can GEOGRAFTING attach a V3 head to a Genesis2 Female Body?If you had the clone of V3 for genesis and genX you would just transfer it over
George is Becoming a Franchise. . .timmins: Does ggx2 also transfer JCMs (or whatever they're called now, the hidden morphs that improve bending)? Do you happen to have links to renders of George transferred to G2M?
Character Legs InvisibleHi All,
A character's legs have vanished. They were there when I modeled her character (about a year ago) but when I undress her now, they're invisible. They're not hidden, and their Cutout Opacity is at 1.0. But the surfaces don't show, even when I reload the Adaline Iray maps.
If I load a new Adaline, the legs are there. But I really don't want to have to remodel her entire character (face, height, body shape, etc.). I suppose I could create a new morph control to capture all of her character features, then load a new Adaline, and apply the morph. But my experience of creating character morph controls has been frightening. Somehow I click the wrong button or check the wrong box and the entire character blows up, along with the morphs that built her. (At one point I had to reload my G3F Head/Body Morphs pack.)
Any ideas for how to get my character's legs back? If not, how do I safely save her face and body morph settings so I can apply them to a new Adaline?
Thanks in advance,
Crissie
Finding content (Buddha statues) in CarraraI think DIM has some options to manage the content database files
Have you installed the "PostgreSQL" database ? if you've been using older versions of DS, you should also run the "Valentina conversion" file in DIM
this should transfer all older DS stuff into a format which can be read by the new database system (postgreSQL)
Carrara 8.5 uses this for smart content,.
Dynamic ClothingHi guys! Can you suggest any plug-ins or programs that can make daz clothings into dynamic in a good way? I mean I know there are already optitex, vwd, and the dynamic plug-in for daz but they're not really good, so what do you guys use to make good dynamic clothings or to convert clothes from daz to dynamic clothings. If this isn't possible, are there any programs to make dynamic clothes that you can transfer to daz? I would like to know what you guys are using and your experiences with using it. :)
question about poser v daz3d rendersI can only speak from what I know. I used Poser for nearly 20 years (up to Poser Pro 2014). I DO NOT have the latest version with Superfly, so I cannot attest to its ease of use. However, I did indeed find it easier to get a much better image out of DS and Iray. Simple as that. I also like the figures better by a factor of about a billion ;). You do have to pay for content, yes, but DS also comes with quite a bit of content too. There are also a bunch of freebies around the net to get you started until you can build up a library of stuff. I will never bash Poser. There are things I really miss about it and I won't lie. LOL. The morph brush and dynamic cloth being the two big things, but all in all, DS is a good solid program.
Laurie
Marine Dress Blues WIP [Commercial]Will it be a little looser or have a morph to loosen the jacket and pants? :) It looks fantastic, really does, but still looks way too tight to me.
Laurie
It'll be looser. ;)
A sample test.
Nasolabial fold morphHrm. Any idea how well those would transfer to G2?
Nasolabial fold morphThat is:
https://upload.wikimedia.org/wikipedia/commons/7/7e/Nasolabial_fold.jpg
I've had a lot of trouble trying to capture this detail, something lots of people have. The best I've managed is the Aging morphs, which have a 'laugh line' that is at least close.
Anyone know of another good similar thing, preferably Genesis or Genesis2?
Solved - Character with Anorexia?Some how the morph is doubling up...and if you are loading a separate character/new G3F, it shouldn't be doing that...
If you make sure that the first character is not selected, in the Scene tab (click on a light or something) does this happen?
Do you get a popup asking if you want to load a new 'base'?
What do you get when you dial the original morph out of the first one loaded?
Animation problemsWhat do you mean by morph? I can't imagine how a morph could move five feet.
What do you mean by morph? I can't imagine how a morph could move five feet. The 3D figures,and the 5ft I meant an estimate it looked to be in the scene . Well ex. while the mouse is on the aniblock like "breathing" , the figure will "pop" over and stands at another spot and breaths, move off the animation panel and the figure pops back in place where it was.










