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Breathing Morphs G9
Is there a breathing morph (inhale, exhale) for Genesis 9 male and Female figures? Cheers
Gen9 left eye blink morph problem [SOLVED]Ninefold said:
This specific weird eyelid curve is caused by one of the blink correctives in the product "The Age". One of the baby ones, I think. It's worth doing the whole process that Richard describes, though, because it's quite possible there's more than one rogue morph -- I don't actually have this product myself, and still have to fix blink correctives on G9 all the time.
Thank you for the assist as well!
Gen9 left eye blink morph problem [SOLVED]Richard Haseltine said:
Most likely a character (or morph) you installed since it was working is misconfigured, causing its joint adjustments or corrective morphs to kick in even when the base morph they go with is not in effect. That would be added to the settings from the abse figure, so reinstalling the base wouldn't help. First, apply the blick so that you can see the issue, with the figure otherwise at default, then in the Parameters pane click the lined button in the top corner and enable Preferences>Show Hidden Properties, and click on the Currently Used group on the elft. Look through the list of properties, especially the ones with greyed out titles (hidden corrective morphs mainly) and see if one of those is the root of the issue - if it is the name should tell you where it is from, or you can click the gear icon on the slider and select Parameter Settings to dig out more information.
Thank you, this has identified the issue! There appear to be three morphs from "PFA The Age Baby", two for the left eye, one for the right, that are dialed up to 100% with "blink".
Tried un/re-installing "The Age for Genesis 9" by PFA, with DAZ close and relaunch in between, problem still persists.
Problem is resolved if "The Age" is uninstalled and not reinstalled.Seems like an update is in order for that item.
Thanks again for your help! I can now start to regain my hair...
ErikGen9 left eye blink morph problem [SOLVED]This specific weird eyelid curve is caused by one of the blink correctives in the product "The Age". One of the baby ones, I think. It's worth doing the whole process that Richard describes, though, because it's quite possible there's more than one rogue morph -- I don't actually have this product myself, and still have to fix blink correctives on G9 all the time.
Gen9 left eye blink morph problem [SOLVED]Most likely a character (or morph) you installed since it was working is misconfigured, causing its joint adjustments or corrective morphs to kick in even when the base morph they go with is not in effect. That would be added to the settings from the abse figure, so reinstalling the base wouldn't help. First, apply the blick so that you can see the issue, with the figure otherwise at default, then in the Parameters pane click the lined button in the top corner and enable Preferences>Show Hidden Properties, and click on the Currently Used group on the elft. Look through the list of properties, especially the ones with greyed out titles (hidden corrective morphs mainly) and see if one of those is the root of the issue - if it is the name should tell you where it is from, or you can click the gear icon on the slider and select Parameter Settings to dig out more information.
Gen9 left eye blink morph problem [SOLVED]columbine said:
I can't possibly begin to guess what's going wrong, but honestly, I think it's not just your left eye, your right eyelid's not acting the way it should either. The left's just more pronounced. You sure you don't have any of the eyelid "bones" slid around by hand, eg haven't tinkered with Left Eyelid Upper/Lower or Right Eyelid Upper/Lower? With Blink 100% both of the upper eyelid bones should be X Rotate 50 and both of the lower eyelid bones should be X Rotate -5. No more, no less.
Thanks for the reply.
I haven't knowingly done anything to the eye bones. I had the thought that some morph had done something permanent to the rigging, so I uninstalled and reinstalled to the same effect.
Gen9 left eye blink morph problem [SOLVED]So I've had this issue for quite some time. The left eyelid gets all wonky whenever the "Blink" pose morph is used, either by itself, or in combo with any other pose controls. Above is a virgin Genesis 9 load, with only the Blink pose morph slider set to 100%. It happens whether it's done as an individual eye, or 2 eyes at once. Has anyone seen this issue before, and how did you correct it? I have uninstalled Genesis 9 Starter Essentials and the Add-on, restarted my system, and reinstalled same. Problem still occurs.
