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reset / fix library
The problem is most likely that you save a morph (or a property linking several morphs) with a non-zero default value, so it loads with that value every time you load the figure.
You will need to modify that morph or property to set its default value to zero again, and then resave the modified asset.
WHAT AM I DOING WRONG ? ( OR NOT DOING ! )Cyklone said:
Yep : same with a basic g8f figure...a bit less but still...see attached
Your G8F is broken, possibly by a bad JCM from another set, because I cannot replicate this with a stock G8F.
(I have saved a standalone copy of G8F that is completely stock apart from the Daz's main head and body morph packs - mostly for the purposes of having a model that loads very quickly for testing, but it also enjoys immunity to any bugs introduced by issues with other addons).
how to make pressure on clothes ?food.plus13 said:
Masterstroke said:
1/
In zbrush, your brush stroke affects the selected item. Make sure G8f is selected.
2/
When you have the panties conformed (and parented) to your character in DS and send the character over to zbrush, your character and the conformed items should be there in zbrush at the right place.Thanks, I'll give it a try... but my question 2 was when you say: “On GoZ give both Items the same morph name and set them in the exact place in each figures parameter list” Is it possible to have a screenshot because I can't see at all? Thanks
In the photo, why are you using the Inflate brush? Shouldn't you be digging under the edge of the panties?
The GoZ morphs go to Parameter tab > _Morphs_ > _zbrush_ > ZBrush Morph
Royal Eastern Dragon 2 [commercial]RawArt said:
nonesuch00 said:
RawArt said:
So for an expansion set...you guys liked the colours that were in the old set?
Anything else?
(I got a bunch of ideas, but may as well take some requests)
I would love a update of the old textures to this eastern dragon with proper shader material properties.
the older textures wont match, sorry...it is a totally new morph, so nothing lines up.
everything is going to to have to be made new and fresh
Oh, I thought it would be possible to paint something that was very similar. Also the example image is good too from above.
Shoe distortion issueIf you just parent the shoe and do not fit it to the character, you do not need to change 'autofollow'. That is only if an object is fitted to the character.
If you have made a dedicated morph for the feet, you can apply that to the foot. And if it has autofollow off objects fitted to the character will not inherit the morph (as a projected morph).
Is this the same artist???I'm not sure what the point of un-rigged converted hair is.
It has one morph only: expand. No styles, no movement, no adjustment, no base shapes support. The best can be said is "It is capable of simulating but requires multiple attempts to adjust the simulation parameters." which basically boils down, "Try your luck with simulation settings on your own to figure out some parameters because none are included!"
A lot of hair in the store is like this lately- badly converted and or lacking morphs entirely. I've passed up a LOT of hair purchases for that reason. Or returned hair that was unreasonably broken (wind should not pull the hair right ouf the scalp, for example!) Thankfully there are still some PAs with high quality hair, and dhair that has rigging as well as morphs and simulation settings. I just got some from Chevybabe, AprilYSH, Toyen, and OOT recently. No regrets there!
Daz to Blender: Imported morph shows as low polyWhen trying to import a model with a morph to blender, the morph itself becomes significantly less smooth when I apply it in blender as compared to Daz. It looks like how it shows before you apply the morph in Daz3D as you're moving the slider. Can anyone point me to a fix? Thanks in advance! I'm using a G8 model, if that helps.
Royal Eastern Dragon 2 [commercial]nonesuch00 said:
RawArt said:
So for an expansion set...you guys liked the colours that were in the old set?
Anything else?
(I got a bunch of ideas, but may as well take some requests)
I would love a update of the old textures to this eastern dragon with proper shader material properties.
the older textures wont match, sorry...it is a totally new morph, so nothing lines up.
everything is going to to have to be made new and fresh
"No supported Face Transfer engine"Sorry, I was forgetting that on mac only Face Transfer 2/Genesis 9 is supported - see https://www.daz3d.com/forums/discussion/662091/face-transfer-2
how to remove files from Genesis 8 baseI looked at my log when I'm loading a G8F figure and I have a couple of warning. Mines are related to morphs but didn't blocked the loading (without looking for them, I would not know about them) and the log told me the origin of these problem (I removed the name of the file for readibility sake, it was not the same as yours):
2024-05-04 12:56:20.203 [WARNING] :: /src/sdksource/fileinput/dzassetdaz.cpp(6903): Formula output property not found: [...] - in file: [...]
I don't know if in your case it could also be a problem related to morphs (and I have no other idea), but if you created a character morph for a character wearing pasties, belt and bra, maybe you made a mistake during its creation leading to the inclusion of these items and it could be the cause of your current problem ?
Any tutorial to learn how to export to Max 2022 in obj format and then import again to make morphs?Hello.
Thanks for answering. I've been trying for several days doing all the possible combinations and I only get this result:"Loading morph sssmporh...
Warning: Geometry did not match, failed to create morph."I'm feeling very discouraged.
Issues with RSSY Ultimate Clothing Fixer G9Richard Haseltine said:
You do seem to have a fair number of content issues, including some thatva ppear to lie in your scene file and the clashing proeprties in MB Carmel and Yomi (I would uninstall one of those, if possible).
Have now uninstalled both Carmel and Yomi - no idea what Yomi was doing in that setup, she wasn't in the scene. (Maybe some random morph I hadn't noticed?) While that scene may be running more smoothly, the problems with Fixer persist.
