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Celebrity Look-a-Likes for 3D figures Part 4
druc said:
Is Leon_for_M4 by odnajdy he only Jean Reno morph available? I was hoping for a G8M and Iray version. And now I am leaving, I am sorry, all these adds, including between posts is too stressfull. I'll get an email is someone replies. Thank you for considering giving an answer.
Is that even still up? I thought that was DMCA'd a LONG time ago.
Celebrity Look-a-Likes for 3D figures Part 4Is Leon_for_M4 by odnajdy he only Jean Reno morph available? I was hoping for a G8M and Iray version. And now I am leaving, I am sorry, all these adds, including between posts is too stressfull. I'll get an email is someone replies. Thank you for considering giving an answer.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIvangelrise said:
Figo, perché ho scoperto che c'è un po' di roba gratis carina su Renderhub ma voglio prendere solo cose che poi mi servono. E alcuni sono morph e face morph.
Un altro paio di consigli: Se vuoi realizzare render commerciali (cioè li vuoi vendere) evita la roba gratis con licenze fumose. Spesso gli autori mettono un semplice "Uso commerciale e personale" che non racconta tutta la storia. Inoltre non usare qualcosa che possa infrangere il copyright.
New Year, New Sales Thread: Report Issues Here "Reporting Only"No tile/page for today's sales?
I thought maybe it'd be the leg morph tile, but when I clicked on it it just refreshed the main shop page.leartes studios assets working in daz 3d? (Solved)Gordig said:
With texture and everything? Almost certainly not, as textures rarely survive format conversion. Any time I transfer something from one program to another, I do so fully expecting to have to rebuild the shaders myself. Looking at the description of one of the items, I'm not sure what format these are in, so if they're in a proprietary Unreal/Unity format instead of OBJ, I don't know if you'd be able to get them into DS at all. Even if they are OBJ, DS imports OBJ as a single mesh, so if you wanted to import a single building, you might have to export it individually from another program like Blender after separating it from the rest of its subscene, depending on how these are set up.
Okay, thank you. Was worried about that, then I will be skipping them.
What of Vue's old forum? How about opening up one in software subforums?Gordig said:
Torquinox said:
takezo_3001 said:
But yeah, I'm estatic, would be even more so if DAZ themselves took over development of these progs!
No. Daz takeover is not desirable. See: Carrara, Hexagon, et al. Daz owns them, they're still not meaningfully developed in a long time, no sign that will change. Adding Vue to the pile will not make anything better.
More pertinently, Bryce is an analogue of Vue that Daz does own, and I have no idea when that was last updated but it wasn't recently.
In any event, Bentley has said dit is still using parts of the Vue code in other applications so I would doubt any transfer of the applications would be possible, or at least practical.
leartes studios assets working in daz 3d? (Solved)With texture and everything? Almost certainly not, as textures rarely survive format conversion. Any time I transfer something from one program to another, I do so fully expecting to have to rebuild the shaders myself. Looking at the description of one of the items, I'm not sure what format these are in, so if they're in a proprietary Unreal/Unity format instead of OBJ, I don't know if you'd be able to get them into DS at all. Even if they are OBJ, DS imports OBJ as a single mesh, so if you wanted to import a single building, you might have to export it individually from another program like Blender after separating it from the rest of its subscene, depending on how these are set up.
Figure Metrics QuestionFigure Metrics has 11. UnderBust Circumference for gensis 8/8.1 Female. That may not have been in the original version, though, so make sure you are not missing an update.
Figure Metrics does not have morphs assigned to most measures - but it does have the tools to add them yourself. Not everyone will have the same morphs, and there will often be trade-offs with any given morph likely to affect more than one measure - so which is the ideal for any case will depend on which morphs are avaialble adn what measures matter.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIFigo, perché ho scoperto che c'è un po' di roba gratis carina su Renderhub ma voglio prendere solo cose che poi mi servono. E alcuni sono morph e face morph.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIvangelrise said:
Ottimo, grazie.
Cosa sono invece i character morphs in vendita? Cioè, in cosa differiscono rispetto a un personaggio completo, tipo quelli di Krashwerks?
In pratica modificano il modello base, per esempio Genesis9. Spostando lo slider relativo o applicando il preset, Genesis9 prende le forme del personaggio desiderato.
Li puoi anche "mescolare" per ottenere più effetti o variazioni dei personaggi. Per esempio puoi creare una mamma e ad una figlia usando lo stesso morph femminile ma al 100% per la mamma e al 60% per la figlia a cui aggiungerai un 50% di moprh per renderla più giovane.
Più è alta la percentuale (o il valore) più il morph influisce sul aspetto del modello.
Puoi fare un pò di prove di tuo, carica la base che preferisci e nel tab Parameters, sotto Actor, mescola un pò di quegli slider e vedi cosa succede al personaggio in scena.
Harlow 9I picked up the pro bundle. The tokens and the add-ons made it the most effective option. I like his morph, especially the swole morph. his head is not my favorite, and the skin looks a bit similar to others. But I can work with it. I do like the hair.
