-
Robotic G3F Creators - Please Include Non-Nipple Options!
I loved Pix - Synx, but was in need of something like the G2F Bot Armour sets, where the joints are more industrialised and Terminator-like. Particularly useful was in Pix - Synx having an option for the skin to not include nipples, which, really, seems like the most obvious thing in the world, right? Robots don't need them, after all!
So, today, I saw the amazing Aurora Bot and thought this would be an excellent addition. I could think of ways to combine it with Pix and/or the recent HP Prototype XT-4 facial mask, for a fairly impressive robotic character. All I have to do is remove the cleavage and it should totally work as an androgynous body with a female-looking face I can morph as I please. I especially liked how the joints and visor looked and was really looking forward to experimenting with different combinations.
Unfortunately, every single one of the included skins for Aurora Bot include nipples. :/ I can still remove the breasts with shaping morphs, but I'm left with the obvious colouration of the nipples and areola, which just looks bizarre. There's now no way I can use it for a truly androgynous, robotic character's appearance, unless I have it wear clothing (and why would a robot need to wear clothing?).
So, this is my appeal to anyone working on such a future character: Please follow the example of Pix - Synx and include a version of the skin which has no nipples! I can see why it might be useful for comic art and the like, but it's utterly useless if you want to create realistic-looking robotic art.
Of course, if anyone's working on a texture expansion set for this new character which doesn't include nipple/areola discolouration, I shall be eternally thankful! :)
Product for embroidered names and rank badges on clothing@ Etrigan. yes I see your issue. If the clothing deforms due to a morph then so will your decal. The only way to avoid that as far as I can see is to have the decal on a patch. A piece of mesh separate from the clothing but attached; a geograft?
This would mean that the decal would be rigid and independent of any bending or folding of the clothing which could also cause problems. What you would like is a map to define a part of the mesh which is stiffer than the rest and so less bent/distorted by a clothing movement morph but not entirely. A kind of normal map for sensitivity to applied morphs... sounds complicated!
Keep Calm : There's always another Sale (Daily Sale Talk)I'm just trying to recall, but the filelist from the readme seems to agree with me...there is a zipped suit and there is an unzipped suit and you load which one you want.
I always thought it was odd....why not just make a morph to "unzip"? But i'm not a modeller so there's probably a good reason for it.
It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.
BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all? I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)
Thanks, I still might get it...looks like a nice jumpsuit. I wonder how much trouble it would be to make a halfway zipped morph for it...change it from slutty to sexy...LOL Undressing morphs would be cool for this kind of clothing as well...the whole "peeling it off" in the locker room kind of look.
Hmmm...I wonder if Zev0 or Sickleyield could come up with a universal set of undressing morphs a bit more extensive than the current Fit Control. I'm thinking that maybe a geoshell could be applied to a figure then the clothes applied to the shell to allow larger deforms without totally screwing with the figure, then applying "undress bones" to the shell....just thinking out loud. I can see all kinds of possibilities with that...wrinkled clothing, partially dressed, trailing sleeves, open collars, off shoulder...etc. You could even have extreme morphs that turn the clothing into a prop, like wadded up laundry or rags. Sorry - getting a little off topic here. :)
I don't know enough about it, but I agree. I wonder if it's possible to export the unzipped model as an obj then reload it as a morph target and dial? It wouldn't zip the jumpsuit up. But, it might make it open and close in an okay fashion.
No, that's not how a morph works. For an unzip effect you'd need to be able to gradually extend the range of affected vertices but a morph moves all the affected vertices between their start and end positions in proportion to the value. I'm not sure a real unzip would be possible, even using a series of chained morphs that kicked in one after the other.
I don't see why not. I'm not meaning a gradual unzip...just degrees of open or closed, as an alternative to a separate zipper morph. Lot's of outfits have this kind of feature. I might have to buy this just to give it a try. :)
You can create intermediate states as new morphs, but I read your post as being able to load the unzipped version as a moprh for the zipped and achieve an intermediate state with that - which wouldn't work, it could be more or less separated but it would still be open all the way down.
