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New Year, New Sales Thread: Report Issues Here "Reporting Only"
dragotx said:
info_b3470fa520 said:
The files are all DSF files, but they do go in the Users/My DAZ 3D Library/data/Genesis 9/Base/Morph folder.
With that said, the promo/README is not accurate and will be fixed.
What if we don't have our library in Users/My Daz 3d LIbrary? I have all of my libraries on a secondary drive, because they are WAY too big for the SSD I have for C:
Like other morphs packs the actual folder hierarchy in the product will start at "data" not "Users/My Daz 3d LIbrary", so where your DS library actually is doesn't matter.
New Year, New Sales Thread: Report Issues Here "Reporting Only"info_b3470fa520 said:
The files are all DSF files, but they do go in the Users/My DAZ 3D Library/data/Genesis 9/Base/Morph folder.
With that said, the promo/README is not accurate and will be fixed.
What if we don't have our library in Users/My Daz 3d LIbrary? I have all of my libraries on a secondary drive, because they are WAY too big for the SSD I have for C:
New Year, New Sales Thread: Report Issues Here "Reporting Only"The files are all DSF files, but they do go in the Users/My DAZ 3D Library/data/Genesis 9/Base/Morph folder.
With that said, the promo/README is not accurate and will be fixed.
Dear Alessandro, What About the Rabbit? (Answered, Yay!)Nice to know. Noggin's rabbit is pretty old by now, and Sparky's Jackrabbit morph for the Hivewire Big Cat needs the Hivewire Big Cat. And I don't think either of them have the texture variations.
Blender Bridge or Diffeomorphic MorphsHi all,
Please help!
I have tried countless times to import a G9 character into blender using both the blender bridge or Diffeomorphic with the HD morph plugin by Xin but there doesn't seem to be a clear way to simply import your character into blender with simple morphs like Nipple HD or any morph I have applied to the character in DAZ.
Blender Bridge was close by creating shapekeys for the morphs but these are weak and don't actually protrude the nipples. It slightly modifies the mesh but it's barely visible.
The diffeomorphic plugin is the most complicated thing plus the xin plugin just makes zero sense.
Literally all I want to do is bring in my G9 figure, complete with Nipples and Navel or any other morph like the Bluejaunte feet sole morph etc into blender so it's rigged and I'll redo the textures myself because DAZ has a terrible way of rendering skin that close up has the texture of an orange peel and blender has a more realistic approach to skin which I've managed to finally get my head around - I've imported the G9 figure as an obj, deleted the daz imported material setup and redone everything using the textures from daz, roughness, SSS, diffuse, Specs and the 8k base skin detail normals plus a custom micro normal for better skin.
As an OBJ I've gotten the G9 character to look pretty darn photorealistic it's just this pesky morph importing that I don't know how to do because all I want is the character rigged without having to import a dense mesh or have to manually rig and weight paint everything.
What am I doing wrong?
Blender Bridge or Diffeomorphic MorphsHi all,
Please help!
I have tried countless times to import a G9 character into blender using both the blender bridge or Diffeomorphic with the HD morph plugin by Xin but there doesn't seem to be a clear way to simply import your character into blender with simple morphs like Nipple HD or any morph I have applied to the character in DAZ.
Blender Bridge was close by creating shapekeys for the morphs but these are weak and don't actually protrude the nipples. It slightly modifies the mesh but it's barely visible.
The diffeomorphic plugin is the most complicated thing plus the xin plugin just makes zero sense.
Literally all I want to do is bring in my G9 figure, complete with Nipples and Navel or any other morph like the Bluejaunte feet sole morph etc into blender so it's rigged and I'll redo the textures myself because DAZ has a terrible way of rendering skin that close up has the texture of an orange peel and blender has a more realistic approach to skin which I've managed to finally get my head around - I've imported the G9 figure as an obj, deleted the daz imported material setup and redone everything using the textures from daz, roughness, SSS, diffuse, Specs and the 8k base skin detail normals plus a custom micro normal for better skin.
As an OBJ I've gotten the G9 character to look pretty darn photorealistic it's just this pesky morph importing that I don't know how to do because all I want is the character rigged without having to import a dense mesh or have to manually rig and weight paint everything.