I avoided the Star Wars content. I'm hoping the Marshall outfit is okay to use. It had no editorial licensing yet.
Harlow 9DisparateDreamer said:
Gordig said:
DisparateDreamer said:
tsroemi said:
I think I like him well enough, probably the morph more than the skin. But I specially like the curly beards that come with him, I think we don't see these often really. Will wishlist them for now though.
I'm personally cautious of that hair- it's lacking description (it says it uses omni shader but it's not listed as a dhair?) and several past hair sets have been really broken or lacking any morphs at all, and I'm waiting to see if any of the past stuff gets fixed before trying any new stuff from them.
I'd feel a lot more confident about those hairs if they were made by people like AprilYSH or Toyen.
Or Chevybabe, who made those new omni hair shaders and made all the strand hair totally realistic! as well as both posable and sim-able.
just finished updating daz so I could use some of Chevy's and Toyen's new hair with the omni shaders. :)Thanks for the input everyone! I'll probably wait for the hair to be on sale anyways, so if I do run into problems, I won't mind so much. Also, one can always return stuff, and I sometimes already did. - Oh, and I actually referred to both hair sets that are in the Pro bundle (yes, sadly no hair/beard added with the figure itself), the other one seems to have a somewhat curly beard as well (even if cropped really close).
When will daz implement AI in Studio?Face Transfer, at least vesion2, and Iray already use AI as part of their process.
Coming soon: Mesh Grabber 4.0 [Commercial]Loony said:
I saw also a new dforce companion version in your video from March 7. So you also updated that? I love the video and it looks awesome. I love to adjust glutes, so I use much glute morphs, with the new scale tool should that be much easier. I asked it at the video, but I ask now also here: Did you find a way to fix the rotation exploding bug,when rotating a object twice? In v3 did I simply made a morph after each rotation and then loaded all morphs to make it into one.
I probably fixed that at one point, at least I haven't seen the problem in a long time. If it's still there in 4.0, please remind me to fix it.
Harlow 9DisparateDreamer said:
Gordig said:
DisparateDreamer said:
tsroemi said:
I think I like him well enough, probably the morph more than the skin. But I specially like the curly beards that come with him, I think we don't see these often really. Will wishlist them for now though.
I'm personally cautious of that hair- it's lacking description (it says it uses omni shader but it's not listed as a dhair?) and several past hair sets have been really broken or lacking any morphs at all, and I'm waiting to see if any of the past stuff gets fixed before trying any new stuff from them.
I'd feel a lot more confident about those hairs if they were made by people like AprilYSH or Toyen.
Or Chevybabe, who made those new omni hair shaders and made all the strand hair totally realistic! as well as both posable and sim-able.
just finished updating daz so I could use some of Chevy's and Toyen's new hair with the omni shaders. :)Did Chevybabe make the shader, or show how to use it an provide a set of tools to help?
Harlow 9Gordig said:
DisparateDreamer said:
tsroemi said:
I think I like him well enough, probably the morph more than the skin. But I specially like the curly beards that come with him, I think we don't see these often really. Will wishlist them for now though.
I'm personally cautious of that hair- it's lacking description (it says it uses omni shader but it's not listed as a dhair?) and several past hair sets have been really broken or lacking any morphs at all, and I'm waiting to see if any of the past stuff gets fixed before trying any new stuff from them.
I'd feel a lot more confident about those hairs if they were made by people like AprilYSH or Toyen.
Or Chevybabe, who made those new omni hair shaders and made all the strand hair totally realistic! as well as both posable and sim-able.
just finished updating daz so I could use some of Chevy's and Toyen's new hair with the omni shaders. :)Harlow 9DisparateDreamer said:
tsroemi said:
I think I like him well enough, probably the morph more than the skin. But I specially like the curly beards that come with him, I think we don't see these often really. Will wishlist them for now though.
I'm personally cautious of that hair- it's lacking description (it says it uses omni shader but it's not listed as a dhair?) and several past hair sets have been really broken or lacking any morphs at all, and I'm waiting to see if any of the past stuff gets fixed before trying any new stuff from them.
I'd feel a lot more confident about those hairs if they were made by people like AprilYSH or Toyen.
Harlow 9tsroemi said:
I think I like him well enough, probably the morph more than the skin. But I specially like the curly beards that come with him, I think we don't see these often really. Will wishlist them for now though.
Do you mean https://www.daz3d.com/hs-mandeep-frizz-hair-and-beard-for-genesis-9 because the base char doesn't come with any beard that I can see?
I'm personally cautious of that hair- it's lacking description (it says it uses omni shader but it's not listed as a dhair?) and several past hair sets have been really broken or lacking any morphs at all, and I'm waiting to see if any of the past stuff gets fixed before trying any new stuff from them. The character though, looks pretty darn amazing!Harlow 9I think I like him well enough, probably the morph more than the skin. But I specially like the curly beards that come with him, I think we don't see these often really. Will wishlist them for now though.
Star Wars Head Morphs soon?From the look of the promo to the new character I see that "Cad Bane" got a "Special" morph, so does it mean we'll get a Star Wars morph pack like we got with Star Trek!?










