-
Rigging from not-the-Null Pose
Pose the base figure, Bake rotations, rig the dress, put the figure or the dress in the base T pose, Bake rotations on the dress should be the steps.
For JCMs, you do them one at a time for each affected bone and bend (quite possibly one for positive bend, one for negative) - export the mesh with one bend set, use your modeller to fix the deformation, load as morph with reverse Deformations on (so you just get the chnages you made), use ERC Freeze to link the JCM to the bend.
Using JCMs will work, or should work, for all poses - rigging to a particualr pose is good only for that pose (in which case you might as well just fix the issues and load as a static OBJ parented to the figure, no need to rig).
Genesis 4 wishlist!"
"The same goes for auto-fit - the cling-film effect where cloth
disappears underneath the breasts or between the glutes"
This is why I only use Dynamic clothing particularly on females.Since I started making my own clothing content I not only
became painfully aware of the limitations of DAZ,s current
system but also how limited many of the clothing products in
the store actually are.
I for example prefer the sci fi genere that of involvesCharacters with extreme body morphs& shapes.
Now yes, the original Genesis 1 had issues with a puffed"doughy" look at time.
However it has been my personal observation that the originalgenesis 1 figures & content were the best at maintaining the
clothing fits with extreme morphs & shapes.
It seems the further we got away from genesis 1, the more
content became less able to handle shapes outside the default
particularly for the females.
When I make a new clothing outfit for one of my figures the first thing I do,after running the transfer utility, is load an extreme body morph ,If the clothing falls apart or, has major poke through,
( like many store items)I consider it a failed effort and trash it.I am really thankful I have the modeling skills to make my own content both conforming & Dynamic
this is why any new content incompatibilities with G4 will not be relevant to to me as I will continue to use G2 and Always have new ,custom unique one-off clothing items for them.
My advise ..liberate yourself...LEARN TO 3DMODEL.Keep Calm : There's always another Sale (Daily Sale Talk)Even the best morphs that attempt to modify how clothes fit have pretty hard limits on what they can do. Zev0's Fit-Control and Disodercode's Strip Show both attempt to give realistic options to clothes items - but it is an imprecise science.
You can always try using your own custom D-Formers to morph clothes. Sometimes that works just as well as anything else, honestly, once you get the hang of how they work.Keep Calm : There's always another Sale (Daily Sale Talk)I'm just trying to recall, but the filelist from the readme seems to agree with me...there is a zipped suit and there is an unzipped suit and you load which one you want.
I always thought it was odd....why not just make a morph to "unzip"? But i'm not a modeller so there's probably a good reason for it.
It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.
BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all? I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)
Thanks, I still might get it...looks like a nice jumpsuit. I wonder how much trouble it would be to make a halfway zipped morph for it...change it from slutty to sexy...LOL Undressing morphs would be cool for this kind of clothing as well...the whole "peeling it off" in the locker room kind of look.
Hmmm...I wonder if Zev0 or Sickleyield could come up with a universal set of undressing morphs a bit more extensive than the current Fit Control. I'm thinking that maybe a geoshell could be applied to a figure then the clothes applied to the shell to allow larger deforms without totally screwing with the figure, then applying "undress bones" to the shell....just thinking out loud. I can see all kinds of possibilities with that...wrinkled clothing, partially dressed, trailing sleeves, open collars, off shoulder...etc. You could even have extreme morphs that turn the clothing into a prop, like wadded up laundry or rags. Sorry - getting a little off topic here. :)
I don't know enough about it, but I agree. I wonder if it's possible to export the unzipped model as an obj then reload it as a morph target and dial? It wouldn't zip the jumpsuit up. But, it might make it open and close in an okay fashion.
No, that's not how a morph works. For an unzip effect you'd need to be able to gradually extend the range of affected vertices but a morph moves all the affected vertices between their start and end positions in proportion to the value. I'm not sure a real unzip would be possible, even using a series of chained morphs that kicked in one after the other.
Keep Calm : There's always another Sale (Daily Sale Talk)I agree with @Wonderland - the promo description for this set by Stonemason, along with the images was one of the most confusing content releases I've seen as far as figuring out what was and wasn't included. I read the "what is included," part - but it didn't really help illuminate my questions much. Some items include links to items used in the promo renders and/or specifically state what is or isn't included. This is an example where it would have been helpful.