Any ideas?
Thanks in advance, Erik.
How to keep daz3d cloth surface name when exporting to marvelous designer?That's not what I want to do. Because the geometry is changed, I create a rip version of the cloth. Thus can't import it as a morph.
I need the name of the surface stay the same so I can copy paste the material settings from the original.By using blender and that script, I can manipulate the rip verison, and still can copy paste the material.
How to keep daz3d cloth surface name when exporting to marvelous designer?Yea, I remember this tutorial which is a good one.
So, if you want to make some fold / crease on the clothing by real-time sim and grabbing, pls go ahead with doing it in MD. Then you just need to import the morph back to DS to either update Base geometry or create morph properties on the clothing. Actually you don't need surface definition or names...
Marahzen's Musings on Creating Characters (and other matters)In the spring of 2023, there was chatter on multiple threads here at Daz about creating G9 characters with the major character-creator options (FaceGen, Face Transfer, HeadShop), and I found myself having exchanges with a committed FaceGen user. He had a couple of fair points on his side: Face Transfer Unlimited had not been updated since it came out in 2019, and there was no obvious sign at the time that it would be updated to do G9. Meanwhile, FaceGen was still in active development, and its developers had specifically indicated that a G9 version was in the works. Moreover, FaceGen created cleaner textures and also had the option to pick custom mat files.
It was something that caused me to rethink my process in a fundamental way.
Having given a fair test to all three options - FaceGen, Face Transfer and HeadShop - I continued to prefer the shape created by Face Transfer/Face Transfer Shapes, but I agreed that FaceGen produced the best textures.
And therein were the first seeds sown that changed up everything by the end of the year.
Need help transfering runtime to another drive..Hello Folks
As my hard drive is filling up I want to be able to transfer my runtime over to an external storage (a 560 GB SD card) so I can free up space on my PC. Can anyone recomend tutorials or point me in the right direction of forum threads so I can do it without messing everything up. Also I have noticed that there are duplicate studio files on my PC: whats the best way of deleting them without screwing up the runtime?
Many thanks,
Andrew
Celebrity Look-a-Likes for 3D figures Part 4Any recommendations for a Michael J. Fox / Marty McFly character or morph?
Superheroes Rebooted - Renders Assemblesouravpadhi89 said:

Gallery: https://www.daz3d.com/gallery/user/5122151826849792#gallery=newest&page=1
I'd love to know what body morph you used here. It's muscular yet feminine.
currently usedtomasball said:
If I'm understanding you, I will still have to figure out which morph has the wrong default value, by searching through every morph dial?
Zero the figure and then look ar the "Currently Used", the dial(s) with a non-zero default value should be shown with a value of "0" in white
currently usedIf I'm understanding you, I will still have to figure out which morph has the wrong default value, by searching through every morph dial?
Marahzen's Musings on Creating Characters (and other matters)For a long time thereafter, my character creation process hardly changed at all. Toward the end of 2022, I retired Altern8 in favor of a custom process for doing skin textures that a friend who was pursuing his own Daz projects had created. But other than that, the year went by without much modification to my character creation.
And then everything changed.
Two gig seasons came and went, and spring 2023 found me at a crossroads. Genesis 9 had come out the previous fall, and I had by then invested in some G9 shape/morph utilities and even a few commercial characters. (Not for the characters, but because there were times when there was such an attractive, stacking deal on the bundle that it was worth it to me, even if I never used the characters themselves for anything.) I was getting close to two years spent on Daz, and I hadn't actually created any new final characters in over a year. I think I had been looking for that "next great thing" and the arrival of G9 threw an additional complication into the mix. Of course, 2023 dawned with no easy path to creating G9 characters but I knew it was only a matter of time before that changed, and I was going to have to decide whether to stay the course with G8 or switch to G9 (or, possibly, use both).