Gotcha...yeah, that's what I thought...just thinking it might work if it was DFormed to look halfway closed, then exported as a new target..
Novica & Forum Members Tips & Product Reviews Pt 8Continuing to investigate the Inked Vol. 12 UV concern that @DarwinsMishap brought to my attention, I tried Ivan 7. I looked only at the upper body. It has so many gaps and misplaced tattoo areas, I don't see how it could be used at all. I've updated my help request to point out these issues and question the product page statement that Inked Vol. 12 "can be applied to any Genesis 3 Male Character". It can't even be used on the Daz original characters, unless they use Base Male UV. Do any of them use Base Male UV?
You can change the UV maps of any base model to the G3M base UV's in the materials/surfaces tab. I can't do a screenshot (at work), but the option is usually down by the displacement options. Change them there and try again?
@DarwinsMishap, well, yes you can change the UV in the Surfaces pane, but then the character's skin won't fit the model. The skin itself will have all the gaps and discontinuities. This Inked product says it is a full bodysuit, but it is really just isolated areas applied with LIE to the character's skin with a multiply blend. The only way I can think of to use this Inked product on characters with another UV, is to use Map Transfer to actually remap the character's UV and generate new skin maps. I don't even know if Map Transfer works with Genesis 3. Do you?
In the attached image, I tried your suggestion. The tattoo fits Base Male UV (although it still has the basic seam flaw of the product), but now Ivan's skin doesn't fit him. Look at the white gaps at the shoulder and underarm, the dark fingernails, the flesh colored wedge on his head and neck, etc.
Edit: Well I know of another way to apply one UV over another UV, and that is a Geometry Shell. But I don't know how to make the Geometry Shell do the proper multiply blend to make the tattoo look right. Does anyone know how to do that. It could be an elegant solution to the UV issue.
Well-I'm sorry it didn't work. The basic seam issues are enough of an issue, add the pelvic area issues as well when using the anatomical elements...I don't know. I know how *I* would fix that, but I wouldn't be able to share the fix since it's not my product.
@DarwinsMishap perhaps you could share your fixing technique with the vendor @ShanasSoulmate. This could be a nice product, if the seams were fixed and it fit more than just the Base Male UV. That fact that it doesn't even support Daz original G3M characters is a no-go for me. I'm waiting to see if there will be an update within my 30 day purchase window, rather than requesting an immediate refund. Personally, I don't care about the anatomical elements, because I don't render nudes, but other people do care, so I pointed out the issues with that.
Support please!Yes, and I would understand why I can not with other models I configured the model rendered as you see in the image on the right but I can not set up another model with the same rendering feature like the one I did the first time, I did not understand how I did it, I did it at random but do not understand how I managed to do, but setting did with the first rendering one can transfer to another model? Let me explain, if I create a first material presets to use it on another model I charge all the textures of the just saved template? Then I have to manually change the textures of a character to another right? But how do I quickly transfer all inclusive genitals if the preset is not there? Then to be understood as it should do because with a preset does not change throughout the model.
I hope to have written properly.
Young Teen LauraKeep in mind that although you can buy the base figures for the Mill Teens 3, the head and body morph sets are unavailable, which is pretty strange, I mean why they would vault the morphs but keep the bases. Basically if you get any characters whose shape needs the morphs then you will have some problems
Keep Calm : There's always another Sale (Daily Sale Talk)I'm just trying to recall, but the filelist from the readme seems to agree with me...there is a zipped suit and there is an unzipped suit and you load which one you want.
I always thought it was odd....why not just make a morph to "unzip"? But i'm not a modeller so there's probably a good reason for it.
It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.
BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all? I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)
Thanks, I still might get it...looks like a nice jumpsuit. I wonder how much trouble it would be to make a halfway zipped morph for it...change it from slutty to sexy...LOL Undressing morphs would be cool for this kind of clothing as well...the whole "peeling it off" in the locker room kind of look.