I didn't realize the Asian Lights was intended to be used with Urban Future, either. The promo for it doesn't look like a busy, bright, harsh and decaying future Asian metropolis. It looks like a peaceful, quiet, rural, Chinese temple.
I've still got my $15 worth of stuff in the cart. I don't really need another 5th Element bandaid suit. I don't really have any Bladerunner renders that have been itchin' to get done. The Creature Creator packs are kind of cool, but I've translated all the V4 and M4 Creature Creator packs to G2 and G3 with GenX and I'm not sure how much variety I need in being able to morph Genesis into dog, cat and goat people.
The one thing I really do like is the Outlander Truck. When I did my Big Bill in the Wastelands render - I considered that I didn't have a lot of good candidates for an antagonist vehicle in that image.
I guess that is part of my problem today - the things I do want - I've done pretty good at Kitbashing to get similar themes with other content. Add some deformers to bang things up and some dirt and grunge shaders and it is easy to make modern and medieval items and clothes look post apocalyptic. I guess if I did more high polish sci-fi future stuff this sale would have me more excited.
Keep Calm : There's always another Sale (Daily Sale Talk)I'm just trying to recall, but the filelist from the readme seems to agree with me...there is a zipped suit and there is an unzipped suit and you load which one you want.
I always thought it was odd....why not just make a morph to "unzip"? But i'm not a modeller so there's probably a good reason for it.
It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.
BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all? I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)
Thanks, I still might get it...looks like a nice jumpsuit. I wonder how much trouble it would be to make a halfway zipped morph for it...change it from slutty to sexy...LOL Undressing morphs would be cool for this kind of clothing as well...the whole "peeling it off" in the locker room kind of look.
Hmmm...I wonder if Zev0 or Sickleyield could come up with a universal set of undressing morphs a bit more extensive than the current Fit Control. I'm thinking that maybe a geoshell could be applied to a figure then the clothes applied to the shell to allow larger deforms without totally screwing with the figure, then applying "undress bones" to the shell....just thinking out loud. I can see all kinds of possibilities with that...wrinkled clothing, partially dressed, trailing sleeves, open collars, off shoulder...etc. You could even have extreme morphs that turn the clothing into a prop, like wadded up laundry or rags. Sorry - getting a little off topic here. :)
I don't know enough about it, but I agree. I wonder if it's possible to export the unzipped model as an obj then reload it as a morph target and dial? It wouldn't zip the jumpsuit up. But, it might make it open and close in an okay fashion.
Keep Calm : There's always another Sale (Daily Sale Talk)I'm just trying to recall, but the filelist from the readme seems to agree with me...there is a zipped suit and there is an unzipped suit and you load which one you want.
I always thought it was odd....why not just make a morph to "unzip"? But i'm not a modeller so there's probably a good reason for it.
It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.
BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all? I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)
Thanks, I still might get it...looks like a nice jumpsuit. I wonder how much trouble it would be to make a halfway zipped morph for it...change it from slutty to sexy...LOL Undressing morphs would be cool for this kind of clothing as well...the whole "peeling it off" in the locker room kind of look.
Hmmm...I wonder if Zev0 or Sickleyield could come up with a universal set of undressing morphs a bit more extensive than the current Fit Control. I'm thinking that maybe a geoshell could be applied to a figure then the clothes applied to the shell to allow larger deforms without totally screwing with the figure, then applying "undress bones" to the shell....just thinking out loud. I can see all kinds of possibilities with that...wrinkled clothing, partially dressed, trailing sleeves, open collars, off shoulder...etc. You could even have extreme morphs that turn the clothing into a prop, like wadded up laundry or rags. Sorry - getting a little off topic here. :)
Keep Calm : There's always another Sale (Daily Sale Talk)It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.
BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all? I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)
Thanks, I still might get it...looks like a nice jumpsuit. I wonder how much trouble it would be to make a halfway zipped morph for it...change it from slutty to sexy...LOL Undressing morphs would be cool for this kind of clothing as well...the whole "peeling it off" in the locker room kind of look.