Of the major players, it was HeadShop that was first out of the gate to offer the ability to create G9 characters. I had not done anything with HeadShop yet - I had not strayed from Face Transfer since switching in late 2021. Given a lucky opportunity to test drive it, I found it was an useful experience and created a few interesting characters. But for all of my careful, evolving procedures with creating characters in G8, I had almost no tools in the toolbox to reach for in creating a G9 character. It was, in so many respects, like starting over again.
This one is retrospectively my favorite of the HeadShop creations. It's a cute variant of one of my major characters, but it wasn't "the thing" I was looking for, and I moved on to a new challenge - converting my G8 Face Transfer shapes to G9.
Unable to apply hair assets after transferring filesYou just copied user-facing files of this product but left the required geometry / morph files in data folder as well as texture maps in runtime\textures folder...
You can copy the IM package of this product from Package Archive folder to another PC and install or dump the content folder to your Daz Library accordingly. If you've deleted the package, you can also get the full File List of the product in here - http://docs.daz3d.com/doku.php/public/read_me/index/93660/file_list
Then copy them to another PC.
Unable to apply hair assets after transferring filesI just can't find an answer to this. Using Daz 4.22 I purchased Suri Hair G9. It works fine on one machine but I can't get it to run on another machine. I've transferred the entire SWAM folder from Local Disk (C:) > Users > Public Documents > My DAZ 3D Library > People > Genisis 9 > Hair > SWAM > Suri Hair Genisis9. The folder consists of an Iray folder and Presets: both containing .duf, tip.duf, tip png, .jpg etc. The other three files: Suri Hair G9.duf, Suri Hair G9.duf.png, and Suri Preset Style short front.tip.png. No other files.
I then transfer the SWAM file to the other machine. The assets appear where they should be but when I try to apply them I get missing file error messages as shown in the provided images below. I must be missing something here but I have no idea what. Please help. Thanks
(Link removed by mod. Please review this thread and repost https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity)Getting on the 9 train, or notSilent Winter said:
kyoto kid said:
...this will let you move G3 morphs to G8, and it's even on sale right now.
https://www.daz3d.com/xtransfer--genesis-3-to-genesis-8-converter
it even works with morph kits. and Genisis X Utilities
Also check Genesis X which as well as the add-ons will let you transfer morphs from Gen4 and G1/G2 to G3 Morphs and shapes transferred to G3 are also transferable to G8 with the above.
https://www.daz3d.com/genesis-generation-x2
https://www.daz3d.com/genx2-addon-for-genesis-2
https://www.daz3d.com/genx2-addon-for-genesis-3 (this will lt you transfer Genesis 2 morphs and shapes to Genesis 3.
All are also on sale.
Yes - except it won't transfer HD morphs - so depending on the character, results may vary.
I noticed. Nothing to do for it. Still, it's increasing my possibilities, and I'm pleased with the results.
Getting on the 9 train, or notkyoto kid said:
Torquinox said:
I'm increasingly moving to G8 with a fair amount of G3 and still some G2. I have no mechanism for moving hd morphs across generations. That's a limitation and some of .the earlier work is still great! I'll probably do something with G9 some day. It's just, today is not that day.
...this will let you move G3 morphs to G8, and it's even on sale right now.
https://www.daz3d.com/xtransfer--genesis-3-to-genesis-8-converter
it even works with morph kits. and Genisis X Utilities
Also check Genesis X which as well as the add-ons will let you transfer morphs from Gen4 and G1/G2 to G3 Morphs and shapes transferred to G3 are also transferable to G8 with the above.
https://www.daz3d.com/genesis-generation-x2
https://www.daz3d.com/genx2-addon-for-genesis-2
https://www.daz3d.com/genx2-addon-for-genesis-3 (this will lt you transfer Genesis 2 morphs and shapes to Genesis 3.
All are also on sale.
Thanks my friend. I already bought and have been using all of them! Very cool! I'm even moving my favorite V4s up the ladder.