Hmmm...I wonder if Zev0 or Sickleyield could come up with a universal set of undressing morphs a bit more extensive than the current Fit Control. I'm thinking that maybe a geoshell could be applied to a figure then the clothes applied to the shell to allow larger deforms without totally screwing with the figure, then applying "undress bones" to the shell....just thinking out loud. I can see all kinds of possibilities with that...wrinkled clothing, partially dressed, trailing sleeves, open collars, off shoulder...etc. You could even have extreme morphs that turn the clothing into a prop, like wadded up laundry or rags. Sorry - getting a little off topic here. :)
I don't know enough about it, but I agree. I wonder if it's possible to export the unzipped model as an obj then reload it as a morph target and dial? It wouldn't zip the jumpsuit up. But, it might make it open and close in an okay fashion.
No, that's not how a morph works. For an unzip effect you'd need to be able to gradually extend the range of affected vertices but a morph moves all the affected vertices between their start and end positions in proportion to the value. I'm not sure a real unzip would be possible, even using a series of chained morphs that kicked in one after the other.
I don't see why not. I'm not meaning a gradual unzip...just degrees of open or closed, as an alternative to a separate zipper morph. Lot's of outfits have this kind of feature. I might have to buy this just to give it a try. :)
You can create intermediate states as new morphs, but I read your post as being able to load the unzipped version as a moprh for the zipped and achieve an intermediate state with that - which wouldn't work, it could be more or less separated but it would still be open all the way down.
Genesis 4 wishlist!"
"The same goes for auto-fit - the cling-film effect where cloth
disappears underneath the breasts or between the glutes"
This is why I only use Dynamic clothing particularly on females.Since I started making my own clothing content I not only
became painfully aware of the limitations of DAZ,s current
system but also how limited many of the clothing products in
the store actually are.
I for example prefer the sci fi genere that of involvesCharacters with extreme body morphs& shapes.
Now yes, the original Genesis 1 had issues with a puffed"doughy" look at time.
However it has been my personal observation that the originalgenesis 1 figures & content were the best at maintaining the
clothing fits with extreme morphs & shapes.
It seems the further we got away from genesis 1, the more
content became less able to handle shapes outside the default
particularly for the females.
When I make a new clothing outfit for one of my figures the first thing I do,after running the transfer utility, is load an extreme body morph ,If the clothing falls apart or, has major poke through,
( like many store items)I consider it a failed effort and trash it.I am really thankful I have the modeling skills to make my own content both conforming & Dynamic
this is why any new content incompatibilities with G4 will not be relevant to to me as I will continue to use G2 and Always have new ,custom unique one-off clothing items for them.
My advise ..liberate yourself...LEARN TO 3DMODEL.I think the biggest limitation on clothing and fits on different shapes is the ideal of trying to keep clothing as low poly as possible. Typically the cloth is a mesh that may have sub division capacities, but it will not have an hd morphing capacity in the way the figures have. Thus cloth creators are stuck in the middle, needing enough polys to cover the model while not overcooking the memory. Fear of adding in extra polys is probably what prevent vendors from testing and ensuring their items fit shapes other than the skinny girl.
What I'd prefer even more was an Autofit Tool that was capable of transferring all morphs to a cloth, not just the ones the vendor included. Basically, why do we need vendors to incldue morphs when we could simply create a tool that transfers all the necessary morphs to the item. I almost cannot blame vendors for not wanting to include the hundreds to thousands of morphs that are on the market for the various figures.
Quickest way to change the color of a character's skin?I know I asked this when I first got here...
The last thing I did was switch the character's material...I think that's what I did. I believe now, I would go into the surfaces tab for all options like ears and face etc, and pick a different color OR pick someone else's texture (maps?) from a same-generation folder. Like to make a dark-skinned Victoria, use one of the variation character's....stuff(s). If you buy the demon michael, there must be somewhere in his settings where the skin goes from white to red. I know this is trivial for most of you experienced heads, but what's my best approach and why aren't there more products just based on changing skin color across (alien) ethnicities?

http://www.daz3d.com/fantasy-features-for-genesis-3-bundle
This fast grab item has a blue version promo'ed, but doesn't say wether or not that's one of your morph options.
The color is different in ALL of them. That should be a feature then....
Any ideas?