Hmmm...I wonder if Zev0 or Sickleyield could come up with a universal set of undressing morphs a bit more extensive than the current Fit Control. I'm thinking that maybe a geoshell could be applied to a figure then the clothes applied to the shell to allow larger deforms without totally screwing with the figure, then applying "undress bones" to the shell....just thinking out loud. I can see all kinds of possibilities with that...wrinkled clothing, partially dressed, trailing sleeves, open collars, off shoulder...etc. You could even have extreme morphs that turn the clothing into a prop, like wadded up laundry or rags. Sorry - getting a little off topic here. :)
Rigging from not-the-Null PoseHi Richard,
Your first option sounds like what Allen follows in his tutorial on rigging high-heeled shoes. Would the workflow for that be:
(1) Pose G3F in the dress' default pose; (2) Use Joint Editor>Bake Joint Rotations on G3F; (3) Load dress and run Transfer Utility; (4) Use Joint Editor>Bake Rotations on the dress; (5) return G3F to Null Pose; (6) Dress will follow G3F to Null Pose (albeit probably with some mesh distortion); (7) Use Joint Editor>Bake Rotations on both G3F and the dress; (8) Pose G3F and the dress in the dress' default pose; (9) Save As>Support Asset>Figure/Prop Asset; (10) Save As>Wearables Preset?
If so, I tried that and it went wrong at step 3. The dress didn't load properly on G3F, once I'd baked her joint rotations. I didn't see any change in her position when I did that, but there must have been one.
As for JCMs, I've no idea what workflow to use. I think I understand how to rigidify the wrist and elbow straps so they won't deform when her arms move. But I can't see how I would edit the dress in the Null Pose to correct poke-through that isn't there until I move G3F (and the dress) to the dress' default pose.
Rigging from not-the-Null PoseHi kaotkbliss,
I just tried your suggestion. Here's a screenshot of the object file, fitting the posed figure:

Here's a screenshot of my Transfer Utility settings:

Here's a screenshot of the result:

Did I miss a setting?
Rigging from not-the-Null PoseThe dress is already modeled to fit G3F in that pose? if so, then when you do the transfer utility, make sure to select the option to reverse source shape from target.
Novica & Forum Members Tips & Product Reviews Pt 8Continuing to investigate the Inked Vol. 12 UV concern that @DarwinsMishap brought to my attention, I tried Ivan 7. I looked only at the upper body. It has so many gaps and misplaced tattoo areas, I don't see how it could be used at all. I've updated my help request to point out these issues and question the product page statement that Inked Vol. 12 "can be applied to any Genesis 3 Male Character". It can't even be used on the Daz original characters, unless they use Base Male UV. Do any of them use Base Male UV?
You can change the UV maps of any base model to the G3M base UV's in the materials/surfaces tab. I can't do a screenshot (at work), but the option is usually down by the displacement options. Change them there and try again?
@DarwinsMishap, well, yes you can change the UV in the Surfaces pane, but then the character's skin won't fit the model. The skin itself will have all the gaps and discontinuities. This Inked product says it is a full bodysuit, but it is really just isolated areas applied with LIE to the character's skin with a multiply blend. The only way I can think of to use this Inked product on characters with another UV, is to use Map Transfer to actually remap the character's UV and generate new skin maps. I don't even know if Map Transfer works with Genesis 3. Do you?
In the attached image, I tried your suggestion. The tattoo fits Base Male UV (although it still has the basic seam flaw of the product), but now Ivan's skin doesn't fit him. Look at the white gaps at the shoulder and underarm, the dark fingernails, the flesh colored wedge on his head and neck, etc.
Edit: Well I know of another way to apply one UV over another UV, and that is a Geometry Shell. But I don't know how to make the Geometry Shell do the proper multiply blend to make the tattoo look right. Does anyone know how to do that. It could be an elegant solution to the UV issue.
Well-I'm sorry it didn't work. The basic seam issues are enough of an issue, add the pelvic area issues as well when using the anatomical elements...I don't know. I know how *I* would fix that, but I wouldn't be able to share the fix since it's not my product.
Rigging from not-the-Null PoseHi All,
I'm modeling a strap-dress and I need to rig it with G3F already posed. I first modeled it with her in the Null Pose and rigged it with the Transfer Utility, and the elbow, wrist, and thigh straps deformed when I moved her to the dress' basic pose. There was also a lot of poke-through that wasn't present with her in the Null Pose.
So I exported both the posed G3F and the posed dress from DAZ (as separate objs), imported both into Blender, fixed the poke-through, and reshaped the deformed straps to look right in the dress' basic pose. (Yes, I know I still need to smooth the new mesh. I also need to model the buckles, rings, linking chains, and the skirts that will hang beneath the shoulder and waist straps.)
I updated the geometry of the posed mesh in DAZ, and the straps went to weird places. I deleted the dress and re-imported the posed dress mesh, and it fits fine on G3F in the dress' basic pose, as shown in the renders below. But if I run Transfer Utility with G3F in that pose, again, I get weirdness.