What am I doing wrong?
How to import G8F with Anatomical Elements without getting an error messagePerfect, thanks.
I tried all afternoon to wrap G8F + genitalia with FaceForm Wrap but nothing FaceForm won't take the shape of the genital part.
Do you know why when I apply a Morph to the genitalia and then do a Merge (as you indicated) then the Morph disappears (i.e. the genitalia returns to its original state)?
How to import G8F with Anatomical Elements without getting an error messageThank you very much,
You say “you can wrap a G8F + Genitalia OBJ with floating G8F geometry, but you still can't bring it back to G8F as Morph using Morph Loader Pro”
But I don't understand why you can't import it as a Morph because the wrapper is the original G8F geometry?
Why is the G8F merge in base resolution?
How to import G8F with Anatomical Elements without getting an error messageFor 1/ and 2/, check the screen shots 1 and 2 down below.
For 3/, I'm a user of FaceForm Wrap. Certainly you can wrap a G8F + Genitalia OBJ with a floating geometry of G8F, but in the above case, you still cannot bring it back to G8F as a Morph by using Morph Loader Pro.
I don't really know what you want on earth, but I just suppose you're making a model (with merged G8F + geografts) for 3D printing or whatever similar use.... If you do need to bring the morph back, you have to treat it as a unique case by using "Merge Fitted Figure(s) Geometry" beforehand, shown in screen shot 3. Then this 100% merged figure can be manipulated with Morphing and / or Wrapping process, but be noted : in this way, the genitalia area lost all of its rigging...
How to import G8F with Anatomical Elements without getting an error messagecrosswind said:
That's right, you can't.
The genitalia is grafted (conformed with merged geometry) on G8F figure by using the technique of Auto Hiding the underlying polygons on G8F. Though they're merged but they're still two figures. So you have no way to import the holistic OBJ of G8F + genitalia onto G8F itself... Geometry does not match.
We usually have 2 ways of making morphs to deform the genitalia: 1) make the morph on G8F ; 2) make the morph on the genitalia itself. The latter is pretty simple: you just select the genitalia and export it with Base resolution to external software, sculpt and import the OBJ as morph(s).
As for the former, before exporting G8F to OBJ, you have to either unfit the genitalia, or activate Geometry Editor to make the genitalia's geometry floating.
Thank you very much, I understand better now
1/ How to either unfit the genitalia?
2/ How to activate Geometry Editor to make the genitalia's geometry floating?
3/ According to you, is it possible to wrap G8F + genitalia with R3DS Wrap? Normally I should have the shape of G8F + genitalia, but only with the geometry of G8F.
Thanks
How to import G8F with Anatomical Elements without getting an error messageThat's right, you can't.
The genitalia is grafted (conformed with merged geometry) on G8F figure by using the technique of Auto Hiding the underlying polygons on G8F. Though they're merged but they're still two figures. So you have no way to import the holistic OBJ of G8F + genitalia onto G8F itself... Geometry does not match.
We usually have 2 ways of making morphs to deform the genitalia: 1) make the morph on G8F ; 2) make the morph on the genitalia itself. The latter is pretty simple: you just select the genitalia and export it with Base resolution to external software, sculpt and import the OBJ as morph(s).
As for the former, before exporting G8F to OBJ, you have to either unfit the genitalia, or activate Geometry Editor to make the genitalia's geometry floating.
How to import G8F with Anatomical Elements without getting an error messagefelis said:
If you are making a morph for the genitals, you shall only import those to morph loader pro - and in base resolution.
Even though it is a geograft, you must handle the genitals on its own.
Thank you, if I understand correctly, I can't import G8F with genitalia?
Facial expressions have been bad for a long timerichardandtracy said:
I think fairly subtle expressions can be done with bones & no morph, things like the 'Urk' expression below:
Bolder, "in your face" expressions are a bit more difficult to get looking right only using bones.
I feel that a good, wide, open smile moves the whole face, and that's where the bones only method of doing the smile does break down. Largely because there is so much going on in the face that the person posing the face misses stuff that makes it look wrong.
The 'Urk' pose above only affects 4 bones. Think how many a smile moves, and then risk some bones not being included at the correct strength, leads to a real danger of it looking wrong.