Keep Calm : There's always another Sale (Daily Sale Talk)I'm just trying to recall, but the filelist from the readme seems to agree with me...there is a zipped suit and there is an unzipped suit and you load which one you want.
I always thought it was odd....why not just make a morph to "unzip"? But i'm not a modeller so there's probably a good reason for it.
It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.
BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all? I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)
Thanks, I still might get it...looks like a nice jumpsuit. I wonder how much trouble it would be to make a halfway zipped morph for it...change it from slutty to sexy...LOL Undressing morphs would be cool for this kind of clothing as well...the whole "peeling it off" in the locker room kind of look.
Hmmm...I wonder if Zev0 or Sickleyield could come up with a universal set of undressing morphs a bit more extensive than the current Fit Control. I'm thinking that maybe a geoshell could be applied to a figure then the clothes applied to the shell to allow larger deforms without totally screwing with the figure, then applying "undress bones" to the shell....just thinking out loud. I can see all kinds of possibilities with that...wrinkled clothing, partially dressed, trailing sleeves, open collars, off shoulder...etc. You could even have extreme morphs that turn the clothing into a prop, like wadded up laundry or rags. Sorry - getting a little off topic here. :)
I don't know enough about it, but I agree. I wonder if it's possible to export the unzipped model as an obj then reload it as a morph target and dial? It wouldn't zip the jumpsuit up. But, it might make it open and close in an okay fashion.
No, that's not how a morph works. For an unzip effect you'd need to be able to gradually extend the range of affected vertices but a morph moves all the affected vertices between their start and end positions in proportion to the value. I'm not sure a real unzip would be possible, even using a series of chained morphs that kicked in one after the other.
I don't see why not. I'm not meaning a gradual unzip...just degrees of open or closed, as an alternative to a separate zipper morph. Lot's of outfits have this kind of feature. I might have to buy this just to give it a try. :)
Hmmm...after thinking about it. Did you mean that this outfit might not be separate open and closed meshes, but rather just open and closed textures? If so, that would make sense as to why the morph could not be dialed in. It just ocurred to me that this might be a texture mod rather than a change in actual geometry. Of course, thinking about it that way means getting a halfway zipped effect is easier...just change the texture and cutout in Photoshop. :)
Keep Calm : There's always another Sale (Daily Sale Talk)I'm just trying to recall, but the filelist from the readme seems to agree with me...there is a zipped suit and there is an unzipped suit and you load which one you want.
I always thought it was odd....why not just make a morph to "unzip"? But i'm not a modeller so there's probably a good reason for it.
It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.
BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all? I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)
Thanks, I still might get it...looks like a nice jumpsuit. I wonder how much trouble it would be to make a halfway zipped morph for it...change it from slutty to sexy...LOL Undressing morphs would be cool for this kind of clothing as well...the whole "peeling it off" in the locker room kind of look.
Hmmm...I wonder if Zev0 or Sickleyield could come up with a universal set of undressing morphs a bit more extensive than the current Fit Control. I'm thinking that maybe a geoshell could be applied to a figure then the clothes applied to the shell to allow larger deforms without totally screwing with the figure, then applying "undress bones" to the shell....just thinking out loud. I can see all kinds of possibilities with that...wrinkled clothing, partially dressed, trailing sleeves, open collars, off shoulder...etc. You could even have extreme morphs that turn the clothing into a prop, like wadded up laundry or rags. Sorry - getting a little off topic here. :)
I don't know enough about it, but I agree. I wonder if it's possible to export the unzipped model as an obj then reload it as a morph target and dial? It wouldn't zip the jumpsuit up. But, it might make it open and close in an okay fashion.
No, that's not how a morph works. For an unzip effect you'd need to be able to gradually extend the range of affected vertices but a morph moves all the affected vertices between their start and end positions in proportion to the value. I'm not sure a real unzip would be possible, even using a series of chained morphs that kicked in one after the other.