[Released] Turbo Loader for Genesis 9 [Commercial]Heya RiverSoftArt,
Came across a problem that's going to make me (at least for now) stop using the G9 loader:
2024-05-04 20:51:04.135 [INFO] :: facs_cbs_BIUL_BDL 2024-05-04 20:51:04.135 [DEBUG] :: Enabling data/Daz 3D/Genesis 9/Base/Morphs/Daz 3D/FACS/facs_cbs_BIUL_BDL.dsf 2024-05-04 20:51:04.136 [DEBUG] :: data/Daz 3D/Genesis 9/Base/Morphs/Daz 3D/FACS/facs_cbs_BIUL_BDL.tlOff NOT FOUND. 2024-05-04 20:51:04.140 [DEBUG] ::The above error pops off every time I try to use Merge into Scene on any G9 character. And by "pops," I mean that same bit of code runs until I force close Daz Studio, or it crashes (around 5 minutes or so).
I think I fixed this once before, but it always reoccurs. That morph (and all the basic FACs ones) are enabled, executed, saved in the configuration, etc. It can't find the .tlOff... because it's on. And Turbo Loader, by every method I have to see what it knows... knows that it's on/active.
If I disable it manually, it will load one character, and if I forget (like I always do because it's a thing I always want... which is why I turned it on...), I am harshly reminded by the impending crash/force-close. I have way fewer G9 morphs, so it's not a huge inconvenience to just turn them all on and stop using TL for now, but I figured this time... I'd actually say something since it kinda broke my flow state, and I remembered to come say something about it, lol. Can't fix what we don't know is broken I guess. Somehow, only that loader has this error, though G3 and G8 are both running fine, and I set them all up the same way (and G3 and G8 each have exponentially more morphs to go through compared to G9 for me at the moment).
Hopefully, this gets fixed or whatever I'm doing wrong comes out before my G9 library catches up :)
Edit: Oh! DIM install, According to DIM I have the latest version (13 October 2023). No Connect anything anywhere (because I dislike it personally). And as I mentioned, it's just this loader, G3 and G8 from the same date work just fine (and a lot!).
"No supported Face Transfer engine"dug_eb78d093d9 said:
Richard Haseltine said:
You should have an entry for Face Transfer 2 as well, which is the Genesis 9 code.
Do I have to order that? Or is it supposd to alread be loaded? I am going to try to do a complete clean install, my Macbook updated after I did the last one. Thank you so much! I appreciate our help! I will post an update when I get the reinstall done.
It should be part of the base isntallation, since it is available on the same three-save trial (with a separate counter) as the base Face Transfer.
"No supported Face Transfer engine"Richard Haseltine said:
You should have an entry for Face Transfer 2 as well, which is the Genesis 9 code.
Do I have to order that? Or is it supposd to alread be loaded? I am going to try to do a complete clean install, my Macbook updated after I did the last one. Thank you so much! I appreciate our help! I will post an update when I get the reinstall done.
"No supported Face Transfer engine"You should have an entry for Face Transfer 2 as well, which is the Genesis 9 code.
"No supported Face Transfer engine"Richard Haseltine said:
That just means that there is a corrective morph in Auto Face Enhancer to make it play nice with the IST Shuang character. Assuming you don't have that character installed it is correctly reporting that it can't find the shape, and so can't link its corrective morph - which is not a problem.
hmm. I do notice that in the Figure: Base drop-down menu on the Face Transfer Panel does not have any selections available. About Installed Plugins shows green check mark and 3 free uses available. Its like the plugin is working but it doesn't see the base figures. I reinstalled everything, to include the Starter Packs for G8 and G9. Plugin not recognizing G8 seems to be the problem. Thank you so much for your quick response. Would love to figure this out.
Any tutorial to learn how to export to Max 2022 in obj format and then import again to make morphs?Creating the OBJ is the same as for any othr application, in 3D Studio make sure that you don't add or remove geoemtry and if necessary enable any options to preserve vertex order. Don't apply any scaling in Max. make sure you use the same setings preset in the Daz Studio Export and Morph Loader options.
The amount of new PAs coming here is a very welcome sight!takezo_3001 said:
I have a whole new respect for modellers, though I'm taking the ZBrush sculpting route as I simply don't have the patience for it yet, I say yet because when I'm sculpting morphs I don't just brush in the sculpts rather, I follow a cage-like process where I follow the polygonal structure, in order to build up morph instead of brushing it in, it comes out a lot more even than before, as I would have random lumps and divots; so one day I may try modelling those bloody chess pieces again! x^D
But yeah IF I had the money, I would snag both Maya and Max, as well as the CC4/Iclone prog!
Modeling badly is easy. Modeling well is much harder - especially if you care for surface topology. If you have ZBrush, you have an industry standard tool for making character morphs and more. So, you can definitely keep going with that. Do try your chess pieces again! You'll reach the point where brushes become your friends.
Re: Max and Maya: even if you have the money, it's probably wiser to pick one program or the other and go with it. You want to be comfortable with the software you're using so you can load it up and get on with the task at hand. I'd pick Maya, others might pick Max. And I'm pretty sure there are trial versions available for both.
Character "Daiji HD for Genesis 8.1 Male" purchased, installed but not appearsDaiji HD comes with a separate HD morph with apply and remove presets.
In Smart Content, best to view products on the Smart Content/Products tab. Search for Daiji and click on the product icon to show all of the files. You'll find the HD morph add-on presets on the Shaping category. See pic.