Regards,
Richard
That is a really great 'urk' face. I have no doubt I have made that exact expression (if not so attractively) on many occasions.
distortions after import from blenderYou set any ERC Links in between these morphs or sth... ? What do you mean by "the blender morph comes back with the female body too" ? Did it auto follow or sth... ?
Well... I've helped and fixed quite a few sculpting / morphing issues related to DS > Blender > DS, but I really don't understand the issue that you described...
Better post some screen shots or a video clip...
Or, you may post your issue on the sub-forum of Blender Discussion. We normally discuss and fix things related to Blender there. See if other folks who're using the same Blender / DS version can reproduce the issue and / or help.
Let's appreciate/discuss today's new releases - ongoing thread
I bought it, but can't get it to work correctly.emanuela1 said:
Has anyone tried Mixamo Rigged G9? Sounds interesting, but does it works? Usually the compatibility between mixamo and DAZ characters reaches up to g2, to transfer Mixamo movements to DAZ for g8 you need to import them with g2 and then transfer the movement from g2 to g8 with the appropriate scripts (this is the only method I know) . Also, is there anything similar for g8?
distortions after import from blenderThanks for the suggestions.
I've tried both, but the problem appears to be of a different nature. The Blender export options are not the problem. I tried different combos, they all gave the same bad results.
The problem is as follows.
The Blender sculpting morph works fine when it was originally a G9 base (genderless) figure exported to Blender, but when I add a female head and body morph before exporting to blender, then the blender morph comes back with the female body too, not just the sculpting morph I crafted in Blender.
The result is a distortion when I dial in the Blender sculpt because there are now two body morphs: the one applied to G9 waiting in Studio and the on top of that the Blender sculpt with the G9 Fem body.
I must then dial back to zero the femine head and body to 0% so that there is only one of each being applied, not both.
Anybody have an idea why I am having this problem with the female shape applied? Perhaps Blender should only be exporting the sculpt, but is also exporting the G9 Feminine body and head too.
Is there some way of putting an end to that?
I am no Blender 3.6 and Daz 4.21 Beta.
EDIT: The same is happening when the male head and body are applied to G9 before being sent to Blender. He comes back way way buff (opposite to her getting skinnier and more sickly looking).
How to import G8F with Anatomical Elements without getting an error messageIf you are making a morph for the genitals, you shall only import those to morph loader pro - and in base resolution.
Even though it is a geograft, you must handle the genitals on its own.
How to import G8F with Anatomical Elements without getting an error messageHi everyone
I made a Morph of the genital part of G8F but I have to load and select the genital part of G8F each time to apply the Morph.
Do you know a way to import G8F with its genital part using Morph Loader Pro without getting the famous error message “Geometry does not match”?
I've tried “Load Morphs for' to Primary Figure from Graft” but I still get the error message.
I don't really understand what “geo grafted” is... Is this related to my problem?
I even tried to make a Wrap with R3DS but it doesn't work with the genital part.
Thanks
(title edited by mod)Daz Studio 4.23(.0.x) - Highlights4.22.1.150 (June 4, 2024)
- Face Transfer pane
- ...
- Surfaces pane
- ...
- Shader Mixer pane
- ...
- Script IDE pane
- ...
- Save Modified Support Assets dialog
- ...
- DrawStyles
- ...
- Message Boxes
- ...
- ...
- Scripting API
- Made additions in various areas; see the Change Log for more detail
- Fixed bugs and/or made improvements in various areas; see the Change Log for details
distortions after import from blenderI have a strange problem. Hopefully somebody can help.
I exported to blender (using the bridge) a G9 figure with the G9 feminine shape appllied.
I did one sculpt on the head and reimported via Morph loader pro.
That was successful, but when I used the slider to apply the morph, it added not just the morph, but also a morph that I never made (a bodily distortion that got stronger as I applied more of the slider).
I reinstalled G9 Starter essentials thinking that might have something to do with it, but no happiness
Since I am using the bridge, there is nothing I need to adjust when exporting. I guess it might be possible that my obj export settings from blender need some tweeking. If that could be the problem, perhaps somebody could tell be which successful export setting they have used.
Aside from that, any ideas what might be going wrong?