I don't see why not. I'm not meaning a gradual unzip...just degrees of open or closed, as an alternative to a separate zipper morph. Lot's of outfits have this kind of feature. I might have to buy this just to give it a try. :)
Genesis 4 wishlist!...and with extreme morph
Genesis 4 wishlist!here is an example of one of my custom peices that passed my extreme morph test....Default G2 male
Rigging from not-the-Null PosePose the base figure, Bake rotations, rig the dress, put the figure or the dress in the base T pose, Bake rotations on the dress should be the steps.
For JCMs, you do them one at a time for each affected bone and bend (quite possibly one for positive bend, one for negative) - export the mesh with one bend set, use your modeller to fix the deformation, load as morph with reverse Deformations on (so you just get the chnages you made), use ERC Freeze to link the JCM to the bend.
Using JCMs will work, or should work, for all poses - rigging to a particualr pose is good only for that pose (in which case you might as well just fix the issues and load as a static OBJ parented to the figure, no need to rig).
Genesis 4 wishlist!"
"The same goes for auto-fit - the cling-film effect where cloth
disappears underneath the breasts or between the glutes"
This is why I only use Dynamic clothing particularly on females.Since I started making my own clothing content I not only
became painfully aware of the limitations of DAZ,s current
system but also how limited many of the clothing products in
the store actually are.
I for example prefer the sci fi genere that of involvesCharacters with extreme body morphs& shapes.
Now yes, the original Genesis 1 had issues with a puffed"doughy" look at time.
However it has been my personal observation that the originalgenesis 1 figures & content were the best at maintaining the
clothing fits with extreme morphs & shapes.
It seems the further we got away from genesis 1, the more
content became less able to handle shapes outside the default
particularly for the females.
When I make a new clothing outfit for one of my figures the first thing I do,after running the transfer utility, is load an extreme body morph ,If the clothing falls apart or, has major poke through,
( like many store items)I consider it a failed effort and trash it.I am really thankful I have the modeling skills to make my own content both conforming & Dynamic
this is why any new content incompatibilities with G4 will not be relevant to to me as I will continue to use G2 and Always have new ,custom unique one-off clothing items for them.
My advise ..liberate yourself...LEARN TO 3DMODEL.Keep Calm : There's always another Sale (Daily Sale Talk)Even the best morphs that attempt to modify how clothes fit have pretty hard limits on what they can do. Zev0's Fit-Control and Disodercode's Strip Show both attempt to give realistic options to clothes items - but it is an imprecise science.
You can always try using your own custom D-Formers to morph clothes. Sometimes that works just as well as anything else, honestly, once you get the hang of how they work.Keep Calm : There's always another Sale (Daily Sale Talk)I'm just trying to recall, but the filelist from the readme seems to agree with me...there is a zipped suit and there is an unzipped suit and you load which one you want.
I always thought it was odd....why not just make a morph to "unzip"? But i'm not a modeller so there's probably a good reason for it.
It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.
BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all? I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)
Thanks, I still might get it...looks like a nice jumpsuit. I wonder how much trouble it would be to make a halfway zipped morph for it...change it from slutty to sexy...LOL Undressing morphs would be cool for this kind of clothing as well...the whole "peeling it off" in the locker room kind of look.
Hmmm...I wonder if Zev0 or Sickleyield could come up with a universal set of undressing morphs a bit more extensive than the current Fit Control. I'm thinking that maybe a geoshell could be applied to a figure then the clothes applied to the shell to allow larger deforms without totally screwing with the figure, then applying "undress bones" to the shell....just thinking out loud. I can see all kinds of possibilities with that...wrinkled clothing, partially dressed, trailing sleeves, open collars, off shoulder...etc. You could even have extreme morphs that turn the clothing into a prop, like wadded up laundry or rags. Sorry - getting a little off topic here. :)
I don't know enough about it, but I agree. I wonder if it's possible to export the unzipped model as an obj then reload it as a morph target and dial? It wouldn't zip the jumpsuit up. But, it might make it open and close in an okay fashion.
No, that's not how a morph works. For an unzip effect you'd need to be able to gradually extend the range of affected vertices but a morph moves all the affected vertices between their start and end positions in proportion to the value. I'm not sure a real unzip would be possible, even using a series of chained morphs that kicked in one after the other.