How do I use the Transfer Utility to rig a garment that was modeled to fit G3F already posed? I know it's possible because artists model shoes to fit G3F with her feet posed, as Allen shows in this DAZ tutorial.
Thanks for your help,
Crissie
Mika Mika!She's not to my taste either. I'm just not impressed that she's another fairy/elven-style character, but that's just me.
I dunno, I managed to arm-wrestle my cart into coming down to a nice low price, so I got just the character (wasn't much interested in the bundles). The fairy/elven look is reduced a good bit if you dial the ear morph right down, and the eye size down a bit.
Serious asymmetry problem, is Aiko6 an incomplete product?I can easy confrim , just load A6 in daz studio and check center line of the area. At least center line vertices are not along to X=0, under the naval to inseam area.
The problem is, when make morph with symmetrical from Aiko shape. maybe many JCM have same problem, (most of which should be made with symmetrical option, I believe)
Hey, who's this guy in the Thorneworks promo?Sorry, that is Kimo's texture but not the Kimo character. The older character is "Jonas", one I created.. I'm pretty sure you can look for him soon (with his own skin, of course!) in the DAZ store. :)
Less interested in the 'go', more interested in how he seems like a boy equivalent of Mika. I suppose he's handcrafted from Thorne's own morph packs, though.
Yes, the boy character is custom by me created for the promo images. No plans to do anything with him for the moment. :)
Here's an unused image of Jonas using the ear pack:

On Jonas: Cool! :)
On other boy not being Mika companion: Sad. - If it's your custom morphs and you don't plan to sell him, would you share the settings as a freebie?How do published artists make characters? (part 2)Well take the stock G3F and G3M characters and apply different texture sets and hairs to them and watch how different they can look so you could always create a texture and hair set for G3M and G3F alone and I imagine would be a pretty popular PA if you produced quality textures and hairs.
Hair is one of the most expensive things in the DAZ Store for how ultimately unflexible what you are buying is. I've not seen one product in the DAZ Store that is simply a texture and hair set with no included morphs.
Of course, I'm not a PA so take my advice with a grain of salt.
Since I usually buy characters more for their textures than the morphs (unless the morphs are very good-looking to me, of course), I would love to see good quality standalone texture sets for Genesis, Genesis 2, and Genesis 3. I imagine a lot of people would love to have such textures.
(I am a PA, but all I'm really familiar with is posing so also take my opinion as just that - I don't know most of the ins and outs and whys and why nots of character creation or texturing.
)Absolutely agree. I too buy characters for the skins rather than the morphs. Indeed, much of the fun I derive from this hobby is from the morph dials. I buy all the morphing add-ons I can get for that reason. By the way, freckles, moles, scars, and blemishes of any sort would be most welcome.
Novica & Forum Members Tips & Product Reviews Pt 8That's odd. I just go to products > mika 7 > Figures > Mika 7 (actor). Then I select shaping (also from smart content products tab) and double click Mika elf Ears Remove. Works like a charm!
Oddly the Mika 7 Head Remove -Shape doesn't work but the morph dialed to 0 works for that.
I used DIM to install. Did you use Connect?
If I load G3F and dial in Shayla...Mika7 gets dialed in automatically to 50%.
I'll try again in a few minutes. Rendering something else at the moment. I uninstalled and installed again. I use DIM. Thanks for the specifics, I'll try it again. I don't use Shaping- and we shouldn't HAVE TO. It should load and work with ear remove.
Novica & Forum Members Tips & Product Reviews Pt 8Can you just apply the skin to genesis 3 female and then laod a non-elf morph?
Hey, who's this guy in the Thorneworks promo?Sorry, that is Kimo's texture but not the Kimo character. The older character is "Jonas", one I created.. I'm pretty sure you can look for him soon (with his own skin, of course!) in the DAZ store. :)
Less interested in the 'go', more interested in how he seems like a boy equivalent of Mika. I suppose he's handcrafted from Thorne's own morph packs, though.
Yes, the boy character is custom by me created for the promo images. No plans to do anything with him for the moment. :)
Here's an unused image of Jonas using the ear pack:

Thank so much Thorne for identifying the cutie and I look forward to getting him when he comes out. Love your characters and having great fun with Mika. Keep up the great work on your unique characters.