Keep Calm : There's always another Sale (Daily Sale Talk)I agree with @Wonderland - the promo description for this set by Stonemason, along with the images was one of the most confusing content releases I've seen as far as figuring out what was and wasn't included. I read the "what is included," part - but it didn't really help illuminate my questions much. Some items include links to items used in the promo renders and/or specifically state what is or isn't included. This is an example where it would have been helpful.
I didn't realize the Asian Lights was intended to be used with Urban Future, either. The promo for it doesn't look like a busy, bright, harsh and decaying future Asian metropolis. It looks like a peaceful, quiet, rural, Chinese temple.
I've still got my $15 worth of stuff in the cart. I don't really need another 5th Element bandaid suit. I don't really have any Bladerunner renders that have been itchin' to get done. The Creature Creator packs are kind of cool, but I've translated all the V4 and M4 Creature Creator packs to G2 and G3 with GenX and I'm not sure how much variety I need in being able to morph Genesis into dog, cat and goat people.
The one thing I really do like is the Outlander Truck. When I did my Big Bill in the Wastelands render - I considered that I didn't have a lot of good candidates for an antagonist vehicle in that image.
I guess that is part of my problem today - the things I do want - I've done pretty good at Kitbashing to get similar themes with other content. Add some deformers to bang things up and some dirt and grunge shaders and it is easy to make modern and medieval items and clothes look post apocalyptic. I guess if I did more high polish sci-fi future stuff this sale would have me more excited.
Keep Calm : There's always another Sale (Daily Sale Talk)I'm just trying to recall, but the filelist from the readme seems to agree with me...there is a zipped suit and there is an unzipped suit and you load which one you want.
I always thought it was odd....why not just make a morph to "unzip"? But i'm not a modeller so there's probably a good reason for it.
It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.
BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all? I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)
Thanks, I still might get it...looks like a nice jumpsuit. I wonder how much trouble it would be to make a halfway zipped morph for it...change it from slutty to sexy...LOL Undressing morphs would be cool for this kind of clothing as well...the whole "peeling it off" in the locker room kind of look.
Hmmm...I wonder if Zev0 or Sickleyield could come up with a universal set of undressing morphs a bit more extensive than the current Fit Control. I'm thinking that maybe a geoshell could be applied to a figure then the clothes applied to the shell to allow larger deforms without totally screwing with the figure, then applying "undress bones" to the shell....just thinking out loud. I can see all kinds of possibilities with that...wrinkled clothing, partially dressed, trailing sleeves, open collars, off shoulder...etc. You could even have extreme morphs that turn the clothing into a prop, like wadded up laundry or rags. Sorry - getting a little off topic here. :)
I don't know enough about it, but I agree. I wonder if it's possible to export the unzipped model as an obj then reload it as a morph target and dial? It wouldn't zip the jumpsuit up. But, it might make it open and close in an okay fashion.
Keep Calm : There's always another Sale (Daily Sale Talk)I'm just trying to recall, but the filelist from the readme seems to agree with me...there is a zipped suit and there is an unzipped suit and you load which one you want.
I always thought it was odd....why not just make a morph to "unzip"? But i'm not a modeller so there's probably a good reason for it.
It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.
BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all? I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)
Thanks, I still might get it...looks like a nice jumpsuit. I wonder how much trouble it would be to make a halfway zipped morph for it...change it from slutty to sexy...LOL Undressing morphs would be cool for this kind of clothing as well...the whole "peeling it off" in the locker room kind of look.
Hmmm...I wonder if Zev0 or Sickleyield could come up with a universal set of undressing morphs a bit more extensive than the current Fit Control. I'm thinking that maybe a geoshell could be applied to a figure then the clothes applied to the shell to allow larger deforms without totally screwing with the figure, then applying "undress bones" to the shell....just thinking out loud. I can see all kinds of possibilities with that...wrinkled clothing, partially dressed, trailing sleeves, open collars, off shoulder...etc. You could even have extreme morphs that turn the clothing into a prop, like wadded up laundry or rags. Sorry - getting a little off topic here. :)










